Files
squeekboard/eek/eek-clutter-key-actor.c
2010-06-15 19:17:05 +09:00

459 lines
15 KiB
C

/*
* Copyright (C) 2006 Sergey V. Udaltsov <svu@gnome.org>
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-key-actor
* @short_description: Custom #ClutterActor drawing a key shape
*/
#include <cogl/cogl.h>
#include <cogl/cogl-pango.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key-actor.h"
#include "eek-keysym.h"
#include "eek-drawing.h"
#include "eek-section.h"
#include "eek-keyboard.h"
#define noKBDRAW_DEBUG
enum {
PRESSED,
RELEASED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekClutterKeyActor, eek_clutter_key_actor,
CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorPrivate))
struct _EekClutterKeyActorPrivate
{
EekKey *key;
ClutterActor *texture;
PangoFontDescription *font;
};
static struct {
/* outline pointer -> ClutterTexture */
GHashTable *outline_textures;
/* manually maintain the ref-count of outline_textures to set it
to NULL when all the EekClutterKeyActor are destroyed */
gint outline_textures_ref_count;
} texture_cache;
static struct {
/* keysym category -> PangoFontDescription * */
PangoFontDescription *category_fonts[EEK_KEYSYM_CATEGORY_LAST];
/* manually maintain the ref-count of category_fonts to set it to
NULL when all the EekClutterKeyActor are destroyed */
gint category_fonts_ref_count;
} font_cache;
static ClutterActor *get_texture (EekClutterKeyActor *actor);
static void draw_key_on_layout (EekClutterKeyActor *actor,
PangoLayout *layout);
static void key_enlarge (ClutterActor *actor);
static void key_shrink (ClutterActor *actor);
static void
eek_clutter_key_actor_real_paint (ClutterActor *self)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
PangoLayout *layout;
PangoRectangle logical_rect = { 0, };
CoglColor color;
ClutterGeometry geom;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
clutter_actor_set_anchor_point_from_gravity (self,
CLUTTER_GRAVITY_CENTER);
clutter_actor_set_position (self,
bounds.x + bounds.width / 2,
bounds.y + bounds.height / 2);
if (!priv->texture) {
priv->texture = get_texture (EEK_CLUTTER_KEY_ACTOR(self));
clutter_actor_set_position (priv->texture, 0, 0);
clutter_container_add_actor (CLUTTER_CONTAINER(self), priv->texture);
}
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
paint (self);
/* Draw the label on the key. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (EEK_CLUTTER_KEY_ACTOR(self), layout);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* FIXME: Color should be configurable through a property. */
cogl_color_set_from_4ub (&color, 0x80, 0x00, 0x00, 0xff);
clutter_actor_get_allocation_geometry (self, &geom);
cogl_pango_render_layout
(layout,
(geom.width - logical_rect.width / PANGO_SCALE) / 2,
(geom.height - logical_rect.height / PANGO_SCALE) / 2,
&color,
0);
g_object_unref (layout);
}
/* FIXME: This is a workaround for the bug
* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
* says this is not a right way to solve the original problem.
*/
static void
eek_clutter_key_actor_real_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
PangoLayout *layout;
/* Draw the label on the key - just to validate the glyph cache. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (EEK_CLUTTER_KEY_ACTOR(self), layout);
cogl_pango_ensure_glyph_cache_for_layout (layout);
g_object_unref (layout);
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
get_preferred_width (self, for_height, min_width_p, natural_width_p);
}
static void
eek_clutter_key_actor_real_pressed (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_enlarge (actor);
}
static void
eek_clutter_key_actor_real_released (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_shrink (actor);
}
static void
eek_clutter_key_actor_dispose (GObject *object)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
if (priv->key) {
g_object_unref (priv->key);
priv->key = NULL;
}
if (priv->texture) {
/* no need to g_object_unref (priv->texture) */
priv->texture = NULL;
if (--texture_cache.outline_textures_ref_count == 0) {
g_hash_table_unref (texture_cache.outline_textures);
texture_cache.outline_textures = NULL;
}
}
if (priv->font) {
/* no need to pango_font_description_free (priv->font) */
priv->font = NULL;
if (--font_cache.category_fonts_ref_count == 0) {
gint i;
for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++) {
pango_font_description_free (font_cache.category_fonts[i]);
font_cache.category_fonts[i] = NULL;
}
}
}
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->dispose (object);
}
static void
eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyActorPrivate));
actor_class->paint = eek_clutter_key_actor_real_paint;
/* FIXME: This is a workaround for the bug
* http://bugzilla.openedhand.com/show_bug.cgi?id=2137 A developer
* says this is not a right way to solve the original problem.
