Files
squeekboard/eek/eek-clutter-key-actor.c
Daiki Ueno 43fdb5e960 Fix object finalization.
Add XKL wrapper (not ready).
2010-06-10 17:53:54 +09:00

657 lines
20 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-key-actor
* @short_description: Custom #ClutterActor drawing a key shape
*/
#include <math.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key-actor.h"
#include "eek-keysym.h"
#include <cogl/cogl.h>
#include <cogl/cogl-pango.h>
#define noKBDRAW_DEBUG
enum {
PRESSED,
RELEASED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekClutterKeyActor, eek_clutter_key_actor,
CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorPrivate))
struct _EekClutterKeyActorPrivate
{
EekKey *key;
ClutterActor *texture;
};
static struct {
/* outline pointer -> ClutterTexture */
GHashTable *outline_textures;
gint outline_textures_ref_count;
} texture_cache;
static gboolean on_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data);
static ClutterActor *get_texture (EekClutterKeyActor *actor);
static void draw_key_on_layout (EekKey *key,
PangoLayout *layout);
static void key_enlarge (ClutterActor *actor);
static void key_shrink (ClutterActor *actor);
static void
eek_clutter_key_actor_real_paint (ClutterActor *self)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
PangoLayout *layout;
PangoRectangle logical_rect = { 0, };
CoglColor color;
ClutterGeometry geom;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
clutter_actor_set_anchor_point_from_gravity (self,
CLUTTER_GRAVITY_CENTER);
clutter_actor_set_position (self,
bounds.x + bounds.width / 2,
bounds.y + bounds.height / 2);
if (!priv->texture) {
priv->texture = get_texture (EEK_CLUTTER_KEY_ACTOR(self));
clutter_actor_set_position (priv->texture, 0, 0);
clutter_container_add_actor (CLUTTER_CONTAINER(self), priv->texture);
}
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
paint (self);
/* Draw the label on the key. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (priv->key, layout);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* FIXME: Color should be configurable through a property. */
cogl_color_set_from_4ub (&color, 0x80, 0x00, 0x00, 0xff);
clutter_actor_get_allocation_geometry (self, &geom);
cogl_pango_render_layout (layout,
(geom.width - logical_rect.width / PANGO_SCALE) / 2,
(geom.height - logical_rect.height / PANGO_SCALE) / 2,
&color,
0);
g_object_unref (layout);
}
/* FIXME: This is a workaround for the bug
* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
* says this is not a right way to solve the original problem.
*/
static void
eek_clutter_key_actor_real_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
PangoLayout *layout;
/* Draw the label on the key - just to validate the glyph cache. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (priv->key, layout);
cogl_pango_ensure_glyph_cache_for_layout (layout);
g_object_unref (layout);
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
get_preferred_width (self, for_height, min_width_p, natural_width_p);
}
static void
eek_clutter_key_actor_real_pressed (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_enlarge (actor);
}
static void
eek_clutter_key_actor_real_released (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_shrink (actor);
}
static void
eek_clutter_key_actor_finalize (GObject *object)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
g_object_unref (priv->key);
if (priv->texture && --texture_cache.outline_textures_ref_count <= 0) {
g_hash_table_unref (texture_cache.outline_textures);
texture_cache.outline_textures = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->finalize (object);
}
static void
eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyActorPrivate));
actor_class->paint = eek_clutter_key_actor_real_paint;
/* FIXME: This is a workaround for the bug
* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
* says this is not a right way to solve the original problem.
*/
actor_class->get_preferred_width =
eek_clutter_key_actor_real_get_preferred_width;
gobject_class->finalize = eek_clutter_key_actor_finalize;
/* signals */
klass->pressed = eek_clutter_key_actor_real_pressed;
klass->released = eek_clutter_key_actor_real_released;
signals[PRESSED] =
g_signal_new ("pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[RELEASED] =
g_signal_new ("released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, released),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back PRESSED event of actor. */
g_signal_emit_by_name (priv->key, "pressed");
}
static void
on_button_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
static void
