/* Copyright (C) 2021,2022 Purism SPC * SPDX-License-Identifier: GPL-3.0+ */ /*! Application-wide state is stored here. * It's driven by the loop defined in the loop module. */ use crate::actors::external::debug; use crate::animation; use crate::event_loop; use crate::event_loop::ActorState; use crate::imservice::{ ContentHint, ContentPurpose }; use crate::layout::ArrangementKind; use crate::main; use crate::main::Commands; use crate::outputs; use crate::outputs::{Millimeter, OutputId, OutputState}; use crate::panel; use crate::panel::PixelSize; use crate::popover; use crate::util::Rational; use std::cmp; use std::collections::HashMap; use std::time::Instant; #[derive(Clone, Copy, Debug)] pub enum Presence { Present, Missing, } #[derive(Clone, Debug)] pub struct InputMethodDetails { pub hint: ContentHint, pub purpose: ContentPurpose, } #[derive(Clone, Debug)] pub enum InputMethod { Active(InputMethodDetails), InactiveSince(Instant), } #[derive(Clone, Debug)] pub enum LayoutSource { Xkb, Other(String), } impl From for LayoutSource { fn from(v: String) -> Self { if v.as_str() == "xkb" { LayoutSource::Xkb } else { LayoutSource::Other(v) } } } /// The user's preferred system layout #[derive(Clone, Debug)] pub struct LayoutChoice { pub name: String, pub source: LayoutSource, } /// Incoming events. /// This contains events that cause a change to the internal state. #[derive(Clone, Debug)] pub enum Event { InputMethod(InputMethod), Visibility(visibility::Event), PhysicalKeyboard(Presence), Output(outputs::Event), LayoutChoice(LayoutChoice), OverlayChanged(popover::LayoutId), Debug(debug::Event), /// Event triggered because a moment in time passed. /// Use to animate state transitions. /// The value is the ideal arrival time. TimeoutReached(Instant), } impl event_loop::Event for Event { fn new_timeout_reached(when: Instant) -> Self { Self::TimeoutReached(when) } fn get_timeout_reached(&self) -> Option { match self { Self::TimeoutReached(when) => Some(*when), _ => None, } } } impl From for Event { fn from(im: InputMethod) -> Self { Self::InputMethod(im) } } impl From for Event { fn from(ev: outputs::Event) -> Self { Self::Output(ev) } } pub mod visibility { #[derive(Clone, Debug)] pub enum Event { /// User requested the panel to show ForceVisible, /// The user requested the panel to go down ForceHidden, } #[derive(Clone, PartialEq, Debug, Copy)] pub enum State { /// Last interaction was user forcing the panel to go visible ForcedVisible, /// Last interaction was user forcing the panel to hide ForcedHidden, /// Last interaction was the input method changing active state NotForced, } } /// The outwardly visible state. #[derive(Clone, Debug)] pub struct Outcome { pub panel: animation::Outcome, pub im: InputMethod, } impl event_loop::Outcome for Outcome { type Commands = Commands; /// Returns the commands needed to apply changes as required by the new state. /// This implementation doesn't actually take the old state into account, /// instead issuing all the commands as needed to reach the new state. /// The receivers of the commands bear the burden /// of checking if the commands end up being no-ops. fn get_commands_to_reach(&self, new_state: &Self) -> Commands { // FIXME: handle switching outputs let (dbus_visible_set, panel_visibility) = match new_state.panel { animation::Outcome::Visible{output, height, ..} => (Some(true), Some(panel::Command::Show{output, height})), animation::Outcome::Hidden => (Some(false), Some(panel::Command::Hide)), }; // Compare the old and new states as not to flood with updates, // which may look up in the file system. use crate::animation::Outcome::*; let layout_selection = match &new_state.panel { Visible{ contents: new_contents, ..