Files
squeekboard/eek/eek-clutter-section.c
2011-01-25 18:10:42 +09:00

233 lines
7.4 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
#include "eek-clutter-key.h"
enum {
PROP_0,
PROP_SECTION,
PROP_RENDERER,
PROP_LAST
};
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
EekSection *section;
EekClutterRenderer *renderer;
};
struct _CreateKeyCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateKeyCallbackData CreateKeyCallbackData;
static void
create_key (EekElement *element, gpointer user_data)
{
CreateKeyCallbackData *data = user_data;
ClutterActor *key;
key = eek_clutter_key_new (EEK_KEY(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), key);
}
static void
set_position (ClutterActor *self)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (self, bounds.x * scale, bounds.y * scale);
}
static void
eek_clutter_section_real_realize (ClutterActor *self)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
CreateKeyCallbackData data;
clutter_actor_set_rotation (self,
CLUTTER_Z_AXIS,
eek_section_get_angle (priv->section),
0.0f, 0.0f, 0.0f);
set_position (self);
data.actor = self;
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->section),
create_key,
&data);
}
static void
eek_clutter_section_real_paint (ClutterActor *self)
{
set_position (self);
CLUTTER_ACTOR_CLASS (eek_clutter_section_parent_class)->
paint (self);
}
static void
eek_clutter_section_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_width_p = 0.0f;
*natural_width_p = bounds.width * scale;
}
static void
eek_clutter_section_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_height_p = 0.0f;
*natural_height_p = bounds.height * scale;
}
static void
eek_clutter_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
switch (prop_id) {
case PROP_SECTION:
priv->section = g_value_get_object (value);
g_object_ref_sink (priv->section);
break;
case PROP_RENDERER:
priv->renderer = g_value_get_object (value);
g_object_ref (priv->renderer);
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_section_dispose (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
if (priv->renderer) {
g_object_unref (priv->renderer);
priv->renderer = NULL;
}
if (priv->section && g_object_is_floating (priv->section)) {
g_object_unref (priv->section);
priv->section = NULL;
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
actor_class->realize =
eek_clutter_section_real_realize;
actor_class->paint =
eek_clutter_section_real_paint;
actor_class->get_preferred_width =
eek_clutter_section_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_section_real_get_preferred_height;
gobject_class->set_property = eek_clutter_section_set_property;
gobject_class->dispose = eek_clutter_section_dispose;
pspec = g_param_spec_object ("section",
"Section",
"Section",
EEK_TYPE_SECTION,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
g_object_class_install_property (gobject_class,
PROP_SECTION,
pspec);
pspec = g_param_spec_object ("renderer",
"Renderer",
"Renderer",
EEK_TYPE_RENDERER,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
g_object_class_install_property (gobject_class,
PROP_RENDERER,
pspec);
}
static void
eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->section = NULL;
priv->renderer = NULL;
}
ClutterActor *
eek_clutter_section_new (EekSection *section,
EekClutterRenderer *renderer)
{
return g_object_new (EEK_TYPE_CLUTTER_SECTION,
"section", section,
"renderer", renderer,
NULL);
}