Revive Clutter support.
This commit is contained in:
		@ -23,98 +23,144 @@
 | 
			
		||||
#endif  /* HAVE_CONFIG_H */
 | 
			
		||||
 | 
			
		||||
#include "eek-clutter-key.h"
 | 
			
		||||
#include "eek-clutter-key-actor.h"
 | 
			
		||||
 | 
			
		||||
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, EEK_TYPE_KEY);
 | 
			
		||||
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, CLUTTER_TYPE_ACTOR);
 | 
			
		||||
 | 
			
		||||
#define EEK_CLUTTER_KEY_GET_PRIVATE(obj)                                  \
 | 
			
		||||
    (G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKeyPrivate))
 | 
			
		||||
 | 
			
		||||
struct _EekClutterKeyPrivate
 | 
			
		||||
{
 | 
			
		||||
    EekClutterDrawingContext *context;
 | 
			
		||||
    ClutterActor *actor;
 | 
			
		||||
    EekKey *key;
 | 
			
		||||
    EekClutterRenderer *renderer;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_set_name (EekElement *self,
 | 
			
		||||
                               const gchar *name)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
 | 
			
		||||
        set_name (self, name);
 | 
			
		||||
 | 
			
		||||
    if (priv->actor)
 | 
			
		||||
        clutter_actor_set_name (CLUTTER_ACTOR(priv->actor), name);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_set_bounds (EekElement *self,
 | 
			
		||||
                                 EekBounds *bounds)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
 | 
			
		||||
        set_bounds (self, bounds);
 | 
			
		||||
 | 
			
		||||
    if (priv->actor) {
 | 
			
		||||
        clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
 | 
			
		||||
        clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_pressed (EekKey *key)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
 | 
			
		||||
 | 
			
		||||
    if (priv->actor)
 | 
			
		||||
        g_signal_emit_by_name (priv->actor, "pressed");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_released (EekKey *key)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
 | 
			
		||||
 | 
			
		||||
    if (priv->actor)
 | 
			
		||||
        g_signal_emit_by_name (priv->actor, "released");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_dispose (GObject *object)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
 | 
			
		||||
 | 
			
		||||
    if (priv->context) {
 | 
			
		||||
        g_object_unref (priv->context);
 | 
			
		||||
        priv->context = NULL;
 | 
			
		||||
    if (priv->renderer) {
 | 
			
		||||
        g_object_unref (priv->renderer);
 | 
			
		||||
        priv->renderer = NULL;
 | 
			
		||||
    }
 | 
			
		||||
    if (priv->actor) {
 | 
			
		||||
        g_object_unref (priv->actor);
 | 
			
		||||
        priv->actor = NULL;
 | 
			
		||||
 | 
			
		||||
    if (priv->key && g_object_is_floating (priv->key)) {
 | 
			
		||||
        g_object_unref (priv->key);
 | 
			
		||||
        priv->key = NULL;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_paint (ClutterActor *self)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    eek_clutter_renderer_render_key (priv->renderer, self, priv->key);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_get_preferred_width (ClutterActor *self,
 | 
			
		||||
                                          gfloat        for_height,
 | 
			
		||||
                                          gfloat       *min_width_p,
 | 
			
		||||
                                          gfloat       *natural_width_p)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
    EekBounds bounds;
 | 
			
		||||
    gdouble scale;
 | 
			
		||||
 | 
			
		||||
    scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
 | 
			
		||||
    eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
 | 
			
		||||
    *min_width_p = 0.0f;
 | 
			
		||||
    *natural_width_p = bounds.width * scale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_get_preferred_height (ClutterActor *self,
 | 
			
		||||
                                           gfloat        for_width,
 | 
			
		||||
                                           gfloat       *min_height_p,
 | 
			
		||||
                                           gfloat       *natural_height_p)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
    EekBounds bounds;
 | 
			
		||||
    gdouble scale;
 | 
			
		||||
 | 
			
		||||
    scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
 | 
			
		||||
    eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
 | 
			
		||||
    *min_height_p = 0.0f;
 | 
			
		||||
    *natural_height_p = bounds.height * scale;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_real_allocate (ClutterActor          *self,
 | 
			