} => { let same = if let Visible { contents, .. } = &self.panel { contents == new_contents } else { false }; if !same { Some(main::commands::SetLayout { description: new_contents.clone() }) } else { None } }, animation::Outcome::Hidden => None, }; Commands { panel_visibility, dbus_visible_set, layout_selection, } } } /// The actual logic of the program. /// At this moment, limited to calculating visibility and IM hints. /// /// It keeps the panel visible for a short time period after each hide request. /// This prevents flickering on quick successive enable/disable events. /// It does not treat user-driven hiding in a special way. /// /// This is the "functional core". /// All state changes return the next state and the optimal time for the next check. /// /// This state tracker can be driven by any event loop. #[derive(Clone, Debug)] pub struct Application { pub im: InputMethod, pub visibility_override: visibility::State, pub physical_keyboard: Presence, pub debug_mode_enabled: bool, /// The output on which the panel should appear. /// This is stored as part of the state /// because it's not clear how to derive the output from the rest of the state. /// It should probably follow the focused input, /// but not sure about being allowed on non-touch displays. pub preferred_output: Option, pub outputs: HashMap, /// We presume that the system always has some preference, /// even though we receive the preference after init, /// and we might not receive one at all (gsettings missing). /// Then a default is used. pub layout_choice: LayoutChoice, /// Manual override of the system layout pub overlay_layout: Option, } impl Application { /// A conservative default, ignoring the actual state of things. /// It will initially show the keyboard for a blink. // The ignorance might actually be desired, // as it allows for startup without waiting for a system check. // The downside is that adding actual state should not cause transitions. // Another acceptable alternative is to allow explicitly uninitialized parts. pub fn new(now: Instant) -> Self { Self { im: InputMethod::InactiveSince(now), visibility_override: visibility::State::NotForced, physical_keyboard: Presence::Missing, debug_mode_enabled: false, preferred_output: None, outputs: Default::default(), layout_choice: LayoutChoice { name: String::from("us"), source: LayoutSource::Xkb, }, overlay_layout: None, } } pub fn apply_event(self, event: Event, now: Instant) -> Self { if self.debug_mode_enabled { println!( "Received event: {:#?}", event, ); } let state = match event { Event::Debug(dbg) => Self { debug_mode_enabled: match dbg { debug::Event::Enable => true, debug::Event::Disable => false, }, ..self }, Event::TimeoutReached(_) => self, Event::Visibility(visibility) => Self { visibility_override: match visibility { visibility::Event::ForceHidden => visibility::State::ForcedHidden, visibility::Event::ForceVisible => visibility::State::ForcedVisible, }, ..self }, Event::PhysicalKeyboard(presence) => Self { physical_keyboard: presence, ..self }, Event::Output(outputs::Event { output, change }) => { let mut app = self; match change { outputs::ChangeType::Altered(state) => { app.outputs.insert(output, state); app.preferred_output = app.preferred_output.or(Some(output)); }, outputs::ChangeType::Removed => { app.outputs.remove(&output); if app.preferred_output == Some(output) { // There's currently no policy to choose one output over another, // so just take whichever comes first. app.preferred_output = app.outputs.keys().next().map(|output| *output); } }, }; app }, Event::InputMethod(new_im) => match (self.im.clone(), new_im, self.visibility_override) { (InputMethod::Active(_old), InputMethod::Active(new_im), _) => Self { im: InputMethod::Active(new_im), ..self }, // For changes in active state, remove user's visibility