317 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			317 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010 Red Hat, Inc.
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 * 
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 * 
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 * 
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-clutter-keyboard
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 * @short_description: #EekKeyboard that can be converted into a #ClutterActor
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 */
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif  /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-drawing-context.h"
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#include "eek-keyboard.h"
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#include "eek-drawing.h"
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj)                                  \
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    (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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struct _EekClutterKeyboardPrivate
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{
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    EekClutterDrawingContext *context;
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    ClutterActor *actor;
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    guint key_press_event_handler;
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    guint key_release_event_handler;
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};
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static void
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eek_clutter_keyboard_real_set_name (EekElement *self,
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                                    const gchar *name)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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        set_name (self, name);
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    if (priv->actor)
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        clutter_actor_set_name (priv->actor, name);
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}
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static void
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eek_clutter_keyboard_real_set_bounds (EekElement *self,
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                                     EekBounds  *bounds)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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        set_bounds (self, bounds);
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    if (priv->actor) {
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        clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
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        clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
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    }
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}
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static void
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key_pressed_event (EekSection  *section,
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                   EekKey      *key,
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                   EekKeyboard *keyboard)
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{
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    g_signal_emit_by_name (keyboard, "key-pressed", key);
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}
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static void
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key_released_event (EekSection  *section,
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                    EekKey      *key,
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                    EekKeyboard *keyboard)
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{
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    g_signal_emit_by_name (keyboard, "key-released", key);
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}
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static EekSection *
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eek_clutter_keyboard_real_create_section (EekKeyboard *self)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    EekSection *section;
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    ClutterActor *actor;
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    if (!priv->context) {
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        priv->context = eek_clutter_drawing_context_new ();
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        g_object_ref_sink (G_OBJECT(priv->context));
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    }
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    section = eek_clutter_section_new (priv->context);
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    g_return_val_if_fail (section, NULL);
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    g_signal_connect (section, "key-pressed",
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                      G_CALLBACK(key_pressed_event), self);
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    g_signal_connect (section, "key-released",
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                      G_CALLBACK(key_released_event), self);
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    EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
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                                              EEK_ELEMENT(section));
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    actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
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    clutter_container_add_actor
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        (CLUTTER_CONTAINER(actor),
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         eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
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    return section;
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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    EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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    if (priv->context) {
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        g_object_unref (G_OBJECT(priv->context));
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        priv->context = NULL;
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    }
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    if (priv->actor) {
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        ClutterActor *stage;
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        stage = clutter_actor_get_stage (priv->actor);
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        if (stage) {
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            g_signal_handler_disconnect (stage,
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                                         priv->key_press_event_handler);
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            g_signal_handler_disconnect (stage,
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                                         priv->key_release_event_handler);
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        }
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        g_object_unref (priv->actor);
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        priv->actor = NULL;
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    }
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    G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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    GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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    EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
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    EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
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    g_type_class_add_private (gobject_class,
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                              sizeof (EekClutterKeyboardPrivate));
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    keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
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    element_class->set_name = eek_clutter_keyboard_real_set_name;
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    element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
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    gobject_class->dispose = eek_clutter_keyboard_dispose;
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}
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static void
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eek_clutter_keyboard_init (EekClutterKeyboard *self)
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{
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    EekClutterKeyboardPrivate *priv;
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    priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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    priv->actor = NULL;
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}
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/**
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 * eek_clutter_keyboard_new:
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 *
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 * Create a new #EekClutterKeyboard.
