Merge branch 'latch' into 'master'

Latch views

See merge request Librem5/squeekboard!416
This commit is contained in:
Sebastian Krzyszkowiak
2021-03-31 15:29:48 +00:00
11 changed files with 660 additions and 227 deletions

View File

@ -52,6 +52,8 @@ buttons:
locking:
lock_view: "upper_accents"
unlock_view: "accents"
looks_locked_from:
- "upper"
outline: "altline"
icon: "key-shift"
BackSpace:
@ -94,6 +96,8 @@ buttons:
locking:
lock_view: "upper_accents"
unlock_view: "upper"
looks_locked_from:
- "accents"
outline: "altline"
label: "ĄĘ"
period:

View File

@ -31,11 +31,16 @@ sq_button.wide {
border-color: #3e3a44;
}
sq_button.locked {
sq_button.latched {
background: #ffffff;
color: #2b292f;
}
sq_button.locked {
background: #ffffff;
color: #1c71d8;
}
sq_button.action {
font-size: 0.75em;
}

View File

@ -34,11 +34,16 @@ sq_button.wide {
border-color: @borders; /* #3e3a44; */
}
sq_button.locked {
sq_button.latched {
background: @theme_fg_color; /*#ffffff;*/
color: @theme_bg_color; /*#2b292f;*/
}
sq_button.locked {
background: @theme_fg_color; /*#ffffff;*/
color: mix(@theme_selected_bg_color, @theme_bg_color, 0.4); /*#2b292f;*/
}
sq_button.action {
font-size: 0.75em;
}

View File

@ -18,8 +18,6 @@
* 02110-1301 USA
*/
#include "config.h"
#include <math.h>
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
@ -33,10 +31,6 @@
static void render_button_label (cairo_t *cr, GtkStyleContext *ctx,
const gchar *label, EekBounds bounds);
void eek_render_button (EekRenderer *self,
cairo_t *cr, const struct squeek_button *button,
gboolean pressed, gboolean locked);
static void
render_outline (cairo_t *cr,
GtkStyleContext *ctx,
@ -60,21 +54,21 @@ render_outline (cairo_t *cr,
position.x, position.y, position.width, position.height);
}
static void render_button_in_context(gint scale_factor,
/// Rust interface
void eek_render_button_in_context(uint32_t scale_factor,
cairo_t *cr,
GtkStyleContext *ctx,
const struct squeek_button *button) {
EekBounds bounds,
const char *icon_name,
const gchar *label) {
/* blank background */
cairo_set_source_rgba (cr, 0.0, 0.0, 0.0, 0.0);
cairo_paint (cr);
EekBounds bounds = squeek_button_get_bounds(button);
render_outline (cr, ctx, bounds);
cairo_paint (cr);
/* render icon (if any) */
const char *icon_name = squeek_button_get_icon_name(button);
if (icon_name) {
cairo_surface_t *icon_surface =
eek_renderer_get_icon_surface (icon_name, 16, scale_factor);
@ -104,25 +98,27 @@ static void render_button_in_context(gint scale_factor,
}
}
const gchar *label = squeek_button_get_label(button);
if (label) {
render_button_label (cr, ctx, label, squeek_button_get_bounds(button));
render_button_label (cr, ctx, label, bounds);
}
}
void
eek_render_button (EekRenderer *self,
cairo_t *cr,
const struct squeek_button *button,
gboolean pressed,
gboolean locked)
/// Prepare context for drawing the button.
/// The context MUST be released using the corresponing "put" procedure
/// before drawing the next button.
/// Interface for Rust.
GtkStyleContext *
eek_get_style_context_for_button (EekRenderer *self,
const char *name,
const char *outline_name,
const char *locked_class,
uint64_t pressed)
{
GtkStyleContext *ctx = self->button_context;
/* Set the name of the button on the widget path, using the name obtained
from the button's symbol. */
g_autoptr (GtkWidgetPath) path = NULL;
path = gtk_widget_path_copy (gtk_style_context_get_path (ctx));
const char *name = squeek_button_get_name(button);
gtk_widget_path_iter_set_name (path, -1, name);
/* Update the style context with the updated widget path. */
@ -131,19 +127,22 @@ eek_render_button (EekRenderer *self,
(pressed) or normal. */
gtk_style_context_set_state(ctx,
pressed ? GTK_STATE_FLAG_ACTIVE : GTK_STATE_FLAG_NORMAL);
const char *outline_name = squeek_button_get_outline_name(button);
if (locked) {
gtk_style_context_add_class(ctx, "locked");
if (locked_class) {
gtk_style_context_add_class(ctx, locked_class);
}
gtk_style_context_add_class(ctx, outline_name);
return ctx;
}
render_button_in_context(self->scale_factor, cr, ctx, button);
/// Interface for Rust.
void eek_put_style_context_for_button(GtkStyleContext *ctx,
const char *outline_name,
const char *locked_class) {
// Save and restore functions don't work if gtk_render_* was used in between
gtk_style_context_set_state(ctx, GTK_STATE_FLAG_NORMAL);
gtk_style_context_remove_class(ctx, outline_name);
if (locked) {
gtk_style_context_remove_class(ctx, "locked");
if (locked_class) {
gtk_style_context_remove_class(ctx, locked_class);
}
}
@ -328,6 +327,11 @@ eek_renderer_set_scale_factor (EekRenderer *renderer, gint scale)
renderer->scale_factor = scale;
}
/// Rust interface.
uint32_t eek_renderer_get_scale_factor(EekRenderer *renderer) {
return renderer->scale_factor;
}
cairo_surface_t *
eek_renderer_get_icon_surface (const gchar *icon_name,
gint size,

