Files
squeekboard/eek/eek-section.h
Dorota Czaplejewicz 6fc351d2e8 eekkey: Dropped in favor of Button
Each Button has a KeyState, which may be shared with other buttons. The list of pressed and locked buttons is used as a list of keys, causing a search for the button in the current view.
2019-08-18 13:22:18 +00:00

86 lines
3.2 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#if !defined(__EEK_H_INSIDE__) && !defined(EEK_COMPILATION)
#error "Only <eek/eek.h> can be included directly."
#endif
#ifndef EEK_SECTION_H
#define EEK_SECTION_H 1
#include <glib-object.h>
#include "eek-container.h"
#include "eek-types.h"
#include "eek-keyboard.h"
#include "src/keyboard.h"
#include "src/layout.h"
G_BEGIN_DECLS
#define EEK_TYPE_SECTION (eek_section_get_type())
G_DECLARE_DERIVABLE_TYPE(EekSection, eek_section, EEK, SECTION, EekElement)
/**
* EekSectionClass:
* @get_n_rows: virtual function for getting the number of rows in the section
* @add_row: virtual function for adding a new row to the section
* @get_row: virtual function for accessing a row in the section
* @create_key: virtual function for creating key in the section
* @key_pressed: class handler for #EekSection::key-pressed signal
* @key_released: class handler for #EekSection::key-released signal
* @key_locked: class handler for #EekSection::key-locked signal
* @key_unlocked: class handler for #EekSection::key-unlocked signal
* @key_cancelled: class handler for #EekSection::key-cancelled signal
*/
struct _EekSectionClass
{
/*< private >*/
EekElementClass parent_class;
/*< private >*/
/* padding */
gpointer pdummy[19];
};
GType eek_section_get_type (void) G_GNUC_CONST;
void eek_section_set_angle (EekSection *section,
gint angle);
gint eek_section_get_angle (EekSection *section);
struct squeek_button *eek_section_create_button (EekSection *section,
const gchar *name,
guint keycode, guint oref);
struct squeek_button *eek_section_create_button_with_state(EekSection *self,
const gchar *name,
struct squeek_button *source);
void eek_section_place_keys (EekSection *section, LevelKeyboard *keyboard);
void eek_section_foreach (EekSection *section,
GFunc func,
gpointer user_data);
gboolean eek_section_find(EekSection *section,
const struct squeek_button *button);
struct squeek_button *eek_section_find_key(EekSection *section,
const struct squeek_key *key);
G_END_DECLS
#endif /* EEK_SECTION_H */