Files
squeekboard/eek/eek-clutter-key-actor.c
2010-07-05 13:04:12 +09:00

348 lines
11 KiB
C

/*
* Copyright (C) 2006 Sergey V. Udaltsov <svu@gnome.org>
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include <cogl/cogl.h>
#include <cogl/cogl-pango.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key-actor.h"
#include "eek-keysym.h"
#include "eek-drawing.h"
#include "eek-section.h"
#include "eek-keyboard.h"
#define noKBDRAW_DEBUG
enum {
PRESSED,
RELEASED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekClutterKeyActor, eek_clutter_key_actor,
CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorPrivate))
struct _EekClutterKeyActorPrivate
{
EekClutterDrawingContext *context;
EekKey *key;
ClutterActor *texture;
};
static ClutterActor *get_texture (EekClutterKeyActor *actor);
static void draw_key_on_layout (EekClutterKeyActor *actor,
PangoLayout *layout);
static void key_enlarge (ClutterActor *actor);
static void key_shrink (ClutterActor *actor);
static void
eek_clutter_key_actor_real_paint (ClutterActor *self)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
PangoLayout *layout;
PangoRectangle logical_rect = { 0, };
CoglColor color;
ClutterGeometry geom;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
clutter_actor_set_anchor_point_from_gravity (self,
CLUTTER_GRAVITY_CENTER);
clutter_actor_set_position (self,
bounds.x + bounds.width / 2,
bounds.y + bounds.height / 2);
if (!priv->texture) {
priv->texture = get_texture (EEK_CLUTTER_KEY_ACTOR(self));
clutter_actor_set_position (priv->texture, 0, 0);
clutter_container_add_actor (CLUTTER_CONTAINER(self), priv->texture);
}
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
paint (self);
/* Draw the label on the key. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (EEK_CLUTTER_KEY_ACTOR(self), layout);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* FIXME: Color should be configurable through a property. */
cogl_color_set_from_4ub (&color, 0x80, 0x00, 0x00, 0xff);
clutter_actor_get_allocation_geometry (self, &geom);
cogl_pango_render_layout
(layout,
(geom.width - logical_rect.width / PANGO_SCALE) / 2,
(geom.height - logical_rect.height / PANGO_SCALE) / 2,
&color,
0);
g_object_unref (layout);
}
static void
eek_clutter_key_actor_real_pressed (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_enlarge (actor);
}
static void
eek_clutter_key_actor_real_released (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_shrink (actor);
}
static void
eek_clutter_key_actor_dispose (GObject *object)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
}
if (priv->key) {
g_object_unref (priv->key);
priv->key = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->dispose (object);
}
static void
eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyActorPrivate));
actor_class->paint = eek_clutter_key_actor_real_paint;
gobject_class->dispose = eek_clutter_key_actor_dispose;
/* signals */
klass->pressed = eek_clutter_key_actor_real_pressed;
klass->released = eek_clutter_key_actor_real_released;
signals[PRESSED] =
g_signal_new ("pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[RELEASED] =
g_signal_new ("released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, released),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back PRESSED event of actor. */
g_signal_emit_by_name (priv->key, "pressed");
}
static void
on_button_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
static void
eek_clutter_key_actor_init (EekClutterKeyActor *self)
{
EekClutterKeyActorPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(self);
priv->key = NULL;
priv->texture = NULL;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "button-press-event",
G_CALLBACK (on_button_press_event), NULL);
g_signal_connect (self, "button-release-event",
G_CALLBACK (on_button_release_event), NULL);
}
ClutterActor *
eek_clutter_key_actor_new (EekClutterDrawingContext *context, EekKey *key)
{
EekClutterKeyActor *actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEY_ACTOR, NULL);
actor->priv->context = context;
g_object_ref_sink (actor->priv->context);
actor->priv->key = key;
g_object_ref_sink (actor->priv->key);
return CLUTTER_ACTOR(actor);
}
#if 0
static void
on_key_animate_complete (ClutterAnimation *animation,
gpointer user_data)
{
ClutterActor *actor = (ClutterActor*)user_data;
/* reset after effect */
clutter_actor_set_opacity (actor, 0xff);
clutter_actor_set_scale (actor, 1.0, 1.0);
}
#endif
static void
key_enlarge (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.0, 1.0);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
key_shrink (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.5, 1.5);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
static ClutterActor *
create_texture_for_key (EekKey *key)
{
ClutterActor *texture;
cairo_t *cr;
EekOutline *outline;
EekBounds bounds;
outline = eek_key_get_outline (EEK_KEY(key));
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
texture = clutter_cairo_texture_new (bounds.width, bounds.height);
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE(texture));
eek_draw_outline (cr, outline);
cairo_destroy (cr);
return texture;
}
static ClutterActor *
get_texture (EekClutterKeyActor *actor)
{
ClutterActor *texture;
EekOutline *outline;
outline = eek_key_get_outline (actor->priv->key);
texture =
eek_clutter_drawing_context_get_outline_texture (actor->priv->context,
outline);
if (texture == NULL) {
texture = create_texture_for_key (actor->priv->key);
eek_clutter_drawing_context_set_outline_texture (actor->priv->context,
outline,
texture);
} else
texture = clutter_clone_new (texture);
return texture;
}
static void
draw_key_on_layout (EekClutterKeyActor *self,
PangoLayout *layout)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
guint keysym;
const gchar *label, *empty_label = "";
EekKeysymCategory category;
EekBounds bounds;
PangoFontDescription *font;
keysym = eek_key_get_keysym (priv->key);
if (keysym == EEK_INVALID_KEYSYM)
return;
category = eek_keysym_get_category (keysym);
if (category == EEK_KEYSYM_CATEGORY_UNKNOWN)
return;
font = eek_clutter_drawing_context_get_category_font (priv->context,
category);
pango_layout_set_font_description (layout, font);
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
pango_layout_set_width (layout, PANGO_SCALE * bounds.width);
pango_layout_set_ellipsize (layout, PANGO_ELLIPSIZE_END);
label = eek_keysym_to_string (keysym);
if (!label)
label = empty_label;
eek_draw_text_on_layout (layout, label);
if (label != empty_label)
g_free ((gpointer)label);
}