Revive Clutter support.

This commit is contained in:
Daiki Ueno
2011-01-25 10:40:25 +09:00
parent 9e5fa977a5
commit 420b8014f8
16 changed files with 675 additions and 1110 deletions

View File

@ -147,7 +147,7 @@ AC_MSG_CHECKING([whether you enable Clutter])
AC_ARG_ENABLE(clutter,
AS_HELP_STRING([--enable-clutter=no/yes],
[Enable Clutter user interface default=yes]),,
enable_clutter=yes)
enable_clutter=no)
AC_MSG_RESULT($enable_clutter)
if test x$enable_clutter = xyes; then
@ -164,8 +164,7 @@ if test x$enable_clutter = xyes; then
AC_DEFINE_UNQUOTED([NEED_SWAP_EVENT_WORKAROUND], $need_swap_event_workaround,
[Define if GLX_INTEL_swap_event work around is needed])
fi
dnl AM_CONDITIONAL(HAVE_CLUTTER, [test x$enable_clutter = xyes])
AM_CONDITIONAL(HAVE_CLUTTER, [false])
AM_CONDITIONAL(HAVE_CLUTTER, [test x$enable_clutter = xyes])
GTK_DOC_CHECK([1.14],[--flavour no-tmpl])

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@ -88,12 +88,14 @@ libeek_clutter_public_headers = \
libeek_clutter_private_headers = \
$(srcdir)/eek-clutter-section.h \
$(srcdir)/eek-clutter-key.h
$(srcdir)/eek-clutter-key.h \
$(srcdir)/eek-clutter-renderer.h
libeek_clutter_sources = \
$(srcdir)/eek-clutter-keyboard.c \
$(srcdir)/eek-clutter-section.c \
$(srcdir)/eek-clutter-key.c
$(srcdir)/eek-clutter-key.c \
$(srcdir)/eek-clutter-renderer.c
libeek_clutter_la_SOURCES = $(libeek_clutter_sources)
libeek_clutter_la_CFLAGS = $(CLUTTER_CFLAGS)

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@ -1,138 +0,0 @@
/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include <string.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-drawing-context.h"
G_DEFINE_TYPE (EekClutterDrawingContext, eek_clutter_drawing_context,
G_TYPE_INITIALLY_UNOWNED);
#define EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_DRAWING_CONTEXT, EekClutterDrawingContextPrivate))
struct _EekClutterDrawingContextPrivate
{
/* outline pointer -> ClutterTexture */
GHashTable *outline_textures;
/* keysym category -> PangoFontDescription * */
PangoFontDescription *category_fonts[EEK_KEYSYM_CATEGORY_LAST];
};
static void
eek_clutter_drawing_context_dispose (GObject *object)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(object);
if (priv->outline_textures) {
g_hash_table_unref (priv->outline_textures);
priv->outline_textures = NULL;
}
}
static void
eek_clutter_drawing_context_finalize (GObject *object)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(object);
gint i;
for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++)
pango_font_description_free (priv->category_fonts[i]);
}
static void
eek_clutter_drawing_context_class_init (EekClutterDrawingContextClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterDrawingContextPrivate));
gobject_class->finalize = eek_clutter_drawing_context_finalize;
gobject_class->dispose = eek_clutter_drawing_context_dispose;
}
static void
eek_clutter_drawing_context_init (EekClutterDrawingContext *self)
{
EekClutterDrawingContextPrivate *priv;
priv = self->priv = EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(self);
priv->outline_textures = g_hash_table_new (g_direct_hash, g_direct_equal);
memset (priv->category_fonts, 0, sizeof *priv->category_fonts);
}
void
eek_clutter_drawing_context_set_outline_texture
(EekClutterDrawingContext *context,
EekOutline *outline,
ClutterActor *texture)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(context);
g_return_if_fail (priv);
g_hash_table_insert (context->priv->outline_textures, outline, texture);
}
ClutterActor *
eek_clutter_drawing_context_get_outline_texture
(EekClutterDrawingContext *context,
EekOutline *outline)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(context);
g_return_val_if_fail (priv, NULL);
return g_hash_table_lookup (context->priv->outline_textures, outline);
}
void
eek_clutter_drawing_context_set_category_font
(EekClutterDrawingContext *context,
EekKeysymCategory category,
PangoFontDescription *font)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(context);
g_return_if_fail (priv);
priv->category_fonts[category] = pango_font_description_copy (font);
}
PangoFontDescription *
eek_clutter_drawing_context_get_category_font
(EekClutterDrawingContext *context,
EekKeysymCategory category)
{
EekClutterDrawingContextPrivate *priv =
EEK_CLUTTER_DRAWING_CONTEXT_GET_PRIVATE(context);
g_return_val_if_fail (priv, NULL);
return priv->category_fonts[category];
}
EekClutterDrawingContext *
eek_clutter_drawing_context_new (void)
{
return g_object_new (EEK_TYPE_CLUTTER_DRAWING_CONTEXT, NULL);
}

