Files
squeekboard/src/popover.rs
Dorota Czaplejewicz 4fdce2802a layouts: Stop assuming that layout name always changes on switch
Layout type switching outside of overlay was always done with gsettings in the middle, assuming that all clicks on languages in the popover result in a gsettings event. That's a bad assumption if there's only one xkb lang present.

This is a simple work around. A better solution would be to turn the entire system of layout switching into a central object that receives messages about changes that need to be applied, and then applies them.
2021-04-07 15:26:18 +00:00

462 lines
15 KiB
Rust

/*! The layout chooser popover */
use gio;
use gtk;
use std::ffi::CString;
use std::cmp::Ordering;
use ::layout::c::{ Bounds, EekGtkKeyboard };
use ::locale;
use ::locale::{ OwnedTranslation, Translation, compare_current_locale };
use ::locale_config::system_locale;
use ::logging;
use ::manager;
use ::resources;
// Traits
use gio::ActionMapExt;
use gio::SettingsExt;
#[cfg(feature = "gio_v0_5")]
use gio::SimpleActionExt;
use glib::translate::FromGlibPtrNone;
use glib::variant::ToVariant;
#[cfg(not(feature = "gtk_v0_5"))]
use gtk::BuilderExtManual;
use gtk::PopoverExt;
use gtk::WidgetExt;
use std::io::Write;
use ::logging::Warn;
mod c {
use std::os::raw::c_char;
extern "C" {
pub fn popover_open_settings_panel(panel: *const c_char);
}
}
mod variants {
use glib;
use glib::Variant;
use glib_sys;
use std::os::raw::c_char;
use glib::ToVariant;
use glib::translate::FromGlibPtrFull;
use glib::translate::FromGlibPtrNone;
use glib::translate::ToGlibPtr;
/// Unpacks tuple & array variants
fn get_items(items: glib::Variant) -> Vec<glib::Variant> {
let variant_naked = items.to_glib_none().0;
let count = unsafe { glib_sys::g_variant_n_children(variant_naked) };
(0..count).map(|index|
unsafe {
glib::Variant::from_glib_full(
glib_sys::g_variant_get_child_value(variant_naked, index)
)
}
).collect()
}
/// Unpacks "a(ss)" variants
pub fn get_tuples(items: glib::Variant) -> Vec<(String, String)> {
get_items(items)
.into_iter()
.map(get_items)
.map(|v| {
(
v[0].get::<String>().unwrap(),
v[1].get::<String>().unwrap(),
)
})
.collect()
}
/// "a(ss)" variant
/// Rust doesn't allow implementing existing traits for existing types
pub struct ArrayPairString(pub Vec<(String, String)>);
impl ToVariant for ArrayPairString {
fn to_variant(&self) -> Variant {
let tspec = "a(ss)".to_glib_none();
let builder = unsafe {
let vtype = glib_sys::g_variant_type_checked_(tspec.0);
glib_sys::g_variant_builder_new(vtype)
};
let ispec = "(ss)".to_glib_none();
for (a, b) in &self.0 {
let a = a.to_glib_none();
let b = b.to_glib_none();
// string pointers are weak references
// and will get silently invalidated
// as soon as the source is out of scope
{
let a: *const c_char = a.0;
let b: *const c_char = b.0;
unsafe {
glib_sys::g_variant_builder_add(
builder,
ispec.0,
a, b
);
}
}
}
unsafe {
let ret = glib_sys::g_variant_builder_end(builder);
glib_sys::g_variant_builder_unref(builder);
glib::Variant::from_glib_none(ret)
}
}
}
}
fn make_menu_builder(inputs: Vec<(&str, OwnedTranslation)>) -> gtk::Builder {
let mut xml: Vec<u8> = Vec::new();
writeln!(
xml,
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<interface>
<menu id=\"app-menu\">
<section>"
).unwrap();
for (input_name, translation) in inputs {
writeln!(
xml,
"
<item>
<attribute name=\"label\" translatable=\"yes\">{}</attribute>
<attribute name=\"action\">layout</attribute>
<attribute name=\"target\">{}</attribute>
</item>",
translation.0,
input_name,
).unwrap();
}
writeln!(
xml,
"
</section>
<section>
<item>
<attribute name=\"label\" translatable=\"yes\">Keyboard Settings</attribute>
