Fix "Capture Key Event" feature.

This commit is contained in:
Daiki Ueno
2010-06-11 18:11:19 +09:00
parent 4b7f244062
commit 40a6a6c7fd
2 changed files with 20 additions and 8 deletions

View File

@ -40,6 +40,8 @@ G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
struct _EekClutterKeyboardPrivate
{
ClutterActor *actor;
guint key_press_event_handler;
guint key_release_event_handler;
};
static void
@ -117,8 +119,14 @@ eek_clutter_keyboard_finalize (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
if (priv->actor)
if (priv->actor) {
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
g_signal_handler_disconnect (stage, priv->key_press_event_handler);
g_signal_handler_disconnect (stage, priv->key_release_event_handler);
g_object_unref (priv->actor);
}
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->finalize (object);
}
@ -217,8 +225,10 @@ on_clutter_realize (ClutterActor *actor, gpointer user_data)
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_clutter_key_press_event), keyboard);
priv->key_press_event_handler =
g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_clutter_key_press_event), keyboard);
priv->key_release_event_handler =
g_signal_connect (stage, "key-release-event",
G_CALLBACK (on_clutter_key_release_event), keyboard);
}