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@ -1,82 +0,0 @@
/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef EEK_CLUTTER_DRAWING_CONTEXT_H
#define EEK_CLUTTER_DRAWING_CONTEXT_H 1
#include <clutter/clutter.h>
#include <pango/pango.h>
#include "eek-keysym.h"
#include "eek-types.h"
G_BEGIN_DECLS
#define EEK_TYPE_CLUTTER_DRAWING_CONTEXT (eek_clutter_drawing_context_get_type())
#define EEK_CLUTTER_DRAWING_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), EEK_TYPE_CLUTTER_DRAWING_CONTEXT, EekClutterDrawingContext))
#define EEK_CLUTTER_DRAWING_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), EEK_TYPE_CLUTTER_DRAWING_CONTEXT, EekClutterDrawingContextClass))
#define EEK_IS_CLUTTER_DRAWING_CONTEXT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), EEK_TYPE_CLUTTER_DRAWING_CONTEXT))
#define EEK_IS_CLUTTER_DRAWING_CONTEXT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), EEK_TYPE_CLUTTER_DRAWING_CONTEXT))
#define EEK_CLUTTER_DRAWING_CONTEXT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), EEK_TYPE_CLUTTER_DRAWING_CONTEXT, EekClutterDrawingContextClass))
typedef struct _EekClutterDrawingContext EekClutterDrawingContext;
typedef struct _EekClutterDrawingContextClass EekClutterDrawingContextClass;
typedef struct _EekClutterDrawingContextPrivate EekClutterDrawingContextPrivate;
struct _EekClutterDrawingContext
{
/*< private >*/
GInitiallyUnowned parent;
/*< private >*/
EekClutterDrawingContextPrivate *priv;
};
struct _EekClutterDrawingContextClass
{
/*< private >*/
GInitiallyUnownedClass parent_class;
/*< private >*/
/* padding */
gpointer pdummy[24];
};
GType eek_clutter_drawing_context_get_type
(void) G_GNUC_CONST;
EekClutterDrawingContext *eek_clutter_drawing_context_new
(void);
void eek_clutter_drawing_context_set_outline_texture
(EekClutterDrawingContext *context,
EekOutline *outline,
ClutterActor *texture);
ClutterActor *eek_clutter_drawing_context_get_outline_texture
(EekClutterDrawingContext *context,
EekOutline *outline);
void eek_clutter_drawing_context_set_category_font
(EekClutterDrawingContext *context,
EekKeysymCategory category,
PangoFontDescription *fonts);
PangoFontDescription *eek_clutter_drawing_context_get_category_font
(EekClutterDrawingContext *context,
EekKeysymCategory category);
G_END_DECLS
#endif /* EEK_CLUTTER_DRAWING_CONTEXT_H */

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@ -1,373 +0,0 @@
/*
* Copyright (C) 2006 Sergey V. Udaltsov <svu@gnome.org>
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include <cogl/cogl.h>
#include <cogl/cogl-pango.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key-actor.h"
#include "eek-keysym.h"
#include "eek-drawing.h"
#include "eek-section.h"
#include "eek-keyboard.h"
#define noKBDRAW_DEBUG
enum {
PRESSED,
RELEASED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekClutterKeyActor, eek_clutter_key_actor,
CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorPrivate))
struct _EekClutterKeyActorPrivate
{
EekClutterDrawingContext *context;
EekKey *key;
ClutterActor *texture;
gboolean is_pressed;
};
static ClutterActor *get_texture (EekClutterKeyActor *actor);
static void draw_key_on_layout (EekClutterKeyActor *actor,
PangoLayout *layout);
static void key_enlarge (ClutterActor *actor);
static void key_shrink (ClutterActor *actor);
static void
eek_clutter_key_actor_real_paint (ClutterActor *self)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
PangoLayout *layout;
PangoRectangle logical_rect = { 0, };
CoglColor color;
ClutterGeometry geom;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
clutter_actor_set_anchor_point_from_gravity (self,
CLUTTER_GRAVITY_CENTER);
clutter_actor_set_position (self,
bounds.x + bounds.width / 2,
bounds.y + bounds.height / 2);
if (!priv->texture) {
priv->texture = get_texture (EEK_CLUTTER_KEY_ACTOR(self));
clutter_actor_set_position (priv->texture, 0, 0);
clutter_container_add_actor (CLUTTER_CONTAINER(self), priv->texture);
}
CLUTTER_ACTOR_CLASS (eek_clutter_key_actor_parent_class)->
paint (self);
/* Draw the label on the key. */
layout = clutter_actor_create_pango_layout (self, NULL);
draw_key_on_layout (EEK_CLUTTER_KEY_ACTOR(self), layout);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* FIXME: Color should be configurable through a property. */
cogl_color_set_from_4ub (&color, 0x80, 0x00, 0x00, 0xff);
clutter_actor_get_allocation_geometry (self, &geom);
cogl_pango_render_layout
(layout,
(geom.width - logical_rect.width / PANGO_SCALE) / 2,
(geom.height - logical_rect.height / PANGO_SCALE) / 2,
&color,
0);
g_object_unref (layout);
}
static void
eek_clutter_key_actor_real_pressed (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_enlarge (actor);
}
static void
eek_clutter_key_actor_real_released (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_shrink (actor);
}
static void
eek_clutter_key_actor_dispose (GObject *object)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
}
if (priv->key) {
g_object_unref (priv->key);
priv->key = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->dispose (object);
}
static void
eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyActorPrivate));
actor_class->paint = eek_clutter_key_actor_real_paint;
gobject_class->dispose = eek_clutter_key_actor_dispose;
/* signals */
klass->pressed = eek_clutter_key_actor_real_pressed;
klass->released = eek_clutter_key_actor_real_released;
signals[PRESSED] =
g_signal_new ("pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[RELEASED] =
g_signal_new ("released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, released),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
if (!priv->is_pressed) {
priv->is_pressed = TRUE;
/* priv->key will send back PRESSED event of actor. */
g_signal_emit_by_name (priv->key, "pressed");
}
}
static void
on_button_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
if (priv->is_pressed) {
priv->is_pressed = FALSE;
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
}
static gboolean
on_leave_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
if (priv->is_pressed) {
priv->is_pressed = FALSE;
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
return FALSE;
}
static void
eek_clutter_key_actor_init (EekClutterKeyActor *self)
{
EekClutterKeyActorPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(self);
priv->key = NULL;
priv->texture = NULL;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "button-press-event",
G_CALLBACK (on_button_press_event), NULL);
g_signal_connect (self, "button-release-event",
G_CALLBACK (on_button_release_event), NULL);
g_signal_connect (self, "leave-event",
G_CALLBACK (on_leave_event), NULL);
}
ClutterActor *
eek_clutter_key_actor_new (EekClutterDrawingContext *context, EekKey *key)
{
EekClutterKeyActor *actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEY_ACTOR, NULL);
actor->priv->context = context;
g_object_ref_sink (actor->priv->context);
actor->priv->key = key;
g_object_ref_sink (actor->priv->key);
return CLUTTER_ACTOR(actor);
}
#if 0
static void
on_key_animate_complete (ClutterAnimation *animation,
gpointer user_data)
{
ClutterActor *actor = (ClutterActor*)user_data;
/* reset after effect */
clutter_actor_set_opacity (actor, 0xff);
clutter_actor_set_scale (actor, 1.0, 1.0);
}
#endif
static void
key_enlarge (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.0, 1.0);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
key_shrink (ClutterActor *actor)
{
clutter_actor_set_scale (actor, 1.5, 1.5);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
static ClutterActor *
create_texture_for_key (EekKey *key)
{
ClutterActor *texture;
cairo_t *cr;
EekOutline *outline;
EekBounds bounds;
outline = eek_key_get_outline (EEK_KEY(key));
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
texture = clutter_cairo_texture_new (bounds.width, bounds.height);
cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE(texture));
eek_draw_outline (cr, outline);
cairo_destroy (cr);
return texture;
}
static ClutterActor *
get_texture (EekClutterKeyActor *actor)
{
ClutterActor *texture;
EekOutline *outline;
outline = eek_key_get_outline (actor->priv->key);
texture =
eek_clutter_drawing_context_get_outline_texture (actor->priv->context,
outline);
if (texture == NULL) {
texture = create_texture_for_key (actor->priv->key);
eek_clutter_drawing_context_set_outline_texture (actor->priv->context,
outline,
texture);
} else
texture = clutter_clone_new (texture);
return texture;
}
static void
draw_key_on_layout (EekClutterKeyActor *self,
PangoLayout *layout)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE (self);
guint keysym;
const gchar *label, *empty_label = "";
EekKeysymCategory category;
EekBounds bounds;
PangoFontDescription *font;
keysym = eek_key_get_keysym (priv->key);
if (keysym == EEK_INVALID_KEYSYM)
return;
category = eek_keysym_get_category (keysym);
if (category == EEK_KEYSYM_CATEGORY_UNKNOWN)
return;
font = eek_clutter_drawing_context_get_category_font (priv->context,
category);
pango_layout_set_font_description (layout, font);
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
pango_layout_set_width (layout, PANGO_SCALE * bounds.width);
pango_layout_set_ellipsize (layout, PANGO_ELLIPSIZE_END);
label = eek_keysym_to_string (keysym);
if (!label)
label = empty_label;
eek_draw_text_on_layout (layout, label);
if (label != empty_label)
g_free ((gpointer)label);
}