View File

@ -90,13 +90,5 @@ struct transformation {
gdouble scale;
};
struct squeek_button;
struct squeek_row;
/// Represents the path to the button within a view
struct button_place {
const struct squeek_row *row;
const struct squeek_button *button;
};
G_END_DECLS
#endif /* EEK_TYPES_H */

View File

@ -10,7 +10,7 @@ pub struct KeySym(pub String);
type View = String;
/// Use to send modified keypresses
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Modifier {
/// Control and Alt are the only modifiers
/// which doesn't interfere with levels,
@ -30,6 +30,11 @@ pub enum Action {
lock: View,
/// When unlocked by pressing it or emitting a key
unlock: View,
/// Whether key has a latched state
/// that pops when another key is pressed.
latches: bool,
/// Should take on *locked* appearance whenever latch comes back to those views.
looks_locked_from: Vec<View>,
},
/// Hold this modifier for as long as the button is pressed
ApplyModifier(Modifier),
@ -49,14 +54,24 @@ pub enum Action {
impl Action {
pub fn is_locked(&self, view_name: &str) -> bool {
match self {
Action::LockView { lock, unlock: _ } => lock == view_name,
Action::LockView { lock, unlock: _, latches: _, looks_locked_from: _ } => lock == view_name,
_ => false,
}
}
pub fn has_locked_appearance_from(&self, locked_view_name: &str) -> bool {
match self {
Action::LockView { lock: _, unlock: _, latches: _, looks_locked_from } => {
looks_locked_from.iter()
.find(|view| locked_view_name == view.as_str())
.is_some()
},
_ => false,
}
}
pub fn is_active(&self, view_name: &str) -> bool {
match self {
Action::SetView(view) => view == view_name,
Action::LockView { lock, unlock: _ } => lock == view_name,
Action::LockView { lock, unlock: _, latches: _, looks_locked_from: _ } => lock == view_name,
_ => false,
}
}

View File

@ -289,7 +289,13 @@ struct ButtonMeta {
#[serde(deny_unknown_fields)]
enum Action {
#[serde(rename="locking")]
Locking { lock_view: String, unlock_view: String },
Locking {
lock_view: String,
unlock_view: String,
pops: Option<bool>,
#[serde(default)]
looks_locked_from: Vec<String>,
},
#[serde(rename="set_view")]
SetView(String),
#[serde(rename="show_prefs")]
@ -600,7 +606,9 @@ fn create_action<H: logging::Handler>(
)
),
SubmitData::Action(Action::Locking {
lock_view, unlock_view
lock_view, unlock_view,
pops,
looks_locked_from,
}) => ::action::Action::LockView {
lock: filter_view_name(
name,
@ -614,6 +622,8 @@ fn create_action<H: logging::Handler>(
&view_names,
warning_handler,
),
latches: pops.unwrap_or(true),
looks_locked_from,
},
SubmitData::Action(
Action::ShowPrefs

