- use G_DECLARE_ and G_DEFINE_ macros - move all data into ClassNamePrivate - use _get_instance_private() This should not introduce any functional changes or breakage. Skipped two classes (EekKeyboard and EekboardContextService) for now in order not to break the build. These two classes are used in some very funky WIP code that tries to circumvent encapsulation. (Funky code is in eekboard/key-emitter.c and eekboard/eekboard-context-service.c)
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010-2011 Red Hat, Inc.
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 * 
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 * 
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 * 
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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#if !defined(__EEK_H_INSIDE__) && !defined(EEK_COMPILATION)
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#error "Only <eek/eek.h> can be included directly."
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#endif
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#ifndef EEK_KEY_H
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#define EEK_KEY_H 1
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#include "eek-element.h"
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#include "eek-symbol-matrix.h"
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G_BEGIN_DECLS
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#define EEK_TYPE_KEY (eek_key_get_type())
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G_DECLARE_DERIVABLE_TYPE(EekKey, eek_key, EEK, KEY, EekElement)
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/**
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 * EekKeyClass:
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 * @pressed: class handler for #EekKey::pressed signal
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 * @released: class handler for #EekKey::released signal
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 * @locked: class handler for #EekKey::locked signal
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 * @unlocked: class handler for #EekKey::unlocked signal
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 * @cancelled: class handler for #EekKey::cancelled signal
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 * @is_pressed: virtual function for getting whether the key is pressed
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 * @is_locked: virtual function for getting whether the key is locked
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 */
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struct _EekKeyClass
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{
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    /*< private >*/
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    EekElementClass parent_class;
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    /*< public >*/
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    /* signals */
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    void (* locked)    (EekKey *key);
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    void (* unlocked)  (EekKey *key);
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};
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GType            eek_key_get_type            (void) G_GNUC_CONST;
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void             eek_key_set_keycode         (EekKey          *key,
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                                              guint            keycode);
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guint            eek_key_get_keycode         (EekKey          *key);
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void             eek_key_set_symbol_matrix   (EekKey          *key,
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                                              EekSymbolMatrix *matrix);
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EekSymbolMatrix *eek_key_get_symbol_matrix   (EekKey          *key);
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EekSymbol       *eek_key_get_symbol          (EekKey          *key);
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EekSymbol       *eek_key_get_symbol_with_fallback
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                                             (EekKey          *key,
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                                              gint             fallback_group,
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                                              gint             fallback_level);
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EekSymbol       *eek_key_get_symbol_at_index (EekKey          *key,
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                                              gint             group,
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                                              gint             level,
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                                              gint             fallback_group,
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                                              gint             fallback_level);
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void             eek_key_set_index           (EekKey          *key,
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                                              gint             column,
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                                              gint             row);
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void             eek_key_get_index           (EekKey          *key,
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                                              gint            *column,
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                                              gint            *row);
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void             eek_key_set_oref            (EekKey          *key,
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                                              guint            oref);
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guint            eek_key_get_oref            (EekKey          *key);
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gboolean         eek_key_is_pressed          (EekKey          *key);
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gboolean         eek_key_is_locked           (EekKey          *key);
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void             eek_key_set_pressed         (EekKey          *key,
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                                              gboolean         value);
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G_END_DECLS
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#endif  /* EEK_KEY_H */
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