override. // Both cases spelled out explicitly, rather than by the wildcard, // to not lose the notion that it's the opposition that matters (InputMethod::InactiveSince(_old), InputMethod::Active(new_im), _) => Self { im: InputMethod::Active(new_im), visibility_override: visibility::State::NotForced, ..self }, // Avoid triggering animation when old state was forced hidden (InputMethod::Active(_old), InputMethod::InactiveSince(_since), visibility::State::ForcedHidden) => Self { im: InputMethod::InactiveSince(now - animation::HIDING_TIMEOUT * 2), visibility_override: visibility::State::NotForced, ..self }, (InputMethod::Active(_old), InputMethod::InactiveSince(since), _) => Self { im: InputMethod::InactiveSince(since), visibility_override: visibility::State::NotForced, ..self }, // This is a weird case, there's no need to update an inactive state. // But it's not wrong, just superfluous. (InputMethod::InactiveSince(old), InputMethod::InactiveSince(_new), _) => Self { // New is going to be newer than old, so it can be ignored. // It was already inactive at that moment. im: InputMethod::InactiveSince(old), ..self }, }, Event::LayoutChoice(layout_choice) => Self { layout_choice, overlay_layout: None, ..self }, Event::OverlayChanged(overlay_layout) => Self { overlay_layout: Some(overlay_layout), ..self }, }; if state.debug_mode_enabled { println!( "State is now: {:#?} Outcome: {:#?}", state, state.get_outcome(now), ); } state } fn get_preferred_height_and_arrangement(output: &OutputState) -> Option<(PixelSize, ArrangementKind)> { output.get_pixel_size() .map(|px_size| { // Assume isotropy. // Pixels/mm. let density = output.get_physical_size() .and_then(|size| size.width) .map(|width| Rational { numerator: px_size.width as i32, denominator: width.0 as u32, }) // Whatever the Librem 5 has, // as a good default. .unwrap_or(Rational { numerator: 720, denominator: 65, }); // Based on what works on the L5. // Exceeding that probably wastes space. Reducing makes typing harder. const IDEAL_TARGET_SIZE: Rational = Rational { numerator: Millimeter(948), denominator: 100, }; // TODO: calculate based on selected layout const ROW_COUNT: u32 = 4; let ideal_height = IDEAL_TARGET_SIZE * ROW_COUNT as i32; let ideal_height_px = (ideal_height * density).ceil().0 as u32; // Changes the point at which the layout-shape is changed to the wide shape let max_wide_height = Rational { numerator: 172, denominator: 540, }; let ideal_panel_height = Rational { numerator: ideal_height_px as i32, denominator: px_size.width, }; // Reduce height to match what the layout can fill. // For this, we need to guess if normal or wide will be picked. // This must match `eek_gtk_keyboard.c::get_type`. // TODO: query layout database and choose one directly let (arrangement, height_as_widths) = { if max_wide_height < ideal_panel_height {( ArrangementKind::Base, Rational { numerator: 210, denominator: 360, }, )} else {( ArrangementKind::Wide, max_wide_height, )} }; let height = cmp::min( ideal_height_px, (height_as_widths * px_size.width as i32).ceil() as u32, ); ( PixelSize { scale_factor: output.scale as u32, pixels: cmp::min(height, px_size.height / 2), }, arrangement, ) }) } /// Returns layout name, overlay name fn get_layout_names(&self) -> (String, Option) { ( String::from(match &self.overlay_layout { Some(popover::LayoutId::System { name, .. }) => name, _ => &self.layout_choice.name, }), match &self.overlay_layout { Some(popover::LayoutId::Local(name)) => Some(name.clone()), _ => None, }, ) } } impl ActorState for Application { type Event = Event; type Outcome = Outcome; fn apply_event(self, e: Self::Event, time: Instant) -> Self { Self::apply_event(self, e, time) } fn get_outcome(&self, now: Instant) -> Outcome { // FIXME: include physical keyboard