Files
squeekboard/eek/eek-keyboard.c
Dorota Czaplejewicz b84c402c4a WIP
WIP

WIP: keymap generation test passes

meta: Update features and version

WiP: cargo.lock

WIP: don't crash

WIP: no outlines

parsing: New tests

WIP: base level works

WIP: remove old keyboard

symbols correctly input

WIP: lodaing files

WIP: fallback works

Valid fallback
2019-09-04 09:44:31 +00:00

171 lines
5.9 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-keyboard
* @short_description: Base class of a keyboard
* @see_also: #EekSection
*
* The #EekKeyboardClass class represents a keyboard, which consists
* of one or more sections of the #EekSectionClass class.
*/
#include "config.h"
#include <glib/gprintf.h>
#include "eek-enumtypes.h"
#include "eekboard/key-emitter.h"
#include "keymap.h"
#include "src/keyboard.h"
#include "eek-keyboard.h"
EekModifierKey *
eek_modifier_key_copy (EekModifierKey *modkey)
{
return g_slice_dup (EekModifierKey, modkey);
}
void
eek_modifier_key_free (EekModifierKey *modkey)
{
g_slice_free (EekModifierKey, modkey);
}
/// Updates the state of locked keys based on the key that was activated
/// FIXME: make independent of what the key are named,
/// and instead refer to the contained symbols
static guint
set_key_states (LevelKeyboard *keyboard,
struct squeek_button *button,
guint new_level)
{
// Keys locking rules hardcoded for the time being...
const gchar *name = squeek_button_get_name(button);
// Lock the shift whenever it's pressed on the baselevel
// TODO: need to lock shift on the destination level
if (g_strcmp0(name, "Shift_L") == 0 && squeek_layout_get_level(keyboard->layout) == 0) {
EekModifierKey *modifier_key = g_slice_new (EekModifierKey);
modifier_key->modifiers = 0;
modifier_key->button = button;
keyboard->locked_buttons =
g_list_prepend (keyboard->locked_buttons, modifier_key);
struct squeek_key *key = squeek_button_get_key(button);
squeek_key_set_locked(key, true);
}
if (squeek_layout_get_level(keyboard->layout) == 1) {
// Only shift is locked in this state, unlock on any key press
for (GList *head = keyboard->locked_buttons; head; ) {
EekModifierKey *modifier_key = head->data;
GList *next = g_list_next (head);
keyboard->locked_buttons =
g_list_remove_link (keyboard->locked_buttons, head);
squeek_key_set_locked(squeek_button_get_key(modifier_key->button), false);
g_list_free1 (head);
head = next;
}
return 0;
}
return new_level;
}
// FIXME: unhardcode, parse some user information as to which key triggers which view (level)
static void
set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
{
/* The levels are: 0 Letters, 1 Upper case letters, 2 Numbers, 3 Symbols */
guint level = squeek_layout_get_level(keyboard->layout);
/* Handle non-emitting keys */
if (button) {
const gchar *name = squeek_button_get_name(button);
if (g_strcmp0(name, "show_numbers") == 0) {
level = 2;
} else if (g_strcmp0(name, "show_letters") == 0) {
level = 0;
} else if (g_strcmp0(name, "show_symbols") == 0) {
level = 3;
} else if (g_strcmp0(name, "Shift_L") == 0) {
level ^= 1;
}
}
squeek_layout_set_level(keyboard->layout, set_key_states(keyboard, button, level));
}
void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *button, guint32 timestamp) {
struct squeek_key *key = squeek_button_get_key(button);
squeek_key_set_pressed(key, TRUE);
keyboard->pressed_buttons = g_list_prepend (keyboard->pressed_buttons, button);
// Only take action about setting level *after* the key has taken effect, i.e. on release
//set_level_from_press (keyboard, key);
// "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
guint keycode = squeek_key_get_keycode (key);
emit_key_activated(keyboard->manager, keyboard, keycode, TRUE, timestamp);
}
void eek_keyboard_release_button(LevelKeyboard *keyboard,
struct squeek_button *button,
guint32 timestamp) {
for (GList *head = keyboard->pressed_buttons; head; head = g_list_next (head)) {
if (head->data == button) {
keyboard->pressed_buttons = g_list_remove_link (keyboard->pressed_buttons, head);
g_list_free1 (head);
break;
}
}
set_level_from_press (keyboard, button);
// "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
guint keycode = squeek_key_get_keycode (squeek_button_get_key(button));
emit_key_activated(keyboard->manager, keyboard, keycode, FALSE, timestamp);
}
void level_keyboard_deinit(LevelKeyboard *self) {
squeek_layout_free(self->layout);
}
void level_keyboard_free(LevelKeyboard *self) {
level_keyboard_deinit(self);
g_free(self);
}
void level_keyboard_init(LevelKeyboard *self, struct squeek_layout *layout) {
self->layout = layout;
}
LevelKeyboard *level_keyboard_new(EekboardContextService *manager, struct squeek_layout *layout) {
LevelKeyboard *keyboard = g_new0(LevelKeyboard, 1);
level_keyboard_init(keyboard, layout);
keyboard->manager = manager;
return keyboard;
}
struct squeek_view *level_keyboard_current(LevelKeyboard *keyboard)
{
return squeek_layout_get_current_view(keyboard->layout);
}