Files
squeekboard/eek/eek-keyboard.c
2011-01-22 11:25:55 +09:00

579 lines
17 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-keyboard
* @short_description: Base class of a keyboard
* @see_also: #EekSection
*
* The #EekKeyboardClass class represents a keyboard, which consists
* of one or more sections of the #EekSectionClass class.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-keyboard.h"
#include "eek-section.h"
#include "eek-key.h"
#include "eek-marshallers.h"
enum {
PROP_0,
PROP_GROUP,
PROP_LEVEL,
PROP_LAST
};
enum {
KEY_PRESSED,
KEY_RELEASED,
KEYSYM_INDEX_CHANGED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekKeyboard, eek_keyboard, EEK_TYPE_CONTAINER);
#define EEK_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_KEYBOARD, EekKeyboardPrivate))
struct _EekKeyboardPrivate
{
gint group;
gint level;
EekLayout *layout;
gboolean is_realized;
};
struct _SetKeysymIndexCallbackData {
gint group;
gint level;
};
typedef struct _SetKeysymIndexCallbackData SetKeysymIndexCallbackData;
static void
set_keysym_index_for_key (EekElement *element,
gpointer user_data)
{
SetKeysymIndexCallbackData *data;
g_return_if_fail (EEK_IS_KEY(element));
data = user_data;
eek_key_set_keysym_index (EEK_KEY(element), data->group, data->level);
}
static void
set_keysym_index_for_section (EekElement *element,
gpointer user_data)
{
eek_container_foreach_child (EEK_CONTAINER(element),
set_keysym_index_for_key,
user_data);
}
static void
eek_keyboard_real_set_keysym_index (EekKeyboard *self,
gint group,
gint level)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(self);
SetKeysymIndexCallbackData data;
if (priv->group != group || priv->level != level) {
data.group = priv->group = group;
data.level = priv->level = level;
eek_container_foreach_child (EEK_CONTAINER(self),
set_keysym_index_for_section,
&data);
g_signal_emit_by_name (self, "keysym-index-changed", group, level);
}
}
void
eek_keyboard_real_get_keysym_index (EekKeyboard *self,
gint *group,
gint *level)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (group || level);
if (group)
*group = priv->group;
if (level)
*level = priv->level;
}
static void
key_pressed_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-pressed", key);
}
static void
key_released_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-released", key);
}
static EekSection *
eek_keyboard_real_create_section (EekKeyboard *self)
{
EekSection *section;
section = g_object_new (EEK_TYPE_SECTION, NULL);
g_return_val_if_fail (section, NULL);
g_signal_connect (section, "key-pressed",
G_CALLBACK(key_pressed_event), self);
g_signal_connect (section, "key-released",
G_CALLBACK(key_released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(section));
return section;
}
static void
on_group_changed (EekLayout *layout,
gint new_group,
gpointer user_data)
{
EekKeyboard *keyboard = user_data;
gint group, level;
eek_keyboard_get_keysym_index (keyboard, &group, &level);
eek_keyboard_set_keysym_index (keyboard, new_group, level);
}
static void
eek_keyboard_real_set_layout (EekKeyboard *self,
EekLayout *layout)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (EEK_IS_LAYOUT(layout));
priv->layout = layout;
g_object_ref_sink (priv->layout);
g_signal_connect (priv->layout, "group-changed",
G_CALLBACK(on_group_changed), self);
}
static void
eek_keyboard_real_realize (EekKeyboard *self)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(self);
g_return_if_fail (priv->layout);
g_return_if_fail (!priv->is_realized);
EEK_LAYOUT_GET_IFACE(priv->layout)->apply (priv->layout, self);
/* apply the initial group setting */
on_group_changed (priv->layout, eek_layout_get_group (priv->layout), self);
priv->is_realized = TRUE;
}
struct _FindKeyByKeycodeCallbackData {
EekKey *key;
guint keycode;
};
typedef struct _FindKeyByKeycodeCallbackData FindKeyByKeycodeCallbackData;
static gint
find_key_by_keycode_section_callback (EekElement *element, gpointer user_data)
{
FindKeyByKeycodeCallbackData *data = user_data;
data->key = eek_section_find_key_by_keycode (EEK_SECTION(element),
data->keycode);
if (data->key)
return 0;
return -1;
}
static EekKey *
eek_keyboard_real_find_key_by_keycode (EekKeyboard *self,
guint keycode)
{
FindKeyByKeycodeCallbackData data;
data.keycode = keycode;
