Files
squeekboard/eek/eek-section.c
2019-08-18 13:20:43 +00:00

438 lines
12 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-section
* @short_description: Base class of a section
* @see_also: #EekKey
*
* The #EekSectionClass class represents a section, which consists
* of one or more keys of the #EekKeyClass class.
*/
#include "config.h"
#include <string.h>
#include "eek-keyboard.h"
#include "eek-key.h"
#include "eek-section.h"
enum {
PROP_0,
PROP_ANGLE,
PROP_LAST
};
struct _EekRow
{
gint num_columns;
EekOrientation orientation;
};
typedef struct _EekRow EekRow;
typedef struct _EekSectionPrivate
{
gint angle;
EekRow row;
EekModifierType modifiers;
} EekSectionPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (EekSection, eek_section, EEK_TYPE_CONTAINER)
static gint
eek_section_real_get_n_rows (EekSection *self)
{
return 1;
}
static void
eek_section_real_add_row (EekSection *self,
gint num_columns,
EekOrientation orientation)
{
EekSectionPrivate *priv = (EekSectionPrivate*)eek_section_get_instance_private (self);
priv->row.num_columns = num_columns;
priv->row.orientation = orientation;
/*
row = g_slice_new (EekRow);
row->num_columns = num_columns;
row->orientation = orientation;
priv->rows = g_slist_append (priv->rows, row);*/
}
static void
eek_section_real_get_row (EekSection *self,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
EekSectionPrivate *priv = (EekSectionPrivate*)eek_section_get_instance_private (self);
EekRow *row = &priv->row;
if (num_columns) {
*num_columns = row->num_columns;
}
if (orientation) {
*orientation = row->orientation;
}
}
static EekKey *
eek_section_real_create_key (EekSection *self,
const gchar *name,
gint keycode,
guint oref)
{
EekSectionPrivate *priv = (EekSectionPrivate*)eek_section_get_instance_private (self);
EekRow *row = &priv->row;
row->num_columns++;
EekKey *key = (EekKey*)g_object_new (EEK_TYPE_KEY,
"name", name,
NULL);
g_return_val_if_fail (key, NULL);
eek_key_set_keycode(key, keycode);
eek_key_set_oref(key, oref);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
return key;
}
EekKey *eek_section_create_button(EekSection *self,
const gchar *name,
struct squeek_key *state) {
EekSectionPrivate *priv = (EekSectionPrivate*)eek_section_get_instance_private (self);
EekRow *row = &priv->row;
row->num_columns++;
EekKey *key = (EekKey*)g_object_new (EEK_TYPE_KEY,
"name", name,
NULL);
g_return_val_if_fail (key, NULL);
eek_key_share_state(key, state);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
return key;
}
static void
eek_section_finalize (GObject *object)
{
G_OBJECT_CLASS (eek_section_parent_class)->finalize (object);
}
static void
eek_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
eek_section_set_angle (EEK_SECTION(object),
g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
g_value_set_int (value, eek_section_get_angle (EEK_SECTION(object)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_real_child_added (EekContainer *self,
EekElement *element)
{
(void)self;
(void)element;
}
static void
eek_section_real_child_removed (EekContainer *self,
EekElement *element)
{
(void)self;
(void)element;
}
static void
eek_section_class_init (EekSectionClass *klass)
{
EekContainerClass *container_class = EEK_CONTAINER_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
klass->get_n_rows = eek_section_real_get_n_rows;
klass->add_row = eek_section_real_add_row;
klass->get_row = eek_section_real_get_row;
klass->create_key = eek_section_real_create_key;
/* signals */
container_class->child_added = eek_section_real_child_added;
container_class->child_removed = eek_section_real_child_removed;
gobject_class->set_property = eek_section_set_property;
gobject_class->get_property = eek_section_get_property;
gobject_class->finalize = eek_section_finalize;
/**
* EekSection:angle:
*
* The rotation angle of #EekSection.
*/
pspec = g_param_spec_int ("angle",
"Angle",
"Rotation angle of the section",
-360, 360, 0,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_ANGLE,
pspec);
}
static void
eek_section_init (EekSection *self)
{
/* void */
}
/**
* eek_section_set_angle:
* @section: an #EekSection
* @angle: rotation angle
*
* Set rotation angle of @section to @angle.
