Revive Clutter support.

This commit is contained in:
Daiki Ueno
2011-01-25 10:40:25 +09:00
parent 9e5fa977a5
commit 420b8014f8
16 changed files with 675 additions and 1110 deletions

View File

@ -23,98 +23,144 @@
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-key.h"
#include "eek-clutter-key-actor.h"
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, EEK_TYPE_KEY);
G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, CLUTTER_TYPE_ACTOR);
#define EEK_CLUTTER_KEY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEY, EekClutterKeyPrivate))
struct _EekClutterKeyPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
EekKey *key;
EekClutterRenderer *renderer;
};
static void
eek_clutter_key_real_set_name (EekElement *self,
const gchar *name)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (CLUTTER_ACTOR(priv->actor), name);
}
static void
eek_clutter_key_real_set_bounds (EekElement *self,
EekBounds *bounds)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_key_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
}
static void
eek_clutter_key_real_pressed (EekKey *key)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
if (priv->actor)
g_signal_emit_by_name (priv->actor, "pressed");
}
static void
eek_clutter_key_real_released (EekKey *key)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
if (priv->actor)
g_signal_emit_by_name (priv->actor, "released");
}
static void
eek_clutter_key_dispose (GObject *object)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
if (priv->renderer) {
g_object_unref (priv->renderer);
priv->renderer = NULL;
}
if (priv->actor) {
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->key && g_object_is_floating (priv->key)) {
g_object_unref (priv->key);
priv->key = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
}
static void
eek_clutter_key_real_paint (ClutterActor *self)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
eek_clutter_renderer_render_key (priv->renderer, self, priv->key);
}
static void
eek_clutter_key_real_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
*min_width_p = 0.0f;
*natural_width_p = bounds.width * scale;
}
static void
eek_clutter_key_real_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
*min_height_p = 0.0f;
*natural_height_p = bounds.height * scale;
}
static void
eek_clutter_key_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
CLUTTER_ACTOR_CLASS (eek_clutter_key_parent_class)->
allocate (self, box, flags);
}
static gboolean
eek_clutter_key_real_button_press_event (ClutterActor *self,
ClutterButtonEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
g_signal_emit_by_name (priv->key, "pressed");
return TRUE;
}
static gboolean
eek_clutter_key_real_button_release_event (ClutterActor *self,
ClutterButtonEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
g_signal_emit_by_name (priv->key, "released");
return TRUE;
}
static gboolean
eek_clutter_key_real_leave_event (ClutterActor *self,
ClutterCrossingEvent *event)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
if (eek_key_is_pressed (priv->key))
g_signal_emit_by_name (priv->key, "released");
return TRUE;
}
static void
eek_clutter_key_class_init (EekClutterKeyClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekKeyClass *key_class = EEK_KEY_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyPrivate));
element_class->set_name = eek_clutter_key_real_set_name;
element_class->set_bounds = eek_clutter_key_real_set_bounds;
gobject_class->dispose = eek_clutter_key_dispose;
actor_class->paint = eek_clutter_key_real_paint;
actor_class->get_preferred_width =
eek_clutter_key_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_key_real_get_preferred_height;
actor_class->allocate = eek_clutter_key_real_allocate;
/* signals */
key_class->pressed = eek_clutter_key_real_pressed;
key_class->released = eek_clutter_key_real_released;
actor_class->button_press_event =
eek_clutter_key_real_button_press_event;
actor_class->button_release_event =
eek_clutter_key_real_button_release_event;
actor_class->leave_event =
eek_clutter_key_real_leave_event;
gobject_class->dispose = eek_clutter_key_dispose;
}
static void
@ -122,33 +168,73 @@ eek_clutter_key_init (EekClutterKey *self)
{
EekClutterKeyPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEY_GET_PRIVATE (self);
priv->actor = NULL;
priv->key = NULL;
priv->renderer = NULL;
}
static void
on_pressed (EekKey *key, gpointer user_data)
{
ClutterActor *actor = user_data, *parent;
parent = clutter_actor_get_parent (actor);
clutter_actor_raise_top (parent);
clutter_actor_raise_top (actor);
clutter_actor_set_scale_with_gravity (actor,
1.0,
1.0,
CLUTTER_GRAVITY_CENTER);
clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
"scale-x", 1.5,
"scale-y", 1.5,
NULL);
}
static void
on_released (EekKey *key, gpointer user_data)
{
ClutterActor *actor = user_data, *parent;
parent = clutter_actor_get_parent (actor);
clutter_actor_raise_top (parent);
clutter_actor_raise_top (actor);
clutter_actor_set_scale_with_gravity (actor,
1.5,
1.5,
CLUTTER_GRAVITY_CENTER);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
"scale-x", 1.0,
"scale-y", 1.0,
NULL);
}
ClutterActor *
eek_clutter_key_get_actor (EekClutterKey *key)
eek_clutter_key_new (EekKey *key, EekClutterRenderer *renderer)
{
EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(key);
ClutterActor *actor;
EekClutterKeyPrivate *priv;
EekBounds bounds;
gdouble scale;
if (!priv->actor) {
g_return_val_if_fail (priv->context, NULL);
priv->actor = eek_clutter_key_actor_new (priv->context, EEK_KEY(key));
g_object_ref_sink (priv->actor);
}
return priv->actor;
}
EekKey *
eek_clutter_key_new (EekClutterDrawingContext *context, gint column, gint row)
{
EekClutterKey *key;
g_return_val_if_fail (context, NULL);
key = g_object_new (EEK_TYPE_CLUTTER_KEY,
"column", column,
"row", row,
NULL);
key->priv->context = context;
g_object_ref_sink (key->priv->context);
return EEK_KEY(key);
actor = g_object_new (EEK_TYPE_CLUTTER_KEY, NULL);
priv = EEK_CLUTTER_KEY_GET_PRIVATE(actor);
priv->key = g_object_ref_sink (key);
priv->renderer = g_object_ref (renderer);
eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor,
bounds.x * scale,
bounds.y * scale);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (priv->key, "pressed",
G_CALLBACK(on_pressed), actor);
g_signal_connect (priv->key, "released",
G_CALLBACK(on_released), actor);
return actor;
}