251 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
 | 
						|
 * Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
 | 
						|
 * Copyright (C) 2010 Red Hat, Inc.
 | 
						|
 * 
 | 
						|
 * This library is free software; you can redistribute it and/or
 | 
						|
 * modify it under the terms of the GNU Lesser General Public License
 | 
						|
 * as published by the Free Software Foundation; either version 2 of
 | 
						|
 * the License, or (at your option) any later version.
 | 
						|
 * 
 | 
						|
 * This library is distributed in the hope that it will be useful, but
 | 
						|
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | 
						|
 * Lesser General Public License for more details.
 | 
						|
 * 
 | 
						|
 * You should have received a copy of the GNU Lesser General Public
 | 
						|
 * License along with this library; if not, write to the Free Software
 | 
						|
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 | 
						|
 * 02110-1301 USA
 | 
						|
 */
 | 
						|
 | 
						|
/**
 | 
						|
 * SECTION:eek-clutter-keyboard
 | 
						|
 * @short_description: #EekKeyboard embedding a #ClutterActor
 | 
						|
 */
 | 
						|
#include <string.h>
 | 
						|
 | 
						|
#ifdef HAVE_CONFIG_H
 | 
						|
#include "config.h"
 | 
						|
#endif  /* HAVE_CONFIG_H */
 | 
						|
 | 
						|
#include "eek-clutter-keyboard.h"
 | 
						|
#include "eek-keyboard.h"
 | 
						|
 | 
						|
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
 | 
						|
 | 
						|
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj)                                  \
 | 
						|
    (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
 | 
						|
 | 
						|
 | 
						|
struct _EekClutterKeyboardPrivate
 | 
						|
{
 | 
						|
    ClutterActor *actor;
 | 
						|
    guint key_press_event_handler;
 | 
						|
    guint key_release_event_handler;
 | 
						|
};
 | 
						|
 | 
						|
static void
 | 
						|
eek_clutter_keyboard_real_set_name (EekElement *self,
 | 
						|
                                    const gchar *name)
 | 
						|
{
 | 
						|
    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
 | 
						|
 | 
						|
    EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
 | 
						|
        set_name (self, name);
 | 
						|
 | 
						|
    g_return_if_fail (priv->actor);
 | 
						|
 | 
						|
    clutter_actor_set_name (priv->actor, name);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
eek_clutter_keyboard_real_set_bounds (EekElement *self,
 | 
						|
                                     EekBounds  *bounds)
 | 
						|
{
 | 
						|
    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
 | 
						|
 | 
						|
    EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
 | 
						|
        set_bounds (self, bounds);
 | 
						|
 | 
						|
    g_return_if_fail (priv->actor);
 | 
						|
 | 
						|
    clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
 | 
						|
    clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
key_pressed_event (EekSection  *section,
 | 
						|
                   EekKey      *key,
 | 
						|
                   EekKeyboard *keyboard)
 | 
						|
{
 | 
						|
    g_signal_emit_by_name (keyboard, "key-pressed", key);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
key_released_event (EekSection  *section,
 | 
						|
                    EekKey      *key,
 | 
						|
                    EekKeyboard *keyboard)
 | 
						|
{
 | 
						|
    g_signal_emit_by_name (keyboard, "key-released", key);
 | 
						|
}
 | 
						|
 | 
						|
static EekSection *
 | 
						|
eek_clutter_keyboard_real_create_section (EekKeyboard *self)
 | 
						|
{
 | 
						|
    EekSection *section;
 | 
						|
    ClutterActor *actor;
 | 
						|
 | 
						|
    section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
 | 
						|
    g_return_val_if_fail (section, NULL);
 | 
						|
 | 
						|
    g_signal_connect (section, "key-pressed",
 | 
						|
                      G_CALLBACK(key_pressed_event), self);
 | 
						|
    g_signal_connect (section, "key-released",
 | 
						|
                      G_CALLBACK(key_released_event), self);
 | 
						|
 | 
						|
    EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
 | 
						|
                                              EEK_ELEMENT(section));
 | 
						|
 | 
						|
    actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
 | 
						|
    clutter_container_add_actor
 | 
						|
        (CLUTTER_CONTAINER(actor),
 | 
						|
         eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
 | 
						|
 | 
						|
    return section;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
eek_clutter_keyboard_finalize (GObject *object)
 | 
						|
{
 | 
						|
    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
 | 
						|
 | 
						|
    if (priv->actor) {
 | 
						|
        ClutterActor *stage;
 | 
						|
 | 
						|
        stage = clutter_actor_get_stage (priv->actor);
 | 
						|
        g_signal_handler_disconnect (stage, priv->key_press_event_handler);
 | 
						|
        g_signal_handler_disconnect (stage, priv->key_release_event_handler);
 | 
						|
        g_object_unref (priv->actor);
 | 
						|
    }
 | 
						|
    G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
 | 
						|
{
 | 
						|
    GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
 | 
						|
    EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
 | 
						|
    EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
 | 
						|
 | 
						|
    g_type_class_add_private (gobject_class,
 | 
						|
                              sizeof (EekClutterKeyboardPrivate));
 | 
						|
 | 
						|
    keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
 | 
						|
    element_class->set_name = eek_clutter_keyboard_real_set_name;
 | 
						|
    element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
 | 
						|
    gobject_class->finalize = eek_clutter_keyboard_finalize;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
eek_clutter_keyboard_init (EekClutterKeyboard *self)
 | 
						|
{
 | 
						|
    EekClutterKeyboardPrivate *priv;
 | 
						|
 | 
						|
    priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
 | 
						|
    priv->actor = NULL;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * eek_clutter_keyboard_new:
 | 
						|
 * @width: max width of the area where the keyboard to be drawn
 | 
						|
 * @height: max height of the area where the keyboard to be drawn
 | 
						|
 *
 | 
						|
 * Create a new #EekClutterKeyboard.