eek_clutter_key_actor_init (EekClutterKeyActor *self)
{
EekClutterKeyActorPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(self);
priv->key = NULL;
priv->texture = NULL;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "button-press-event",
G_CALLBACK (on_button_press_event), NULL);
g_signal_connect (self, "button-release-event",
G_CALLBACK (on_button_release_event), NULL);
}
ClutterActor *
eek_clutter_key_actor_new (EekKey *key)
{
EekClutterKeyActor *actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEY_ACTOR, NULL);
actor->priv->key = key;
g_object_ref_sink (actor->priv->key);
return CLUTTER_ACTOR(actor);
}
static void
on_key_animate_complete (ClutterAnimation *animation,
gpointer user_data)
{
ClutterActor *actor = (ClutterActor*)user_data;
/* reset after effect */
clutter_actor_set_opacity (actor, 0xff);
clutter_actor_set_scale (actor, 1.0, 1.0);
}
static void
key_enlarge (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.0, 1.0);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
key_shrink (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.5, 1.5);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
static gboolean
on_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
if (clutter_event_get_source (event) == actor) {
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
ClutterActor *section;
g_return_val_if_fail (priv, FALSE);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
if (event->type == CLUTTER_BUTTON_PRESS) {
key_enlarge (actor);
g_signal_emit_by_name (priv->key, "pressed");
} else if (event->type == CLUTTER_BUTTON_RELEASE) {
key_shrink (actor);
g_signal_emit_by_name (priv->key, "released");
}
}
return FALSE;
}
static gdouble
length (gdouble x, gdouble y)
{
return sqrt (x * x + y * y);
}
static gdouble
point_line_distance (gdouble ax, gdouble ay, gdouble nx, gdouble ny)
{
return ax * nx + ay * ny;
}
static void
normal_form (gdouble ax, gdouble ay,
gdouble bx, gdouble by,
gdouble * nx, gdouble * ny, gdouble * d)
{
gdouble l;
*nx = by - ay;
*ny = ax - bx;
l = length (*nx, *ny);
*nx /= l;
*ny /= l;
*d = point_line_distance (ax, ay, *nx, *ny);
}
static void
inverse (gdouble a, gdouble b, gdouble c, gdouble d,
gdouble * e, gdouble * f, gdouble * g, gdouble * h)
{
gdouble det;
det = a * d - b * c;
*e = d / det;
*f = -b / det;
*g = -c / det;
*h = a / det;
}
static void
multiply (gdouble a, gdouble b, gdouble c, gdouble d,
gdouble e, gdouble f, gdouble * x, gdouble * y)
{
*x = a * e + b * f;
*y = c * e + d * f;
}
static void
intersect (gdouble n1x, gdouble n1y, gdouble d1,
gdouble n2x, gdouble n2y, gdouble d2, gdouble * x, gdouble * y)
{
gdouble e, f, g, h;
inverse (n1x, n1y, n2x, n2y, &e, &f, &g, &h);
multiply (e, f, g, h, d1, d2, x, y);
}
/* draw an angle from the current point to b and then to c,
* with a rounded corner of the given radius.
*/
static void
rounded_corner (cairo_t * cr,
gdouble bx, gdouble by,
gdouble cx, gdouble cy, gdouble radius)
{
gdouble ax, ay;
gdouble n1x, n1y, d1;
gdouble n2x, n2y, d2;
gdouble pd1, pd2;
gdouble ix, iy;
gdouble dist1, dist2;
gdouble nx, ny, d;
gdouble a1x, a1y, c1x, c1y;
gdouble phi1, phi2;
cairo_get_current_point (cr, &ax, &ay);
#ifdef KBDRAW_DEBUG
printf (" current point: (%f, %f), radius %f:\n", ax, ay,
radius);
#endif
/* make sure radius is not too large */
dist1 = length (bx - ax, by - ay);
dist2 = length (cx - bx, cy - by);
radius = MIN (radius, MIN (dist1, dist2));
/* construct normal forms of the lines */
normal_form (ax, ay, bx, by, &n1x, &n1y, &d1);
normal_form (bx, by, cx, cy, &n2x, &n2y, &d2);
/* find which side of the line a,b the point c is on */
if (point_line_distance (cx, cy, n1x, n1y) < d1)
pd1 = d1 - radius;
else
pd1 = d1 + radius;
/* find which side of the line b,c the point a is on */
if (point_line_distance (ax, ay, n2x, n2y) < d2)
pd2 = d2 - radius;
else
pd2 = d2 + radius;
/* intersect the parallels to find the center of the arc */
intersect (n1x, n1y, pd1, n2x, n2y, pd2, &ix, &iy);
nx = (bx - ax) / dist1;
ny = (by - ay) / dist1;
d = point_line_distance (ix, iy, nx, ny);
/* a1 is the point on the line a-b where the arc starts */
intersect (n1x, n1y, d1, nx, ny, d, &a1x, &a1y);
nx = (cx - bx) / dist2;
ny = (cy - by) / dist2;
d = point_line_distance (ix, iy, nx, ny);
/* c1 is the point on the line b-c where the arc ends */
intersect (n2x, n2y, d2, nx, ny, d, &c1x, &c1y);
/* determine the first angle */
if (a1x - ix == 0)
phi1 = (a1y - iy > 0) ? M_PI_2 : 3 * M_PI_2;
else if (a1x - ix > 0)
phi1 = atan ((a1y - iy) / (a1x - ix));
else
phi1 = M_PI + atan ((a1y - iy) / (a1x - ix));
/* determine the second angle */
if (c1x - ix == 0)
