buttons: Buttons are next to each other, padding is visual only Closes #110 See merge request Librem5/squeekboard!209
		
			
				
	
	
		
			778 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			778 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
/*!
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 * Layout-related data.
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 * 
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 * The `View` contains `Row`s and each `Row` contains `Button`s.
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 * They carry data relevant to their positioning only,
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 * except the Button, which also carries some data
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 * about its appearance and function.
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 * 
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 * The layout is determined bottom-up, by measuring `Button` sizes,
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 * deriving `Row` sizes from them, and then centering them within the `View`.
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 * 
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 * That makes the `View` position immutable,
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 * and therefore different than the other positions.
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 * 
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 * Note that it might be a better idea
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 * to make `View` position depend on its contents,
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 * and let the renderer scale and center it within the widget.
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 */
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::ffi::CString;
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use std::rc::Rc;
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use std::vec::Vec;
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use ::action::Action;
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use ::float_ord::FloatOrd;
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use ::keyboard::*;
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use ::util::CloneOwned;
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/// Gathers stuff defined in C or called by C
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pub mod c {
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    use super::*;
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    use std::ffi::CStr;
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    use std::os::raw::{ c_char, c_void };
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    use std::ptr;
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    // The following defined in C
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    #[repr(transparent)]
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    pub struct UserData(*const c_void);
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    /// Defined in eek-types.h
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    #[repr(C)]
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    #[derive(Clone, Debug)]
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    pub struct Point {
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        pub x: f64,
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        pub y: f64,
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    }
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    /// Defined in eek-types.h
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    #[repr(C)]
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    #[derive(Clone, Debug)]
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    pub struct Bounds {
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        pub x: f64,
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        pub y: f64,
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        pub width: f64,
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        pub height: f64
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    }
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    type ButtonCallback = unsafe extern "C" fn(button: *mut ::layout::Button, data: *mut UserData);
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    type RowCallback = unsafe extern "C" fn(row: *mut ::layout::Row, data: *mut UserData);
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    // The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_view_get_bounds(view: *const ::layout::View) -> Bounds {
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        unsafe { &*view }.bounds.clone()
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_view_foreach(
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        view: *mut ::layout::View,
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        callback: RowCallback,
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        data: *mut UserData,
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    ) {
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        let view = unsafe { &mut *view };
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        for row in view.rows.iter_mut() {
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            let row = row.as_mut() as *mut ::layout::Row;
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            unsafe { callback(row, data) };
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        }
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_row_get_angle(row: *const ::layout::Row) -> i32 {
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        let row = unsafe { &*row };
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        row.angle
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_row_get_bounds(row: *const ::layout::Row) -> Bounds {
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        let row = unsafe { &*row };
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        match &row.bounds {
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            Some(bounds) => bounds.clone(),
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            None => panic!("Row doesn't have any bounds yet"),
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        }
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    }
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    /// Set bounds by consuming the value
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_row_set_bounds(row: *mut ::layout::Row, bounds: Bounds) {
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        let row = unsafe { &mut *row };
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        row.bounds = Some(bounds);
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_row_foreach(
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        row: *mut ::layout::Row,
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        callback: ButtonCallback,
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        data: *mut UserData,
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    ) {
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        let row = unsafe { &mut *row };
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        for button in row.buttons.iter_mut() {
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            let button = button.as_mut() as *mut ::layout::Button;
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            unsafe { callback(button, data) };
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        }
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_row_free(row: *mut ::layout::Row) {
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        unsafe { Box::from_raw(row) }; // gets dropped
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_bounds(button: *const ::layout::Button) -> Bounds {
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        let button = unsafe { &*button };
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        button.bounds.clone()
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    }
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    /// Borrow a new reference to key state. Doesn't need freeing
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_key(
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        button: *const ::layout::Button
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    ) -> ::keyboard::c::CKeyState {
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        let button = unsafe { &*button };
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        ::keyboard::c::CKeyState::wrap(button.state.clone())
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_label(
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        button: *const ::layout::Button
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    ) -> *const c_char {
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        let button = unsafe { &*button };
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        match &button.label {
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            Label::Text(text) => text.as_ptr(),
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            // returning static strings to C is a bit cumbersome
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            Label::IconName(_) => unsafe {
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                // CStr doesn't allocate anything, so it only points to
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                // the 'static str, avoiding a memory leak