if (eek_container_find (EEK_CONTAINER(self),
find_key_by_keycode_section_callback,
&data))
return data.key;
return NULL;
}
static void
eek_keyboard_dispose (GObject *object)
{
EekKeyboardPrivate *priv = EEK_KEYBOARD_GET_PRIVATE(object);
if (priv->layout) {
g_object_unref (priv->layout);
priv->layout = NULL;
}
G_OBJECT_CLASS(eek_keyboard_parent_class)->dispose (object);
}
static void
eek_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
gint group, level;
g_return_if_fail (EEK_IS_KEYBOARD(object));
switch (prop_id) {
case PROP_GROUP:
eek_keyboard_get_keysym_index (EEK_KEYBOARD(object), &group, &level);
eek_keyboard_set_keysym_index (EEK_KEYBOARD(object),
g_value_get_int (value),
level);
break;
case PROP_LEVEL:
eek_keyboard_get_keysym_index (EEK_KEYBOARD(object), &group, &level);
eek_keyboard_set_keysym_index (EEK_KEYBOARD(object),
group,
g_value_get_int (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_keyboard_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
gint group, level;
g_return_if_fail (EEK_IS_KEYBOARD(object));
switch (prop_id) {
case PROP_GROUP:
eek_keyboard_get_keysym_index (EEK_KEYBOARD(object), &group, &level);
g_value_set_int (value, group);
break;
case PROP_LEVEL:
eek_keyboard_get_keysym_index (EEK_KEYBOARD(object), &level, &level);
g_value_set_int (value, level);
break;
default:
g_object_get_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_keyboard_class_init (EekKeyboardClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (gobject_class,
sizeof (EekKeyboardPrivate));
klass->set_keysym_index = eek_keyboard_real_set_keysym_index;
klass->get_keysym_index = eek_keyboard_real_get_keysym_index;
klass->create_section = eek_keyboard_real_create_section;
klass->set_layout = eek_keyboard_real_set_layout;
klass->realize = eek_keyboard_real_realize;
klass->find_key_by_keycode = eek_keyboard_real_find_key_by_keycode;
gobject_class->get_property = eek_keyboard_get_property;
gobject_class->set_property = eek_keyboard_set_property;
gobject_class->dispose = eek_keyboard_dispose;
/**
* EekKeyboard:group:
*
* The group (row) index of symbol matrix of #EekKeyboard.
*/
pspec = g_param_spec_int ("group",
"Group",
"Group index of symbol matrix of the keyboard",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_GROUP,
pspec);
/**
* EekKeyboard:level:
*
* The level (row) index of symbol matrix of #EekKeyboard.
*/
pspec = g_param_spec_int ("level",
"Level",
"Level index of symbol matrix of the keyboard",
0, G_MAXINT, 0,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_LEVEL,
pspec);
/**
* EekKeyboard::key-pressed:
* @keyboard: an #EekKeyboard
* @key: an #EekKey
*
* The ::key-pressed signal is emitted each time a key in @keyboard
* is shifted to the pressed state.
*/
signals[KEY_PRESSED] =
g_signal_new ("key-pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
0,
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekKeyboard::key-released:
* @keyboard: an #EekKeyboard
* @key: an #EekKey
*
* The ::key-released signal is emitted each time a key in @keyboard
* is shifted to the released state.
*/
signals[KEY_RELEASED] =
g_signal_new ("key-released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
0,
NULL,
NULL,
g_cclosure_marshal_VOID__OBJECT,
G_TYPE_NONE,
1,
EEK_TYPE_KEY);
/**
* EekKeyboard::keysym-index-changed:
* @keyboard: an #EekKeyboard
* @group: row index of the symbol matrix of keys on @keyboard
* @level: column index of the symbol matrix of keys on @keyboard
*
* The ::keysym-index-changed signal is emitted each time the
* global configuration of group/level index changes.
*/
signals[KEYSYM_INDEX_CHANGED] =
g_signal_new ("keysym-index-changed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
0,
NULL,
NULL,
_eek_marshal_VOID__INT_INT,
G_TYPE_NONE,
2,
G_TYPE_INT,
G_TYPE_INT);
}
static void
eek_keyboard_init (EekKeyboard *self)
{
EekKeyboardPrivate *priv;
priv = self->priv = EEK_KEYBOARD_GET_PRIVATE(self);
priv->group = priv->level = 0;
priv->layout = NULL;
priv->is_realized = FALSE;
}
/**
* eek_keyboard_set_keysym_index:
* @keyboard: an #EekKeyboard
* @group: row index of the symbol matrix of keys on @keyboard
* @level: column index of the symbol matrix of keys on @keyboard
*
* Select a cell of the symbol matrix of each key on @keyboard.