<attribute name=\"action\">settings</attribute>
</item>
</section>
</menu>
</interface>"
).unwrap();
gtk::Builder::new_from_string(
&String::from_utf8(xml).expect("Bad menu definition")
)
}
fn get_settings(schema_name: &str) -> Option<gio::Settings> {
let mut error_handler = logging::Print{};
gio::SettingsSchemaSource::get_default()
.or_warn(
&mut error_handler,
logging::Problem::Surprise,
"No gsettings schemas installed.",
)
.and_then(|sss|
sss.lookup(schema_name, true)
.or_warn(
&mut error_handler,
logging::Problem::Surprise,
&format!("Gsettings schema {} not installed", schema_name),
)
)
.map(|_sschema| gio::Settings::new(schema_name))
}
fn set_layout(kind: String, name: String) {
let settings = get_settings("org.gnome.desktop.input-sources");
if let Some(settings) = settings {
let inputs = settings.get_value("sources").unwrap();
let current = (kind.clone(), name.clone());
let inputs = variants::get_tuples(inputs).into_iter()
.filter(|t| t != &current);
let inputs = vec![(kind, name)].into_iter()
.chain(inputs).collect();
settings.set_value(
"sources",
&variants::ArrayPairString(inputs).to_variant(),
);
settings.apply();
}
}
/// A reference to what the user wants to see
#[derive(PartialEq, Clone, Debug)]
enum LayoutId {
/// Affects the layout in system settings
System {
kind: String,
name: String,
},
/// Only affects what this input method presents
Local(String),
}
impl LayoutId {
fn get_name(&self) -> &str {
match &self {
LayoutId::System { kind: _, name } => name.as_str(),
LayoutId::Local(name) => name.as_str(),
}
}
}
fn set_visible_layout(
manager: manager::c::Manager,
layout_id: LayoutId,
) {
match layout_id {
LayoutId::System { kind, name } => {
unsafe {
use std::ptr;
manager::c::eekboard_context_service_set_overlay(
manager,
ptr::null(),
);
}
set_layout(kind, name);
}
LayoutId::Local(name) => {
let name = CString::new(name.as_str()).unwrap();
let name_ptr = name.as_ptr();
unsafe {
manager::c::eekboard_context_service_set_overlay(
manager,
name_ptr,
)
}
},
}
}
/// Takes into account first any overlays, then system layouts from the list
fn get_current_layout(
manager: manager::c::Manager,
system_layouts: &Vec<LayoutId>,
) -> Option<LayoutId> {
match manager::get_overlay(manager) {
Some(name) => Some(LayoutId::Local(name)),
None => system_layouts.get(0).map(LayoutId::clone),
}
}
/// Translates all provided layout names according to current locale,
/// for the purpose of display (i.e. errors will be caught and reported)
fn translate_layout_names(layouts: &Vec<LayoutId>) -> Vec<OwnedTranslation> {
// This procedure is rather ugly...
// Xkb lookup *must not* be applied to non-system layouts,
// so both translators can't be merged into one lookup table,
// therefore must be done in two steps.
// `XkbInfo` being temporary also means
// that its return values must be copied,
// forcing the use of `OwnedTranslation`.
enum Status {
/// xkb names should get all translated here
Translated(OwnedTranslation),
/// Builtin names need builtin translations
Remaining(String),
}
// Attempt to take all xkb names from gnome-desktop's xkb info.
let xkb_translator = locale::XkbInfo::new();
let translated_names = layouts.iter()
.map(|id| match id {
LayoutId::System { name, kind: _ } => {
xkb_translator.get_display_name(name)
.map(|s| Status::Translated(OwnedTranslation(s)))
.or_print(
logging::Problem::Surprise,
&format!("No display name for xkb layout {}", name),
).unwrap_or_else(|| Status::Remaining(name.clone()))
},
LayoutId::Local(name) => Status::Remaining(name.clone()),
});
// Non-xkb layouts and weird xkb layouts
// still need to be looked up in the internal database.