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                CStr::from_bytes_with_nul_unchecked(b"icon\0")
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            }.as_ptr(),
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        }
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_icon_name(button: *const Button) -> *const c_char {
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        let button = unsafe { &*button };
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        match &button.label {
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            Label::Text(_) => ptr::null(),
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            Label::IconName(name) => name.as_ptr(),
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        }
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_name(button: *const Button) -> *const c_char {
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        let button = unsafe { &*button };
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        button.name.as_ptr()
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_get_outline_name(button: *const Button) -> *const c_char {
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        let button = unsafe { &*button };
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        button.outline_name.as_ptr()
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_has_key(
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        button: *const ::layout::Button,
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        state: ::keyboard::c::CKeyState,
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    ) -> u32 {
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        let button = unsafe { &*button };
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        let state = state.clone_ref();
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        let equal = Rc::ptr_eq(&button.state, &state);
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        equal as u32
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_button_print(button: *const ::layout::Button) {
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        let button = unsafe { &*button };
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        println!("{:?}", button);
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_layout_get_current_view(layout: *const Layout) -> *const View {
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        let layout = unsafe { &*layout };
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        let view_name = layout.current_view.clone();
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        layout.views.get(&view_name)
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            .expect("Current view doesn't exist")
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            .as_ref() as *const View
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_layout_get_keymap(layout: *const Layout) -> *const c_char {
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        let layout = unsafe { &*layout };
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        layout.keymap_str.as_ptr()
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    }
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    #[no_mangle]
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    pub extern "C"
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    fn squeek_layout_free(layout: *mut Layout) {
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        unsafe { Box::from_raw(layout) };
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    }
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    /// Entry points for more complex procedures and algoithms which span multiple modules
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    pub mod procedures {
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        use super::*;
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        #[repr(C)]
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        #[derive(PartialEq, Debug)]
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        pub struct ButtonPlace {
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            row: *const Row,
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            button: *const Button,
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        }
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        #[repr(transparent)]
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        pub struct LevelKeyboard(*const c_void);
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        #[no_mangle]
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        extern "C" {
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            /// Checks if point falls within bounds,
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            /// which are relative to origin and rotated by angle (I think)
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            pub fn eek_are_bounds_inside (bounds: Bounds,
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                point: Point,
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                origin: Point,
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                angle: i32
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            ) -> u32;
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            // CKeyState is safe to pass to C as long as nothing dereferences it
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            #[allow(improper_ctypes)]
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            pub fn eek_keyboard_set_key_locked(
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                keyboard: *mut LevelKeyboard,
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                key: ::keyboard::c::CKeyState,
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            );
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        }
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_layout_set_state_from_press(
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            layout: *mut Layout,
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            keyboard: *mut LevelKeyboard,
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            key: ::keyboard::c::CKeyState,
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        ) {
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            let layout = unsafe { &mut *layout };
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            let view_name = match key.clone_owned().action {
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                Action::SetLevel(name) => {
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                    Some(name.clone())
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                },
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                Action::LockLevel { lock, unlock } => {
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                    let locked = {
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                        let key = key.clone_ref();
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                        let mut key = key.borrow_mut();
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                        key.locked ^= true;
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                        key.locked
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                    };
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                    if locked {
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                        unsafe {
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                            eek_keyboard_set_key_locked(
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                                keyboard,
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                                key
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                            )
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                        }
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                    }
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                    Some(if locked { lock } else { unlock }.clone())
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                },
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                _ => None,
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            };
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            if let Some(view_name) = view_name {
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                if let Err(_e) = layout.set_view(view_name.clone()) {
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                    eprintln!("No such view: {}, ignoring switch", view_name)
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                };
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            };
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        }
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        /// Places each button in order, starting from 0 on the left,
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        /// keeping the spacing.
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        /// Sizes each button according to outline dimensions.
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        /// Places each row in order, starting from 0 on the top,
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        /// keeping the spacing.
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        /// Sets button and row sizes according to their contents.