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@ -1,68 +0,0 @@
/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef EEK_CLUTTER_KEY_ACTOR_H
#define EEK_CLUTTER_KEY_ACTOR_H 1
#include <clutter/clutter.h>
#include "eek-clutter-drawing-context.h"
#include "eek-key.h"
G_BEGIN_DECLS
#define EEK_TYPE_CLUTTER_KEY_ACTOR (eek_clutter_key_actor_get_type())
#define EEK_CLUTTER_KEY_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActor))
#define EEK_CLUTTER_KEY_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorClass))
#define EEK_IS_CLUTTER_KEY_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR))
#define EEK_IS_CLUTTER_KEY_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), EEK_TYPE_CLUTTER_KEY_ACTOR))
#define EEK_CLUTTER_KEY_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), EEK_TYPE_CLUTTER_KEY_ACTOR, EekClutterKeyActorClass))
typedef struct _EekClutterKeyActor EekClutterKeyActor;
typedef struct _EekClutterKeyActorClass EekClutterKeyActorClass;
typedef struct _EekClutterKeyActorPrivate EekClutterKeyActorPrivate;
struct _EekClutterKeyActor
{
/*< private >*/
ClutterGroup parent;
/*< private >*/
EekClutterKeyActorPrivate *priv;
};
struct _EekClutterKeyActorClass
{
/*< private >*/
ClutterGroupClass parent_class;
/* signals */
void (* pressed) (EekClutterKeyActor *self);
void (* released) (EekClutterKeyActor *self);
/*< private >*/
/* padding */
gpointer pdummy[24];
};
GType eek_clutter_key_actor_get_type
(void) G_GNUC_CONST;
ClutterActor *eek_clutter_key_actor_new (EekClutterDrawingContext *context,
EekKey *key);
G_END_DECLS
#endif /* EEK_CLUTTER_KEY_ACTOR_H */