*/
void
eek_keyboard_set_keysym_index (EekKeyboard *keyboard,
gint group,
gint level)
{
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
EEK_KEYBOARD_GET_CLASS(keyboard)->set_keysym_index (keyboard, group, level);
}
/**
* eek_keyboard_get_keysym_index:
* @keyboard: an #EekKeyboard
* @group: a pointer where row index of the symbol matrix of keys on
* @keyboard will be stored
* @level: a pointer where column index of the symbol matrix of keys
* on @keyboard will be stored
*
* Get the current cell position of the symbol matrix of each key on @keyboard.
*/
void
eek_keyboard_get_keysym_index (EekKeyboard *keyboard,
gint *group,
gint *level)
{
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
EEK_KEYBOARD_GET_CLASS(keyboard)->get_keysym_index (keyboard, group, level);
}
/**
* eek_keyboard_create_section:
* @keyboard: an #EekKeyboard
*
* Create an #EekSection instance and append it to @keyboard. This
* function is rarely called by application but called by #EekLayout
* implementation.
*/
EekSection *
eek_keyboard_create_section (EekKeyboard *keyboard)
{
EekSection *section;
g_return_val_if_fail (EEK_IS_KEYBOARD(keyboard), NULL);
section = EEK_KEYBOARD_GET_CLASS(keyboard)->create_section (keyboard);
return section;
}
/**
* eek_keyboard_set_layout:
* @keyboard: an #EekKeyboard
* @layout: an #EekLayout
*
* Set the layout of @keyboard to @layout. This actually turns
* @keyboard to be ready to be drawn on the screen.
*/
void
eek_keyboard_set_layout (EekKeyboard *keyboard,
EekLayout *layout)
{
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
EEK_KEYBOARD_GET_CLASS(keyboard)->set_layout (keyboard, layout);
}
void
eek_keyboard_realize (EekKeyboard *keyboard)
{
g_return_if_fail (EEK_IS_KEYBOARD(keyboard));
EEK_KEYBOARD_GET_CLASS(keyboard)->realize (keyboard);
}
/**
* eek_keyboard_find_key_by_keycode:
* @keyboard: an #EekKeyboard
* @keycode: a keycode
*
* Find an #EekKey whose keycode is @keycode.
* Returns: an #EekKey or NULL (if not found)
*/
EekKey *
eek_keyboard_find_key_by_keycode (EekKeyboard *keyboard,
guint keycode)
{
g_return_val_if_fail (EEK_IS_KEYBOARD(keyboard), NULL);
return EEK_KEYBOARD_GET_CLASS(keyboard)->find_key_by_keycode (keyboard,
keycode);
}
struct _FindKeyByPositionCallbackData {
gdouble x;
gdouble y;
EekKey *key;
};
typedef struct _FindKeyByPositionCallbackData FindKeyByPositionCallbackData;
static gboolean
section_includes_point (EekSection *section, EekPoint *point)
{
gint angle;
EekBounds bounds;
EekPoint rotated;
eek_element_get_bounds (EEK_ELEMENT(section), &bounds);
rotated.x = point->x - bounds.x;
rotated.y = point->y - bounds.y;
angle = eek_section_get_angle (EEK_SECTION(section));
eek_point_rotate (&rotated, -angle);
if (0 <= rotated.x && 0 <= rotated.y &&
rotated.x <= bounds.width &&
rotated.y <= bounds.height)
return TRUE;
return FALSE;
}
static void
find_key_by_position_section_callback (EekElement *element,
gpointer user_data)
{
FindKeyByPositionCallbackData *data = user_data;
EekPoint point;
if (!data->key) {
point.x = data->x;
point.y = data->y;
if (section_includes_point (EEK_SECTION(element), &point))
data->key = eek_section_find_key_by_position (EEK_SECTION(element),
point.x,
point.y);
}
}
EekKey *
eek_keyboard_find_key_by_position (EekKeyboard *keyboard,
gdouble x,
gdouble y)
{
FindKeyByPositionCallbackData data;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
data.x = x - bounds.x;
data.y = y - bounds.y;
data.key = NULL;
/* eek_container_find() cannot be used here since sections may overlap. */
eek_container_foreach_child (EEK_CONTAINER(keyboard),
find_key_by_position_section_callback,
&data);
return data.key;
}