Fix finalization.
This commit is contained in:
@ -123,11 +123,7 @@ static void
|
||||
eek_clutter_key_actor_finalize (GObject *object)
|
||||
{
|
||||
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
|
||||
|
||||
clutter_group_remove_all (CLUTTER_GROUP(object));
|
||||
g_object_unref (priv->key);
|
||||
if (priv->texture)
|
||||
g_object_unref (priv->texture);
|
||||
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
@ -140,11 +136,6 @@ eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
|
||||
g_type_class_add_private (gobject_class,
|
||||
sizeof (EekClutterKeyActorPrivate));
|
||||
|
||||
klass->outline_textures = g_hash_table_new_full (g_direct_hash,
|
||||
g_direct_equal,
|
||||
NULL,
|
||||
g_free);
|
||||
|
||||
actor_class->paint = eek_clutter_key_actor_real_paint;
|
||||
/* FIXME: This is a workaround for the bug
|
||||
* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
|
||||
@ -488,18 +479,21 @@ create_texture_for_key (EekKey *key)
|
||||
static ClutterActor *
|
||||
get_texture (EekClutterKeyActor *actor)
|
||||
{
|
||||
EekClutterKeyActorClass *actor_class =
|
||||
EEK_CLUTTER_KEY_ACTOR_GET_CLASS(actor);
|
||||
ClutterActor *texture;
|
||||
GHashTable *outline_textures;
|
||||
EekOutline *outline;
|
||||
|
||||
outline_textures = EEK_CLUTTER_KEY_ACTOR_GET_CLASS(actor)->
|
||||
outline_textures;
|
||||
|
||||
if (!actor_class->outline_textures)
|
||||
actor_class->outline_textures = g_hash_table_new_full (g_direct_hash,
|
||||
g_direct_equal,
|
||||
NULL,
|
||||
g_free);
|
||||
outline = eek_key_get_outline (actor->priv->key);
|
||||
texture = g_hash_table_lookup (outline_textures, outline);
|
||||
texture = g_hash_table_lookup (actor_class->outline_textures, outline);
|
||||
if (texture == NULL) {
|
||||
texture = create_texture_for_key (actor->priv->key);
|
||||
g_hash_table_insert (outline_textures, outline, texture);
|
||||
g_hash_table_insert (actor_class->outline_textures, outline, texture);
|
||||
} else
|
||||
texture = clutter_clone_new (texture);
|
||||
return texture;
|
||||
|
||||
@ -73,10 +73,10 @@ eek_clutter_key_finalize (GObject *object)
|
||||
{
|
||||
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
|
||||
|
||||
if (priv->actor) {
|
||||
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
|
||||
/* No need for clutter_group_remove_all() since
|
||||
ClutterGroup#dispose() unrefs all the children. */
|
||||
if (priv->actor)
|
||||
g_object_unref (priv->actor);
|
||||
}
|
||||
G_OBJECT_CLASS (eek_clutter_key_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
|
||||
@ -40,6 +40,7 @@ G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
|
||||
struct _EekClutterKeyboardPrivate
|
||||
{
|
||||
ClutterActor *actor;
|
||||
EekLayout *layout;
|
||||
};
|
||||
|
||||
static void
|
||||
@ -97,8 +98,10 @@ eek_clutter_keyboard_real_create_section (EekKeyboard *self)
|
||||
g_return_val_if_fail (section, NULL);
|
||||
g_object_ref_sink (section);
|
||||
|
||||
g_signal_connect (section, "key-pressed", G_CALLBACK(key_pressed_event), self);
|
||||
g_signal_connect (section, "key-released", G_CALLBACK(key_released_event), self);
|
||||
g_signal_connect (section, "key-pressed",
|
||||
G_CALLBACK(key_pressed_event), self);
|
||||
g_signal_connect (section, "key-released",
|
||||
G_CALLBACK(key_released_event), self);
|
||||
|
||||
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
|
||||
EEK_ELEMENT(section));
|
||||
@ -111,15 +114,31 @@ eek_clutter_keyboard_real_create_section (EekKeyboard *self)
|
||||
return section;
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_keyboard_real_set_layout (EekKeyboard *self,
|
||||
EekLayout *layout)
|
||||
{
|
||||
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
|
||||
|
||||
g_return_if_fail (EEK_IS_LAYOUT(layout));
|
||||