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_layout_place_contents(layout: *mut Layout) {
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            let layout = unsafe { &mut *layout };
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            for view in layout.views.values_mut() {
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                let sizes: Vec<Vec<Bounds>> = view.rows.iter().map(|row| {
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                    row.buttons.iter()
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                        .map(|button| button.bounds.clone())
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                        .collect()
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                }).collect();
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                view.place_buttons_with_sizes(sizes);
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            }
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        }
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        fn squeek_row_contains(row: &Row, needle: *const Button) -> bool {
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            row.buttons.iter().position(
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                // TODO: wrap Button properly in Rc; this comparison is unreliable
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                |button| button.as_ref() as *const ::layout::Button == needle
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            ).is_some()
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        }
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_view_get_row(
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            view: *mut View,
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            needle: *const ::layout::Button,
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        ) -> *mut Row {
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            let view = unsafe { &mut *view };
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            let result = view.rows.iter_mut().find(|row| {
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                squeek_row_contains(row, needle)
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            });
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            match result {
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                Some(row) => row.as_mut() as *mut Row,
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                None => ptr::null_mut(),
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            }
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        }
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_view_find_key(
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            view: *const View,
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            needle: ::keyboard::c::CKeyState,
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        ) -> ButtonPlace {
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            let view = unsafe { &*view };
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            let state = needle.clone_ref();
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            let paths = ::layout::procedures::find_key_paths(view, &state);
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            // Can only return 1 entry back to C
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            let (row, button) = match paths.get(0) {
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                Some((row, button)) => (
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                    row.as_ref() as *const Row,
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                    button.as_ref() as *const Button,
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                ),
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                None => ( ptr::null(), ptr::null() ),
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            };
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            ButtonPlace { row, button }
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        }
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        #[no_mangle]
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        pub extern "C"
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        fn squeek_view_find_button_by_position(
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            view: *mut View, point: Point
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        ) -> *mut Button {
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            let view = unsafe { &mut *view };
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            let result = view.find_button_by_position(point);
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            match result {
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                Some(button) => button.as_mut() as *mut Button,
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                None => ptr::null_mut(),
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            }
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        }
 | 
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        #[cfg(test)]
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        mod test {
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            use super::*;
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 | 
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            use super::super::test::*;
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 | 
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            #[test]
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            fn row_has_button() {
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                let state = make_state();
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                let button = make_button_with_state(
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                    "test".into(),
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                    state.clone()
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                );
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                let button_ptr = button_as_raw(&button);
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                let mut row = Row::new(0);
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                row.buttons.push(button);
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                assert_eq!(squeek_row_contains(&row, button_ptr), true);
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                let shared_button = make_button_with_state(
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                    "test2".into(),
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                    state
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                );
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                let shared_button_ptr = button_as_raw(&shared_button);
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                row.buttons.push(shared_button);
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                assert_eq!(squeek_row_contains(&row, shared_button_ptr), true);
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                let row = Row::new(0);
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                assert_eq!(squeek_row_contains(&row, button_ptr), false);
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            }
 | 
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 | 
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            #[test]
