469 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			469 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010-2011 Red Hat, Inc.
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-keyboard
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 * @short_description: Base class of a keyboard
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 * @see_also: #EekSection
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 *
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 * The #EekKeyboardClass class represents a keyboard, which consists
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 * of one or more sections of the #EekSectionClass class.
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 */
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#include "config.h"
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#include <glib/gprintf.h>
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#include "eek-section.h"
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#include "eek-enumtypes.h"
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#include "eekboard/key-emitter.h"
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#include "keymap.h"
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#include "src/keyboard.h"
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#include "src/symbol.h"
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#include "eek-keyboard.h"
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enum {
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    PROP_0,
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    PROP_LAST
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};
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enum {
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    KEY_RELEASED,
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    KEY_LOCKED,
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    KEY_UNLOCKED,
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    LAST_SIGNAL
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};
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enum {
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    VIEW_LETTERS_LOWER,
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    VIEW_LETTERS_UPPER,
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    VIEW_NUMBERS,
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    VIEW_SYMBOLS
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};
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#define EEK_KEYBOARD_GET_PRIVATE(obj)                                  \
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    (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_KEYBOARD, EekKeyboardPrivate))
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struct _EekKeyboardPrivate
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{
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    char dummy;    // won't run otherwise
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};
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G_DEFINE_TYPE_WITH_PRIVATE (EekKeyboard, eek_keyboard, EEK_TYPE_ELEMENT);
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G_DEFINE_BOXED_TYPE(EekModifierKey, eek_modifier_key,
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                    eek_modifier_key_copy, eek_modifier_key_free);
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EekModifierKey *
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eek_modifier_key_copy (EekModifierKey *modkey)
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{
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    return g_slice_dup (EekModifierKey, modkey);
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}
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void
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eek_modifier_key_free (EekModifierKey *modkey)
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{
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    g_slice_free (EekModifierKey, modkey);
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}
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struct squeek_row *
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eek_keyboard_real_create_row (EekKeyboard *self)
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{
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    struct squeek_row *row = squeek_row_new(0);
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    g_ptr_array_add(self->rows, row);
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    return row;
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}
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static void
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eek_keyboard_set_property (GObject      *object,
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                           guint         prop_id,
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                           const GValue *value,
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                           GParamSpec   *pspec)
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{
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    switch (prop_id) {
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    default:
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        G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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        break;
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    }
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}
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static void
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eek_keyboard_get_property (GObject    *object,
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                           guint       prop_id,
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                           GValue     *value,
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                           GParamSpec *pspec)
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{
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    switch (prop_id) {
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    default:
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        G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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        break;
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    }
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}
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/// Updates the state of locked keys based on the key that was activated
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/// FIXME: make independent of what the key are named,
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/// and instead refer to the contained symbols
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static guint
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set_key_states (LevelKeyboard    *keyboard,
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                struct squeek_button *button,
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                guint new_level)
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{
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    struct squeek_key *key = squeek_button_get_key(button);
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    // Keys locking rules hardcoded for the time being...
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    const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(key));
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    // Lock the shift whenever it's pressed on the baselevel
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    // TODO: need to lock shift on the destination level
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    if (g_strcmp0(name, "Shift_L") == 0 && keyboard->level == 0) {
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        EekModifierKey *modifier_key = g_slice_new (EekModifierKey);
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        modifier_key->modifiers = 0;
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        modifier_key->button = button;
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        keyboard->locked_buttons =
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            g_list_prepend (keyboard->locked_buttons, modifier_key);
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        squeek_key_set_locked(key, true);
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    }
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    if (keyboard->level == 1) {
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        // Only shift is locked in this state, unlock on any key press
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        for (GList *head = keyboard->locked_buttons; head; ) {
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            EekModifierKey *modifier_key = head->data;
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            GList *next = g_list_next (head);
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            keyboard->locked_buttons =
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                g_list_remove_link (keyboard->locked_buttons, head);
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            squeek_key_set_locked(squeek_button_get_key(modifier_key->button), false);
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            g_list_free1 (head);
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            head = next;
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        }
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        return 0;
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    }
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    return new_level;
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}
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// FIXME: unhardcode, parse some user information as to which key triggers which view (level)
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static void
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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{
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    /* The levels are: 0 Letters, 1 Upper case letters, 2 Numbers, 3 Symbols */
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    guint level = keyboard->level;
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    /* Handle non-emitting keys */
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    if (button) {
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        const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(squeek_button_get_key(button)));
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        if (g_strcmp0(name, "show_numbers") == 0) {
