Files
squeekboard/src/popover.rs
Dorota Czaplejewicz 9f88660d99 locale: Add translations for layout names
Pulled in some Unix-specific code from https://github.com/rust-locale/locale_config to reduce dependencies.

First reason to reduce dependencies: gettext-rs is not in Debian. Copying gettext-sys might have made sense, but the interface is somewhat confusing.

For translating a couple identifiers, detection and some hand-rolled hash map is all that is needed, and the option to move to gettext later remains.

locale_config has been stripped of the lazy_static dependency, which, messing with the strtup sequence, might be a source of debugging woes. Plus setting language once in the beginning is somewhat inflexible regarding runtime changes.
2019-11-08 10:21:27 +00:00

191 lines
5.6 KiB
Rust

/*! The layout chooser popover */
use gio;
use gtk;
use ::layout::c::EekGtkKeyboard;
use ::locale::compare_current_locale;
use ::locale_config::system_locale;
use ::resources;
use gio::ActionExt;
use gio::ActionMapExt;
use gio::SettingsExt;
use glib::translate::FromGlibPtrNone;
use glib::variant::ToVariant;
use gtk::PopoverExt;
use gtk::WidgetExt;
use std::io::Write;
mod variants {
use glib;
use glib_sys;
use glib::translate::FromGlibPtrFull;
use glib::translate::ToGlibPtr;
/// Unpacks tuple & array variants
fn get_items(items: glib::Variant) -> Vec<glib::Variant> {
let variant_naked = items.to_glib_none().0;
let count = unsafe { glib_sys::g_variant_n_children(variant_naked) };
(0..count).map(|index|
unsafe {
glib::Variant::from_glib_full(
glib_sys::g_variant_get_child_value(variant_naked, index)
)
}
).collect()
}
/// Unpacks "a(ss)" variants
pub fn get_tuples(items: glib::Variant) -> Vec<(String, String)> {
get_items(items)
.into_iter()
.map(get_items)
.map(|v| {
(
v[0].get::<String>().unwrap(),
v[1].get::<String>().unwrap(),
)
})
.collect()
}
}
fn make_menu_builder(inputs: Vec<(&str, &str)>) -> gtk::Builder {
let mut xml: Vec<u8> = Vec::new();
writeln!(
xml,
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<interface>
<menu id=\"app-menu\">
<section>"
).unwrap();
for (input_name, human_name) in inputs {
writeln!(
xml,
"
<item>
<attribute name=\"label\" translatable=\"yes\">{}</attribute>
<attribute name=\"action\">layout</attribute>
<attribute name=\"target\">{}</attribute>
</item>",
human_name,
input_name,
).unwrap();
}
writeln!(
xml,
"
</section>
</menu>
</interface>"
).unwrap();
gtk::Builder::new_from_string(
&String::from_utf8(xml).expect("Bad menu definition")
)
}
fn set_layout(kind: String, name: String) {
let settings = gio::Settings::new("org.gnome.desktop.input-sources");
let inputs = settings.get_value("sources").unwrap();
let inputs = variants::get_tuples(inputs).into_iter();
for (index, (ikind, iname)) in inputs.enumerate() {
if (&ikind, &iname) == (&kind, &name) {
settings.set_uint("current", index as u32);
}
}
settings.apply();
}
pub fn show(window: EekGtkKeyboard, position: ::layout::c::Bounds) {
unsafe { gtk::set_initialized() };
let window = unsafe { gtk::Widget::from_glib_none(window.0) };
let settings = gio::Settings::new("org.gnome.desktop.input-sources");
let inputs = settings.get_value("sources").unwrap();
let current = settings.get_uint("current") as usize;
let inputs = variants::get_tuples(inputs);
let input_names: Vec<&str> = inputs.iter()
.map(|(_kind, name)| name.as_str())
.collect();
let translations = system_locale()
.map(|locale|
locale.tags_for("messages")
.next().unwrap() // guaranteed to exist
.as_ref()
.to_owned()
)
.and_then(|lang| resources::get_layout_names(lang.as_str()));
// sorted collection of human and machine names
let mut human_names: Vec<(&str, &str)> = match translations {
Some(translations) => {
input_names.iter()
.map(|name| (*name, *translations.get(name).unwrap_or(name)))
.collect()
},
// display bare codes
None => {
input_names.iter()
.map(|n| (*n, *n)) // turns &&str into &str
.collect()
}
};
human_names.sort_unstable_by(|(_, human_label_a), (_, human_label_b)| {
compare_current_locale(human_label_a, human_label_b)
});
let builder = make_menu_builder(human_names);
// Much more debuggable to populate the model & menu
// from a string representation
// than add items imperatively
let model: gio::MenuModel = builder.get_object("app-menu").unwrap();
let menu = gtk::Popover::new_from_model(Some(&window), &model);
menu.set_pointing_to(&gtk::Rectangle {
x: position.x.ceil() as i32,
y: position.y.ceil() as i32,
width: position.width.floor() as i32,
height: position.width.floor() as i32,
});
let initial_state = input_names[current].to_variant();
let layout_action = gio::SimpleAction::new_stateful(
"layout",
Some(initial_state.type_()),
&initial_state,
);
let action_group = gio::SimpleActionGroup::new();
action_group.add_action(&layout_action);
menu.insert_action_group("popup", Some(&action_group));
menu.bind_model(Some(&model), Some("popup"));
menu.connect_closed(move |_menu| {
let state = match layout_action.get_state() {
Some(v) => {
let s = v.get::<String>().or_else(|| {
eprintln!("Variant is not string: {:?}", v);
None
});
// FIXME: the `get_state` docs call for unrefing,
// but the function is nowhere to be found
// glib::Variant::unref(v);
s
},
None => {
eprintln!("No variant selected");
None
},
};
set_layout("xkb".into(), state.unwrap_or("us".into()));
});
menu.popup();
}