/* * Copyright (C) 2010 Daiki Ueno * Copyright (C) 2010 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ /** * SECTION:eek-clutter-section * @short_description: #EekSection embedding a #ClutterActor */ #ifdef HAVE_CONFIG_H #include "config.h" #endif /* HAVE_CONFIG_H */ #include "eek-clutter-section.h" G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION); #define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate)) struct _EekClutterSectionPrivate { ClutterActor *actor; }; static void eek_clutter_section_real_set_name (EekElement *self, const gchar *name) { EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self); EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)-> set_name (self, name); g_return_if_fail (priv->actor); clutter_actor_set_name (priv->actor, name); } static void eek_clutter_section_real_set_bounds (EekElement *self, EekBounds *bounds) { EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self); EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)-> set_bounds (self, bounds); g_return_if_fail (priv->actor); clutter_actor_set_position (priv->actor, bounds->x, bounds->y); clutter_actor_set_size (priv->actor, bounds->width, bounds->height); } static void eek_clutter_section_real_set_angle (EekSection *self, gint angle) { EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self); EEK_SECTION_CLASS (eek_clutter_section_parent_class)-> set_angle (self, angle); g_return_if_fail (priv->actor); clutter_actor_set_rotation (priv->actor, CLUTTER_Z_AXIS, eek_section_get_angle (self), 0, 0, 0); } static void pressed_event (EekKey *key, gpointer user_data) { g_signal_emit_by_name (user_data, "key-pressed", key); } static void released_event (EekKey *key, gpointer user_data) { g_signal_emit_by_name (user_data, "key-released", key); } static EekKey * eek_clutter_section_real_create_key (EekSection *self, gint column, gint row) { EekKey *key; gint num_columns, num_rows; EekOrientation orientation; ClutterActor *actor; num_rows = eek_section_get_n_rows (self); g_return_val_if_fail (0 <= row && row < num_rows, NULL); eek_section_get_row (self, row, &num_columns, &orientation); g_return_val_if_fail (column < num_columns, NULL); key = g_object_new (EEK_TYPE_CLUTTER_KEY, "column", column, "row", row, NULL); g_return_val_if_fail (key, NULL); g_object_ref_sink (key); g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self); g_signal_connect (key, "released", G_CALLBACK(released_event), self); EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self), EEK_ELEMENT(key)); actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self)); clutter_container_add_actor (CLUTTER_CONTAINER(actor), eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key))); return key; } static void eek_clutter_section_finalize (GObject *object) { EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object); if (priv->actor) { clutter_group_remove_all (CLUTTER_GROUP(priv->actor)); g_object_unref (priv->actor); } G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object); } static void eek_clutter_section_class_init (EekClutterSectionClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); EekElementClass *element_class = EEK_ELEMENT_CLASS (klass); EekSectionClass *section_class = EEK_SECTION_CLASS (klass); g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate)); section_class->set_angle = eek_clutter_section_real_set_angle; section_class->create_key = eek_clutter_section_real_create_key; element_class->set_name = eek_clutter_section_real_set_name; element_class->set_bounds = eek_clutter_section_real_set_bounds; gobject_class->finalize = eek_clutter_section_finalize; } static void eek_clutter_section_init (EekClutterSection *self) { EekClutterSectionPrivate *priv; priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self); priv->actor = NULL; } ClutterActor * eek_clutter_section_get_actor (EekClutterSection *section) { EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section); if (!priv->actor) priv->actor = clutter_group_new (); return priv->actor; }