View File

@ -3,20 +3,24 @@
use cairo;
use std::cell::RefCell;
use ::action::Action;
use ::action::{ Action, Modifier };
use ::keyboard;
use ::layout::{ Button, Layout };
use ::layout::c::{ EekGtkKeyboard, Point };
use ::layout::{ Button, Label, LatchedState, Layout };
use ::layout::c::{ Bounds, EekGtkKeyboard, Point };
use ::submission::Submission;
use glib::translate::FromGlibPtrNone;
use gtk::WidgetExt;
use std::collections::HashSet;
use std::ffi::CStr;
use std::ptr;
mod c {
use super::*;
use cairo_sys;
use std::os::raw::c_void;
use std::os::raw::{ c_char, c_void };
// This is constructed only in C, no need for warnings
#[allow(dead_code)]
@ -24,17 +28,44 @@ mod c {
#[derive(Clone, Copy)]
pub struct EekRenderer(*const c_void);
// This is constructed only in C, no need for warnings
/// Just don't clone this for no reason.
#[allow(dead_code)]
#[repr(transparent)]
#[derive(Clone, Copy)]
pub struct GtkStyleContext(*const c_void);
extern "C" {
// Button and View inside CButtonPlace are safe to pass to C
// as long as they don't outlive the call
// and nothing dereferences them
#[allow(improper_ctypes)]
pub fn eek_render_button(
pub fn eek_renderer_get_scale_factor(
renderer: EekRenderer,
) -> u32;
#[allow(improper_ctypes)]
pub fn eek_render_button_in_context(
scale_factor: u32,
cr: *mut cairo_sys::cairo_t,
button: *const Button,
ctx: GtkStyleContext,
bounds: Bounds,
icon_name: *const c_char,
label: *const c_char,
);
#[allow(improper_ctypes)]
pub fn eek_get_style_context_for_button(
renderer: EekRenderer,
name: *const c_char,
outline_name: *const c_char,
locked_class: *const c_char,
pressed: u64,
locked: u64,
) -> GtkStyleContext;
#[allow(improper_ctypes)]
pub fn eek_put_style_context_for_button(
ctx: GtkStyleContext,
outline_name: *const c_char,
locked_class: *const c_char,
);
}
@ -54,13 +85,16 @@ mod c {
layout.foreach_visible_button(|offset, button| {
let state = RefCell::borrow(&button.state).clone();
let active_mod = match &state.action {
Action::ApplyModifier(m) => active_modifiers.contains(m),
_ => false,
};
let locked = state.action.is_active(&layout.current_view)
| active_mod;
if state.pressed == keyboard::PressType::Pressed || locked {
let locked = LockedStyle::from_action(
&state.action,
&active_modifiers,
layout.get_view_latched(),
&layout.current_view,
);
if state.pressed == keyboard::PressType::Pressed
|| locked != LockedStyle::Free
{
render_button_at_position(
renderer, &cr,
offset,
@ -86,20 +120,55 @@ mod c {
renderer, &cr,
offset,
button.as_ref(),
keyboard::PressType::Released, false,
keyboard::PressType::Released,
LockedStyle::Free,
);
})
}
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum LockedStyle {
Free,
Latched,
Locked,
}
impl LockedStyle {
fn from_action(
action: &Action,
mods: &HashSet<Modifier>,
latched_view: &LatchedState,
current_view: &str,
) -> LockedStyle {
let active_mod = match action {
Action::ApplyModifier(m) => mods.contains(m),