|
||||
/* Don't apply the layout to keyboard right now, so to delay
|
||||
drawing until eek_clutter_keyboard_get_actor. */
|
||||
priv->layout = layout;
|
||||
g_object_ref_sink (priv->layout);
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_keyboard_finalize (GObject *object)
|
||||
{
|
||||
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
|
||||
|
||||
if (priv->actor) {
|
||||
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
|
||||
/* No need for clutter_group_remove_all() since
|
||||
ClutterGroup#dispose() unrefs all the children. */
|
||||
if (priv->actor)
|
||||
g_object_unref (priv->actor);
|
||||
}
|
||||
if (priv->layout)
|
||||
g_object_unref (priv->layout);
|
||||
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
@ -146,6 +165,7 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
|
||||
|
||||
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
|
||||
priv->actor = NULL;
|
||||
priv->layout = NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -182,5 +202,7 @@ eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
|
||||
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
|
||||
if (!priv->actor)
|
||||
priv->actor = clutter_group_new ();
|
||||
if (priv->layout)
|
||||
eek_layout_apply (priv->layout, EEK_KEYBOARD(keyboard));
|
||||
return priv->actor;
|
||||
}
|
||||
|
||||
@ -137,10 +137,10 @@ eek_clutter_section_finalize (GObject *object)
|
||||
{
|
||||
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
|
||||
|
||||
if (priv->actor) {
|
||||
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
|
||||
/* No need for clutter_group_remove_all() since
|
||||
ClutterGroup#dispose() unrefs all the children. */
|
||||
if (priv->actor)
|
||||
g_object_unref (priv->actor);
|
||||
}
|
||||
G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
|
||||
@ -143,8 +143,10 @@ eek_keyboard_real_create_section (EekKeyboard *self)
|
||||
g_return_val_if_fail (section, NULL);
|
||||
g_object_ref_sink (section);
|
||||
|
||||
g_signal_connect (section, "key-pressed", G_CALLBACK(key_pressed_event), self);
|
||||
g_signal_connect (section, "key-released", G_CALLBACK(key_released_event), self);
|
||||
g_signal_connect (section, "key-pressed",
|
||||
G_CALLBACK(key_pressed_event), self);
|
||||
g_signal_connect (section, "key-released",
|
||||
G_CALLBACK(key_released_event), self);
|
||||
|
||||
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
|
||||
EEK_ELEMENT(section));
|
||||
@ -152,12 +154,12 @@ eek_keyboard_real_create_section (EekKeyboard *self)
|
||||
}
|
||||
|
||||
static void
|
||||
eek_keyboard_real_set_layout (EekKeyboard *keyboard,
|
||||
eek_keyboard_real_set_layout (EekKeyboard *self,
|
||||
EekLayout *layout)
|
||||
{
|
||||
g_return_if_fail (EEK_IS_LAYOUT(layout));
|
||||
|
||||
EEK_LAYOUT_GET_IFACE(layout)->apply (layout, keyboard);
|
||||
EEK_LAYOUT_GET_IFACE(layout)->apply (layout, self);
|
||||
|
||||
if (g_object_is_floating (layout))
|
||||
g_object_unref (layout);
|
||||
|
||||
@ -305,9 +305,6 @@ eek_xkb_layout_real_apply (EekLayout *layout, EekKeyboard *keyboard)
|
||||
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
|
||||
|
||||
create_keyboard (EEK_XKB_LAYOUT(layout), keyboard);
|
||||
|
||||
if (g_object_is_floating (keyboard))
|
||||
g_object_unref (keyboard);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -318,8 +315,7 @@ eek_xkb_layout_finalize (GObject *object)
|
||||
g_free (priv->names.keycodes);
|
||||
g_free (priv->names.geometry);
|
||||
g_free (priv->names.symbols);
|
||||
/* XXX */
|
||||
//g_hash_table_unref (priv->outline_hash);
|
||||
g_hash_table_unref (priv->outline_hash);
|
||||
XkbFreeKeyboard (priv->xkb, 0, TRUE); /* free_all = TRUE */
|
||||
G_OBJECT_CLASS (eek_xkb_layout_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user