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@ -23,98 +23,144 @@
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key.h"
#include "eek-clutter-key-actor.h"
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, EEK_TYPE_KEY);
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, CLUTTER_TYPE_ACTOR);
#define EEK_CLUTTER_KEY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKeyPrivate))
struct _EekClutterKeyPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
EekKey *key;
EekClutterRenderer *renderer;
};
static void
eek_clutter_key_real_set_name (EekElement *self,
const gchar *name)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (CLUTTER_ACTOR(priv->actor), name);
}
static void
eek_clutter_key_real_set_bounds (EekElement *self,
EekBounds *bounds)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
}
static void
eek_clutter_key_real_pressed (EekKey *key)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
if (priv->actor)
g_signal_emit_by_name (priv->actor, "pressed");
}
static void
eek_clutter_key_real_released (EekKey *key)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
if (priv->actor)
g_signal_emit_by_name (priv->actor, "released");
}
static void
eek_clutter_key_dispose (GObject *object)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
if (priv->renderer) {
g_object_unref (priv->renderer);
priv->renderer = NULL;
}
if (priv->actor) {
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->key && g_object_is_floating (priv->key)) {
g_object_unref (priv->key);
priv->key = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
}
static void
eek_clutter_key_real_paint (ClutterActor *self)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
eek_clutter_renderer_render_key (priv->renderer, self, priv->key);
}
static void
eek_clutter_key_real_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
*min_width_p = 0.0f;
*natural_width_p = bounds.width * scale;
}
static void
eek_clutter_key_real_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
*min_height_p = 0.0f;
*natural_height_p = bounds.height * scale;
}
static void
eek_clutter_key_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
CLUTTER_ACTOR_CLASS (eek_clutter_key_parent_class)->
allocate (self, box, flags);
}
static gboolean
eek_clutter_key_real_button_press_event (ClutterActor *self,
ClutterButtonEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
g_signal_emit_by_name (priv->key, "pressed");
return TRUE;
}
static gboolean
eek_clutter_key_real_button_release_event (ClutterActor *self,
ClutterButtonEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
g_signal_emit_by_name (priv->key, "released");
return TRUE;
}
static gboolean
eek_clutter_key_real_leave_event (ClutterActor *self,
ClutterCrossingEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
if (eek_key_is_pressed (priv->key))
g_signal_emit_by_name (priv->key, "released");
return TRUE;
}
static void
eek_clutter_key_class_init (EekClutterKeyClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekKeyClass *key_class = EEK_KEY_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyPrivate));
element_class->set_name = eek_clutter_key_real_set_name;
element_class->set_bounds = eek_clutter_key_real_set_bounds;
gobject_class->dispose = eek_clutter_key_dispose;
actor_class->paint = eek_clutter_key_real_paint;
actor_class->get_preferred_width =
eek_clutter_key_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_key_real_get_preferred_height;
actor_class->allocate = eek_clutter_key_real_allocate;
/* signals */
key_class->pressed = eek_clutter_key_real_pressed;
key_class->released = eek_clutter_key_real_released;
actor_class->button_press_event =
eek_clutter_key_real_button_press_event;
actor_class->button_release_event =
eek_clutter_key_real_button_release_event;
actor_class->leave_event =
eek_clutter_key_real_leave_event;
gobject_class->dispose = eek_clutter_key_dispose;
}
static void
@ -122,33 +168,73 @@ eek_clutter_key_init (EekClutterKey *self)
{
EekClutterKeyPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_GET_PRIVATE (self);
priv->actor = NULL;
priv->key = NULL;
priv->renderer = NULL;
}
static void
on_pressed (EekKey *key, gpointer user_data)
{
ClutterActor *actor = user_data, *parent;
parent = clutter_actor_get_parent (actor);
clutter_actor_raise_top (parent);
clutter_actor_raise_top (actor);
clutter_actor_set_scale_with_gravity (actor,
1.0,
1.0,
CLUTTER_GRAVITY_CENTER);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
on_released (EekKey *key, gpointer user_data)
{
ClutterActor *actor = user_data, *parent;
parent = clutter_actor_get_parent (actor);
clutter_actor_raise_top (parent);
clutter_actor_raise_top (actor);
clutter_actor_set_scale_with_gravity (actor,
1.5,
1.5,
CLUTTER_GRAVITY_CENTER);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
ClutterActor *
eek_clutter_key_get_actor (EekClutterKey *key)
eek_clutter_key_new (EekKey *key, EekClutterRenderer *renderer)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
ClutterActor *actor;
EekClutterKeyPrivate *priv;
EekBounds bounds;
gdouble scale;
if (!priv->actor) {
g_return_val_if_fail (priv->context, NULL);
priv->actor = eek_clutter_key_actor_new (priv->context, EEK_KEY(key));
g_object_ref_sink (priv->actor);
}
return priv->actor;
}
EekKey *
eek_clutter_key_new (EekClutterDrawingContext *context, gint column, gint row)
{
EekClutterKey *key;
g_return_val_if_fail (context, NULL);
key = g_object_new (EEK_TYPE_CLUTTER_KEY,
"column", column,
"row", row,
NULL);
key->priv->context = context;
g_object_ref_sink (key->priv->context);
return EEK_KEY(key);
actor = g_object_new (EEK_TYPE_CLUTTER_KEY, NULL);
priv = EEK_CLUTTER_KEY_GET_PRIVATE(actor);
priv->key = g_object_ref_sink (key);
priv->renderer = g_object_ref (renderer);
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor,
bounds.x * scale,
bounds.y * scale);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (priv->key, "pressed",
G_CALLBACK(on_pressed), actor);
g_signal_connect (priv->key, "released",
G_CALLBACK(on_released), actor);
return actor;
}

View File

@ -21,8 +21,8 @@
#define EEK_CLUTTER_KEY_H 1
#include <clutter/clutter.h>
#include "eek-clutter-drawing-context.h"
#include "eek-key.h"
#include "eek-clutter-renderer.h"
G_BEGIN_DECLS
#define EEK_TYPE_CLUTTER_KEY (eek_clutter_key_get_type())
@ -39,7 +39,7 @@ typedef struct _EekClutterKeyPrivate EekClutterKeyPrivate;
struct _EekClutterKey
{
/*< private >*/
EekKey parent;
ClutterActor parent;
/*< private >*/
EekClutterKeyPrivate *priv;
@ -48,18 +48,16 @@ struct _EekClutterKey
struct _EekClutterKeyClass
{
/*< private >*/
EekKeyClass parent_class;
ClutterActorClass parent_class;
/*< private >*/
/* padding */
gpointer pdummy[24];
};
GType eek_clutter_key_get_type (void) G_GNUC_CONST;
EekKey * eek_clutter_key_new (EekClutterDrawingContext *context,
gint column,
gint row);
ClutterActor *eek_clutter_key_get_actor (EekClutterKey *key);
GType eek_clutter_key_get_type (void) G_GNUC_CONST;
ClutterActor *eek_clutter_key_new (EekKey *key,
EekClutterRenderer *renderer);
G_END_DECLS
#endif /* EEK_CLUTTER_KEY_H */