 | 
						|
 */
 | 
						|
EekKeyboard*
 | 
						|
eek_clutter_keyboard_new (gfloat width,
 | 
						|
                          gfloat height)
 | 
						|
{
 | 
						|
    EekKeyboard *keyboard;
 | 
						|
    EekBounds bounds;
 | 
						|
 | 
						|
    keyboard = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
 | 
						|
    g_return_val_if_fail (keyboard, NULL);
 | 
						|
 | 
						|
    /* Can't call set_bounds of this class since it needs priv->actor
 | 
						|
       initialized */
 | 
						|
    memset (&bounds, 0, sizeof bounds);
 | 
						|
    bounds.width = width;
 | 
						|
    bounds.height = height;
 | 
						|
    EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
 | 
						|
        set_bounds (EEK_ELEMENT(keyboard), &bounds);
 | 
						|
    return keyboard;
 | 
						|
}
 | 
						|
 | 
						|
static gboolean
 | 
						|
on_clutter_key_press_event (ClutterActor *actor,
 | 
						|
                            ClutterEvent *event,
 | 
						|
                            gpointer      user_data)
 | 
						|
{
 | 
						|
    guint keycode;
 | 
						|
    EekKey *key;
 | 
						|
 | 
						|
    keycode = clutter_event_get_key_code (event);
 | 
						|
    key = eek_keyboard_find_key_by_keycode (user_data, keycode);
 | 
						|
    if (key) {
 | 
						|
        g_signal_emit_by_name (key, "pressed", NULL);
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
    return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
static gboolean
 | 
						|
on_clutter_key_release_event (ClutterActor *actor,
 | 
						|
                              ClutterEvent *event,
 | 
						|
                              gpointer      user_data)
 | 
						|
{
 | 
						|
    guint keycode;
 | 
						|
    EekKey *key;
 | 
						|
 | 
						|
    keycode = clutter_event_get_key_code (event);
 | 
						|
    key = eek_keyboard_find_key_by_keycode (user_data, keycode);
 | 
						|
    if (key) {
 | 
						|
        g_signal_emit_by_name (key, "released", NULL);
 | 
						|
        return TRUE;
 | 
						|
    }
 | 
						|
    return FALSE;    
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
on_clutter_realize (ClutterActor *actor, gpointer user_data)
 | 
						|
{
 | 
						|
    EekClutterKeyboard *keyboard = user_data;
 | 
						|
    EekClutterKeyboardPrivate *priv =
 | 
						|
        EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
 | 
						|
    ClutterActor *stage;
 | 
						|
 | 
						|
    stage = clutter_actor_get_stage (priv->actor);
 | 
						|
    priv->key_press_event_handler =
 | 
						|
        g_signal_connect (stage, "key-press-event",
 | 
						|
                          G_CALLBACK (on_clutter_key_press_event), keyboard);
 | 
						|
    priv->key_release_event_handler =
 | 
						|
    g_signal_connect (stage, "key-release-event",
 | 
						|
                      G_CALLBACK (on_clutter_key_release_event), keyboard);
 | 
						|
}
 | 
						|
 | 
						|
ClutterActor *
 | 
						|
eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
 | 
						|
{
 | 
						|
    EekClutterKeyboardPrivate *priv =
 | 
						|
        EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
 | 
						|
    if (!priv->actor) {
 | 
						|
        priv->actor = clutter_group_new ();
 | 
						|
        g_object_ref_sink (priv->actor);
 | 
						|
        g_signal_connect (priv->actor, "realize",
 | 
						|
                          G_CALLBACK (on_clutter_realize), keyboard);
 | 
						|
        g_return_val_if_fail (priv->actor, NULL);
 | 
						|
        eek_keyboard_realize (EEK_KEYBOARD(keyboard));
 | 
						|
    }
 | 
						|
    return priv->actor;
 | 
						|
}
 |