		||||
                               const ClutterActorBox *box,
 | 
			
		||||
                               ClutterAllocationFlags flags)
 | 
			
		||||
{
 | 
			
		||||
    CLUTTER_ACTOR_CLASS (eek_clutter_key_parent_class)->
 | 
			
		||||
        allocate (self, box, flags);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static gboolean
 | 
			
		||||
eek_clutter_key_real_button_press_event (ClutterActor       *self,
 | 
			
		||||
                                         ClutterButtonEvent *event)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    g_signal_emit_by_name (priv->key, "pressed");
 | 
			
		||||
 | 
			
		||||
    return TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static gboolean
 | 
			
		||||
eek_clutter_key_real_button_release_event (ClutterActor       *self,
 | 
			
		||||
                                           ClutterButtonEvent *event)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    g_signal_emit_by_name (priv->key, "released");
 | 
			
		||||
 | 
			
		||||
    return TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static gboolean
 | 
			
		||||
eek_clutter_key_real_leave_event (ClutterActor         *self,
 | 
			
		||||
                                  ClutterCrossingEvent *event)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
 | 
			
		||||
 | 
			
		||||
    if (eek_key_is_pressed (priv->key))
 | 
			
		||||
        g_signal_emit_by_name (priv->key, "released");
 | 
			
		||||
 | 
			
		||||
    return TRUE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
eek_clutter_key_class_init (EekClutterKeyClass *klass)
 | 
			
		||||
{
 | 
			
		||||
    ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
 | 
			
		||||
    GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
 | 
			
		||||
    EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
 | 
			
		||||
    EekKeyClass *key_class = EEK_KEY_CLASS (klass);
 | 
			
		||||
 | 
			
		||||
    g_type_class_add_private (gobject_class,
 | 
			
		||||
                              sizeof (EekClutterKeyPrivate));
 | 
			
		||||
 | 
			
		||||
    element_class->set_name = eek_clutter_key_real_set_name;
 | 
			
		||||
    element_class->set_bounds = eek_clutter_key_real_set_bounds;
 | 
			
		||||
    gobject_class->dispose = eek_clutter_key_dispose;
 | 
			
		||||
    actor_class->paint = eek_clutter_key_real_paint;
 | 
			
		||||
    actor_class->get_preferred_width =
 | 
			
		||||
        eek_clutter_key_real_get_preferred_width;
 | 
			
		||||
    actor_class->get_preferred_height =
 | 
			
		||||
        eek_clutter_key_real_get_preferred_height;
 | 
			
		||||
    actor_class->allocate = eek_clutter_key_real_allocate;
 | 
			
		||||
 | 
			
		||||
    /* signals */
 | 
			
		||||
    key_class->pressed = eek_clutter_key_real_pressed;
 | 
			
		||||
    key_class->released = eek_clutter_key_real_released;
 | 
			
		||||
    actor_class->button_press_event =
 | 
			
		||||
        eek_clutter_key_real_button_press_event;
 | 
			
		||||
    actor_class->button_release_event =
 | 
			
		||||
        eek_clutter_key_real_button_release_event;
 | 
			
		||||
    actor_class->leave_event =
 | 
			
		||||
        eek_clutter_key_real_leave_event;
 | 
			
		||||
 | 
			
		||||
    gobject_class->dispose = eek_clutter_key_dispose;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
@ -122,33 +168,73 @@ eek_clutter_key_init (EekClutterKey *self)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv;
 | 
			
		||||
    priv = self->priv = EEK_CLUTTER_KEY_GET_PRIVATE (self);
 | 
			
		||||
    priv->actor = NULL;
 | 
			
		||||
    priv->key = NULL;
 | 
			
		||||
    priv->renderer = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
on_pressed (EekKey *key, gpointer user_data)
 | 
			