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            fn view_has_button() {
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                let state = make_state();
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                let state_clone = ::keyboard::c::CKeyState::wrap(state.clone());
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 | 
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                let button = make_button_with_state("1".into(), state);
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                let button_ptr = button.as_ref() as *const Button;
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                let row = Box::new(Row {
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                    buttons: vec!(button),
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                    angle: 0,
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                    bounds: None
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                });
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                let row_ptr = row.as_ref() as *const Row;
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 | 
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                let view = View {
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                    bounds: Bounds {
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                        x: 0f64, y: 0f64,
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                        width: 0f64, height: 0f64
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                    },
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                    rows: vec!(row),
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                };
 | 
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 | 
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                assert_eq!(
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                    squeek_view_find_key(
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                        &view as *const View,
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                        state_clone.clone(),
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                    ),
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                    ButtonPlace {
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                        row: row_ptr,
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                        button: button_ptr,
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                    }
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                );
 | 
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                let view = View {
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                    bounds: Bounds {
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                        x: 0f64, y: 0f64,
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                        width: 0f64, height: 0f64
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						|
                    },
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                    rows: Vec::new(),
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                };
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                assert_eq!(
 | 
						|
                    squeek_view_find_key(
 | 
						|
                        &view as *const View,
 | 
						|
                        state_clone.clone()
 | 
						|
                    ),
 | 
						|
                    ButtonPlace {
 | 
						|
                        row: ptr::null(),
 | 
						|
                        button: ptr::null(),
 | 
						|
                    }
 | 
						|
                );
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    #[cfg(test)]
 | 
						|
    mod test {
 | 
						|
        use super::*;
 | 
						|
        
 | 
						|
        use ::keyboard::c::CKeyState;
 | 
						|
 | 
						|
        pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
 | 
						|
            Rc::new(RefCell::new(::keyboard::KeyState {
 | 
						|
                pressed: false,
 | 
						|
                locked: false,
 | 
						|
                keycodes: Vec::new(),
 | 
						|
                action: Action::SetLevel("default".into()),
 | 
						|
            }))
 | 
						|
        }
 | 
						|
 | 
						|
        pub fn make_button_with_state(
 | 
						|
            name: String,
 | 
						|
            state: Rc<RefCell<::keyboard::KeyState>>,
 | 
						|
        ) -> Box<Button> {
 | 
						|
            Box::new(Button {
 | 
						|
                name: CString::new(name.clone()).unwrap(),
 | 
						|
                bounds: c::Bounds {
 | 
						|
                    x: 0f64, y: 0f64, width: 0f64, height: 0f64
 | 
						|
                },
 | 
						|
                outline_name: CString::new("test").unwrap(),
 | 
						|
                label: Label::Text(CString::new(name).unwrap()),
 | 
						|
                state: state,
 | 
						|
            })
 | 
						|
        }
 | 
						|
 | 
						|
        pub fn button_as_raw(button: &Box<Button>) -> *const Button {
 | 
						|
            button.as_ref() as *const Button
 | 
						|
        }
 | 
						|
 | 
						|
        #[test]
 | 
						|
        fn button_has_key() {
 | 
						|
            let state = make_state();
 | 
						|
            let button = make_button_with_state("1".into(), state.clone());
 | 
						|
            assert_eq!(
 | 
						|
                squeek_button_has_key(
 | 
						|
                    button_as_raw(&button),
 | 
						|
                    CKeyState::wrap(state.clone())
 | 
						|
                ),
 | 
						|
                1
 | 
						|
            );
 | 
						|
            let other_state = make_state();
 | 
						|
            let other_button = make_button_with_state("1".into(), other_state);
 | 
						|
            assert_eq!(
 | 
						|
                squeek_button_has_key(
 | 
						|
                    button_as_raw(&other_button),
 | 
						|
                    CKeyState::wrap(state.clone())
 | 
						|
                ),
 | 
						|
                0
 | 
						|
            );
 | 
						|
            let orphan_state = CKeyState::wrap(make_state());
 | 
						|
            assert_eq!(
 | 
						|
                squeek_button_has_key(button_as_raw(&button), orphan_state),
 | 
						|
                0
 | 
						|
            );
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Debug)]
 | 
						|
pub struct Size {
 | 
						|
    pub width: f64,
 | 
						|
    pub height: f64,
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Debug, Clone, PartialEq)]
 | 
						|
pub enum Label {
 | 
						|
    /// Text used to display the symbol
 | 
						|
    Text(CString),
 | 
						|
    /// Icon name used to render the symbol
 | 
						|
    IconName(CString),
 | 
						|
}
 | 
						|
 | 
						|
/// The graphical representation of a button
 | 
						|
#[derive(Clone, Debug)]
 | 
						|
pub struct Button {
 | 
						|
    /// ID string, e.g. for CSS 
 | 
						|
    pub name: CString,
 | 
						|
    /// Label to display to the user
 | 
						|
    pub label: Label,
 | 
						|
    /// TODO: position the buttons before they get initial bounds
 | 
						|
    /// Position relative to some origin (i.e. parent/row)
 | 
						|
    pub bounds: c::Bounds,
 | 
						|
    /// The name of the visual class applied
 | 
						|
    pub outline_name: CString,
 | 
						|
    /// current state, shared with other buttons
 | 
						|
    pub state: Rc<RefCell<KeyState>>,
 | 
						|
}
 | 
						|
 | 
						|
/// The graphical representation of a row of buttons
 | 
						|
pub struct Row {
 | 
						|
    pub buttons: Vec<Box<Button>>,
 | 
						|
    /// Angle is not really used anywhere...
