Files
squeekboard/eek/eek-layout.c

131 lines
4.2 KiB
C

/*
* Copyright (C) 2010-2011 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010-2011 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-layout
* @short_description: Base class of a layout engine
*
* The #EekLayout class is a base class of layout engine which
* arranges keyboard elements.
*/
#include "config.h"
#include "eek-layout.h"
#include "eek-keyboard.h"
#include "eekboard/eekboard-context-service.h"
G_DEFINE_ABSTRACT_TYPE (EekLayout, eek_layout, G_TYPE_OBJECT)
static void
eek_layout_class_init (EekLayoutClass *klass)
{
klass->create_keyboard = NULL;
}
void
eek_layout_init (EekLayout *self)
{
}
/**
* eek_keyboard_new:
* @layout: an #EekLayout
* @initial_width: initial width of the keyboard
* @initial_height: initial height of the keyboard
*
* Create a new #EekKeyboard based on @layout.
*/
EekKeyboard *
eek_keyboard_new (EekboardContextService *manager,
EekLayout *layout,
gdouble initial_width,
gdouble initial_height)
{
g_assert (EEK_IS_LAYOUT(layout));
g_assert (EEK_LAYOUT_GET_CLASS(layout)->create_keyboard);
return EEK_LAYOUT_GET_CLASS(layout)->create_keyboard (manager,
layout,
initial_width,
initial_height);
}
const double section_spacing = 7.0;
struct place_data {
double desired_width;
double current_offset;
EekKeyboard *keyboard;
};
static void
section_placer(EekElement *element, gpointer user_data)
{
struct place_data *data = (struct place_data*)user_data;
EekBounds section_bounds = {0};
eek_element_get_bounds(element, &section_bounds);
section_bounds.width = data->desired_width;
eek_element_set_bounds(element, &section_bounds);
// Sections are rows now. Gather up all the keys and adjust their bounds.
eek_section_place_keys(EEK_SECTION(element), EEK_KEYBOARD(data->keyboard));
eek_element_get_bounds(element, &section_bounds);
section_bounds.y = data->current_offset;
eek_element_set_bounds(element, &section_bounds);
data->current_offset += section_bounds.height + section_spacing;
}
static void
section_counter(EekElement *element, gpointer user_data) {
double *total_height = user_data;
EekBounds section_bounds = {0};
eek_element_get_bounds(element, &section_bounds);
*total_height += section_bounds.height + section_spacing;
}
void
eek_layout_place_sections(EekKeyboard *keyboard)
{
/* Order rows */
// This needs to be done after outlines, because outlines define key sizes
// TODO: do this only for rows without bounds
// The keyboard width is given by the user via screen size. The height will be given dynamically.
// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
EekBounds keyboard_bounds = {0};
eek_element_get_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
struct place_data placer_data = {
.desired_width = keyboard_bounds.width,
.current_offset = 0,
.keyboard = keyboard,
};
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_placer, &placer_data);
double total_height = 0;
eek_container_foreach_child(EEK_CONTAINER(keyboard), section_counter, &total_height);
keyboard_bounds.height = total_height;
eek_element_set_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
}