View File

@ -20,107 +20,73 @@
/**
* SECTION:eek-clutter-keyboard
* @short_description: #EekKeyboard that can be converted into a #ClutterActor
* @short_description: a #ClutterActor displaying #EekKeyboard
*/
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-keyboard.h"
#include "eek-clutter-drawing-context.h"
#include "eek-clutter-section.h"
#include "eek-clutter-renderer.h"
#include "eek-keyboard.h"
#include "eek-drawing.h"
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
struct _EekClutterKeyboardPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
guint key_press_event_handler;
guint key_release_event_handler;
EekKeyboard *keyboard;
EekClutterRenderer *renderer;
};
static void
eek_clutter_keyboard_real_set_name (EekElement *self,
const gchar *name)
eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble width;
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (priv->actor, name);
eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
*min_width_p = 0.0f;
*natural_width_p = width;
}
static void
eek_clutter_keyboard_real_set_bounds (EekElement *self,
EekBounds *bounds)
eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble height;
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
*min_height_p = 0.0f;
*natural_height_p = height;
}
static void
key_pressed_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-pressed", key);
}
static void
key_released_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-released", key);
}
static EekSection *
eek_clutter_keyboard_real_create_section (EekKeyboard *self)
eek_clutter_keyboard_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
EekSection *section;
ClutterActor *actor;
if (!priv->context) {
priv->context = eek_clutter_drawing_context_new ();
g_object_ref_sink (G_OBJECT(priv->context));
}
g_assert (priv->renderer);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
box->x2 - box->x1,
box->y2 - box->y1);
section = eek_clutter_section_new (priv->context);
g_return_val_if_fail (section, NULL);
g_signal_connect (section, "key-pressed",
G_CALLBACK(key_pressed_event), self);
g_signal_connect (section, "key-released",
G_CALLBACK(key_released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(section));
actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
return section;
CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
allocate (self, box, flags);
}
static void
@ -128,39 +94,34 @@ eek_clutter_keyboard_dispose (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (G_OBJECT(priv->context));
priv->context = NULL;
if (priv->renderer) {
g_object_unref (G_OBJECT(priv->renderer));
priv->renderer = NULL;
}
if (priv->actor) {
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
if (stage) {
g_signal_handler_disconnect (stage,
priv->key_press_event_handler);
g_signal_handler_disconnect (stage,
priv->key_release_event_handler);
}
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
g_object_unref (priv->keyboard);
priv->keyboard = NULL;
}
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
}
static void
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyboardPrivate));
keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
element_class->set_name = eek_clutter_keyboard_real_set_name;
element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
actor_class->get_preferred_width =
eek_clutter_keyboard_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_keyboard_real_get_preferred_height;
actor_class->allocate = eek_clutter_keyboard_real_allocate;
gobject_class->dispose = eek_clutter_keyboard_dispose;
}
@ -170,147 +131,67 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
EekClutterKeyboardPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
priv->actor = NULL;
priv->keyboard = NULL;
priv->renderer = NULL;
}
struct _CreateSectionCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
static void
create_section (EekElement *element, gpointer user_data)
{
CreateSectionCallbackData *data = user_data;
ClutterActor *section;
section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
}
/**
* eek_clutter_keyboard_new:
* @keyboard: an #EekKeyboard
*
* Create a new #EekClutterKeyboard.
*/
EekKeyboard*
eek_clutter_keyboard_new (void)
{
return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
}
static gboolean
on_clutter_key_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
guint keycode;
EekKey *key;
keycode = clutter_event_get_key_code (event);
key = eek_keyboard_find_key_by_keycode (user_data, keycode);
if (key) {
g_signal_emit_by_name (key, "pressed", NULL);
return TRUE;
}
return FALSE;
}
static gboolean
on_clutter_key_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
guint keycode;
EekKey *key;
keycode = clutter_event_get_key_code (event);
key = eek_keyboard_find_key_by_keycode (user_data, keycode);
if (key) {
g_signal_emit_by_name (key, "released", NULL);
return TRUE;
}
return FALSE;
}
static void
on_clutter_stage_resize (GObject *object,
GParamSpec *param_spec,
gpointer user_data)
{
ClutterActor *stage = CLUTTER_ACTOR(object);
EekClutterKeyboard *keyboard = user_data;
GValue value = {0};
gfloat width, height, scale;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
g_object_get (G_OBJECT(stage), "width", &width, NULL);
g_object_get (G_OBJECT(stage), "height", &height, NULL);
g_value_init (&value, G_TYPE_DOUBLE);
scale = width > height ? width / bounds.width : height / bounds.height;
g_value_set_double (&value, scale);
g_object_set_property (G_OBJECT (stage),
"scale-x",
&value);
g_value_set_double (&value, scale);
g_object_set_property (G_OBJECT (stage),
"scale-y",
&value);
}
static void
on_clutter_realize (ClutterActor *actor,
gpointer user_data)
{
EekClutterKeyboard *keyboard = user_data;
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
priv->key_press_event_handler =
g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_clutter_key_press_event), keyboard);
priv->key_release_event_handler =
g_signal_connect (stage, "key-release-event",
G_CALLBACK (on_clutter_key_release_event), keyboard);
g_signal_connect (stage, "notify::width",
G_CALLBACK (on_clutter_stage_resize), keyboard);
g_signal_connect (stage, "notify::height",
G_CALLBACK (on_clutter_stage_resize), keyboard);
}
static void
update_category_fonts (EekClutterKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
PangoContext *context;
PangoLayout *layout;
PangoFontDescription *fonts[EEK_KEYSYM_CATEGORY_LAST], *base_font;
gint i;
context = clutter_actor_get_pango_context (priv->actor);
layout = pango_layout_new (context);
base_font = pango_font_description_from_string ("Sans");
pango_layout_set_font_description (layout, base_font);
pango_font_description_free (base_font);
eek_get_fonts (EEK_KEYBOARD(keyboard),
layout,
(PangoFontDescription **)&fonts);
for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++) {
eek_clutter_drawing_context_set_category_font (priv->context,
i,
fonts[i]);
pango_font_description_free (fonts[i]);
}
g_object_unref (G_OBJECT(layout));
}
ClutterActor *
eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
eek_clutter_keyboard_new (EekKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
if (!priv->actor) {
priv->actor = clutter_group_new ();
g_object_ref_sink (priv->actor);
g_signal_connect (priv->actor, "realize",
G_CALLBACK (on_clutter_realize), keyboard);
g_return_val_if_fail (priv->actor, NULL);
ClutterActor *actor;
EekClutterKeyboardPrivate *priv;
PangoContext *pcontext;
CreateSectionCallbackData data;
EekBounds bounds;
gdouble scale;
PangoFontDescription *font;
eek_keyboard_realize (EEK_KEYBOARD(keyboard));
update_category_fonts (keyboard);
}
return priv->actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(actor);
priv->keyboard = g_object_ref_sink (keyboard);
pcontext = clutter_actor_get_pango_context (actor);
font = pango_font_description_from_string ("Sans 48px");
pango_context_set_font_description (pcontext, font);
pango_font_description_free (font);
priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
bounds.width,
bounds.height);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
data.actor = actor;
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
create_section,
&data);
return actor;
}

