Files
squeekboard/src/vkeyboard.rs
2020-01-14 11:38:44 +00:00

80 lines
2.5 KiB
Rust

/*! Managing the events belonging to virtual-keyboard interface. */
use ::keyboard::{ KeyCode, PressType };
use ::layout::c::LevelKeyboard;
use ::submission::Timestamp;
/// Gathers stuff defined in C or called by C
pub mod c {
use super::*;
use std::os::raw::c_void;
#[repr(transparent)]
#[derive(Clone, Copy)]
pub struct ZwpVirtualKeyboardV1(*const c_void);
#[no_mangle]
extern "C" {
pub fn eek_virtual_keyboard_v1_key(
virtual_keyboard: ZwpVirtualKeyboardV1,
timestamp: u32,
keycode: u32,
press: u32,
);
pub fn eek_virtual_keyboard_update_keymap(
virtual_keyboard: ZwpVirtualKeyboardV1,
keyboard: LevelKeyboard,
);
}
}
/// Layout-independent backend. TODO: Have one instance per program or seat
pub struct VirtualKeyboard(pub c::ZwpVirtualKeyboardV1);
impl VirtualKeyboard {
// TODO: split out keyboard state management
pub fn switch(
&self,
keycodes: &Vec<KeyCode>,
action: PressType,
timestamp: Timestamp,
) {
let keycodes_count = keycodes.len();
for keycode in keycodes.iter() {
let keycode = keycode - 8;
match (action, keycodes_count) {
// Pressing a key made out of a single keycode is simple:
// press on press, release on release.
(_, 1) => unsafe {
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, action.clone() as u32
);
},
// A key made of multiple keycodes
// has to submit them one after the other
(PressType::Pressed, _) => unsafe {
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, PressType::Pressed as u32
);
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, PressType::Released as u32
);
},
// Design choice here: submit multiple all at press time
// and do nothing at release time
(PressType::Released, _) => {},
}
}
}
pub fn update_keymap(&self, keyboard: LevelKeyboard) {
unsafe {
c::eek_virtual_keyboard_update_keymap(
self.0,
keyboard,
);
}
}
}