- use G_DECLARE_ and G_DEFINE_ macros - move all data into ClassNamePrivate - use _get_instance_private() This should not introduce any functional changes or breakage. Skipped two classes (EekKeyboard and EekboardContextService) for now in order not to break the build. These two classes are used in some very funky WIP code that tries to circumvent encapsulation. (Funky code is in eekboard/key-emitter.c and eekboard/eekboard-context-service.c)
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* 
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 * Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
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 * Copyright (C) 2010-2011 Red Hat, Inc.
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 * 
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public License
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 * as published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 * 
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 * This library is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 * 
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301 USA
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 */
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/**
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 * SECTION:eek-layout
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 * @short_description: Base class of a layout engine
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 *
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 * The #EekLayout class is a base class of layout engine which
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 * arranges keyboard elements.
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif  /* HAVE_CONFIG_H */
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#include "eek-layout.h"
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#include "eek-keyboard.h"
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#include "eekboard/eekboard-context-service.h"
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G_DEFINE_ABSTRACT_TYPE (EekLayout, eek_layout, G_TYPE_OBJECT)
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static void
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eek_layout_class_init (EekLayoutClass *klass)
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{
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    klass->create_keyboard = NULL;
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}
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void
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eek_layout_init (EekLayout *self)
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{
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}
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/**
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 * eek_keyboard_new:
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 * @layout: an #EekLayout
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 * @initial_width: initial width of the keyboard
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 * @initial_height: initial height of the keyboard
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 *
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 * Create a new #EekKeyboard based on @layout.
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 */
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EekKeyboard *
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eek_keyboard_new (EekboardContextService *manager,
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                  EekLayout *layout,
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                  gdouble    initial_width,
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                  gdouble    initial_height)
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{
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    g_assert (EEK_IS_LAYOUT(layout));
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    g_assert (EEK_LAYOUT_GET_CLASS(layout)->create_keyboard);
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    return EEK_LAYOUT_GET_CLASS(layout)->create_keyboard (manager,
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                                                          layout,
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                                                          initial_width,
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                                                          initial_height);
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}
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