Files
squeekboard/src/keyboard.rs
Dorota Czaplejewicz 92e9d994fe modifiers: Support Control and Alt
Control and Alt are special in that they aren't expected to switch levels, and so don't need to change what characters are output.

Use in layouts by adding `modifier: Control` or `modifier: Alt` in place of `text: "foo"`.

The latching of the modifier will force the keyboard to emit raw key presses and prevent it from outputting text.
2020-02-28 11:21:07 +00:00

267 lines
6.8 KiB
Rust

/*! State of the emulated keyboard and keys.
* Regards the keyboard as if it was composed of switches. */
use std::cell::RefCell;
use std::collections::HashMap;
use std::fmt;
use std::io;
use std::rc::Rc;
use std::string::FromUtf8Error;
use ::action::Action;
use ::logging;
// Traits
use std::io::Write;
use std::iter::{ FromIterator, IntoIterator };
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum PressType {
Released = 0,
Pressed = 1,
}
pub type KeyCode = u32;
bitflags!{
/// Map to `virtual_keyboard.modifiers` modifiers values
/// From https://www.x.org/releases/current/doc/kbproto/xkbproto.html#Keyboard_State
pub struct Modifiers: u8 {
const SHIFT = 0x1;
const LOCK = 0x2;
const CONTROL = 0x4;
/// Alt
const MOD1 = 0x8;
const MOD2 = 0x10;
const MOD3 = 0x20;
/// Meta
const MOD4 = 0x40;
/// AltGr
const MOD5 = 0x80;
}
}
/// When the submitted actions of keys need to be tracked,
/// they need a stable, comparable ID
#[derive(PartialEq)]
pub struct KeyStateId(*const KeyState);
#[derive(Debug, Clone)]
pub struct KeyState {
pub pressed: PressType,
/// A cache of raw keycodes derived from Action::Sumbit given a keymap
pub keycodes: Vec<KeyCode>,
/// Static description of what the key does when pressed or released
pub action: Action,
}
impl KeyState {
#[must_use]
pub fn into_released(self) -> KeyState {
KeyState {
pressed: PressType::Released,
..self
}
}
#[must_use]
pub fn into_pressed(self) -> KeyState {
KeyState {
pressed: PressType::Pressed,
..self
}
}
/// KeyStates instances are the unique identifiers of pressed keys,
/// and the actions submitted with them.
pub fn get_id(keystate: &Rc<RefCell<KeyState>>) -> KeyStateId {
KeyStateId(keystate.as_ptr() as *const KeyState)
}
}
/// Sorts an iterator by converting it to a Vector and back
fn sorted<'a, I: Iterator<Item=&'a str>>(
iter: I
) -> impl Iterator<Item=&'a str> {
let mut v: Vec<&'a str> = iter.collect();
v.sort();
v.into_iter()
}
/// Generates a mapping where each key gets a keycode, starting from ~~8~~
/// HACK: starting from 9, because 8 results in keycode 0,
/// which the compositor likes to discard
pub fn generate_keycodes<'a, C: IntoIterator<Item=&'a str>>(
key_names: C
) -> HashMap<String, u32> {
let special_keysyms = ["BackSpace", "Return"].iter().map(|&s| s);
HashMap::from_iter(
// sort to remove a source of indeterminism in keycode assignment
sorted(key_names.into_iter().chain(special_keysyms))
.map(|name| String::from(name))
.zip(9..)
)
}
#[derive(Debug)]
pub enum FormattingError {
Utf(FromUtf8Error),
Format(io::Error),
}
impl fmt::Display for FormattingError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
FormattingError::Utf(e) => write!(f, "UTF: {}", e),
FormattingError::Format(e) => write!(f, "Format: {}", e),
}
}
}
impl From<io::Error> for FormattingError {
fn from(e: io::Error) -> Self {
FormattingError::Format(e)
}
}
/// Generates a de-facto single level keymap.
// TODO: don't rely on keys and their order,
// but rather on what keysyms and keycodes are in use.
// Iterating actions makes it hard to deduplicate keysyms.
pub fn generate_keymap(
keystates: &HashMap::<String, KeyState>
) -> Result<String, FormattingError> {
let mut buf: Vec<u8> = Vec::new();
writeln!(
buf,
"xkb_keymap {{
xkb_keycodes \"squeekboard\" {{
minimum = 8;
maximum = 255;"
)?;
for (name, state) in keystates.iter() {
match &state.action {
Action::Submit { text: _, keys } => {
if let 0 = keys.len() {
log_print!(
logging::Level::Warning,
"Key {} has no keysyms", name,
);
};
for (named_keysym, keycode) in keys.iter().zip(&state.keycodes) {
write!(
buf,
"
<{}> = {};",
named_keysym.0,
keycode,
)?;
}
},
Action::Erase => {
let mut keycodes = state.keycodes.iter();
write!(
buf,
"
<BackSpace> = {};",
keycodes.next().expect("Erase key has no keycode"),
)?;
if let Some(_) = keycodes.next() {
log_print!(
logging::Level::Bug,
"Erase key has multiple keycodes",
);
}
},
_ => {},
}
}
writeln!(
buf,
"
}};
xkb_symbols \"squeekboard\" {{
name[Group1] = \"Letters\";
name[Group2] = \"Numbers/Symbols\";
key <BackSpace> {{ [ BackSpace ] }};"
)?;
for (name, state) in keystates.iter() {
if let Action::Submit { text: _, keys } = &state.action {
for keysym in keys.iter() {
write!(
buf,
"
key <{}> {{ [ {0} ] }};",
keysym.0,
)?;
}
}
}
writeln!(
buf,
"
}};
xkb_types \"squeekboard\" {{
type \"TWO_LEVEL\" {{
modifiers = Shift;
map[Shift] = Level2;
level_name[Level1] = \"Base\";
level_name[Level2] = \"Shift\";
}};
}};
xkb_compatibility \"squeekboard\" {{
}};
}};"
)?;
//println!("{}", String::from_utf8(buf.clone()).unwrap());
String::from_utf8(buf).map_err(FormattingError::Utf)
}
#[cfg(test)]
mod tests {
use super::*;
use xkbcommon::xkb;
use ::action::KeySym;
#[test]
fn test_keymap_multi() {
let context = xkb::Context::new(xkb::CONTEXT_NO_FLAGS);
let keymap_str = generate_keymap(&hashmap!{
"ac".into() => KeyState {
action: Action::Submit {
text: None,
keys: vec!(KeySym("a".into()), KeySym("c".into())),
},
keycodes: vec!(9, 10),
pressed: PressType::Released,
},
}).unwrap();
let keymap = xkb::Keymap::new_from_string(
&context,
keymap_str.clone(),
xkb::KEYMAP_FORMAT_TEXT_V1,
xkb::KEYMAP_COMPILE_NO_FLAGS,
).expect("Failed to create keymap");
let state = xkb::State::new(&keymap);
assert_eq!(state.key_get_one_sym(9), xkb::KEY_a);
assert_eq!(state.key_get_one_sym(10), xkb::KEY_c);
}
}