199 lines
6.4 KiB
C
199 lines
6.4 KiB
C
/*
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* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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/**
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* SECTION:eek-clutter-keyboard
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* @short_description: a #ClutterActor displaying #EekKeyboard
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*/
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#include <string.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-section.h"
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#include "eek-clutter-renderer.h"
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#include "eek-keyboard.h"
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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struct _EekClutterKeyboardPrivate
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{
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EekKeyboard *keyboard;
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EekClutterRenderer *renderer;
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};
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static void
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eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
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float for_height,
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float *min_width_p,
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float *natural_width_p)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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gdouble width;
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eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
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*min_width_p = 0.0f;
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*natural_width_p = width;
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}
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static void
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eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
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float for_width,
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float *min_height_p,
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float *natural_height_p)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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gdouble height;
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eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
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*min_height_p = 0.0f;
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*natural_height_p = height;
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}
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static void
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eek_clutter_keyboard_real_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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g_assert (priv->renderer);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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box->x2 - box->x1,
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box->y2 - box->y1);
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CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
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allocate (self, box, flags);
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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if (priv->renderer) {
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g_object_unref (G_OBJECT(priv->renderer));
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priv->renderer = NULL;
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}
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if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
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g_object_unref (priv->keyboard);
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priv->keyboard = NULL;
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}
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyboardPrivate));
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actor_class->get_preferred_width =
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eek_clutter_keyboard_real_get_preferred_width;
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actor_class->get_preferred_height =
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eek_clutter_keyboard_real_get_preferred_height;
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actor_class->allocate = eek_clutter_keyboard_real_allocate;
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gobject_class->dispose = eek_clutter_keyboard_dispose;
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}
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static void
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eek_clutter_keyboard_init (EekClutterKeyboard *self)
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{
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EekClutterKeyboardPrivate *priv;
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priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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priv->keyboard = NULL;
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priv->renderer = NULL;
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}
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struct _CreateSectionCallbackData {
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ClutterActor *actor;
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EekClutterRenderer *renderer;
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};
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typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
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static void
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create_section (EekElement *element, gpointer user_data)
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{
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CreateSectionCallbackData *data = user_data;
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ClutterActor *section;
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section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
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clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
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}
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/**
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* eek_clutter_keyboard_new:
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* @keyboard: an #EekKeyboard
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*
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* Create a new #ClutterActor displaying @keyboard.
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* Returns: a #ClutterActor
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*/
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ClutterActor *
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eek_clutter_keyboard_new (EekKeyboard *keyboard)
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{
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ClutterActor *actor;
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EekClutterKeyboardPrivate *priv;
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PangoContext *pcontext;
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CreateSectionCallbackData data;
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EekBounds bounds;
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gdouble scale;
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PangoFontDescription *font;
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actor = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(actor);
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priv->keyboard = g_object_ref_sink (keyboard);
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pcontext = clutter_actor_get_pango_context (actor);
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font = pango_font_description_from_string ("Sans 48px");
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pango_context_set_font_description (pcontext, font);
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pango_font_description_free (font);
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priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
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eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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bounds.width,
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bounds.height);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
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data.actor = actor;
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data.renderer = priv->renderer;
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eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
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create_section,
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&data);
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return actor;
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}
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