Files
squeekboard/eek/eek-section.c
Hysterical Raisins 094aa872ce Cleanups: fix deprecated g_type_class_add_private()
- use G_DECLARE_ and G_DEFINE_ macros
- move all data into ClassNamePrivate
- use _get_instance_private()

This should not introduce any functional changes or breakage.

Skipped two classes (EekKeyboard and EekboardContextService) for now in
order not to break the build.

These two classes are used in some very funky WIP code that tries to
circumvent encapsulation.

(Funky code is in eekboard/key-emitter.c and eekboard/eekboard-context-service.c)
2019-07-08 08:44:05 +02:00

563 lines
16 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-section
* @short_description: Base class of a section
* @see_also: #EekKey
*
* The #EekSectionClass class represents a section, which consists
* of one or more keys of the #EekKeyClass class.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include <string.h>
#include "eek-keyboard.h"
#include "eek-section.h"
#include "eek-key.h"
#include "eek-symbol.h"
enum {
PROP_0,
PROP_ANGLE,
PROP_LAST
};
enum {
KEY_LOCKED,
KEY_UNLOCKED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
struct _EekRow
{
gint num_columns;
EekOrientation orientation;
};
typedef struct _EekRow EekRow;
typedef struct _EekSectionPrivate
{
gint angle;
GSList *rows;
EekModifierType modifiers;
} EekSectionPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (EekSection, eek_section, EEK_TYPE_CONTAINER)
static gint
eek_section_real_get_n_rows (EekSection *self)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
return g_slist_length (priv->rows);
}
static void
eek_section_real_add_row (EekSection *self,
gint num_columns,
EekOrientation orientation)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
EekRow *row;
row = g_slice_new (EekRow);
row->num_columns = num_columns;
row->orientation = orientation;
priv->rows = g_slist_append (priv->rows, row);
}
static void
eek_section_real_get_row (EekSection *self,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
EekRow *row;
row = g_slist_nth_data (priv->rows, index);
g_return_if_fail (row);
if (num_columns)
*num_columns = row->num_columns;
if (orientation)
*orientation = row->orientation;
}
static void
on_locked (EekKey *key,
EekSection *section)
{
g_signal_emit (section, signals[KEY_LOCKED], 0, key);
}
static void
on_unlocked (EekKey *key,
EekSection *section)
{
g_signal_emit (section, signals[KEY_UNLOCKED], 0, key);
}
static EekKey *
eek_section_real_create_key (EekSection *self,
guint keycode,
gint column_index,
guint row_index)
{
EekKey *key;
gint num_rows;
EekRow *row;
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row_index && row_index < num_rows, NULL);
EekSectionPrivate *priv = eek_section_get_instance_private (self);
row = g_slist_nth_data (priv->rows, row_index);
if (row->num_columns < column_index + 1)
row->num_columns = column_index + 1;
key = g_object_new (EEK_TYPE_KEY,
"keycode", keycode,
"column", column_index,
"row", row_index,
NULL);
g_return_val_if_fail (key, NULL);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
return key;
}
static void
set_level_from_modifiers (EekSection *self)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
EekKeyboard *keyboard;
EekModifierType num_lock_mask;
gint level = -1;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
num_lock_mask = eek_keyboard_get_num_lock_mask (keyboard);
if (priv->modifiers & num_lock_mask)
level = 1;
eek_element_set_level (EEK_ELEMENT(self), level);
}
static void
eek_section_real_key_pressed (EekSection *self, EekKey *key)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
EekSymbol *symbol;
EekKeyboard *keyboard;
EekModifierBehavior behavior;
EekModifierType modifier;
symbol = eek_key_get_symbol_with_fallback (key, 0, 0);
if (!symbol)
return;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
behavior = eek_keyboard_get_modifier_behavior (keyboard);
modifier = eek_symbol_get_modifier_mask (symbol);
if (behavior == EEK_MODIFIER_BEHAVIOR_NONE) {
priv->modifiers |= modifier;
set_level_from_modifiers (self);