		||||
{
 | 
			
		||||
    ClutterActor *actor = user_data, *parent;
 | 
			
		||||
 | 
			
		||||
    parent = clutter_actor_get_parent (actor);
 | 
			
		||||
    clutter_actor_raise_top (parent);
 | 
			
		||||
    clutter_actor_raise_top (actor);
 | 
			
		||||
    clutter_actor_set_scale_with_gravity (actor,
 | 
			
		||||
                                          1.0,
 | 
			
		||||
                                          1.0,
 | 
			
		||||
                                          CLUTTER_GRAVITY_CENTER);
 | 
			
		||||
 | 
			
		||||
    clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
 | 
			
		||||
                           "scale-x", 1.5,
 | 
			
		||||
                           "scale-y", 1.5,
 | 
			
		||||
                           NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
on_released (EekKey *key, gpointer user_data)
 | 
			
		||||
{
 | 
			
		||||
    ClutterActor *actor = user_data, *parent;
 | 
			
		||||
 | 
			
		||||
    parent = clutter_actor_get_parent (actor);
 | 
			
		||||
    clutter_actor_raise_top (parent);
 | 
			
		||||
    clutter_actor_raise_top (actor);
 | 
			
		||||
    clutter_actor_set_scale_with_gravity (actor,
 | 
			
		||||
                                          1.5,
 | 
			
		||||
                                          1.5,
 | 
			
		||||
                                          CLUTTER_GRAVITY_CENTER);
 | 
			
		||||
    clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
 | 
			
		||||
                           "scale-x", 1.0,
 | 
			
		||||
                           "scale-y", 1.0,
 | 
			
		||||
                           NULL);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ClutterActor *
 | 
			
		||||
eek_clutter_key_get_actor (EekClutterKey *key)
 | 
			
		||||
eek_clutter_key_new (EekKey *key, EekClutterRenderer *renderer)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
 | 
			
		||||
    ClutterActor *actor;
 | 
			
		||||
    EekClutterKeyPrivate *priv;
 | 
			
		||||
    EekBounds bounds;
 | 
			
		||||
    gdouble scale;
 | 
			
		||||
 | 
			
		||||
    if (!priv->actor) {
 | 
			
		||||
        g_return_val_if_fail (priv->context, NULL);
 | 
			
		||||
        priv->actor = eek_clutter_key_actor_new (priv->context, EEK_KEY(key));
 | 
			
		||||
        g_object_ref_sink (priv->actor);
 | 
			
		||||
    }
 | 
			
		||||
    return priv->actor;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
EekKey *
 | 
			
		||||
eek_clutter_key_new (EekClutterDrawingContext *context, gint column, gint row)
 | 
			
		||||
{
 | 
			
		||||
    EekClutterKey *key;
 | 
			
		||||
 | 
			
		||||
    g_return_val_if_fail (context, NULL);
 | 
			
		||||
    key = g_object_new (EEK_TYPE_CLUTTER_KEY,
 | 
			
		||||
                        "column", column,
 | 
			
		||||
                        "row", row,
 | 
			
		||||
                        NULL);
 | 
			
		||||
    key->priv->context = context;
 | 
			
		||||
    g_object_ref_sink (key->priv->context);
 | 
			
		||||
    return EEK_KEY(key);
 | 
			
		||||
    actor = g_object_new (EEK_TYPE_CLUTTER_KEY, NULL);
 | 
			
		||||
    priv = EEK_CLUTTER_KEY_GET_PRIVATE(actor);
 | 
			
		||||
    priv->key = g_object_ref_sink (key);
 | 
			
		||||
    priv->renderer = g_object_ref (renderer);
 | 
			
		||||
 | 
			
		||||
    eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
 | 
			
		||||
    scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
 | 
			
		||||
 | 
			
		||||
    clutter_actor_set_position (actor,
 | 
			
		||||
                                bounds.x * scale,
 | 
			
		||||
                                bounds.y * scale);
 | 
			
		||||
 | 
			
		||||
    clutter_actor_set_reactive (actor, TRUE);
 | 
			
		||||
 | 
			
		||||
    g_signal_connect (priv->key, "pressed",
 | 
			
		||||
                      G_CALLBACK(on_pressed), actor);
 | 
			
		||||
    g_signal_connect (priv->key, "released",
 | 
			
		||||
                      G_CALLBACK(on_released), actor);
 | 
			
		||||
 | 
			
		||||
    return actor;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user