Files
squeekboard/src/ui_manager.rs
2021-03-09 14:59:23 +00:00

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/* Copyright (C) 2020 Purism SPC
* SPDX-License-Identifier: GPL-3.0+
*/
/*! Centrally manages the shape of the UI widgets, and the choice of layout.
*
* Coordinates this based on information collated from all possible sources.
*/
use std::cmp::min;
use ::outputs::c::OutputHandle;
pub mod c {
use super::*;
use std::os::raw::c_void;
use ::util::c::Wrapped;
/// ServerContextService*
#[repr(transparent)]
pub struct UIManager(*const c_void);
extern "C" {
pub fn server_context_service_update_visible(imservice: *const UIManager, active: u32);
pub fn server_context_service_release_visibility(imservice: *const UIManager);
}
#[no_mangle]
pub extern "C"
fn squeek_visman_new() -> Wrapped<VisibilityManager> {
Wrapped::new(VisibilityManager {
ui_manager: None,
visibility_state: VisibilityFactors {
im_active: false,
physical_keyboard_present: false,
}
})
}
/// Use to initialize the UI reference
#[no_mangle]
pub extern "C"
fn squeek_visman_set_ui(visman: Wrapped<VisibilityManager>, ui_manager: *const UIManager) {
let visman = visman.clone_ref();
let mut visman = visman.borrow_mut();
visman.set_ui_manager(Some(ui_manager))
}
#[no_mangle]
pub extern "C"
fn squeek_visman_set_keyboard_present(visman: Wrapped<VisibilityManager>, present: u32) {
let visman = visman.clone_ref();
let mut visman = visman.borrow_mut();
visman.set_keyboard_present(present != 0)
}
#[no_mangle]
pub extern "C"
fn squeek_uiman_new() -> Wrapped<Manager> {
Wrapped::new(Manager { output: None })
}
/// Used to size the layer surface containing all the OSK widgets.
#[no_mangle]
pub extern "C"
fn squeek_uiman_get_perceptual_height(
uiman: Wrapped<Manager>,
) -> u32 {
let uiman = uiman.clone_ref();
let uiman = uiman.borrow();
// TODO: what to do when there's no output?
uiman.get_perceptual_height().unwrap_or(0)
}
#[no_mangle]
pub extern "C"
fn squeek_uiman_set_output(
uiman: Wrapped<Manager>,
output: OutputHandle,
) {
let uiman = uiman.clone_ref();
let mut uiman = uiman.borrow_mut();
uiman.output = Some(output);
}
}
/// Stores current state of all things influencing what the UI should look like.
pub struct Manager {
/// Shared output handle, current state updated whenever it's needed.
// TODO: Stop assuming that the output never changes.
// (There's no way for the output manager to update the ui manager.)
// FIXME: Turn into an OutputState and apply relevant connections elsewhere.
// Otherwise testability and predictablity is low.
output: Option<OutputHandle>,
//// Pixel size of the surface. Needs explicit updating.
//surface_size: Option<Size>,
}
impl Manager {
fn get_perceptual_height(&self) -> Option<u32> {
let output_info = (&self.output).as_ref()
.and_then(|o| o.get_state())
.map(|os| (os.scale as u32, os.get_pixel_size()));
match output_info {
Some((scale, Some(px_size))) => Some({
let height = if (px_size.width < 720) & (px_size.width > 0) {
px_size.width * 7 / 12 // to match 360×210
} else if px_size.width < 1080 {
360 + (1080 - px_size.width) * 60 / 360 // smooth transition
} else {
360
};
// Don't exceed half the display size
min(height, px_size.height / 2) / scale
}),
Some((scale, None)) => Some(360 / scale),
None => None,
}
}
}
#[derive(PartialEq, Debug)]
enum Visibility {
Hidden,
Visible,
}
#[derive(Debug)]
enum VisibilityTransition {
/// Hide immediately
Hide,
/// Hide if no show request comes soon
Release,
/// Show instantly
Show,
/// Don't do anything
NoTransition,
}
/// Contains visibility policy
#[derive(Clone, Debug)]
struct VisibilityFactors {
im_active: bool,
physical_keyboard_present: bool,
}
impl VisibilityFactors {
/// Static policy.
/// Use when transitioning from an undefined state (e.g. no UI before).
fn desired(&self) -> Visibility {
match self {
VisibilityFactors {
im_active: true,
physical_keyboard_present: false,
} => Visibility::Visible,
_ => Visibility::Hidden,
}
}
/// Stateful policy
fn transition_to(&self, next: &Self) -> VisibilityTransition {
use self::Visibility::*;
let im_deactivation = self.im_active && !next.im_active;
match (self.desired(), next.desired(), im_deactivation) {
(Visible, Hidden, true) => VisibilityTransition::Release,
(Visible, Hidden, _) => VisibilityTransition::Hide,
(Hidden, Visible, _) => VisibilityTransition::Show,
_ => VisibilityTransition::NoTransition,
}
}
}
// Temporary struct for migration. Should be integrated with Manager eventually.
pub struct VisibilityManager {
/// Owned reference. Be careful, it's shared with C at large
ui_manager: Option<*const c::UIManager>,
visibility_state: VisibilityFactors,
}
impl VisibilityManager {
fn set_ui_manager(&mut self, ui_manager: Option<*const c::UIManager>) {
let new = VisibilityManager {
ui_manager,
..unsafe { self.clone() }
};
self.apply_changes(new);
}
fn apply_changes(&mut self, new: Self) {
if let Some(ui) = &new.ui_manager {
if self.ui_manager.is_none() {
// Previous state was never applied, so effectively undefined.
// Just apply the new one.
let new_state = new.visibility_state.desired();
unsafe {
c::server_context_service_update_visible(
*ui,
(new_state == Visibility::Visible) as u32,
);
}
} else {
match self.visibility_state.transition_to(&new.visibility_state) {
VisibilityTransition::Hide => unsafe {
c::server_context_service_update_visible(*ui, 0);
},
VisibilityTransition::Show => unsafe {
c::server_context_service_update_visible(*ui, 1);
},
VisibilityTransition::Release => unsafe {
c::server_context_service_release_visibility(*ui);
},
VisibilityTransition::NoTransition => {}
}
}
}
*self = new;
}
pub fn set_im_active(&mut self, im_active: bool) {
let new = VisibilityManager {
visibility_state: VisibilityFactors {
im_active,
..self.visibility_state.clone()
},
..unsafe { self.clone() }
};
self.apply_changes(new);
}
pub fn set_keyboard_present(&mut self, keyboard_present: bool) {
let new = VisibilityManager {
visibility_state: VisibilityFactors {
physical_keyboard_present: keyboard_present,
..self.visibility_state.clone()
},
..unsafe { self.clone() }
};
self.apply_changes(new);
}
/// The struct is not really safe to clone due to the ui_manager reference.
/// This is only a helper for getting desired visibility.
unsafe fn clone(&self) -> Self {
VisibilityManager {
ui_manager: self.ui_manager.clone(),
visibility_state: self.visibility_state.clone(),
}
}
}