Files
squeekboard/eek/eek-clutter-keyboard.c
2010-06-07 06:47:40 +09:00

339 lines
11 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-keyboard
* @short_description: #EekKeyboard implemented as a #ClutterActor
*
* The #EekClutterKeyboard class implements the #EekKeyboardIface
* interface as a #ClutterActor.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-keyboard.h"
#include "eek-clutter-private.h"
#include "eek-simple-keyboard.h"
enum {
PROP_0,
PROP_BOUNDS,
PROP_LAST
};
static void eek_keyboard_iface_init (EekKeyboardIface *iface);
G_DEFINE_TYPE_WITH_CODE (EekClutterKeyboard, eek_clutter_keyboard,
CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (EEK_TYPE_KEYBOARD,
eek_keyboard_iface_init));
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
struct _EekClutterKeyboardPrivate
{
EekSimpleKeyboard *simple;
gint group;
gint level;
};
static void
eek_clutter_keyboard_real_set_bounds (EekKeyboard *self,
EekBounds *bounds)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_keyboard_set_bounds (EEK_KEYBOARD(priv->simple), bounds);
clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->width, bounds->height);
}
static void
eek_clutter_keyboard_real_get_bounds (EekKeyboard *self,
EekBounds *bounds)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
return eek_keyboard_get_bounds (EEK_KEYBOARD(priv->simple), bounds);
}
static void
eek_clutter_keyboard_real_set_keysym_index (EekKeyboard *self,
gint group,
gint level)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gint num_sections, num_keys, i, j;
g_return_if_fail (priv);
priv->group = group;
priv->level = level;
num_sections = clutter_group_get_n_children (CLUTTER_GROUP(self));
for (i = 0; i < num_sections; i++) {
ClutterActor *section;
section = clutter_group_get_nth_child (CLUTTER_GROUP(self), i);
g_return_if_fail (EEK_IS_CLUTTER_SECTION(section));
num_keys = clutter_group_get_n_children (CLUTTER_GROUP(section));
for (j = 0; j < num_keys; j++) {
ClutterActor *key;
key = clutter_group_get_nth_child (CLUTTER_GROUP(section), j);
g_return_if_fail (EEK_IS_CLUTTER_KEY(key));
eek_key_set_keysym_index (EEK_KEY(key), group, level);
}
}
}
static void
eek_clutter_keyboard_real_get_keysym_index (EekKeyboard *self,
gint *group,
gint *level)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv);
*group = priv->group;
*level = priv->level;
}
static EekSection *
eek_clutter_keyboard_real_create_section (EekKeyboard *self,
const gchar *name,
gint angle,
EekBounds *bounds)
{
EekSection *section;
g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
section = g_object_new (EEK_TYPE_CLUTTER_SECTION,
"name", name,
"angle", angle,
"bounds", bounds,
NULL);
clutter_container_add_actor (CLUTTER_CONTAINER(self),
CLUTTER_ACTOR(section));
return section;
}
static void
eek_clutter_keyboard_real_foreach_section (EekKeyboard *self,
GFunc func,
gpointer user_data)
{
EekClutterCallbackData data;
g_return_if_fail (EEK_IS_CLUTTER_KEYBOARD(self));
data.func = func;
data.user_data = user_data;
clutter_container_foreach (CLUTTER_CONTAINER(self),
eek_clutter_callback,
&data);
}
static void
eek_clutter_keyboard_real_set_layout (EekKeyboard *self,
EekLayout *layout)
{
g_return_if_fail (EEK_IS_KEYBOARD(self));
g_return_if_fail (EEK_IS_LAYOUT(layout));
EEK_LAYOUT_GET_CLASS(layout)->apply_to_keyboard (layout, self);
if (g_object_is_floating (layout))
g_object_unref (layout);
}
static void
eek_keyboard_iface_init (EekKeyboardIface *iface)
{
iface->set_bounds = eek_clutter_keyboard_real_set_bounds;
iface->get_bounds = eek_clutter_keyboard_real_get_bounds;
iface->set_keysym_index = eek_clutter_keyboard_real_set_keysym_index;
iface->get_keysym_index = eek_clutter_keyboard_real_get_keysym_index;
iface->create_section = eek_clutter_keyboard_real_create_section;
iface->foreach_section = eek_clutter_keyboard_real_foreach_section;
iface->set_layout = eek_clutter_keyboard_real_set_layout;
}
static void
eek_clutter_keyboard_dispose (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
if (priv->simple) {
g_object_unref (priv->simple);
priv->simple = NULL;
}
clutter_group_remove_all (CLUTTER_GROUP(object));
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
}
static void
eek_clutter_keyboard_finalize (GObject *object)
{
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
}
static void
eek_clutter_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
g_return_if_fail (priv);
switch (prop_id) {
case PROP_BOUNDS:
eek_keyboard_set_bounds (EEK_KEYBOARD(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_keyboard_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
g_return_if_fail (priv);
switch (prop_id) {
case PROP_BOUNDS:
eek_keyboard_set_bounds (EEK_KEYBOARD(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_keyboard_paint (ClutterActor *self)
{
CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->paint (self);
}
static void
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyboardPrivate));
gobject_class->set_property = eek_clutter_keyboard_set_property;
gobject_class->get_property = eek_clutter_keyboard_get_property;
gobject_class->finalize = eek_clutter_keyboard_finalize;
gobject_class->dispose = eek_clutter_keyboard_dispose;
actor_class->paint = eek_clutter_keyboard_paint;
g_object_class_override_property (gobject_class,
PROP_BOUNDS,
"bounds");
}
static gboolean
on_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekKeyboard *keyboard;
EekKey *key;
ClutterActor *source;
g_return_val_if_fail (EEK_IS_KEYBOARD(user_data), FALSE);
keyboard = EEK_KEYBOARD(user_data);
source = clutter_event_get_source (event);
if (!EEK_IS_KEY(source))
return FALSE;
key = EEK_KEY(source);
if (event->type == CLUTTER_BUTTON_PRESS) {
guint keysym;
gint group, level;
keysym = eek_key_get_keysym (EEK_KEY(source));
if (keysym == 0xFFE1 || keysym == 0xFFE2) {
eek_keyboard_get_keysym_index (keyboard, &group, &level);
if (level == 0)
eek_keyboard_set_keysym_index (keyboard, group, 1);
else
eek_keyboard_set_keysym_index (keyboard, group, 0);
}
}
return FALSE;
}
static void
eek_clutter_keyboard_init (EekClutterKeyboard *self)
{
EekClutterKeyboardPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
priv->simple = g_object_new (EEK_TYPE_SIMPLE_KEYBOARD, NULL);
priv->group = priv->level = 0;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "event", G_CALLBACK(on_event), self);
}
/**
* eek_clutter_keyboard_new:
* @width: max width of the area where the keyboard to be drawn
* @height: max height of the area where the keyboard to be drawn
*
* Create a new #EekClutterKeyboard.
*/
EekKeyboard*
eek_clutter_keyboard_new (gfloat width,
gfloat height)
{
EekBounds bounds;
bounds.x = bounds.y = 0;
bounds.width = width;
bounds.height = height;
return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "bounds", &bounds, NULL);
}