presence Outcome { panel: match self.preferred_output { None => animation::Outcome::Hidden, Some(output) => { let (height, arrangement) = Self::get_preferred_height_and_arrangement(self.outputs.get(&output).unwrap()) .unwrap_or(( PixelSize{pixels: 0, scale_factor: 1}, ArrangementKind::Base, )); let (layout_name, overlay) = self.get_layout_names(); // TODO: Instead of setting size to 0 when the output is invalid, // simply go invisible. let visible = animation::Outcome::Visible{ output, height, contents: animation::Contents { kind: arrangement, name: layout_name, overlay_name: overlay, purpose: match self.im { InputMethod::Active(InputMethodDetails { purpose, .. }) => purpose, InputMethod::InactiveSince(_) => ContentPurpose::Normal, }, } }; match (self.physical_keyboard, self.visibility_override) { (_, visibility::State::ForcedHidden) => animation::Outcome::Hidden, (_, visibility::State::ForcedVisible) => visible, (Presence::Present, visibility::State::NotForced) => animation::Outcome::Hidden, (Presence::Missing, visibility::State::NotForced) => match self.im { InputMethod::Active(_) => visible, InputMethod::InactiveSince(since) => { if now < since + animation::HIDING_TIMEOUT { visible } else { animation::Outcome::Hidden } }, }, } } }, im: self.im.clone(), } } /// Returns the next time to update the outcome. fn get_next_wake(&self, now: Instant) -> Option { match self { Self { visibility_override: visibility::State::NotForced, im: InputMethod::InactiveSince(since), .. } => { let anim_end = *since + animation::HIDING_TIMEOUT; if now < anim_end { Some(anim_end) } else { None } } _ => None, } } } #[cfg(test)] pub mod test { use super::*; use crate::outputs::c::WlOutput; use std::time::Duration; fn imdetails_new() -> InputMethodDetails { InputMethodDetails { purpose: ContentPurpose::Normal, hint: ContentHint::NONE, } } fn fake_output_id(id: usize) -> OutputId { OutputId(unsafe { std::mem::transmute::<_, WlOutput>(id) }) } pub fn application_with_fake_output(start: Instant) -> Application { let id = fake_output_id(1); let mut outputs = HashMap::new(); outputs.insert( id, OutputState { current_mode: None, geometry: None, scale: 1, }, ); Application { preferred_output: Some(id), outputs, ..Application::new(start) } } /// Test the original delay scenario: no flicker on quick switches. #[test] fn avoid_hide() { let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though let mut now = start; let state = Application { im: InputMethod::Active(imdetails_new()), physical_keyboard: Presence::Missing, visibility_override: visibility::State::NotForced, ..application_with_fake_output(start) }; let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); // Check 100ms at 1ms intervals. It should remain visible. for _i in 0..100 { now += Duration::from_millis(1); assert_matches!( state.get_outcome(now).panel, animation::Outcome::Visible{..}, "Hidden when it should remain visible: {:?}", now.saturating_duration_since(start), ) } let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now); assert_matches!( state.get_outcome(now).panel, animation::Outcome::Visible{..} ); } /// Make sure that hiding works when input method goes away #[test] fn hide() { let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though let mut now = start; let state = Application { im: InputMethod::Active(imdetails_new()), physical_keyboard: Presence::Missing, visibility_override: visibility::State::NotForced, ..application_with_fake_output(start) }; let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); while let animation::Outcome::Visible{..} = state.get_outcome(now).panel { now += Duration::from_millis(1); assert!( now < start + Duration::from_millis(250), "Hiding too slow: {:?