Files
squeekboard/eek/eek-clutter-section.c
2010-06-04 12:09:08 +09:00

324 lines
11 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-section
* @short_description: #EekSection implemented as a #ClutterActor
*
* The #EekClutterSection class implements the #EekSectionIface
* interface as a #ClutterActor.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
#include "eek-clutter-private.h"
#include "eek-simple-section.h"
#include <stdio.h>
enum {
PROP_0,
PROP_COLUMNS,
PROP_ROWS,
PROP_ANGLE,
PROP_BOUNDS,
PROP_LAST
};
static void eek_section_iface_init (EekSectionIface *iface);
G_DEFINE_TYPE_WITH_CODE (EekClutterSection, eek_clutter_section,
CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (EEK_TYPE_SECTION,
eek_section_iface_init));
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
EekSimpleSection *simple;
GHashTable *key_outline_texture_hash; /* outline pointer -> texture */
};
static void
eek_clutter_section_real_set_dimensions (EekSection *self,
gint columns,
gint rows)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_dimensions (EEK_SECTION(priv->simple), columns, rows);
}
static void
eek_clutter_section_real_get_dimensions (EekSection *self,
gint *columns,
gint *rows)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_get_dimensions (EEK_SECTION(priv->simple), columns, rows);
}
static void
eek_clutter_section_real_set_angle (EekSection *self,
gint angle)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_angle (EEK_SECTION(priv->simple), angle);
clutter_actor_set_rotation (CLUTTER_ACTOR(self),
CLUTTER_Z_AXIS,
angle,
0,
0,
0);
}
static gint
eek_clutter_section_real_get_angle (EekSection *self)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_val_if_fail (priv, 0);
eek_section_get_angle (EEK_SECTION(priv->simple));
}
static void
eek_clutter_section_real_set_bounds (EekSection *self,
EekBounds *bounds)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_bounds (EEK_SECTION(priv->simple), bounds);
clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->w, bounds->h);
}
static void
eek_clutter_section_real_get_bounds (EekSection *self,
EekBounds *bounds)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
return eek_section_get_bounds (EEK_SECTION(priv->simple), bounds);
}
static EekKey *
eek_clutter_section_real_create_key (EekSection *self,
const gchar *name,
guint *keysyms,
gint num_groups,
gint num_levels,
gint column,
gint row,
EekOutline *outline,
EekBounds *bounds)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekKey *key;
EekKeysymMatrix matrix;
gint columns, rows;
ClutterActor *texture;
g_return_val_if_fail (priv, NULL);
eek_section_get_dimensions (self, &columns, &rows);
g_return_val_if_fail (column < columns, NULL);
g_return_val_if_fail (row < rows, NULL);
matrix.data = keysyms;
matrix.num_groups = num_groups;
matrix.num_levels = num_levels;
key = g_object_new (EEK_TYPE_CLUTTER_KEY,
"name", name,
"keysyms", &matrix,
"column", column,
"row", row,
"outline", outline,
"bounds", bounds,
NULL);
g_return_val_if_fail (key, NULL);
texture = g_hash_table_lookup (priv->key_outline_texture_hash, outline);
if (texture == NULL) {
texture = eek_clutter_key_create_texture (EEK_CLUTTER_KEY(key));
g_hash_table_insert (priv->key_outline_texture_hash, outline, texture);
} else
texture = clutter_clone_new (texture);
eek_clutter_key_set_texture (EEK_CLUTTER_KEY(key), texture);
clutter_container_add_actor (CLUTTER_CONTAINER(self),
CLUTTER_ACTOR(key));
return key;
}
static void
eek_clutter_section_real_foreach_key (EekSection *self,
GFunc func,
gpointer user_data)
{
EekClutterCallbackData data;
g_return_if_fail (EEK_IS_CLUTTER_SECTION(self));
data.func = func;
data.user_data = user_data;
clutter_container_foreach (CLUTTER_CONTAINER(self),
eek_clutter_callback,
&data);
}
static void
eek_section_iface_init (EekSectionIface *iface)
{
iface->set_dimensions = eek_clutter_section_real_set_dimensions;
iface->get_dimensions = eek_clutter_section_real_get_dimensions;
iface->set_angle = eek_clutter_section_real_set_angle;
iface->get_angle = eek_clutter_section_real_get_angle;
iface->set_bounds = eek_clutter_section_real_set_bounds;
iface->get_bounds = eek_clutter_section_real_get_bounds;
iface->create_key = eek_clutter_section_real_create_key;
iface->foreach_key = eek_clutter_section_real_foreach_key;
}
static void
eek_clutter_section_dispose (GObject *object)
{
clutter_group_remove_all (CLUTTER_GROUP(object));
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
eek_clutter_section_finalize (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
g_object_unref (priv->simple);
G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
}
static void
eek_clutter_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
switch (prop_id) {
case PROP_ANGLE:
eek_section_set_angle (EEK_SECTION(object),
g_value_get_int (value));
break;
case PROP_BOUNDS:
eek_section_set_bounds (EEK_SECTION(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_section_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
EekBounds bounds;
switch (prop_id) {
case PROP_ANGLE:
g_value_set_int (value, eek_section_get_angle (EEK_SECTION(object)));
break;
case PROP_BOUNDS:
eek_section_get_bounds (EEK_SECTION(object), &bounds);
g_value_set_boxed (value, &bounds);
break;
default:
g_object_get_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_section_paint (ClutterActor *self)
{
ClutterGeometry geom;
CLUTTER_ACTOR_CLASS (eek_clutter_section_parent_class)->paint (self);
//clutter_actor_get_allocation_geometry (self, &geom);
//cogl_set_source_color4ub (0x80, 0x00, 0x00, 0xff);
//cogl_rectangle (0, 0, geom.width, geom.height);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
gobject_class->set_property = eek_clutter_section_set_property;
gobject_class->get_property = eek_clutter_section_get_property;
gobject_class->finalize = eek_clutter_section_finalize;
gobject_class->dispose = eek_clutter_section_dispose;
actor_class->paint = eek_clutter_section_paint;
g_object_class_override_property (gobject_class,
PROP_ANGLE,
"angle");
g_object_class_override_property (gobject_class,
PROP_BOUNDS,
"bounds");
}
static void
eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->simple = g_object_new (EEK_TYPE_SIMPLE_SECTION, NULL);
priv->key_outline_texture_hash =
g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
g_free);
}