/* * Copyright (C) 2010 Daiki Ueno * Copyright (C) 2010 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ /** * SECTION:eek-clutter-key * @short_description: #EekKey embedding a #ClutterActor */ #ifdef HAVE_CONFIG_H #include "config.h" #endif /* HAVE_CONFIG_H */ #include "eek-clutter-key.h" #include "eek-clutter-key-actor.h" G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, EEK_TYPE_KEY); #define EEK_CLUTTER_KEY_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKeyPrivate)) struct _EekClutterKeyPrivate { ClutterActor *actor; }; static void eek_clutter_key_real_set_name (EekElement *self, const gchar *name) { EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self); EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)-> set_name (self, name); g_return_if_fail (priv->actor); clutter_actor_set_name (CLUTTER_ACTOR(priv->actor), name); } static void eek_clutter_key_real_set_bounds (EekElement *self, EekBounds *bounds) { EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self); EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)-> set_bounds (self, bounds); g_return_if_fail (priv->actor); clutter_actor_set_position (priv->actor, bounds->x, bounds->y); clutter_actor_set_size (priv->actor, bounds->width, bounds->height); } static void eek_clutter_key_finalize (GObject *object) { EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object); /* No need for clutter_group_remove_all() since ClutterGroup#dispose() unrefs all the children. */ if (priv->actor) g_object_unref (priv->actor); G_OBJECT_CLASS (eek_clutter_key_parent_class)->finalize (object); } static void eek_clutter_key_class_init (EekClutterKeyClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); EekElementClass *element_class = EEK_ELEMENT_CLASS (klass); g_type_class_add_private (gobject_class, sizeof (EekClutterKeyPrivate)); element_class->set_name = eek_clutter_key_real_set_name; element_class->set_bounds = eek_clutter_key_real_set_bounds; gobject_class->finalize = eek_clutter_key_finalize; } static void eek_clutter_key_init (EekClutterKey *self) { EekClutterKeyPrivate *priv; priv = self->priv = EEK_CLUTTER_KEY_GET_PRIVATE (self); priv->actor = NULL; } ClutterActor * eek_clutter_key_get_actor (EekClutterKey *key) { EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key); if (!priv->actor) priv->actor = eek_clutter_key_actor_new (EEK_KEY(key)); return priv->actor; }