View File

@ -20,7 +20,7 @@
#ifndef EEK_CLUTTER_KEYBOARD_H
#define EEK_CLUTTER_KEYBOARD_H 1
#include "eek-clutter-section.h"
#include <clutter/clutter.h>
#include "eek-keyboard.h"
G_BEGIN_DECLS
@ -38,7 +38,7 @@ typedef struct _EekClutterKeyboardPrivate EekClutterKeyboardPrivate;
struct _EekClutterKeyboard
{
/*< private >*/
EekKeyboard parent;
ClutterGroup parent;
EekClutterKeyboardPrivate *priv;
};
@ -46,7 +46,7 @@ struct _EekClutterKeyboard
struct _EekClutterKeyboardClass
{
/*< private >*/
EekKeyboardClass parent_class;
ClutterGroupClass parent_class;
/*< private >*/
/* padding */
@ -54,8 +54,7 @@ struct _EekClutterKeyboardClass
};
GType eek_clutter_keyboard_get_type (void) G_GNUC_CONST;
EekKeyboard *eek_clutter_keyboard_new (void);
ClutterActor *eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard);
ClutterActor *eek_clutter_keyboard_new (EekKeyboard *keyboard);
G_END_DECLS
#endif /* EEK_CLUTTER_KEYBOARD_H */

184
eek/eek-clutter-renderer.c Normal file
View File

@ -0,0 +1,184 @@
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <cogl/cogl.h>
#include <cogl/cogl-pango.h>
#include <clutter/clutter.h>
#include "eek-clutter-renderer.h"
#include "eek-key.h"
G_DEFINE_TYPE (EekClutterRenderer, eek_clutter_renderer, EEK_TYPE_RENDERER);
#define EEK_CLUTTER_RENDERER_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_RENDERER, EekClutterRendererPrivate))
struct _EekClutterRendererPrivate
{
GHashTable *outline_texture_cache;
};
/* This routine is copied from librsvg:
Copyright © 2005 Dom Lachowicz <cinamod@hotmail.com>
Copyright © 2005 Caleb Moore <c.moore@student.unsw.edu.au>
Copyright © 2005 Red Hat, Inc.
*/
static void
cairo_pixels_to_pixbuf (guint8 *pixels,
int rowstride,
int height)
{
int row;
/* un-premultiply data */
for (row = 0; row < height; row++) {
guint8 *row_data = (pixels + (row * rowstride));
int i;
for (i = 0; i < rowstride; i += 4) {
guint8 *b = &row_data[i];
guint32 pixel;
guint8 alpha;
memcpy (&pixel, b, sizeof (guint32));
alpha = (pixel & 0xff000000) >> 24;
if (alpha == 0) {
b[0] = b[1] = b[2] = b[3] = 0;
} else {
b[0] = (((pixel & 0xff0000) >> 16) * 255 + alpha / 2) / alpha;
b[1] = (((pixel & 0x00ff00) >> 8) * 255 + alpha / 2) / alpha;
b[2] = (((pixel & 0x0000ff) >> 0) * 255 + alpha / 2) / alpha;
b[3] = alpha;
}
}
}
}
static void
eek_clutter_renderer_class_init (EekClutterRendererClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterRendererPrivate));
}
static void
eek_clutter_renderer_init (EekClutterRenderer *self)
{
EekClutterRendererPrivate *priv;
priv = self->priv = EEK_CLUTTER_RENDERER_GET_PRIVATE(self);
priv->outline_texture_cache =
g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
cogl_handle_unref);
}
void
eek_clutter_renderer_render_key (EekClutterRenderer *renderer,
ClutterActor *actor,
EekKey *key)
{
EekClutterRendererPrivate *priv;
EekOutline *outline;
CoglHandle *outline_texture;
PangoLayout *layout;
PangoRectangle extents = { 0, };
CoglColor color = { 0x00, 0x00, 0x00, 0xFF };
ClutterGeometry geom;
g_assert (EEK_IS_CLUTTER_RENDERER(renderer));
g_assert (CLUTTER_IS_ACTOR(actor));
g_assert (EEK_IS_KEY(key));
priv = EEK_CLUTTER_RENDERER_GET_PRIVATE(renderer);
outline = eek_key_get_outline (key);
outline_texture = g_hash_table_lookup (priv->outline_texture_cache,
outline);
if (!outline_texture) {
gint rowstride;
guint8 *data;
cairo_surface_t *surface;
cairo_t *cr;
EekBounds bounds;
gdouble scale;
GdkPixbuf *pixbuf;
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(renderer));
rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32,
bounds.width * scale);
data = g_malloc0 (rowstride * bounds.height);
surface = cairo_image_surface_create_for_data (data,
CAIRO_FORMAT_ARGB32,
bounds.width * scale,
bounds.height * scale,
rowstride);
cr = cairo_create (surface);
eek_renderer_render_key_outline (EEK_RENDERER(renderer),
cr,
key,
1.0,
FALSE);
cairo_destroy (cr);
cairo_surface_destroy (surface);
cairo_pixels_to_pixbuf (data, rowstride, bounds.height * scale);
pixbuf = gdk_pixbuf_new_from_data (data,
GDK_COLORSPACE_RGB,
TRUE,
8,
bounds.width * scale,
bounds.height * scale,
rowstride,
(GdkPixbufDestroyNotify) g_free,
data);
outline_texture =
cogl_texture_new_from_data (gdk_pixbuf_get_width (pixbuf),
gdk_pixbuf_get_height (pixbuf),
COGL_TEXTURE_NONE,
gdk_pixbuf_get_has_alpha (pixbuf)
? COGL_PIXEL_FORMAT_RGBA_8888
: COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
gdk_pixbuf_get_rowstride (pixbuf),
gdk_pixbuf_get_pixels (pixbuf));
g_object_unref (pixbuf);
g_hash_table_insert (priv->outline_texture_cache,
outline,
outline_texture);
}
clutter_actor_get_allocation_geometry (actor, &geom);
cogl_set_source_texture (outline_texture);
cogl_rectangle (0.0f, 0.0f, geom.width, geom.height);
layout = eek_renderer_create_pango_layout (EEK_RENDERER(renderer));
eek_renderer_render_key_label (EEK_RENDERER(renderer), layout, key);
pango_layout_get_extents (layout, NULL, &extents);
cogl_pango_render_layout (layout,
(geom.width - extents.width / PANGO_SCALE) / 2,
(geom.height - extents.height / PANGO_SCALE) / 2,
&color,
0);
g_object_unref (layout);
}
EekClutterRenderer *
eek_clutter_renderer_new (EekKeyboard *keyboard,
PangoContext *pcontext)
{
EekClutterRenderer *renderer;
renderer = g_object_new (EEK_TYPE_CLUTTER_RENDERER,
"keyboard", keyboard,
"pango-context", pcontext);
return renderer;
}

