Files
squeekboard/eek/eek-section.c
2012-03-19 10:53:27 +09:00

598 lines
17 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-section
* @short_description: Base class of a section
* @see_also: #EekKey
*
* The #EekSectionClass class represents a section, which consists
* of one or more keys of the #EekKeyClass class.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include <string.h>
#include "eek-keyboard.h"
#include "eek-section.h"
#include "eek-key.h"
#include "eek-symbol.h"
enum {
PROP_0,
PROP_ANGLE,
PROP_LAST
};
enum {
KEY_PRESSED,
KEY_RELEASED,
KEY_LOCKED,
KEY_UNLOCKED,
KEY_CANCELLED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekSection, eek_section, EEK_TYPE_CONTAINER);
#define EEK_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_SECTION, EekSectionPrivate))
struct _EekRow
{
gint num_columns;
EekOrientation orientation;
};
typedef struct _EekRow EekRow;
struct _EekSectionPrivate
{
gint angle;
GSList *rows;
EekModifierType modifiers;
};
static gint
eek_section_real_get_n_rows (EekSection *self)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
return g_slist_length (priv->rows);
}
static void
eek_section_real_add_row (EekSection *self,
gint num_columns,
EekOrientation orientation)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
EekRow *row;
row = g_slice_new (EekRow);
row->num_columns = num_columns;
row->orientation = orientation;
priv->rows = g_slist_append (priv->rows, row);
}
static void
eek_section_real_get_row (EekSection *self,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
EekRow *row;
row = g_slist_nth_data (priv->rows, index);
g_return_if_fail (row);
if (num_columns)
*num_columns = row->num_columns;
if (orientation)
*orientation = row->orientation;
}
static void
on_pressed (EekKey *key,
EekSection *section)
{
g_signal_emit_by_name (section, "key-pressed", key);
}
static void
on_released (EekKey *key,
EekSection *section)
{
g_signal_emit_by_name (section, "key-released", key);
}
static void
on_locked (EekKey *key,
EekSection *section)
{
g_signal_emit_by_name (section, "key-locked", key);
}
static void
on_unlocked (EekKey *key,
EekSection *section)
{
g_signal_emit_by_name (section, "key-unlocked", key);
}
static void
on_cancelled (EekKey *key,
EekSection *section)
{
g_signal_emit_by_name (section, "key-cancelled", key);
}
static EekKey *
eek_section_real_create_key (EekSection *self,
gint column,
gint row)
{
EekKey *key;
gint num_columns, num_rows;
EekOrientation orientation;
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row && row < num_rows, NULL);
eek_section_get_row (self, row, &num_columns, &orientation);
g_return_val_if_fail (column < num_columns, NULL);
key = g_object_new (EEK_TYPE_KEY,
"column", column,
"row", row,
NULL);
g_return_val_if_fail (key, NULL);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
return key;
}
static gint
compare_key_by_keycode (EekElement *element, gpointer user_data)
{
if (eek_key_get_keycode (EEK_KEY(element)) == (guint)(long)user_data)
return 0;
return -1;
}
static EekKey *
eek_section_real_find_key_by_keycode (EekSection *self,
guint keycode)
{
return (EekKey *)eek_container_find (EEK_CONTAINER(self),
compare_key_by_keycode,
(gpointer)(long)keycode);
}
static void
set_level_from_modifiers (EekSection *self)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
EekKeyboard *keyboard;
EekModifierType num_lock_mask;
gint level = -1;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
num_lock_mask = eek_keyboard_get_num_lock_mask (keyboard);
if (priv->modifiers & num_lock_mask)
level = 1;
eek_element_set_level (EEK_ELEMENT(self), level);
}
static void
eek_section_real_key_pressed (EekSection *self, EekKey *key)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
EekSymbol *symbol;
EekKeyboard *keyboard;
EekModifierBehavior behavior;
EekModifierType modifier;