}
}
static void
eek_section_real_key_released (EekSection *self, EekKey *key)
{
EekSectionPrivate *priv = eek_section_get_instance_private (self);
EekSymbol *symbol;
EekKeyboard *keyboard;
EekModifierBehavior behavior;
EekModifierType modifier;
symbol = eek_key_get_symbol_with_fallback (key, 0, 0);
if (!symbol)
return;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
behavior = eek_keyboard_get_modifier_behavior (keyboard);
modifier = eek_symbol_get_modifier_mask (symbol);
switch (behavior) {
case EEK_MODIFIER_BEHAVIOR_NONE:
priv->modifiers &= ~modifier;
break;
case EEK_MODIFIER_BEHAVIOR_LOCK:
priv->modifiers ^= modifier;
break;
case EEK_MODIFIER_BEHAVIOR_LATCH:
priv->modifiers = (priv->modifiers ^ modifier) & modifier;
break;
}
set_level_from_modifiers (self);
}
static void
eek_section_finalize (GObject *object)
{
EekSection *self = EEK_SECTION (object);
EekSectionPrivate *priv = eek_section_get_instance_private (self);
GSList *head;
for (head = priv->rows; head; head = g_slist_next (head))
g_slice_free (EekRow, head->data);
g_slist_free (priv->rows);
G_OBJECT_CLASS (eek_section_parent_class)->finalize (object);
}
static void
eek_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
eek_section_set_angle (EEK_SECTION(object),
g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
g_value_set_int (value, eek_section_get_angle (EEK_SECTION(object)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_real_child_added (EekContainer *self,
EekElement *element)
{
g_signal_connect (element, "locked", G_CALLBACK(on_locked), self);
g_signal_connect (element, "unlocked", G_CALLBACK(on_unlocked), self);
}
static void
eek_section_real_child_removed (EekContainer *self,
EekElement *element)
{
g_signal_handlers_disconnect_by_func (element, on_locked, self);
g_signal_handlers_disconnect_by_func (element, on_unlocked, self);
}
static void
eek_section_class_init (EekSectionClass *klass)
{
EekContainerClass *container_class = EEK_CONTAINER_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
klass->get_n_rows = eek_section_real_get_n_rows;
klass->add_row = eek_section_real_add_row;
klass->get_row = eek_section_real_get_row;
klass->create_key = eek_section_real_create_key;
/* signals */
klass->key_pressed = eek_section_real_key_pressed;
klass->key_released = eek_section_real_key_released;
container_class->child_added = eek_section_real_child_added;
container_class->child_removed = eek_section_real_child_removed;
gobject_class->set_property = eek_section_set_property;
gobject_class->get_property = eek_section_get_property;
gobject_class->finalize = eek_section_finalize;
/**
* EekSection:angle:
*
* The rotation angle of #EekSection.
*/
pspec = g_param_spec_int ("angle",
"Angle",
"Rotation angle of the section",
-360, 360, 0,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_ANGLE,
pspec);
/**
* EekSection::key-locked:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-locked signal is emitted each time a key in @section
* is shifted to the locked state.
*/
signals[KEY_LOCKED] =
g_signal_new (I_("key-locked"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_locked),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekSection::key-unlocked:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-unlocked signal is emitted each time a key in @section
* is shifted to the unlocked state.
*/
signals[KEY_UNLOCKED] =
g_signal_new (I_("key-unlocked"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_unlocked),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
}
static void
eek_section_init (EekSection *self)
{
/* void */
}
/**
* eek_section_set_angle:
* @section: an #EekSection
* @angle: rotation angle
*
* Set rotation angle of @section to @angle.
*/
void
eek_section_set_angle (EekSection *section,
gint angle)
{
g_return_if_fail (EEK_IS_SECTION(section));
EekSectionPrivate *priv = eek_section_get_instance_private (section);
if (priv->angle != angle) {
priv->angle = angle;
g_object_notify (G_OBJECT(section), "angle");
}
}
/**
* eek_section_get_angle:
* @section: an #EekSection