}", now.saturating_duration_since(start), ); } } /// Check against the false showing bug. /// Expectation: it will get hidden and not appear again #[test] fn false_show() { let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though let mut now = start; let state = Application { im: InputMethod::Active(imdetails_new()), physical_keyboard: Presence::Missing, visibility_override: visibility::State::NotForced, ..application_with_fake_output(start) }; // This reflects the sequence from Wayland: // disable, disable, enable, disable // all in a single batch. let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now); let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); while let animation::Outcome::Visible{..} = state.get_outcome(now).panel { now += Duration::from_millis(1); assert!( now < start + Duration::from_millis(250), "Still not hidden: {:?}", now.saturating_duration_since(start), ); } // One second without appearing again for _i in 0..1000 { now += Duration::from_millis(1); assert_eq!( state.get_outcome(now).panel, animation::Outcome::Hidden, "Appeared unnecessarily: {:?}", now.saturating_duration_since(start), ); } } #[test] fn force_visible() { let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though let mut now = start; let state = Application { im: InputMethod::InactiveSince(now), physical_keyboard: Presence::Missing, visibility_override: visibility::State::NotForced, ..application_with_fake_output(start) }; now += Duration::from_secs(1); let state = state.apply_event(Event::Visibility(visibility::Event::ForceVisible), now); assert_matches!( state.get_outcome(now).panel, animation::Outcome::Visible{..}, "Failed to show: {:?}", now.saturating_duration_since(start), ); now += Duration::from_secs(1); let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now); now += Duration::from_secs(1); let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); now += Duration::from_secs(1); assert_eq!( state.get_outcome(now).panel, animation::Outcome::Hidden, "Failed to release forced visibility: {:?}", now.saturating_duration_since(start), ); } #[test] fn keyboard_present() { let start = Instant::now(); // doesn't matter when. It would be better to have a reproducible value though let mut now = start; let state = Application { im: InputMethod::Active(imdetails_new()), physical_keyboard: Presence::Missing, visibility_override: visibility::State::NotForced, ..application_with_fake_output(start) }; now += Duration::from_secs(1); let state = state.apply_event(Event::PhysicalKeyboard(Presence::Present), now); assert_eq!( state.get_outcome(now).panel, animation::Outcome::Hidden, "Failed to hide: {:?}", now.saturating_duration_since(start), ); now += Duration::from_secs(1); let state = state.apply_event(Event::InputMethod(InputMethod::InactiveSince(now)), now); now += Duration::from_secs(1); let state = state.apply_event(Event::InputMethod(InputMethod::Active(imdetails_new())), now); assert_eq!( state.get_outcome(now).panel, animation::Outcome::Hidden, "Failed to remain hidden: {:?}", now.saturating_duration_since(start), ); now += Duration::from_secs(1); let state = state.apply_event(Event::PhysicalKeyboard(Presence::Missing), now); assert_matches!( state.get_outcome(now).panel, animation::Outcome::Visible{..}, "Failed to appear: {:?}", now.saturating_duration_since(start), ); } // scaling-tests fn scaling_test_base(pixel_width: i32, pixel_height: i32, physical_width: i32, physical_height: i32, scale: i32, expected_pixel_height: u32) { use crate::outputs::{Mode, Geometry, c, Size}; assert_eq!