symbol = eek_key_get_symbol_with_fallback (key, 0, 0);
if (!symbol)
return;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
behavior = eek_keyboard_get_modifier_behavior (keyboard);
modifier = eek_symbol_get_modifier_mask (symbol);
if (behavior == EEK_MODIFIER_BEHAVIOR_NONE) {
priv->modifiers |= modifier;
set_level_from_modifiers (self);
}
}
static void
eek_section_real_key_released (EekSection *self, EekKey *key)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(self);
EekSymbol *symbol;
EekKeyboard *keyboard;
EekModifierBehavior behavior;
EekModifierType modifier;
symbol = eek_key_get_symbol_with_fallback (key, 0, 0);
if (!symbol)
return;
keyboard = EEK_KEYBOARD(eek_element_get_parent (EEK_ELEMENT(self)));
behavior = eek_keyboard_get_modifier_behavior (keyboard);
modifier = eek_symbol_get_modifier_mask (symbol);
switch (behavior) {
case EEK_MODIFIER_BEHAVIOR_NONE:
priv->modifiers &= ~modifier;
break;
case EEK_MODIFIER_BEHAVIOR_LOCK:
priv->modifiers ^= modifier;
break;
case EEK_MODIFIER_BEHAVIOR_LATCH:
priv->modifiers = (priv->modifiers ^ modifier) & modifier;
break;
}
set_level_from_modifiers (self);
}
static void
eek_section_finalize (GObject *object)
{
EekSectionPrivate *priv = EEK_SECTION_GET_PRIVATE(object);
GSList *head;
for (head = priv->rows; head; head = g_slist_next (head))
g_slice_free (EekRow, head->data);
g_slist_free (priv->rows);
G_OBJECT_CLASS (eek_section_parent_class)->finalize (object);
}
static void
eek_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
eek_section_set_angle (EEK_SECTION(object),
g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id) {
case PROP_ANGLE:
g_value_set_int (value, eek_section_get_angle (EEK_SECTION(object)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
eek_section_real_child_added (EekContainer *self,
EekElement *element)
{
g_signal_connect (element, "pressed", G_CALLBACK(on_pressed), self);
g_signal_connect (element, "released", G_CALLBACK(on_released), self);
g_signal_connect (element, "locked", G_CALLBACK(on_locked), self);
g_signal_connect (element, "unlocked", G_CALLBACK(on_unlocked), self);
g_signal_connect (element, "cancelled", G_CALLBACK(on_cancelled), self);
}
static void
eek_section_real_child_removed (EekContainer *self,
EekElement *element)
{
g_signal_handlers_disconnect_by_func (element, on_pressed, self);
g_signal_handlers_disconnect_by_func (element, on_released, self);
g_signal_handlers_disconnect_by_func (element, on_locked, self);
g_signal_handlers_disconnect_by_func (element, on_unlocked, self);
g_signal_handlers_disconnect_by_func (element, on_cancelled, self);
}
static void
eek_section_class_init (EekSectionClass *klass)
{
EekContainerClass *container_class = EEK_CONTAINER_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class, sizeof (EekSectionPrivate));
klass->get_n_rows = eek_section_real_get_n_rows;
klass->add_row = eek_section_real_add_row;
klass->get_row = eek_section_real_get_row;
klass->create_key = eek_section_real_create_key;
klass->find_key_by_keycode = eek_section_real_find_key_by_keycode;
/* signals */
klass->key_pressed = eek_section_real_key_pressed;
klass->key_released = eek_section_real_key_released;
container_class->child_added = eek_section_real_child_added;
container_class->child_removed = eek_section_real_child_removed;
gobject_class->set_property = eek_section_set_property;
gobject_class->get_property = eek_section_get_property;
gobject_class->finalize = eek_section_finalize;
/**
* EekSection:angle:
*
* The rotation angle of #EekSection.
*/
pspec = g_param_spec_int ("angle",
"Angle",
"Rotation angle of the section",
-360, 360, 0,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_ANGLE,
pspec);
/**
* EekSection::key-pressed:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-pressed signal is emitted each time a key in @section
* is shifted to the pressed state.