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 */
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EekKeyboard*
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eek_clutter_keyboard_new (void)
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{
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    return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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}
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static gboolean
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on_clutter_key_press_event (ClutterActor *actor,
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                            ClutterEvent *event,
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                            gpointer      user_data)
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{
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    guint keycode;
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    EekKey *key;
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    keycode = clutter_event_get_key_code (event);
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    key = eek_keyboard_find_key_by_keycode (user_data, keycode);
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    if (key) {
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        g_signal_emit_by_name (key, "pressed", NULL);
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        return TRUE;
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    }
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    return FALSE;
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}
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static gboolean
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on_clutter_key_release_event (ClutterActor *actor,
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                              ClutterEvent *event,
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                              gpointer      user_data)
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{
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    guint keycode;
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    EekKey *key;
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    keycode = clutter_event_get_key_code (event);
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    key = eek_keyboard_find_key_by_keycode (user_data, keycode);
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    if (key) {
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        g_signal_emit_by_name (key, "released", NULL);
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        return TRUE;
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    }
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    return FALSE;    
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}
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static void
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on_clutter_stage_resize (GObject *object,
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                         GParamSpec *param_spec,
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                         gpointer user_data)
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{
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    ClutterActor *stage = CLUTTER_ACTOR(object);
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    EekClutterKeyboard *keyboard = user_data;
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    GValue value = {0};
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    gfloat width, height, scale;
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    EekBounds bounds;
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    eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
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    g_object_get (G_OBJECT(stage), "width", &width, NULL);
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    g_object_get (G_OBJECT(stage), "height", &height, NULL);
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    g_value_init (&value, G_TYPE_DOUBLE);
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    scale = width > height ? width / bounds.width : height / bounds.height;
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    g_value_set_double (&value, scale);
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    g_object_set_property (G_OBJECT (stage),
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                           "scale-x",
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                           &value);
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    g_value_set_double (&value, scale);
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    g_object_set_property (G_OBJECT (stage),
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                           "scale-y",
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                           &value);
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}
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static void
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on_clutter_realize (ClutterActor *actor,
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                    gpointer      user_data)
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{
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    EekClutterKeyboard *keyboard = user_data;
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    EekClutterKeyboardPrivate *priv =
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        EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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    ClutterActor *stage;
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    stage = clutter_actor_get_stage (priv->actor);
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    priv->key_press_event_handler =
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        g_signal_connect (stage, "key-press-event",
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                          G_CALLBACK (on_clutter_key_press_event), keyboard);
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    priv->key_release_event_handler =
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        g_signal_connect (stage, "key-release-event",
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                          G_CALLBACK (on_clutter_key_release_event), keyboard);
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    g_signal_connect (stage, "notify::width",
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                      G_CALLBACK (on_clutter_stage_resize), keyboard);
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    g_signal_connect (stage, "notify::height",
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                      G_CALLBACK (on_clutter_stage_resize), keyboard);
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}
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static void
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update_category_fonts (EekClutterKeyboard *keyboard)
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{
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    EekClutterKeyboardPrivate *priv =
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        EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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    PangoContext *context;
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    PangoLayout *layout;
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    PangoFontDescription *fonts[EEK_KEYSYM_CATEGORY_LAST], *base_font;
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    gint i;
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    context = clutter_actor_get_pango_context (priv->actor);
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    layout = pango_layout_new (context);
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    base_font = pango_font_description_from_string ("Sans");
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    pango_layout_set_font_description (layout, base_font);
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    pango_font_description_free (base_font);
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    eek_get_fonts (EEK_KEYBOARD(keyboard),
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                   layout,
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                   (PangoFontDescription **)&fonts);
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    for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++) {
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        eek_clutter_drawing_context_set_category_font (priv->context,
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                                                       i,
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                                                       fonts[i]);
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        pango_font_description_free (fonts[i]);
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    }
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    g_object_unref (G_OBJECT(layout));
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}
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ClutterActor *
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eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
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{
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    EekClutterKeyboardPrivate *priv =
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        EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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    if (!priv->actor) {
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        priv->actor = clutter_group_new ();
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        g_object_ref_sink (priv->actor);
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        g_signal_connect (priv->actor, "realize",
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                          G_CALLBACK (on_clutter_realize), keyboard);
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        g_return_val_if_fail (priv->actor, NULL);
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        eek_keyboard_realize (EEK_KEYBOARD(keyboard));
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        update_category_fonts (keyboard);
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    }
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    return priv->actor;
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}
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