*/
actor_class->get_preferred_width =
eek_clutter_key_actor_real_get_preferred_width;
gobject_class->dispose = eek_clutter_key_actor_dispose;
/* signals */
klass->pressed = eek_clutter_key_actor_real_pressed;
klass->released = eek_clutter_key_actor_real_released;
signals[PRESSED] =
g_signal_new ("pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[RELEASED] =
g_signal_new ("released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, released),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back PRESSED event of actor. */
g_signal_emit_by_name (priv->key, "pressed");
}
static void
on_button_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
static void
eek_clutter_key_actor_init (EekClutterKeyActor *self)
{
EekClutterKeyActorPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(self);
priv->key = NULL;
priv->texture = NULL;
priv->font = NULL;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "button-press-event",
G_CALLBACK (on_button_press_event), NULL);
g_signal_connect (self, "button-release-event",
G_CALLBACK (on_button_release_event), NULL);
}
ClutterActor *
eek_clutter_key_actor_new (EekKey *key)
{
EekClutterKeyActor *actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEY_ACTOR, NULL);
actor->priv->key = key;
g_object_ref_sink (actor->priv->key);
return CLUTTER_ACTOR(actor);
}
#if 0
static void
on_key_animate_complete (ClutterAnimation *animation,
gpointer user_data)
{
ClutterActor *actor = (ClutterActor*)user_data;
/* reset after effect */
clutter_actor_set_opacity (actor, 0xff);
clutter_actor_set_scale (actor, 1.0, 1.0);
}
#endif
static void
key_enlarge (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.0, 1.0);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
key_shrink (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.5, 1.5);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
static ClutterActor *
create_texture_for_key (EekKey *key)
{
ClutterActor *texture;
cairo_t *cr;
cairo_pattern_t *pat;
EekOutline *outline;
EekBounds bounds;
outline = eek_key_get_outline (EEK_KEY(key));
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
texture = clutter_cairo_texture_new (bounds.width, bounds.height);
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE(texture));
cairo_set_line_width (cr, 1);
cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
pat = cairo_pattern_create_linear (0.0, 0.0, 0.0, 256.0);
cairo_pattern_add_color_stop_rgba (pat, 1, 0.5, 0.5, 0.5, 1);
cairo_pattern_add_color_stop_rgba (pat, 0, 1, 1, 1, 1);
cairo_set_source (cr, pat);
eek_draw_rounded_polygon (cr,
TRUE,
outline->corner_radius,
outline->points,
outline->num_points);
cairo_pattern_destroy (pat);
cairo_set_source_rgba (cr, 0.3, 0.3, 0.3, 0.5);
eek_draw_rounded_polygon (cr,
FALSE,
outline->corner_radius,
outline->points,
outline->num_points);
cairo_destroy (cr);
return texture;
}
static ClutterActor *
get_texture (EekClutterKeyActor *actor)
{
ClutterActor *texture;
EekOutline *outline;
if (!texture_cache.outline_textures)
texture_cache.outline_textures = g_hash_table_new (g_direct_hash,
g_direct_equal);
outline = eek_key_get_outline (actor->priv->key);
texture = g_hash_table_lookup (texture_cache.outline_textures, outline);
if (texture == NULL) {
texture = create_texture_for_key (actor->priv->key);
g_hash_table_insert (texture_cache.outline_textures, outline, texture);
} else
texture = clutter_clone_new (texture);
texture_cache.outline_textures_ref_count++;
return texture;
}
static void
draw_key_on_layout (EekClutterKeyActor *self,
PangoLayout *layout)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
guint keysym;
const gchar *label, *empty_label = "";
EekKeysymCategory category;
EekBounds bounds;
if (font_cache.category_fonts_ref_count == 0) {
EekContainer *keyboard, *section;
PangoFontDescription *font;
PangoLayout *copy;
section = EEK_ELEMENT_GET_CLASS(priv->key)->
get_parent (EEK_ELEMENT(priv->key));
g_return_if_fail (EEK_IS_SECTION(section));
keyboard = EEK_ELEMENT_GET_CLASS(section)->
get_parent (EEK_ELEMENT(section));
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
copy = pango_layout_copy (layout);
font = pango_font_description_from_string ("Sans");
pango_layout_set_font_description (copy, font);
eek_get_fonts (EEK_KEYBOARD(keyboard), copy,
font_cache.category_fonts);
g_object_unref (G_OBJECT(copy));
}
keysym = eek_key_get_keysym (priv->key);
if (keysym == EEK_INVALID_KEYSYM)
return;
category = eek_keysym_get_category (keysym);
if (category == EEK_KEYSYM_CATEGORY_UNKNOWN)
return;
if (!priv->font) {
priv->font = font_cache.category_fonts[category];
font_cache.category_fonts_ref_count++;
}
pango_layout_set_font_description (layout, priv->font);
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
pango_layout_set_width (layout, PANGO_SCALE * bounds.width);
pango_layout_set_ellipsize (layout, PANGO_ELLIPSIZE_END);
label = eek_keysym_to_string (keysym);
if (!label)
label = empty_label;
eek_draw_text_on_layout (layout, label);
if (label != empty_label)
g_free ((gpointer)label);
}