phi2 = (c1y - iy > 0) ? M_PI_2 : 3 * M_PI_2;
else if (c1x - ix > 0)
phi2 = atan ((c1y - iy) / (c1x - ix));
else
phi2 = M_PI + atan ((c1y - iy) / (c1x - ix));
/* compute the difference between phi2 and phi1 mod 2pi */
d = phi2 - phi1;
while (d < 0)
d += 2 * M_PI;
while (d > 2 * M_PI)
d -= 2 * M_PI;
#ifdef KBDRAW_DEBUG
printf (" line 1 to: (%f, %f):\n", a1x, a1y);
#endif
if (!(isnan (a1x) || isnan (a1y)))
cairo_line_to (cr, a1x, a1y);
/* pick the short arc from phi1 to phi2 */
if (d < M_PI)
cairo_arc (cr, ix, iy, radius, phi1, phi2);
else
cairo_arc_negative (cr, ix, iy, radius, phi1, phi2);
#ifdef KBDRAW_DEBUG
printf (" line 2 to: (%f, %f):\n", cx, cy);
#endif
cairo_line_to (cr, cx, cy);
}
void
draw_rounded_polygon (cairo_t *cr,
gboolean filled,
gdouble radius,
EekPoint *points,
gint num_points)
{
gint i, j;
cairo_move_to (cr,
(gdouble) (points[num_points - 1].x +
points[0].x) / 2,
(gdouble) (points[num_points - 1].y +
points[0].y) / 2);
#ifdef KBDRAW_DEBUG
printf (" rounded polygon of radius %f:\n", radius);
#endif
for (i = 0; i < num_points; i++) {
j = (i + 1) % num_points;
rounded_corner (cr, (gdouble) points[i].x,
(gdouble) points[i].y,
(gdouble) (points[i].x + points[j].x) / 2,
(gdouble) (points[i].y + points[j].y) / 2,
radius);
#ifdef KBDRAW_DEBUG
printf (" corner (%d, %d) -> (%d, %d):\n",
points[i].x, points[i].y, points[j].x,
points[j].y);
#endif
};
cairo_close_path (cr);
if (filled)
cairo_fill (cr);
else
cairo_stroke (cr);
}
static ClutterActor *
create_texture_for_key (EekKey *key)
{
ClutterActor *texture;
cairo_t *cr;
cairo_pattern_t *pat;
EekOutline *outline;
EekBounds bounds;
outline = eek_key_get_outline (EEK_KEY(key));
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
texture = clutter_cairo_texture_new (bounds.width, bounds.height);
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE(texture));
cairo_set_line_width (cr, 1);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
pat = cairo_pattern_create_linear (0.0, 0.0, 0.0, 256.0);
cairo_pattern_add_color_stop_rgba (pat, 1, 0.5, 0.5, 0.5, 1);
cairo_pattern_add_color_stop_rgba (pat, 0, 1, 1, 1, 1);
cairo_set_source (cr, pat);
draw_rounded_polygon (cr,
TRUE,
outline->corner_radius,
outline->points,
outline->num_points);
cairo_pattern_destroy (pat);
cairo_set_source_rgba (cr, 0.3, 0.3, 0.3, 0.5);
draw_rounded_polygon (cr,
FALSE,
outline->corner_radius,
outline->points,
outline->num_points);
cairo_destroy (cr);
return texture;
}
static ClutterActor *
get_texture (EekClutterKeyActor *actor)
{
ClutterActor *texture;
EekOutline *outline;
if (!texture_cache.outline_textures)
texture_cache.outline_textures = g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
g_free);
outline = eek_key_get_outline (actor->priv->key);
texture = g_hash_table_lookup (texture_cache.outline_textures, outline);
if (texture == NULL) {
texture = create_texture_for_key (actor->priv->key);
g_hash_table_insert (texture_cache.outline_textures, outline, texture);
} else
texture = clutter_clone_new (texture);
texture_cache.outline_textures_ref_count++;
return texture;
}
static void
draw_text_on_layout (PangoLayout *layout,
const gchar *text,
gdouble scale)
{
PangoFontDescription *font_desc;
#define FONT_SIZE (720 * 50)
/* FIXME: Font should be configurable through a property. */
font_desc = pango_font_description_from_string ("Sans");
pango_font_description_set_size (font_desc, FONT_SIZE * scale);
pango_layout_set_font_description (layout, font_desc);
pango_layout_set_alignment (layout, PANGO_ALIGN_CENTER);
pango_layout_set_text (layout, text, -1);
pango_font_description_free (font_desc);
}
static void
draw_key_on_layout (EekKey *key,
PangoLayout *layout)
{
PangoLayout *buffer;
PangoRectangle logical_rect = { 0, };
EekBounds bounds;
guint keysym;
const gchar *label, *empty_label = "";
gdouble scale_x, scale_y;
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
keysym = eek_key_get_keysym (key);
if (keysym == EEK_INVALID_KEYSYM)
return;
label = eek_keysym_to_string (keysym);
if (!label)
label = empty_label;
/* Compute the layout extents. */
buffer = pango_layout_copy (layout);
draw_text_on_layout (buffer, label, 1.0);
pango_layout_get_extents (buffer, NULL, &logical_rect);
scale_x = scale_y = 1.0;
if (PANGO_PIXELS(logical_rect.width) > bounds.width)
scale_x = bounds.width / PANGO_PIXELS(logical_rect.width);
if (PANGO_PIXELS(logical_rect.height) > bounds.height)
scale_y = bounds.height / PANGO_PIXELS(logical_rect.height);
g_object_unref (buffer);
/* Actually draw on the layout */
draw_text_on_layout (layout,
label,
(scale_x < scale_y ? scale_x : scale_y) * 0.8);
if (label != empty_label)
g_free ((gpointer)label);
}