let builtin_translations = system_locale()
.map(|locale|
locale.tags_for("messages")
.next().unwrap() // guaranteed to exist
.as_ref()
.to_owned()
)
.or_print(logging::Problem::Surprise, "No locale detected")
.and_then(|lang| {
resources::get_layout_names(lang.as_str())
.or_print(
logging::Problem::Surprise,
&format!("No translations for locale {}", lang),
)
});
match builtin_translations {
Some(translations) => {
translated_names
.map(|status| match status {
Status::Remaining(name) => {
translations.get(name.as_str())
.unwrap_or(&Translation(name.as_str()))
.to_owned()
},
Status::Translated(t) => t,
})
.collect()
},
None => {
translated_names
.map(|status| match status {
Status::Remaining(name) => OwnedTranslation(name),
Status::Translated(t) => t,
})
.collect()
},
}
}
pub fn show(
window: EekGtkKeyboard,
position: Bounds,
manager: manager::c::Manager,
) {
unsafe { gtk::set_initialized() };
let window = unsafe { gtk::Widget::from_glib_none(window.0) };
let overlay_layouts = resources::get_overlays().into_iter()
.map(|name| LayoutId::Local(name.to_string()));
let settings = get_settings("org.gnome.desktop.input-sources");
let inputs = settings
.map(|settings| {
let inputs = settings.get_value("sources").unwrap();
variants::get_tuples(inputs)
})
.unwrap_or_else(|| Vec::new());
let system_layouts: Vec<LayoutId> = inputs.into_iter()
.map(|(kind, name)| LayoutId::System { kind, name })
.collect();
let all_layouts: Vec<LayoutId> = system_layouts.clone()
.into_iter()
.chain(overlay_layouts)
.collect();
let translated_names = translate_layout_names(&all_layouts);
// sorted collection of human and machine names
let mut human_names: Vec<(OwnedTranslation, LayoutId)> = translated_names
.into_iter()
.zip(all_layouts.clone().into_iter())
.collect();
human_names.sort_unstable_by(|(tr_a, layout_a), (tr_b, layout_b)| {
// Sort first by layout then name
match (layout_a, layout_b) {
(LayoutId::Local(_), LayoutId::System { .. }) => Ordering::Greater,
(LayoutId::System { .. }, LayoutId::Local(_)) => Ordering::Less,
_ => compare_current_locale(&tr_a.0, &tr_b.0)
}
});
// GVariant doesn't natively support `enum`s,
// so the `choices` vector will serve as a lookup table.
let choices_with_translations: Vec<(String, (OwnedTranslation, LayoutId))>
= human_names.into_iter()
.enumerate()
.map(|(i, human_entry)| {(
format!("{}_{}", i, human_entry.1.get_name()),
human_entry,
)}).collect();
let builder = make_menu_builder(
choices_with_translations.iter()
.map(|(id, (translation, _))| (id.as_str(), (*translation).clone()))
.collect()
);
let choices: Vec<(String, LayoutId)>
= choices_with_translations.into_iter()
.map(|(id, (_tr, layout))| (id, layout))
.collect();
// Much more debuggable to populate the model & menu
// from a string representation
// than add items imperatively
let model: gio::MenuModel = builder.get_object("app-menu").unwrap();
let menu = gtk::Popover::new_from_model(Some(&window), &model);
menu.set_pointing_to(&gtk::Rectangle {
x: position.x.ceil() as i32,
y: position.y.ceil() as i32,
width: position.width.floor() as i32,
height: position.width.floor() as i32,
});
if let Some(current_layout) = get_current_layout(manager, &system_layouts) {
let current_name_variant = choices.iter()
.find(
|(_id, layout)| layout == &current_layout
).unwrap()
.0.to_variant();
let layout_action = gio::SimpleAction::new_stateful(
"layout",
Some(current_name_variant.type_()),
&current_name_variant,
);
let menu_inner = menu.clone();
layout_action.connect_change_state(move |_action, state| {
match state {
Some(v) => {
v.get::<String>()
.or_print(
logging::Problem::Bug,
&format!("Variant is not string: {:?}", v)
)
.map(|state| {
let (_id, layout) = choices.iter()
.find(
|choices| state == choices.0
).unwrap();
set_visible_layout(
manager,
layout.clone(),
)
});
},
None => log_print!(
logging::Level::Debug,
"No variant selected",
),
};
menu_inner.popdown();
});
let settings_action = gio::SimpleAction::new("settings", None);
settings_action.connect_activate(move |_, _| {
let s = CString::new("region").unwrap();
unsafe { c::popover_open_settings_panel(s.as_ptr()) };
});
let action_group = gio::SimpleActionGroup::new();
action_group.add_action(&layout_action);
action_group.add_action(&settings_action);
menu.insert_action_group("popup", Some(&action_group));
};
menu.bind_model(Some(&model), Some("popup"));
menu.popup();
}