_ => false,
};
let active_view = action.is_active(current_view);
let latched_button = match latched_view {
LatchedState::Not => false,
LatchedState::FromView(view) => !action.has_locked_appearance_from(view),
};
match (active_mod, active_view, latched_button) {
// Modifiers don't latch.
(true, _, _) => LockedStyle::Locked,
(false, true, false) => LockedStyle::Locked,
(false, true, true) => LockedStyle::Latched,
_ => LockedStyle::Free,
}
}
}
/// Renders a button at a position (button's own bounds ignored)
pub fn render_button_at_position(
fn render_button_at_position(
renderer: c::EekRenderer,
cr: &cairo::Context,
position: Point,
button: &Button,
pressed: keyboard::PressType,
locked: bool,
locked: LockedStyle,
) {
cr.save();
cr.translate(position.x, position.y);
@ -108,19 +177,110 @@ pub fn render_button_at_position(
button.size.width, button.size.height
);
cr.clip();
unsafe {
c::eek_render_button(
let scale_factor = unsafe {
c::eek_renderer_get_scale_factor(renderer)
};
let bounds = button.get_bounds();
let (label_c, icon_name_c) = match &button.label {
Label::Text(text) => (text.as_ptr(), ptr::null()),
Label::IconName(name) => {
let l = unsafe {
// CStr doesn't allocate anything, so it only points to
// the 'static str, avoiding a memory leak
CStr::from_bytes_with_nul_unchecked(b"icon\0")
};
(l.as_ptr(), name.as_ptr())
},
};
with_button_context(
renderer,
button,
pressed,
locked,
|ctx| unsafe {
// TODO: split into separate procedures:
// draw outline, draw label, draw icon.
c::eek_render_button_in_context(
scale_factor,
cairo::Context::to_raw_none(&cr),
*ctx,
bounds,
icon_name_c,
label_c,
)
}
);
cr.restore();
}
fn with_button_context<R, F: FnOnce(&c::GtkStyleContext) -> R>(
renderer: c::EekRenderer,
button: &Button,
pressed: keyboard::PressType,
locked: LockedStyle,
operation: F,
) -> R {
let outline_name_c = button.outline_name.as_ptr();
let locked_class_c = match locked {
LockedStyle::Free => ptr::null(),
LockedStyle::Locked => unsafe {
CStr::from_bytes_with_nul_unchecked(b"locked\0").as_ptr()
},
LockedStyle::Latched => unsafe {
CStr::from_bytes_with_nul_unchecked(b"latched\0").as_ptr()
},
};
let ctx = unsafe {
c::eek_get_style_context_for_button(
renderer,
cairo::Context::to_raw_none(&cr),
button as *const Button,
button.name.as_ptr(),
outline_name_c,
locked_class_c,
pressed as u64,
locked as u64,
)
};
cr.restore();
let r = operation(&ctx);
unsafe {
c::eek_put_style_context_for_button(
ctx,
outline_name_c,
locked_class_c,
)
};
r
}
pub fn queue_redraw(keyboard: EekGtkKeyboard) {
let widget = unsafe { gtk::Widget::from_glib_none(keyboard.0) };
widget.queue_draw();
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_exit_only() {
assert_eq!(
LockedStyle::from_action(
&Action::LockView {
lock: "ab".into(),
unlock: "a".into(),
latches: true,
looks_locked_from: vec!["b".into()],
},
&HashSet::new(),
&LatchedState::FromView("b".into()),
"ab",
),
LockedStyle::Locked,
);
}
}

