Files
squeekboard/eek/eek-layout.c
Dorota Czaplejewicz 4a61ab269b layout: Place items using simple loops
The C version of looping over buttons and other items was weakly typed, causing runtime errors, and also C doesn't know how to iterate in abstract, so it was full of callbacks with user-defined data. Moving this to Rust, iteration is made of simple loops, and compile-time type-checked, at the cost of some more verbose code.
2019-08-28 09:41:33 +00:00

54 lines
1.5 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-layout
* @short_description: Base class of a layout engine
*
* The #EekLayout class is a base class of layout engine which
* arranges keyboard elements.
*/
#include "config.h"
#include "eek-layout.h"
#include "eek-keyboard.h"
#include "eekboard/eekboard-context-service.h"
#include "eek-xml-layout.h"
G_DEFINE_ABSTRACT_TYPE (EekLayout, eek_layout, G_TYPE_OBJECT)
static void
eek_layout_class_init (EekLayoutClass *klass)
{
klass->create_keyboard = NULL;
}
void
eek_layout_init (EekLayout *self)
{
}
void
eek_layout_update_layout(LevelKeyboard *keyboard)
{
squeek_view_place_contents(level_keyboard_current(keyboard), keyboard);
}