( Application::get_preferred_height_and_arrangement(&OutputState { current_mode: Some(Mode { width: pixel_width, height: pixel_height, }), geometry: Some(Geometry{ transform: c::Transform::Normal, phys_size: Size { width: Some(Millimeter(physical_width)), height: Some(Millimeter(physical_height)), }, }), scale, }), Some(( PixelSize { scale_factor: scale as u32, pixels: expected_pixel_height, }, ArrangementKind::Base, )), ); } fn scaling_test_wide(pixel_width: i32, pixel_height: i32, physical_width: i32, physical_height: i32, scale: i32, expected_pixel_height: u32) { use crate::outputs::{Mode, Geometry, c, Size}; assert_eq!( Application::get_preferred_height_and_arrangement(&OutputState { current_mode: Some(Mode { width: pixel_width, height: pixel_height, }), geometry: Some(Geometry{ transform: c::Transform::Normal, phys_size: Size { width: Some(Millimeter(physical_width)), height: Some(Millimeter(physical_height)), }, }), scale, }), Some(( PixelSize { scale_factor: scale as u32, pixels: expected_pixel_height, }, ArrangementKind::Wide, )), ); } // TODO: Many of the values for expected_pixel_height and ArrangementKind for the devices in this list // are not optimal (or close to that) yet. // When the scaling-behaviour will be improved, those tests should be adjusted to check for // more appropriate values. // Smartphones #[test] fn size_galaxy_xcover_2() {scaling_test_base(480, 800, 52, 87, 1, 280)} #[test] fn size_galaxy_xcover_2_horizontal() {scaling_test_base(800, 480, 87, 52, 1, 240)} #[test] fn size_xperia_xz1_compact() {scaling_test_base(720, 1280, 57, 102, 2, 420)} #[test] fn size_xperia_xz1_compact_horizontal() {scaling_test_base(1280, 720, 102, 57, 2, 360)} #[test] fn size_librem_5() {scaling_test_base(720, 1440, 65, 130, 2, 420)} #[test] fn size_librem_5_horizontal() {scaling_test_wide(1440, 720, 130, 65, 2, 360)} #[test] fn size_librem_5_scale1() {scaling_test_base(720, 1440, 65, 130, 1, 420)} #[test] fn size_librem_5_scale1_horizontal() {scaling_test_wide(1440, 720, 130, 65, 1, 360)} #[test] fn size_pinephone_pro() {scaling_test_base(720, 1440, 68, 136, 2, 402)} #[test] fn size_pinephone_pro_horizontal() {scaling_test_wide(1440, 720, 136, 68, 2, 360)} #[test] fn size_xperia_xa2() {scaling_test_base(1920, 1080, 65, 115, 3, 540)} #[test] fn size_xperia_xa2_horizontal() {scaling_test_base(1080, 1920, 115, 65, 3, 357)} #[test] fn size_fairphone_2() {scaling_test_base(1080, 1920, 62, 111, 3, 630)} #[test] fn size_fairphone_2_horizontal() {scaling_test_base(1920, 1080, 111, 62, 3, 540)} #[test] fn size_fairphone_4() {scaling_test_base(1080, 2340, 67, 145, 3, 612)} #[test] fn size_fairphone_4_horizontal() {scaling_test_wide(2340, 1080, 145, 67, 3, 540)} #[test] fn size_fairphone_5() {scaling_test_base(1224, 2720, 67, 150, 3, 693)} #[test] fn size_fairphone_5_horizontal() {scaling_test_wide(2720, 1224, 150, 67, 3, 612)} #[test] fn size_shift6mq() {scaling_test_base(1080, 2160, 68, 136, 3, 603)} #[test] fn size_shift6mq_horizontal() {scaling_test_wide(2160, 1080, 136, 68, 3, 540)} #[test] fn size_oneplus_6() {scaling_test_base(1080, 2280, 68, 144, 3, 603)} #[test] fn size_oneplus_6_horizontal() {scaling_test_wide(2280, 1080, 144, 68, 3, 540)} #[test] fn size_oneplus_6t() {scaling_test_base(1080, 2340, 68, 148, 3, 603)} #[test] fn size_oneplus_6t_horizontal() {scaling_test_wide(2340, 1080, 148, 68, 3, 540)} #[test] fn size_oneplus_8t() {scaling_test_base(1080, 2400, 70, 155, 3, 586)} #[test] fn size_oneplus_8t_horizontal() {scaling_test_wide(2400, 1080, 155, 70, 3, 540)} // Handheld gaming-devices #[test] fn size_nintendo_3ds_upper() {scaling_test_base(240, 400, 46, 77, 1, 140)} #[test] fn size_nintendo_3ds_upper_horizontal() {scaling_test_base(400, 240, 77, 46, 1, 120)} #[test] fn size_nintendo_3ds_lower() {scaling_test_base(240, 320, 46, 61, 1, 140)} #[test] fn size_nintendo_3ds_lower_horizontal() {scaling_test_base(320, 240, 61, 46, 1, 120)} #[test] fn size_steam_deck_lcd() {scaling_test_base(800, 1280, 94, 151, 1, 323)} #[test] fn size_steam_deck_lcd_horizontal() {scaling_test_wide(1280, 