View File

@ -26,13 +26,6 @@ struct squeek_layout_state {
struct squeek_layout;
EekBounds squeek_button_get_bounds(const struct squeek_button*);
const char *squeek_button_get_label(const struct squeek_button*);
const char *squeek_button_get_icon_name(const struct squeek_button*);
const char *squeek_button_get_name(const struct squeek_button*);
const char *squeek_button_get_outline_name(const struct squeek_button*);
void squeek_button_print(const struct squeek_button* button);
struct transformation squeek_layout_calculate_transformation(
const struct squeek_layout *layout,

View File

@ -41,9 +41,7 @@ pub mod c {
use super::*;
use gtk_sys;
use std::ffi::CStr;
use std::os::raw::{ c_char, c_void };
use std::ptr;
use std::os::raw::c_void;
use std::ops::{ Add, Sub };
@ -161,64 +159,6 @@ pub mod c {
pub struct LevelKeyboard(*const c_void);
// The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
#[no_mangle]
pub extern "C"
fn squeek_button_get_bounds(button: *const ::layout::Button) -> Bounds {
let button = unsafe { &*button };
Bounds {
x: 0.0, y: 0.0,
width: button.size.width, height: button.size.height
}
}
#[no_mangle]
pub extern "C"
fn squeek_button_get_label(
button: *const ::layout::Button
) -> *const c_char {
let button = unsafe { &*button };
match &button.label {
Label::Text(text) => text.as_ptr(),
// returning static strings to C is a bit cumbersome
Label::IconName(_) => unsafe {
// CStr doesn't allocate anything, so it only points to
// the 'static str, avoiding a memory leak
CStr::from_bytes_with_nul_unchecked(b"icon\0")
}.as_ptr(),
}
}
#[no_mangle]
pub extern "C"
fn squeek_button_get_icon_name(button: *const Button) -> *const c_char {
let button = unsafe { &*button };
match &button.label {
Label::Text(_) => ptr::null(),
Label::IconName(name) => name.as_ptr(),
}
}
#[no_mangle]
pub extern "C"
fn squeek_button_get_name(button: *const Button) -> *const c_char {
let button = unsafe { &*button };
button.name.as_ptr()
}
#[no_mangle]
pub extern "C"
fn squeek_button_get_outline_name(button: *const Button) -> *const c_char {
let button = unsafe { &*button };
button.outline_name.as_ptr()
}
#[no_mangle]
pub extern "C"
fn squeek_button_print(button: *const ::layout::Button) {
let button = unsafe { &*button };
println!("{:?}", button);
}
/// Positions the layout contents within the available space.
/// The origin of the transformation is the point inside the margins.
@ -484,6 +424,15 @@ pub struct Button {
pub state: Rc<RefCell<KeyState>>,
}
impl Button {
pub fn get_bounds(&self) -> c::Bounds {
c::Bounds {
x: 0.0, y: 0.0,
width: self.size.width, height: self.size.height,
}
}
}
/// The graphical representation of a row of buttons
#[derive(Clone, Debug)]
pub struct Row {
@ -551,6 +500,7 @@ pub struct Spacing {
pub button: f64,
}
#[derive(Clone)]
pub struct View {
/// Rows together with their offsets from the top left
rows: Vec<(c::Point, Row)>,
@ -664,6 +614,19 @@ pub struct Margins {
pub right: f64,
}
#[derive(Clone, Debug, PartialEq)]
pub enum LatchedState {
/// Holds view to return to.
FromView(String),
Not,
}
impl LatchedState {
pub fn is_latched(&self) -> bool {
self != &LatchedState::Not
}
}
// TODO: split into sth like
// Arrangement (views) + details (keymap) + State (keys)
/// State of the UI, contains the backend as well
@ -671,6 +634,12 @@ pub struct Layout {
pub margins: Margins,
pub kind: ArrangementKind,
pub current_view: String,
// If current view is latched,
// clicking any button that emits an action (erase, submit, set modifier)
// will cause lock buttons to unlatch.
view_latched: LatchedState,
// Views own the actual buttons which have state
// Maybe they should own UI only,
// and keys should be owned by a dedicated non-UI-State?
@ -717,6 +686,7 @@ impl Layout {
Layout {
kind,
current_view: "base".to_owned(),
view_latched: LatchedState::Not,
views: data.views,
keymaps: data.keymaps,
pressed_keys: HashSet::new(),
@ -742,6 +712,12 @@ impl Layout {
}
}
// Layout is passed around mutably,