*
* Get rotation angle of @section.
*/
gint
eek_section_get_angle (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
EekSectionPrivate *priv = eek_section_get_instance_private (section);
return priv->angle;
}
/**
* eek_section_get_n_rows:
* @section: an #EekSection
*
* Get the number of rows in @section.
*/
gint
eek_section_get_n_rows (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
return EEK_SECTION_GET_CLASS(section)->get_n_rows (section);
}
/**
* eek_section_add_row:
* @section: an #EekSection
* @num_columns: the number of column in the row
* @orientation: #EekOrientation of the row
*
* Add a row which has @num_columns columns and whose orientation is
* @orientation to @section.
*/
void
eek_section_add_row (EekSection *section,
gint num_columns,
EekOrientation orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->add_row (section,
num_columns,
orientation);
}
/**
* eek_section_get_row:
* @section: an #EekSection
* @index: the index of row
* @num_columns: pointer where the number of column in the row will be stored
* @orientation: pointer where #EekOrientation of the row will be stored
*
* Get the information about the @index-th row in @section.
*/
void
eek_section_get_row (EekSection *section,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->get_row (section,
index,
num_columns,
orientation);
}
/**
* eek_section_create_key:
* @section: an #EekSection
* @keycode: a keycode
* @column: the column index of the key
* @row: the row index of the key
*
* Create an #EekKey instance and append it to @section. This
* function is rarely called by application but called by #EekLayout
* implementation.
*/
EekKey *
eek_section_create_key (EekSection *section,
guint keycode,
gint column,
gint row)
{
g_return_val_if_fail (EEK_IS_SECTION(section), NULL);
return EEK_SECTION_GET_CLASS(section)->create_key (section,
keycode,
column,
row);
}
static void keysizer(EekElement *element, gpointer user_data) {
EekKey *key = EEK_KEY(element);
EekKeyboard *keyboard = EEK_KEYBOARD(user_data);
uint oref = eek_key_get_oref (key);
EekOutline *outline = eek_keyboard_get_outline (keyboard, oref);
if (outline && outline->num_points > 0) {
double minx = outline->points[0].x;
double maxx = minx;
double miny = outline->points[0].y;
double maxy = miny;
for (uint i = 1; i < outline->num_points; i++) {
EekPoint p = outline->points[i];
if (p.x < minx) {
minx = p.x;
} else if (p.x > maxx) {
maxx = p.x;
}
if (p.y < miny) {
miny = p.y;
} else if (p.y > maxy) {
maxy = p.y;
}
}
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
key_bounds.height = maxy - miny;
key_bounds.width = maxx - minx;
eek_element_set_bounds(element, &key_bounds);
}
}
struct keys_info {
uint count;
double total_width;
double biggest_height;
};
static void keycounter (EekElement *element, gpointer user_data) {
struct keys_info *data = user_data;
data->count++;
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
data->total_width += key_bounds.width;
if (key_bounds.height > data->biggest_height) {
data->biggest_height = key_bounds.height;
}
}
const double keyspacing = 4.0;
static void keyplacer(EekElement *element, gpointer user_data) {
double *current_offset = user_data;
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
key_bounds.x = *current_offset;
key_bounds.y = 0;
eek_element_set_bounds(element, &key_bounds);
*current_offset += key_bounds.width + keyspacing;
}
void eek_section_place_keys(EekSection *section, EekKeyboard *keyboard)
{
eek_container_foreach_child(EEK_CONTAINER(section), keysizer, keyboard);
struct keys_info keyinfo = {0};
eek_container_foreach_child(EEK_CONTAINER(section), keycounter, &keyinfo);
EekBounds section_bounds = {0};
eek_element_get_bounds(EEK_ELEMENT(section), &section_bounds);
double key_offset = (section_bounds.width - (keyinfo.total_width + (keyinfo.count - 1) * keyspacing)) / 2;
eek_container_foreach_child(EEK_CONTAINER(section), keyplacer, &key_offset);
section_bounds.height = keyinfo.biggest_height;
eek_element_set_bounds(EEK_ELEMENT(section), &section_bounds);
}