View File

@ -0,0 +1,44 @@
#ifndef EEK_CLUTTER_RENDERER_H
#define EEK_CLUTTER_RENDERER_H 1
#include "eek-renderer.h"
G_BEGIN_DECLS
#define EEK_TYPE_CLUTTER_RENDERER (eek_clutter_renderer_get_type())
#define EEK_CLUTTER_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), EEK_TYPE_CLUTTER_RENDERER, EekClutterRenderer))
#define EEK_CLUTTER_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), EEK_TYPE_CLUTTER_RENDERER, EekClutterRendererClass))
#define EEK_IS_CLUTTER_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), EEK_TYPE_CLUTTER_RENDERER))
#define EEK_IS_CLUTTER_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), EEK_TYPE_CLUTTER_RENDERER))
#define EEK_CLUTTER_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), EEK_TYPE_CLUTTER_RENDERER, EekClutterRendererClass))
typedef struct _EekClutterRenderer EekClutterRenderer;
typedef struct _EekClutterRendererClass EekClutterRendererClass;
typedef struct _EekClutterRendererPrivate EekClutterRendererPrivate;
struct _EekClutterRenderer {
EekRenderer parent;
EekClutterRendererPrivate *priv;
};
struct _EekClutterRendererClass
{
EekRendererClass parent_class;
/*< private >*/
/* padding */
gpointer pdummy[24];
};
GType eek_clutter_renderer_get_type
(void) G_GNUC_CONST;
EekClutterRenderer *eek_clutter_renderer_new (EekKeyboard *keyboard,
PangoContext *pcontext);
void eek_clutter_renderer_render_key
(EekClutterRenderer *renderer,
ClutterActor *actor,
EekKey *key);
G_END_DECLS
#endif /* EEK_CLUTTER_RENDERER_H */

View File

@ -23,106 +23,58 @@
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
#include "eek-clutter-key.h"
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
EekSection *section;
EekClutterRenderer *renderer;
};
static void
eek_clutter_section_real_set_name (EekElement *self,
const gchar *name)
eek_clutter_section_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (priv->actor, name);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_width_p = 0.0f;
*natural_width_p = bounds.width * scale;
}
static void
eek_clutter_section_real_set_bounds (EekElement *self,
EekBounds *bounds)
eek_clutter_section_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_height_p = 0.0f;
*natural_height_p = bounds.height * scale;
}
static void
eek_clutter_section_real_set_angle (EekSection *self,
gint angle)
eek_clutter_section_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EEK_SECTION_CLASS (eek_clutter_section_parent_class)->
set_angle (self, angle);
g_return_if_fail (priv->actor);
clutter_actor_set_rotation (priv->actor,
CLUTTER_Z_AXIS,
eek_section_get_angle (self),
0, 0, 0);
}
static void
pressed_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-pressed", key);
}
static void
released_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-released", key);
}
static EekKey *
eek_clutter_section_real_create_key (EekSection *self,
gint column,
gint row)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekKey *key;
gint num_columns, num_rows;
EekOrientation orientation;
ClutterActor *actor;
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row && row < num_rows, NULL);
eek_section_get_row (self, row, &num_columns, &orientation);
g_return_val_if_fail (column < num_columns, NULL);
key = eek_clutter_key_new (priv->context, column, row);
g_return_val_if_fail (key, NULL);
g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
g_signal_connect (key, "released", G_CALLBACK(released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key)));
return key;
CLUTTER_ACTOR_CLASS (eek_clutter_section_parent_class)->
allocate (self, box, flags);
}
static void
@ -130,30 +82,32 @@ eek_clutter_section_dispose (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
if (priv->renderer) {
g_object_unref (priv->renderer);
priv->renderer = NULL;
}
if (priv->actor) {
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->section && g_object_is_floating (priv->section)) {
g_object_unref (priv->section);
priv->section = NULL;
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekSectionClass *section_class = EEK_SECTION_CLASS (klass);
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
section_class->set_angle = eek_clutter_section_real_set_angle;
section_class->create_key = eek_clutter_section_real_create_key;
element_class->set_name = eek_clutter_section_real_set_name;
element_class->set_bounds = eek_clutter_section_real_set_bounds;
actor_class->get_preferred_width =
eek_clutter_section_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_section_real_get_preferred_height;
actor_class->allocate = eek_clutter_section_real_allocate;
gobject_class->dispose = eek_clutter_section_dispose;
}
@ -162,29 +116,54 @@ eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->actor = NULL;
priv->section = NULL;
priv->renderer = NULL;
}
struct _CreateKeyCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateKeyCallbackData CreateKeyCallbackData;
static void
create_key (EekElement *element, gpointer user_data)
{
CreateKeyCallbackData *data = user_data;
ClutterActor *key;
key = eek_clutter_key_new (EEK_KEY(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), key);
}
ClutterActor *
eek_clutter_section_get_actor (EekClutterSection *section)
eek_clutter_section_new (EekSection *section,
EekClutterRenderer *renderer)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section);
if (!priv->actor) {
priv->actor = clutter_group_new ();
g_object_ref_sink (priv->actor);
}
return priv->actor;
}
EekSection *
eek_clutter_section_new (EekClutterDrawingContext *context)
{
EekClutterSection *section;
g_return_val_if_fail (context, NULL);
section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
section->priv->context = context;
g_object_ref_sink (G_OBJECT(section->priv->context));
return EEK_SECTION(section);
ClutterActor *actor;
EekClutterSectionPrivate *priv;
CreateKeyCallbackData data;
EekBounds bounds;
gdouble scale;
actor = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
priv = EEK_CLUTTER_SECTION_GET_PRIVATE(actor);
priv->section = g_object_ref_sink (section);
priv->renderer = g_object_ref (renderer);
eek_element_get_bounds (EEK_ELEMENT(section), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
clutter_actor_set_rotation (actor,
CLUTTER_Z_AXIS,
eek_section_get_angle (section),
0.0f, 0.0f, 0.0f);
data.actor = actor;
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->section),
create_key,
&data);
return actor;
}