800, 151, 94, 1, 322)} #[test] fn size_steam_deck_oled() {scaling_test_base(800, 1280, 100, 159, 1, 304)} #[test] fn size_steam_deck_oled_horizontal() {scaling_test_wide(1280, 800, 159, 100, 1, 306)} #[test] fn size_rog_ally() {scaling_test_base(1080, 1920, 87, 155, 1, 471)} #[test] fn size_rog_ally_horizontal() {scaling_test_wide(1920, 1080, 155, 87, 1, 470)} #[test] fn size_legion_go() {scaling_test_base(1600, 2560, 119, 190, 1, 510)} #[test] fn size_legion_go_horizontal() {scaling_test_wide(2560, 1600, 190, 119, 1, 511)} // Tablet-PCs #[test] fn size_galaxy_tab_3_8_0() {scaling_test_base(800, 1280, 108, 172, 1, 281)} #[test] fn size_galaxy_tab_3_8_0_horizontal() {scaling_test_wide(1280, 800, 172, 108, 1, 283)} #[test] fn size_pinetab2() {scaling_test_wide(800, 1280, 136, 218, 1, 224)} #[test] fn size_pinetab2_horizontal() {scaling_test_wide(1280, 800, 218, 136, 1, 223)} #[test] fn size_librem_11() {scaling_test_wide(1600, 2560, 155, 248, 1, 392)} #[test] fn size_librem_11_horizontal() {scaling_test_wide(2560, 1600, 248, 155, 1, 392)} // Notebook-PCs #[test] fn size_macbook_air_m1() {scaling_test_wide(1600, 2560, 179, 287, 2, 339)} #[test] fn size_macbook_air_m1_horizontal() {scaling_test_wide(2560, 1600, 287, 179, 2, 339)} #[test] fn size_notebook_pc_15() {scaling_test_wide(768, 1366, 194, 345, 1, 151)} #[test] fn size_notebook_pc_15_horizontal() {scaling_test_wide(1366, 768, 345, 194, 1, 151)} #[test] fn size_notebook_pc_15_1080() {scaling_test_wide(1080, 1920, 194, 345, 1, 212)} #[test] fn size_notebook_pc_15_1080_horizontal() {scaling_test_wide(1920, 1080, 345, 194, 1, 212)} #[test] fn size_notebook_pc_17() {scaling_test_wide(768, 1366, 215, 383, 1, 136)} #[test] fn size_notebook_pc_17_horizontal() {scaling_test_wide(1366, 768, 383, 215, 1, 136)} #[test] fn size_notebook_pc_17_1440() {scaling_test_wide(1080, 1920, 215, 383, 1, 191)} #[test] fn size_notebook_pc_17_1440_horizontal() {scaling_test_wide(1920, 1080, 383, 215, 1, 191)} // Monitors #[test] fn size_crt_monitor() {scaling_test_wide(768, 1024, 229, 305, 1, 128)} #[test] fn size_crt_monitor_horizontal() {scaling_test_wide(1024, 768, 305, 229, 1, 128)} #[test] fn size_ntsc_monitor() {scaling_test_wide(480, 640, 305, 406, 1, 60)} #[test] fn size_ntsc_monitor_horizontal() {scaling_test_wide(640, 480, 406, 305, 1, 60)} #[test] fn size_pal_monitor() {scaling_test_wide(576, 768, 305, 406, 1, 72)} #[test] fn size_pal_monitor_horizontal() {scaling_test_wide(768, 576, 406, 305, 1, 72)} #[test] fn size_large_monitor() {scaling_test_wide(2160, 3840, 336, 598, 1, 244)} #[test] fn size_large_monitor_horizontal() {scaling_test_wide(3840, 2160, 598, 336, 1, 244)} #[test] fn size_very_large_monitor() {scaling_test_wide(2160, 3840, 473, 841, 1, 174)} #[test] fn size_very_large_monitor_horizontal() {scaling_test_wide(3840, 2160, 841, 473, 1, 174)} #[test] fn size_huge_monitor() {scaling_test_wide(2160, 3840, 598, 1063, 2, 137)} #[test] fn size_huge_monitor_horizontal() {scaling_test_wide(3840, 2160, 1063, 598, 2, 137)} #[test] fn size_very_wide_monitor() {scaling_test_wide(1440, 3440, 334, 797, 1, 164)} #[test] fn size_very_wide_monitor_horizontal() {scaling_test_wide(3440, 1440, 797, 334, 1, 164)} #[test] fn size_ultrawide_monitor() {scaling_test_wide(1440, 5120, 337, 1198, 1, 163)} #[test] fn size_ultrawide_monitor_horizontal() {scaling_test_wide(5120, 1440, 1198, 337, 1, 163)} #[test] fn size_uhd_2_monitor() {scaling_test_wide(4320, 7680, 685, 1218, 3, 240)} #[test] fn size_uhd_2_monitor_horizontal() {scaling_test_wide(7680, 4320, 1218, 685, 3, 240)} #[test] fn size_huge_uhd_2_monitor() {scaling_test_wide(4320, 7680, 1059, 1882, 4, 155)} #[test] fn size_huge_uhd_2_monitor_horizontal() {scaling_test_wide(7680, 4320, 1882, 1059, 4, 155)} }