 | 
						|
    pub angle: i32,
 | 
						|
    /// Position relative to some origin (i.e. parent/view origin)
 | 
						|
    pub bounds: Option<c::Bounds>,
 | 
						|
}
 | 
						|
 | 
						|
impl Row {
 | 
						|
    fn new(angle: i32) -> Row {
 | 
						|
        Row {
 | 
						|
            buttons: Vec::new(),
 | 
						|
            angle: angle,
 | 
						|
            bounds: None,
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    fn last(positions: &Vec<c::Bounds>) -> Option<&c::Bounds> {
 | 
						|
        let len = positions.len();
 | 
						|
        match len {
 | 
						|
            0 => None,
 | 
						|
            l => Some(&positions[l - 1])
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    fn calculate_button_positions(outlines: Vec<c::Bounds>) -> Vec<c::Bounds> {
 | 
						|
        let mut x_offset = 0f64;
 | 
						|
        outlines.iter().map(|outline| {
 | 
						|
            x_offset += outline.x; // account for offset outlines
 | 
						|
            let position = c::Bounds {
 | 
						|
                x: x_offset,
 | 
						|
                ..outline.clone()
 | 
						|
            };
 | 
						|
            x_offset += outline.width;
 | 
						|
            position
 | 
						|
        }).collect()
 | 
						|
    }
 | 
						|
    
 | 
						|
    fn calculate_row_size(positions: &Vec<c::Bounds>) -> Size {
 | 
						|
        let max_height = positions.iter().map(
 | 
						|
            |bounds| FloatOrd(bounds.height)
 | 
						|
        ).max()
 | 
						|
            .unwrap_or(FloatOrd(0f64))
 | 
						|
            .0;
 | 
						|
        
 | 
						|
        let total_width = match Row::last(positions) {
 | 
						|
            Some(position) => position.x + position.width,
 | 
						|
            None => 0f64,
 | 
						|
        };
 | 
						|
        Size { width: total_width, height: max_height }
 | 
						|
    }
 | 
						|
 | 
						|
    /// Finds the first button that covers the specified point
 | 
						|
    /// relative to row's position's origin
 | 
						|
    fn find_button_by_position(&mut self, point: c::Point)
 | 
						|
        -> Option<&mut Box<Button>>
 | 
						|
    {
 | 
						|
        let row_bounds = self.bounds.as_ref().expect("Missing bounds on row");
 | 
						|
        let origin = c::Point {
 | 
						|
            x: row_bounds.x,
 | 
						|
            y: row_bounds.y,
 | 
						|
        };
 | 
						|
        let angle = self.angle;
 | 
						|
        self.buttons.iter_mut().find(|button| {
 | 
						|
            let bounds = button.bounds.clone();
 | 
						|
            let point = point.clone();
 | 
						|
            let origin = origin.clone();
 | 
						|
            procedures::is_point_inside(bounds, point, origin, angle)
 | 
						|
        })
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Clone, Debug)]
 | 
						|
pub struct Spacing {
 | 
						|
    pub row: f64,
 | 
						|
    pub button: f64,
 | 
						|
}
 | 
						|
 | 
						|
pub struct View {
 | 
						|
    /// Position relative to keyboard origin
 | 
						|
    pub bounds: c::Bounds,
 | 
						|
    pub rows: Vec<Box<Row>>,
 | 
						|
}
 | 
						|
 | 
						|
impl View {
 | 
						|
    /// Determines the positions of rows based on their sizes
 | 
						|
    /// Each row will be centered horizontally
 | 
						|
    /// The collection of rows will not be altered vertically
 | 
						|
    /// (TODO: maybe make view bounds a constraint,
 | 
						|
    /// and derive a scaling factor that lets contents fit into view)
 | 
						|
    /// (or TODO: blow up view bounds to match contents
 | 
						|
    /// and then scale the entire thing)
 | 
						|
    fn calculate_row_positions(&self, sizes: Vec<Size>) -> Vec<c::Bounds> {
 | 
						|
        let mut y_offset = self.bounds.y;
 | 
						|
        sizes.into_iter().map(|size| {
 | 
						|
            let position = c::Bounds {
 | 
						|
                x: (self.bounds.width - size.width) / 2f64,
 | 
						|
                y: y_offset,
 | 
						|
                width: size.width,
 | 
						|
                height: size.height,
 | 
						|
            };
 | 
						|
            y_offset += size.height;
 | 
						|
            position
 | 
						|
        }).collect()
 | 
						|
    }
 | 
						|
 | 
						|
    /// Uses button outline information to place all buttons and rows inside.