// so better keep the field away from direct access.
pub fn get_view_latched(&self) -> &LatchedState {
&self.view_latched
}
/// Calculates size without margins
fn calculate_inner_size(&self) -> Size {
View::calculate_super_size(
@ -817,8 +793,117 @@ impl Layout {
}
out
}
fn apply_view_transition(
&mut self,
action: &Action,
) {
let (transition, new_latched) = Layout::process_action_for_view(
action,
&self.current_view,
&self.view_latched,
);
match transition {
ViewTransition::UnlatchAll => self.unstick_locks(),
ViewTransition::ChangeTo(view) => try_set_view(self, view.into()),
ViewTransition::NoChange => {},
};
self.view_latched = new_latched;
}
/// Unlatch all latched keys,
/// so that the new view is the one before first press.
fn unstick_locks(&mut self) {
if let LatchedState::FromView(name) = self.view_latched.clone() {
match self.set_view(name.clone()) {
Ok(_) => { self.view_latched = LatchedState::Not; }
Err(e) => log_print!(
logging::Level::Bug,
"Bad view {}, can't unlatch ({:?})",
name,
e,
),
}
}
}
/// Last bool is new latch state.
/// It doesn't make sense when the result carries UnlatchAll,
/// but let's not be picky.
///
/// Although the state is not defined at the keys
/// (it's in the relationship between view and action),
/// keys go through the following stages when clicked repeatedly:
/// unlocked+unlatched -> locked+latched -> locked+unlatched
/// -> unlocked+unlatched
fn process_action_for_view<'a>(
action: &'a Action,
current_view: &str,
latched: &LatchedState,
) -> (ViewTransition<'a>, LatchedState) {
match action {
Action::Submit { text: _, keys: _ }
| Action::Erase
| Action::ApplyModifier(_)
=> {
let t = match latched {
LatchedState::FromView(_) => ViewTransition::UnlatchAll,
LatchedState::Not => ViewTransition::NoChange,
};
(t, LatchedState::Not)
},
Action::SetView(view) => (
ViewTransition::ChangeTo(view),
LatchedState::Not,
),
Action::LockView { lock, unlock, latches, looks_locked_from: _ } => {
use self::ViewTransition as VT;
let locked = action.is_locked(current_view);
match (locked, latched, latches) {
// Was unlocked, now make locked but latched.
(false, LatchedState::Not, true) => (
VT::ChangeTo(lock),
LatchedState::FromView(current_view.into()),
),
// Layout is latched for reason other than this button.
(false, LatchedState::FromView(view), true) => (
VT::ChangeTo(lock),
LatchedState::FromView(view.clone()),
),
// Was latched, now only locked.
(true, LatchedState::FromView(_), true)
=> (VT::NoChange, LatchedState::Not),
// Was unlocked, can't latch so now make fully locked.
(false, _, false)
=> (VT::ChangeTo(lock), LatchedState::Not),
// Was locked, now make unlocked.
(true, _, _)
=> (VT::ChangeTo(unlock), LatchedState::Not),
}
},
_ => (ViewTransition::NoChange, latched.clone()),
}
}
}
#[derive(Debug, PartialEq)]
enum ViewTransition<'a> {
ChangeTo(&'a str),
UnlatchAll,
NoChange,
}
fn try_set_view(layout: &mut Layout, view_name: &str) {
layout.set_view(view_name.into())
.or_print(
logging::Problem::Bug,
&format!("Bad view {}, ignoring", view_name),
);
}
mod procedures {
use super::*;
@ -897,67 +982,6 @@ pub struct UIBackend {
mod seat {
use super::*;
fn try_set_view(layout: &mut Layout, view_name: String) {
layout.set_view(view_name.clone())
.or_print(
logging::Problem::Bug,
&format!("Bad view {}, ignoring", view_name),
);
}
/// A vessel holding an obligation to switch view.
/// Use with #[must_use]
struct ViewChange<'a> {
layout: &'a mut Layout,
view_name: Option<String>,
}
impl<'a> ViewChange<'a> {
fn choose_view(self, view_name: String) -> ViewChange<'a> {
ViewChange {
view_name: Some(view_name),
..self
}
}
fn apply(self) {
if let Some(name) = self.view_name {
try_set_view(self.layout, name);
}
}
}
/// Find all impermanent view changes and undo them in an arbitrary order.
/// Return an obligation to actually switch the view.
/// The final view is the "unlock" view
/// from one of the currently stuck keys.
// As long as only one stuck button is used, this should be fine.