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            level = 2;
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        } else if (g_strcmp0(name, "show_letters") == 0) {
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            level = 0;
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        } else if (g_strcmp0(name, "show_symbols") == 0) {
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            level = 3;
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        } else if (g_strcmp0(name, "Shift_L") == 0) {
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            level ^= 1;
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        }
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    }
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    keyboard->level = set_key_states(keyboard, button, level);
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    eek_layout_update_layout(keyboard);
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}
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void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *button, guint32 timestamp) {
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    struct squeek_key *key = squeek_button_get_key(button);
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    squeek_key_set_pressed(key, TRUE);
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    keyboard->pressed_buttons = g_list_prepend (keyboard->pressed_buttons, button);
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    struct squeek_symbol *symbol = squeek_key_get_symbol(key);
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    if (!symbol)
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        return;
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    // Only take action about setting level *after* the key has taken effect, i.e. on release
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    //set_level_from_press (keyboard, key);
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    // "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
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    guint keycode = squeek_key_get_keycode (key);
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    emit_key_activated(keyboard->manager, keyboard, keycode, TRUE, timestamp);
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}
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void eek_keyboard_release_button(LevelKeyboard *keyboard,
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                              struct squeek_button *button,
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                               guint32      timestamp) {
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    for (GList *head = keyboard->pressed_buttons; head; head = g_list_next (head)) {
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        if (head->data == button) {
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            keyboard->pressed_buttons = g_list_remove_link (keyboard->pressed_buttons, head);
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            g_list_free1 (head);
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            break;
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        }
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    }
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    struct squeek_symbol *symbol = squeek_button_get_symbol(button);
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    if (!symbol)
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        return;
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    set_level_from_press (keyboard, button);
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    // "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
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    guint keycode = squeek_key_get_keycode (squeek_button_get_key(button));
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    emit_key_activated(keyboard->manager, keyboard, keycode, FALSE, timestamp);
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}
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static void
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eek_keyboard_dispose (GObject *object)
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{
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    G_OBJECT_CLASS (eek_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_keyboard_finalize (GObject *object)
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{
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    G_OBJECT_CLASS (eek_keyboard_parent_class)->finalize (object);
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}
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void level_keyboard_deinit(LevelKeyboard *self) {
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    g_hash_table_destroy (self->names);
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    for (guint i = 0; i < self->outline_array->len; i++) {
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        EekOutline *outline = &g_array_index (self->outline_array,
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                                              EekOutline,
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                                              i);
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        g_slice_free1 (sizeof (EekPoint) * outline->num_points,
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                       outline->points);
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    }
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    g_array_free (self->outline_array, TRUE);
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    for (guint i = 0; i < 4; i++) {
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        // free self->view[i];
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    }
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}
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void level_keyboard_free(LevelKeyboard *self) {
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    level_keyboard_deinit(self);
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    g_free(self);
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}
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static void
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eek_keyboard_class_init (EekKeyboardClass *klass)
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{
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    GObjectClass      *gobject_class = G_OBJECT_CLASS (klass);
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    /* signals */
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    gobject_class->get_property = eek_keyboard_get_property;
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    gobject_class->set_property = eek_keyboard_set_property;
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    gobject_class->dispose = eek_keyboard_dispose;
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    gobject_class->finalize = eek_keyboard_finalize;
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}
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static void
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eek_keyboard_init (EekKeyboard *self)
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{
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    self->rows = g_ptr_array_new();
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}
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void eek_keyboard_foreach (EekKeyboard *keyboard,
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                     GFunc      func,
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                          gpointer   user_data) {
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    g_ptr_array_foreach(keyboard->rows, func, user_data);
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}
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void level_keyboard_init(LevelKeyboard *self) {
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    self->outline_array = g_array_new (FALSE, TRUE, sizeof (EekOutline));
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}
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LevelKeyboard *level_keyboard_new(EekboardContextService *manager, EekKeyboard *views[4], GHashTable *name_button_hash) {
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    LevelKeyboard *keyboard = g_new0(LevelKeyboard, 1);
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    level_keyboard_init(keyboard);
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    for (uint i = 0; i < 4; i++) {
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        keyboard->views[i] = views[i];
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    }
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    keyboard->manager = manager;
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    keyboard->names = name_button_hash;
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    return keyboard;
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}
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/**
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 * eek_keyboard_find_key_by_name:
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 * @keyboard: an #EekKeyboard
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 * @name: a key name
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 *
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 * Find an #EekKey whose name is @name.
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 * Return value: (transfer none): #EekKey whose name is @name
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 */
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struct squeek_button*
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eek_keyboard_find_button_by_name (LevelKeyboard *keyboard,
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                               const gchar *name)
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{
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    return g_hash_table_lookup (keyboard->names, name);
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}
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/**
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 * eek_keyboard_get_size:
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 * @keyboard: an #EekKeyboard
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 * @width: width of @keyboard
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 * @height: height of @keyboard
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 *
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 * Get the size of @keyboard.