View File

@ -20,9 +20,9 @@
#ifndef EEK_CLUTTER_SECTION_H
#define EEK_CLUTTER_SECTION_H 1
#include "eek-clutter-drawing-context.h"
#include "eek-clutter-key.h"
#include <clutter/clutter.h>
#include "eek-section.h"
#include "eek-clutter-renderer.h"
G_BEGIN_DECLS
#define EEK_TYPE_CLUTTER_SECTION (eek_clutter_section_get_type())
@ -39,7 +39,7 @@ typedef struct _EekClutterSectionPrivate EekClutterSectionPrivate;
struct _EekClutterSection
{
/*< private >*/
EekSection parent;
ClutterGroup parent;
EekClutterSectionPrivate *priv;
};
@ -47,16 +47,16 @@ struct _EekClutterSection
struct _EekClutterSectionClass
{
/*< private >*/
EekSectionClass parent_class;
ClutterGroupClass parent_class;
/*< private >*/
/* padding */
gpointer pdummy[24];
};
GType eek_clutter_section_get_type (void) G_GNUC_CONST;
EekSection * eek_clutter_section_new (EekClutterDrawingContext *context);
ClutterActor *eek_clutter_section_get_actor (EekClutterSection *section);
GType eek_clutter_section_get_type (void) G_GNUC_CONST;
ClutterActor *eek_clutter_section_new (EekSection *section,
EekClutterRenderer *renderer);
G_END_DECLS
#endif /* EEK_CLUTTER_SECTION_H */

View File

@ -193,14 +193,13 @@ eek_keyboard_real_find_key_by_keycode (EekKeyboard *self,
}
static void
eek_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
eek_keyboard_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
gint group, level;
g_return_if_fail (EEK_IS_KEYBOARD(object));
switch (prop_id) {
case PROP_GROUP:
eek_keyboard_get_keysym_index (EEK_KEYBOARD(object), &group, &level);

View File

@ -36,6 +36,11 @@
#include "eek/eek-gtk.h"
#include "eek/eek-xkl.h"
#if HAVE_CLUTTER_GTK
#include <clutter-gtk/clutter-gtk.h>
#include "eek/eek-clutter.h"
#endif
#define CSW 640
#define CSH 480
@ -79,7 +84,9 @@ struct _Eekboard {
XklConfigRegistry *registry;
GtkUIManager *ui_manager;
gulong on_key_pressed_id, on_key_released_id;
#if HAVE_CLUTTER_GTK
ClutterActor *actor;
#endif
guint countries_merge_id;
GtkActionGroup *countries_action_group;
@ -1025,11 +1032,33 @@ create_menus (Eekboard *eekboard,
-1);
}
#if HAVE_CLUTTER_GTK
static void
on_allocation_changed (ClutterActor *stage,
ClutterActorBox *box,
ClutterAllocationFlags flags,
gpointer user_data)
{
Eekboard *eekboard = user_data;
EekBounds bounds;
gfloat scale;
eek_element_get_bounds (EEK_ELEMENT(eekboard->keyboard), &bounds);
scale = MIN((box->x2 - box->x1) / bounds.width,
(box->y2 - box->y1) / bounds.height);
clutter_actor_set_scale (eekboard->actor, scale, scale);
}
#endif
static GtkWidget *
create_widget (Eekboard *eekboard,
gint initial_width,
gint initial_height)
{
#if HAVE_CLUTTER_GTK
ClutterActor *stage;
ClutterColor stage_color = { 0xff, 0xff, 0xff, 0xff };
#endif
EekBounds bounds;
eekboard->keyboard = eek_keyboard_new (eekboard->layout,
@ -1042,8 +1071,27 @@ create_widget (Eekboard *eekboard,
g_signal_connect (eekboard->keyboard, "key-released",
G_CALLBACK(on_key_released), eekboard);
eekboard->widget = eek_gtk_keyboard_new (eekboard->keyboard);
eek_element_get_bounds (EEK_ELEMENT(eekboard->keyboard), &bounds);
#if HAVE_CLUTTER_GTK
eekboard->widget = gtk_clutter_embed_new ();
stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED(eekboard->widget));
eekboard->actor = eek_clutter_keyboard_new (eekboard->keyboard);
clutter_container_add_actor (CLUTTER_CONTAINER(stage), eekboard->actor);
clutter_stage_set_color (CLUTTER_STAGE(stage), &stage_color);
clutter_stage_set_user_resizable (CLUTTER_STAGE(stage), TRUE);
clutter_stage_set_minimum_size (CLUTTER_STAGE(stage),
bounds.width / 3,
bounds.height / 3);
g_signal_connect (stage,
"allocation-changed",
G_CALLBACK(on_allocation_changed),
eekboard);
#else
eekboard->widget = eek_gtk_keyboard_new (eekboard->keyboard);
#endif
eekboard->width = bounds.width;
eekboard->height = bounds.height;
return eekboard->widget;
@ -1397,6 +1445,8 @@ main (int argc, char *argv[])
GConfClient *gconfc;
GError *error;
g_log_set_always_fatal (G_LOG_LEVEL_CRITICAL);
context = g_option_context_new ("eekboard");
g_option_context_add_main_entries (context, options, NULL);
g_option_context_parse (context, &argc, &argv, NULL);
@ -1426,10 +1476,17 @@ main (int argc, char *argv[])
g_warning("AT-SPI initialization failed");
}
#if HAVE_CLUTTER_GTK
if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) {
g_warning ("Can't init GTK with Clutter");
exit (1);
}
#else
if (!gtk_init_check (&argc, &argv)) {
g_warning ("Can't init GTK");
exit (1);
}
#endif
eekboard = eekboard_new (accessibility_enabled);
if (opt_list_models) {
@ -1623,8 +1680,6 @@ main (int argc, char *argv[])
g_warning ("failed to register keystroke listener");
}
g_log_set_always_fatal (G_LOG_LEVEL_CRITICAL);
if (combo)
gtk_combo_box_set_active (GTK_COMBO_BOX(combo), 0);