*/
void
eek_section_set_angle (EekSection *section,
gint angle)
{
g_return_if_fail (EEK_IS_SECTION(section));
EekSectionPrivate *priv = eek_section_get_instance_private (section);
if (priv->angle != angle) {
priv->angle = angle;
g_object_notify (G_OBJECT(section), "angle");
}
}
/**
* eek_section_get_angle:
* @section: an #EekSection
*
* Get rotation angle of @section.
*/
gint
eek_section_get_angle (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
EekSectionPrivate *priv = eek_section_get_instance_private (section);
return priv->angle;
}
/**
* eek_section_get_n_rows:
* @section: an #EekSection
*
* Get the number of rows in @section.
*/
gint
eek_section_get_n_rows (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
return EEK_SECTION_GET_CLASS(section)->get_n_rows (section);
}
/**
* eek_section_add_row:
* @section: an #EekSection
* @num_columns: the number of column in the row
* @orientation: #EekOrientation of the row
*
* Add a row which has @num_columns columns and whose orientation is
* @orientation to @section.
*/
void
eek_section_add_row (EekSection *section,
gint num_columns,
EekOrientation orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->add_row (section,
num_columns,
orientation);
}
/**
* eek_section_get_row:
* @section: an #EekSection
* @index: the index of row
* @num_columns: pointer where the number of column in the row will be stored
* @orientation: pointer where #EekOrientation of the row will be stored
*
* Get the information about the @index-th row in @section.
*/
void
eek_section_get_row (EekSection *section,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->get_row (section,
index,
num_columns,
orientation);
}
/**
* eek_section_create_key:
* @section: an #EekSection
* @name: a name
* @keycode: a keycode
* @column: the column index of the key
* @row: the row index of the key
*
* Create an #EekKey instance and append it to @section. This
* function is rarely called by application but called by #EekLayout
* implementation.
*/
EekKey *
eek_section_create_key (EekSection *section,
const gchar *name,
guint keycode,
guint oref)
{
g_return_val_if_fail (EEK_IS_SECTION(section), NULL);
return eek_section_real_create_key (section,
name,
keycode, oref);
}
const double keyspacing = 4.0;
struct keys_info {
uint count;
double total_width;
double biggest_height;
};
static void
keysizer(EekElement *element, gpointer user_data)
{
EekKey *key = EEK_KEY(element);
LevelKeyboard *keyboard = user_data;
uint oref = eek_key_get_oref (key);
EekOutline *outline = level_keyboard_get_outline (keyboard, oref);
if (outline && outline->num_points > 0) {
double minx = outline->points[0].x;
double maxx = minx;
double miny = outline->points[0].y;
double maxy = miny;
for (uint i = 1; i < outline->num_points; i++) {
EekPoint p = outline->points[i];
if (p.x < minx) {
minx = p.x;
} else if (p.x > maxx) {
maxx = p.x;
}
if (p.y < miny) {
miny = p.y;
} else if (p.y > maxy) {
maxy = p.y;
}
}
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
key_bounds.height = maxy - miny;
key_bounds.width = maxx - minx;
eek_element_set_bounds(element, &key_bounds);
}
}
static void
keycounter (EekElement *element, gpointer user_data)
{
struct keys_info *data = user_data;
data->count++;
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
data->total_width += key_bounds.width;
if (key_bounds.height > data->biggest_height) {
data->biggest_height = key_bounds.height;
}
}
static void
keyplacer(EekElement *element, gpointer user_data)
{
double *current_offset = user_data;
EekBounds key_bounds = {0};
eek_element_get_bounds(element, &key_bounds);
key_bounds.x = *current_offset;
key_bounds.y = 0;
eek_element_set_bounds(element, &key_bounds);
*current_offset += key_bounds.width + keyspacing;
}
void
eek_section_place_keys(EekSection *section, LevelKeyboard *keyboard)
{
eek_container_foreach_child(EEK_CONTAINER(section), keysizer, keyboard);
struct keys_info keyinfo = {0};
eek_container_foreach_child(EEK_CONTAINER(section), keycounter, &keyinfo);
EekBounds section_bounds = {0};
eek_element_get_bounds(EEK_ELEMENT(section), &section_bounds);
double key_offset = (section_bounds.width - (keyinfo.total_width + (keyinfo.count - 1) * keyspacing)) / 2;
eek_container_foreach_child(EEK_CONTAINER(section), keyplacer, &key_offset);
section_bounds.height = keyinfo.biggest_height;
eek_element_set_bounds(EEK_ELEMENT(section), &section_bounds);
}