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 */
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void
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eek_keyboard_get_size (EekKeyboard *keyboard,
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                       gdouble     *width,
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                       gdouble     *height)
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{
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    EekBounds bounds;
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    eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
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    *width = bounds.width;
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    *height = bounds.height;
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}
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/**
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 * eek_keyboard_get_outline:
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 * @keyboard: an #EekKeyboard
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 * @oref: ID of the outline
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 *
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 * Get an outline associated with @oref in @keyboard.
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 * Returns: an #EekOutline, which should not be released
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 */
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EekOutline *
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level_keyboard_get_outline (LevelKeyboard *keyboard,
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                          guint        oref)
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{
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    if (oref > keyboard->outline_array->len)
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        return NULL;
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    return &g_array_index (keyboard->outline_array, EekOutline, oref);
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}
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/**
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 * eek_keyboard_get_keymap:
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 * @keyboard: an #EekKeyboard
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 *
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 * Get the keymap for the keyboard.
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 * Returns: a string containing the XKB keymap.
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 */
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gchar *
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eek_keyboard_get_keymap(LevelKeyboard *keyboard)
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{
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    /* Start the keycodes and symbols sections with their respective headers. */
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    gchar *keycodes = g_strdup(keymap_keycodes_header);
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    gchar *symbols = g_strdup(keymap_symbols_header);
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    /* Iterate over the keys in the name-to-key hash table. */
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    GHashTableIter iter;
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    gchar *button_name;
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    gpointer button_ptr;
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    g_hash_table_iter_init(&iter, keyboard->names);
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    while (g_hash_table_iter_next(&iter, (gpointer)&button_name, &button_ptr)) {
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        gchar *current, *line;
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        struct squeek_button *button = button_ptr;
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        struct squeek_key *key = squeek_button_get_key(button);
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        guint keycode = squeek_key_get_keycode(key);
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        /* Don't include invalid keycodes in the keymap. */
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        if (keycode == EEK_INVALID_KEYCODE)
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            continue;
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        /* Append a key name-to-keycode definition to the keycodes section. */
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        current = keycodes;
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        line = g_strdup_printf("        <%s> = %i;\n", (char *)button_name, keycode);
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        keycodes = g_strconcat(current, line, NULL);
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        g_free(line);
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        g_free(current);
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        // FIXME: free
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        const char *key_str = squeek_key_to_keymap_entry(
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            (char*)button_name,
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            key
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        );
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        current = symbols;
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        symbols = g_strconcat(current, key_str, NULL);
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        g_free(current);
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    }
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    /* Assemble the keymap file from the header, sections and footer. */
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    gchar *keymap = g_strconcat(keymap_header,
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                                keycodes, "    };\n\n",
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                                symbols, "    };\n\n",
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                                keymap_footer, NULL);
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    g_free(keycodes);
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    g_free(symbols);
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    return keymap;
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}
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EekKeyboard *level_keyboard_current(LevelKeyboard *keyboard)
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{
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    return keyboard->views[keyboard->level];
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}
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struct GetRowData {
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    struct squeek_button *button;
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    struct squeek_row *row;
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    struct squeek_key *needle;
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};
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void find_button_in_row(gpointer item, gpointer user_data) {
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    struct squeek_row *row = item;
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    struct GetRowData *data = user_data;
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    if (data->row) {
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        return;
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    }
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    if (squeek_row_contains(row, data->button)) {
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        data->row = row;
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    }
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}
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struct squeek_row *eek_keyboard_get_row(EekKeyboard *keyboard,
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                                     struct squeek_button *button) {
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    struct GetRowData data = {
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        .button = button,
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        .row = NULL,
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    };
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    eek_keyboard_foreach(keyboard, find_button_in_row, &data);
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    return data.row;
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						|
}
 | 
						|
 | 
						|
void find_key_in_row(gpointer item, gpointer user_data) {
 | 
						|
    struct squeek_row *row = item;
 | 
						|
    struct GetRowData *data = user_data;
 | 
						|
    if (data->button) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    data->button = squeek_row_find_key(row, data->needle);
 | 
						|
    if (data->button) {
 | 
						|
        data->row = row;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// TODO: return multiple
 | 
						|
struct button_place eek_keyboard_get_button_by_state(EekKeyboard *keyboard,
 | 
						|
                                             struct squeek_key *key) {
 | 
						|
    struct GetRowData data = {
 | 
						|
        .row = NULL,
 | 
						|
        .button = NULL,
 | 
						|
        .needle = key,
 | 
						|
    };
 | 
						|
    eek_keyboard_foreach(keyboard, find_key_in_row, &data);
 | 
						|
    struct button_place ret = {
 | 
						|
        .row = data.row,
 | 
						|
        .button = data.button,
 | 
						|
    };
 | 
						|
    return ret;
 | 
						|
}
 |