// This is guaranteed because pressing a lock button unlocks all others.
// TODO: Make some broader guarantee about the resulting view,
// e.g. by maintaining a stack of stuck keys.
#[must_use]
fn unstick_locks(layout: &mut Layout) -> ViewChange {
let mut new_view = None;
for key in layout.get_locked_keys().clone() {
let key: &Rc<RefCell<KeyState>> = key.borrow();
let key = RefCell::borrow(key);
match &key.action {
Action::LockView { lock: _, unlock: view } => {
new_view = Some(view.clone());
},
a => log_print!(
logging::Level::Bug,
"Non-locking action {:?} was found inside locked keys",
a,
),
};
}
ViewChange {
layout,
view_name: new_view,
}
}
pub fn handle_press_key(
layout: &mut Layout,
submission: &mut Submission,
@ -1017,37 +1041,22 @@ mod seat {
};
let action = key.action.clone();
layout.apply_view_transition(&action);
// update
let key = key.into_released();
// process changes
// process non-view switching
match action {
Action::Submit { text: _, keys: _ }
| Action::Erase
=> {
unstick_locks(layout).apply();
submission.handle_release(KeyState::get_id(rckey), time);
},
Action::SetView(view) => {
try_set_view(layout, view)
},
Action::LockView { lock, unlock } => {
let gets_locked = !key.action.is_locked(&layout.current_view);
unstick_locks(layout)
// It doesn't matter what the resulting view should be,
// it's getting changed anyway.
.choose_view(
match gets_locked {
true => lock.clone(),
false => unlock.clone(),
}
)
.apply()
},
Action::ApplyModifier(modifier) => {
// FIXME: key id is unneeded with stateless locks
let key_id = KeyState::get_id(rckey);
let gets_locked = !submission.is_modifier_active(modifier.clone());
let gets_locked = !submission.is_modifier_active(modifier);
match gets_locked {
true => submission.handle_add_modifier(
key_id,
@ -1082,6 +1091,8 @@ mod seat {
}
}
},
// Other keys are handled in view switcher before.
_ => {}
};
let pointer = ::util::Pointer(rckey.clone());
@ -1099,14 +1110,20 @@ mod test {
use std::ffi::CString;
use ::keyboard::PressType;
pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
pub fn make_state_with_action(action: Action)
-> Rc<RefCell<::keyboard::KeyState>>
{
Rc::new(RefCell::new(::keyboard::KeyState {
pressed: PressType::Released,
keycodes: Vec::new(),
action: Action::SetView("default".into()),
action,
}))
}
pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
make_state_with_action(Action::SetView("default".into()))
}
pub fn make_button_with_state(
name: String,
state: Rc<RefCell<::keyboard::KeyState>>,
@ -1120,6 +1137,242 @@ mod test {
})
}
#[test]
fn latch_lock_unlock() {
let action = Action::LockView {
lock: "lock".into(),
unlock: "unlock".into(),
latches: true,
looks_locked_from: vec![],
};
assert_eq!(
Layout::process_action_for_view(&action, "unlock", &LatchedState::Not),
(ViewTransition::ChangeTo("lock"), LatchedState::FromView("unlock".into())),
);
assert_eq!(
Layout::process_action_for_view(&action, "lock", &LatchedState::FromView("unlock".into())),
(ViewTransition::NoChange, LatchedState::Not),
);
assert_eq!(
Layout::process_action_for_view(&action, "lock", &LatchedState::Not),
(ViewTransition::ChangeTo("unlock"), LatchedState::Not),
);
assert_eq!(
Layout::process_action_for_view(&Action::Erase, "lock", &LatchedState::FromView("base".into())),
(ViewTransition::UnlatchAll, LatchedState::Not),
);
}
#[test]
fn latch_pop_layout() {
let switch = Action::LockView {
lock: "locked".into(),
unlock: "base".into(),
latches: true,
looks_locked_from: vec![],
};
let submit = Action::Erase;
let view = View::new(vec![(
0.0,
Row::new(vec![
(
0.0,
make_button_with_state(
"switch".into(),
make_state_with_action(switch.clone())
),
),
(
1.0,
make_button_with_state(
"submit".into(),
make_state_with_action(submit.clone())
),
),
]),
)]);
let mut layout = Layout {
current_view: "base".into(),
view_latched: LatchedState::Not,
keymaps: Vec::new(),
kind: ArrangementKind::Base,
pressed_keys: HashSet::new(),
margins: Margins {
top: 0.0,
left: 0.0,
right: 0.0,
