Each Button has a KeyState, which may be shared with other buttons. The list of pressed and locked buttons is used as a list of keys, causing a search for the button in the current view.
		
			
				
	
	
		
			86 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010-2011 Red Hat, Inc.
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 * 
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 * 
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 * 
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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#if !defined(__EEK_H_INSIDE__) && !defined(EEK_COMPILATION)
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#error "Only <eek/eek.h> can be included directly."
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#endif
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#ifndef EEK_SECTION_H
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#define EEK_SECTION_H 1
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#include <glib-object.h>
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#include "eek-container.h"
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#include "eek-types.h"
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#include "eek-keyboard.h"
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#include "src/keyboard.h"
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#include "src/layout.h"
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G_BEGIN_DECLS
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#define EEK_TYPE_SECTION (eek_section_get_type())
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G_DECLARE_DERIVABLE_TYPE(EekSection, eek_section, EEK, SECTION, EekElement)
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/**
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 * EekSectionClass:
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 * @get_n_rows: virtual function for getting the number of rows in the section
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 * @add_row: virtual function for adding a new row to the section
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 * @get_row: virtual function for accessing a row in the section
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 * @create_key: virtual function for creating key in the section
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 * @key_pressed: class handler for #EekSection::key-pressed signal
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 * @key_released: class handler for #EekSection::key-released signal
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 * @key_locked: class handler for #EekSection::key-locked signal
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 * @key_unlocked: class handler for #EekSection::key-unlocked signal
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 * @key_cancelled: class handler for #EekSection::key-cancelled signal
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 */
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struct _EekSectionClass
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{
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    /*< private >*/
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    EekElementClass parent_class;
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    /*< private >*/
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    /* padding */
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    gpointer pdummy[19];
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};
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GType   eek_section_get_type             (void) G_GNUC_CONST;
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void    eek_section_set_angle            (EekSection     *section,
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                                          gint            angle);
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gint    eek_section_get_angle            (EekSection     *section);
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struct squeek_button *eek_section_create_button (EekSection     *section,
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                                          const gchar    *name,
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                                          guint keycode, guint oref);
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struct squeek_button *eek_section_create_button_with_state(EekSection *self,
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                                  const gchar *name,
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                                    struct squeek_button *source);
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void eek_section_place_keys              (EekSection     *section, LevelKeyboard *keyboard);
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void eek_section_foreach (EekSection *section,
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                     GFunc      func,
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                     gpointer   user_data);
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gboolean eek_section_find(EekSection *section,
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                     const struct squeek_button *button);
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struct squeek_button *eek_section_find_key(EekSection *section,
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                                           const struct squeek_key *key);
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G_END_DECLS
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#endif  /* EEK_SECTION_H */
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