 | 
						|
    /// The view itself will not be affected by the sizes
 | 
						|
    fn place_buttons_with_sizes(
 | 
						|
        &mut self,
 | 
						|
        button_outlines: Vec<Vec<c::Bounds>>,
 | 
						|
    ) {
 | 
						|
        // Determine all positions
 | 
						|
        let button_positions: Vec<_>
 | 
						|
            = button_outlines.into_iter()
 | 
						|
                .map(|outlines| {
 | 
						|
                    Row::calculate_button_positions(outlines)
 | 
						|
                })
 | 
						|
                .collect();
 | 
						|
        
 | 
						|
        let row_sizes = button_positions.iter()
 | 
						|
            .map(Row::calculate_row_size)
 | 
						|
            .collect();
 | 
						|
 | 
						|
        let row_positions
 | 
						|
            = self.calculate_row_positions(row_sizes);
 | 
						|
 | 
						|
        // Apply all positions
 | 
						|
        for ((mut row, row_position), button_positions)
 | 
						|
            in self.rows.iter_mut()
 | 
						|
                .zip(row_positions)
 | 
						|
                .zip(button_positions) {
 | 
						|
            row.bounds = Some(row_position);
 | 
						|
            for (mut button, button_position)
 | 
						|
                in row.buttons.iter_mut()
 | 
						|
                    .zip(button_positions) {
 | 
						|
                button.bounds = button_position;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// Finds the first button that covers the specified point
 | 
						|
    /// relative to view's position's origin
 | 
						|
    fn find_button_by_position(&mut self, point: c::Point)
 | 
						|
        -> Option<&mut Box<Button>>
 | 
						|
    {
 | 
						|
        // make point relative to the inside of the view,
 | 
						|
        // which is the origin of all rows
 | 
						|
        let point = c::Point {
 | 
						|
            x: point.x - self.bounds.x,
 | 
						|
            y: point.y - self.bounds.y,
 | 
						|
        };
 | 
						|
 | 
						|
        self.rows.iter_mut().find_map(
 | 
						|
            |row| row.find_button_by_position(point.clone())
 | 
						|
        )
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
pub struct Layout {
 | 
						|
    pub current_view: String,
 | 
						|
    pub views: HashMap<String, Box<View>>,
 | 
						|
    // TODO: move to ::keyboard::Keyboard
 | 
						|
    pub keymap_str: CString,
 | 
						|
}
 | 
						|
 | 
						|
struct NoSuchView;
 | 
						|
 | 
						|
impl Layout {
 | 
						|
    fn set_view(&mut self, view: String) -> Result<(), NoSuchView> {
 | 
						|
        if self.views.contains_key(&view) {
 | 
						|
            self.current_view = view;
 | 
						|
            Ok(())
 | 
						|
        } else {
 | 
						|
            Err(NoSuchView)
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
mod procedures {
 | 
						|
    use super::*;
 | 
						|
    
 | 
						|
    type Path<'v> = (&'v Box<Row>, &'v Box<Button>);
 | 
						|
 | 
						|
    /// Finds all `(row, button)` paths that refer to the specified key `state`
 | 
						|
    pub fn find_key_paths<'v, 's>(
 | 
						|
        view: &'v View,
 | 
						|
        state: &'s Rc<RefCell<KeyState>>
 | 
						|
    ) -> Vec<Path<'v>> {
 | 
						|
        view.rows.iter().flat_map(|row| {
 | 
						|
            let row_paths: Vec<Path> = row.buttons.iter().filter_map(|button| {
 | 
						|
                if Rc::ptr_eq(&button.state, state) {
 | 
						|
                    Some((row, button))
 | 
						|
                } else {
 | 
						|
                    None
 | 
						|
                }
 | 
						|
            }).collect(); // collecting not to let row references outlive the function
 | 
						|
            row_paths.into_iter()
 | 
						|
        }).collect()
 | 
						|
    }
 | 
						|
    
 | 
						|
    /// Checks if point is inside bounds which are rotated by angle.
 | 
						|
    /// FIXME: what's origin about?
 | 
						|
    pub fn is_point_inside(
 | 
						|
        bounds: c::Bounds,
 | 
						|
        point: c::Point,
 | 
						|
        origin: c::Point,
 | 
						|
        angle: i32
 | 
						|
    ) -> bool {
 | 
						|
        (unsafe {
 | 
						|
            c::procedures::eek_are_bounds_inside(bounds, point, origin, angle)
 | 
						|
        }) == 1
 | 
						|
    }
 | 
						|
}
 |