*/
signals[KEY_PRESSED] =
g_signal_new (I_("key-pressed"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekSection::key-released:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-released signal is emitted each time a key in @section
* is shifted to the released state.
*/
signals[KEY_RELEASED] =
g_signal_new (I_("key-released"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_released),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekSection::key-locked:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-locked signal is emitted each time a key in @section
* is shifted to the locked state.
*/
signals[KEY_LOCKED] =
g_signal_new (I_("key-locked"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_locked),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekSection::key-unlocked:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-unlocked signal is emitted each time a key in @section
* is shifted to the unlocked state.
*/
signals[KEY_UNLOCKED] =
g_signal_new (I_("key-unlocked"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_unlocked),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekSection::key-cancelled:
* @section: an #EekSection
* @key: an #EekKey
*
* The ::key-cancelled signal is emitted each time a key in @section
* is shifted to the cancelled state.
*/
signals[KEY_CANCELLED] =
g_signal_new (I_("key-cancelled"),
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET(EekSectionClass, key_cancelled),
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
}
static void
eek_section_init (EekSection *self)
{
self->priv = EEK_SECTION_GET_PRIVATE (self);
}
/**
* eek_section_set_angle:
* @section: an #EekSection
* @angle: rotation angle
*
* Set rotation angle of @section to @angle.
*/
void
eek_section_set_angle (EekSection *section,
gint angle)
{
g_return_if_fail (EEK_IS_SECTION(section));
if (section->priv->angle != angle) {
section->priv->angle = angle;
g_object_notify (section, "angle");
}
}
/**
* eek_section_get_angle:
* @section: an #EekSection
*
* Get rotation angle of @section.
*/
gint
eek_section_get_angle (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
return section->priv->angle;
}
/**
* eek_section_get_n_rows:
* @section: an #EekSection
*
* Get the number of rows in @section.
*/
gint
eek_section_get_n_rows (EekSection *section)
{
g_return_val_if_fail (EEK_IS_SECTION(section), -1);
return EEK_SECTION_GET_CLASS(section)->get_n_rows (section);
}
/**
* eek_section_add_row:
* @section: an #EekSection
* @num_columns: the number of column in the row
* @orientation: #EekOrientation of the row
*
* Add a row which has @num_columns columns and whose orientation is
* @orientation to @section.
*/
void
eek_section_add_row (EekSection *section,
gint num_columns,
EekOrientation orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->add_row (section,
num_columns,
orientation);
}
/**
* eek_section_get_row:
* @section: an #EekSection
* @index: the index of row
* @num_columns: pointer where the number of column in the row will be stored
* @orientation: pointer where #EekOrientation of the row will be stored
*
* Get the information about the @index-th row in @section.
*/
void
eek_section_get_row (EekSection *section,
gint index,
gint *num_columns,
EekOrientation *orientation)
{
g_return_if_fail (EEK_IS_SECTION(section));
EEK_SECTION_GET_CLASS(section)->get_row (section,
index,
num_columns,
orientation);
}
/**
* eek_section_create_key:
* @section: an #EekSection
* @column: the column index of the key
* @row: the row index of the key
*
* Create an #EekKey instance and append it to @section. This
* function is rarely called by application but called by #EekLayout
* implementation.
*/
EekKey *
eek_section_create_key (EekSection *section,
gint column,
gint row)
{
g_return_val_if_fail (EEK_IS_SECTION(section), NULL);
return EEK_SECTION_GET_CLASS(section)->create_key (section, column, row);
}
/**
* eek_section_find_key_by_keycode:
* @section: an #EekSection
* @keycode: a keycode
*
* Find an #EekKey whose keycode is @keycode.
* Returns: an #EekKey or NULL (if not found)
*/
EekKey *
eek_section_find_key_by_keycode (EekSection *section,
guint keycode)
{
g_return_val_if_fail (EEK_IS_SECTION(section), NULL);
return EEK_SECTION_GET_CLASS(section)->find_key_by_keycode (section,
keycode);
}