bottom: 0.0,
},
views: hashmap! {
// Both can use the same structure.
// Switching doesn't depend on the view shape
// as long as the switching button is present.
"base".into() => (c::Point { x: 0.0, y: 0.0 }, view.clone()),
"locked".into() => (c::Point { x: 0.0, y: 0.0 }, view),
},
};
// Basic cycle
layout.apply_view_transition(&switch);
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&switch);
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&submit);
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&switch);
assert_eq!(&layout.current_view, "base");
layout.apply_view_transition(&switch);
// Unlatch
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&submit);
assert_eq!(&layout.current_view, "base");
}
#[test]
fn reverse_unlatch_layout() {
let switch = Action::LockView {
lock: "locked".into(),
unlock: "base".into(),
latches: true,
looks_locked_from: vec![],
};
let unswitch = Action::LockView {
lock: "locked".into(),
unlock: "unlocked".into(),
latches: false,
looks_locked_from: vec![],
};
let submit = Action::Erase;
let view = View::new(vec![(
0.0,
Row::new(vec![
(
0.0,
make_button_with_state(
"switch".into(),
make_state_with_action(switch.clone())
),
),
(
1.0,
make_button_with_state(
"submit".into(),
make_state_with_action(submit.clone())
),
),
]),
)]);
let mut layout = Layout {
current_view: "base".into(),
view_latched: LatchedState::Not,
keymaps: Vec::new(),
kind: ArrangementKind::Base,
pressed_keys: HashSet::new(),
margins: Margins {
top: 0.0,
left: 0.0,
right: 0.0,
bottom: 0.0,
},
views: hashmap! {
// Both can use the same structure.
// Switching doesn't depend on the view shape
// as long as the switching button is present.
"base".into() => (c::Point { x: 0.0, y: 0.0 }, view.clone()),
"locked".into() => (c::Point { x: 0.0, y: 0.0 }, view.clone()),
"unlocked".into() => (c::Point { x: 0.0, y: 0.0 }, view),
},
};
layout.apply_view_transition(&switch);
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&unswitch);
assert_eq!(&layout.current_view, "unlocked");
}
#[test]
fn latch_twopop_layout() {
let switch = Action::LockView {
lock: "locked".into(),
unlock: "base".into(),
latches: true,
looks_locked_from: vec![],
};
let switch_again = Action::LockView {
lock: "ĄĘ".into(),
unlock: "locked".into(),
latches: true,
looks_locked_from: vec![],
};
let submit = Action::Erase;
let view = View::new(vec![(
0.0,
Row::new(vec![
(
0.0,
make_button_with_state(
"switch".into(),
make_state_with_action(switch.clone())
),
),
(
1.0,
make_button_with_state(
"submit".into(),
make_state_with_action(submit.clone())
),
),
]),
)]);
let mut layout = Layout {
current_view: "base".into(),
view_latched: LatchedState::Not,
keymaps: Vec::new(),
kind: ArrangementKind::Base,
pressed_keys: HashSet::new(),
margins: Margins {
top: 0.0,
left: 0.0,
right: 0.0,
bottom: 0.0,
},
views: hashmap! {
// All can use the same structure.
// Switching doesn't depend on the view shape
// as long as the switching button is present.
"base".into() => (c::Point { x: 0.0, y: 0.0 }, view.clone()),
"locked".into() => (c::Point { x: 0.0, y: 0.0 }, view.clone()),
"ĄĘ".into() => (c::Point { x: 0.0, y: 0.0 }, view),
},
};
// Latch twice, then Ąto-unlatch across 2 levels
layout.apply_view_transition(&switch);
println!("{:?}", layout.view_latched);
assert_eq!(&layout.current_view, "locked");
layout.apply_view_transition(&switch_again);
println!("{:?}", layout.view_latched);
assert_eq!(&layout.current_view, "ĄĘ");
layout.apply_view_transition(&submit);
println!("{:?}", layout.view_latched);
assert_eq!(&layout.current_view, "base");
}
#[test]
fn check_centering() {
// A B
@ -1192,6 +1445,7 @@ mod test {
]);
let layout = Layout {
current_view: String::new(),
view_latched: LatchedState::Not,
keymaps: Vec::new(),
kind: ArrangementKind::Base,
pressed_keys: HashSet::new(),

View File

@ -1,9 +0,0 @@
#ifndef POPOVER_H__
#define POPOVER_H__
#include <gtk/gtk.h>
#include "eek/eek-keyboard.h"
void squeek_popover_show(GtkWidget*, struct button_place);
#endif