Revive Clutter support.

This commit is contained in:
Daiki Ueno
2011-01-25 10:40:25 +09:00
parent 9e5fa977a5
commit 420b8014f8
16 changed files with 675 additions and 1110 deletions

View File

@ -20,107 +20,73 @@
/**
* SECTION:eek-clutter-keyboard
* @short_description: #EekKeyboard that can be converted into a #ClutterActor
* @short_description: a #ClutterActor displaying #EekKeyboard
*/
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-keyboard.h"
#include "eek-clutter-drawing-context.h"
#include "eek-clutter-section.h"
#include "eek-clutter-renderer.h"
#include "eek-keyboard.h"
#include "eek-drawing.h"
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
struct _EekClutterKeyboardPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
guint key_press_event_handler;
guint key_release_event_handler;
EekKeyboard *keyboard;
EekClutterRenderer *renderer;
};
static void
eek_clutter_keyboard_real_set_name (EekElement *self,
const gchar *name)
eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble width;
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (priv->actor, name);
eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
*min_width_p = 0.0f;
*natural_width_p = width;
}
static void
eek_clutter_keyboard_real_set_bounds (EekElement *self,
EekBounds *bounds)
eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
gdouble height;
EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
*min_height_p = 0.0f;
*natural_height_p = height;
}
static void
key_pressed_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-pressed", key);
}
static void
key_released_event (EekSection *section,
EekKey *key,
EekKeyboard *keyboard)
{
g_signal_emit_by_name (keyboard, "key-released", key);
}
static EekSection *
eek_clutter_keyboard_real_create_section (EekKeyboard *self)
eek_clutter_keyboard_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
EekSection *section;
ClutterActor *actor;
if (!priv->context) {
priv->context = eek_clutter_drawing_context_new ();
g_object_ref_sink (G_OBJECT(priv->context));
}
g_assert (priv->renderer);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
box->x2 - box->x1,
box->y2 - box->y1);
section = eek_clutter_section_new (priv->context);
g_return_val_if_fail (section, NULL);
g_signal_connect (section, "key-pressed",
G_CALLBACK(key_pressed_event), self);
g_signal_connect (section, "key-released",
G_CALLBACK(key_released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(section));
actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
return section;
CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
allocate (self, box, flags);
}
static void
@ -128,39 +94,34 @@ eek_clutter_keyboard_dispose (GObject *object)
{
EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (G_OBJECT(priv->context));
priv->context = NULL;
if (priv->renderer) {
g_object_unref (G_OBJECT(priv->renderer));
priv->renderer = NULL;
}
if (priv->actor) {
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
if (stage) {
g_signal_handler_disconnect (stage,
priv->key_press_event_handler);
g_signal_handler_disconnect (stage,
priv->key_release_event_handler);
}
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
g_object_unref (priv->keyboard);
priv->keyboard = NULL;
}
G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
}
static void
eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
g_type_class_add_private (gobject_class,
sizeof (EekClutterKeyboardPrivate));
keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
element_class->set_name = eek_clutter_keyboard_real_set_name;
element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
actor_class->get_preferred_width =
eek_clutter_keyboard_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_keyboard_real_get_preferred_height;
actor_class->allocate = eek_clutter_keyboard_real_allocate;
gobject_class->dispose = eek_clutter_keyboard_dispose;
}
@ -170,147 +131,67 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
EekClutterKeyboardPrivate *priv;
priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
priv->actor = NULL;
priv->keyboard = NULL;
priv->renderer = NULL;
}
struct _CreateSectionCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
static void
create_section (EekElement *element, gpointer user_data)
{
CreateSectionCallbackData *data = user_data;
ClutterActor *section;
section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
}
/**
* eek_clutter_keyboard_new:
* @keyboard: an #EekKeyboard
*
* Create a new #EekClutterKeyboard.
*/
EekKeyboard*
eek_clutter_keyboard_new (void)
{
return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
}
static gboolean
on_clutter_key_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
guint keycode;
EekKey *key;
keycode = clutter_event_get_key_code (event);
key = eek_keyboard_find_key_by_keycode (user_data, keycode);
if (key) {
g_signal_emit_by_name (key, "pressed", NULL);
return TRUE;
}
return FALSE;
}
static gboolean
on_clutter_key_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
guint keycode;
EekKey *key;
keycode = clutter_event_get_key_code (event);
key = eek_keyboard_find_key_by_keycode (user_data, keycode);
if (key) {
g_signal_emit_by_name (key, "released", NULL);
return TRUE;
}
return FALSE;
}
static void
on_clutter_stage_resize (GObject *object,
GParamSpec *param_spec,
gpointer user_data)
{
ClutterActor *stage = CLUTTER_ACTOR(object);
EekClutterKeyboard *keyboard = user_data;
GValue value = {0};
gfloat width, height, scale;
EekBounds bounds;
eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
g_object_get (G_OBJECT(stage), "width", &width, NULL);
g_object_get (G_OBJECT(stage), "height", &height, NULL);
g_value_init (&value, G_TYPE_DOUBLE);
scale = width > height ? width / bounds.width : height / bounds.height;
g_value_set_double (&value, scale);
g_object_set_property (G_OBJECT (stage),
"scale-x",
&value);
g_value_set_double (&value, scale);
g_object_set_property (G_OBJECT (stage),
"scale-y",
&value);
}
static void
on_clutter_realize (ClutterActor *actor,
gpointer user_data)
{
EekClutterKeyboard *keyboard = user_data;
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
ClutterActor *stage;
stage = clutter_actor_get_stage (priv->actor);
priv->key_press_event_handler =
g_signal_connect (stage, "key-press-event",
G_CALLBACK (on_clutter_key_press_event), keyboard);
priv->key_release_event_handler =
g_signal_connect (stage, "key-release-event",
G_CALLBACK (on_clutter_key_release_event), keyboard);
g_signal_connect (stage, "notify::width",
G_CALLBACK (on_clutter_stage_resize), keyboard);
g_signal_connect (stage, "notify::height",
G_CALLBACK (on_clutter_stage_resize), keyboard);
}
static void
update_category_fonts (EekClutterKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
PangoContext *context;
PangoLayout *layout;
PangoFontDescription *fonts[EEK_KEYSYM_CATEGORY_LAST], *base_font;
gint i;
context = clutter_actor_get_pango_context (priv->actor);
layout = pango_layout_new (context);
base_font = pango_font_description_from_string ("Sans");
pango_layout_set_font_description (layout, base_font);
pango_font_description_free (base_font);
eek_get_fonts (EEK_KEYBOARD(keyboard),
layout,
(PangoFontDescription **)&fonts);
for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++) {
eek_clutter_drawing_context_set_category_font (priv->context,
i,
fonts[i]);
pango_font_description_free (fonts[i]);
}
g_object_unref (G_OBJECT(layout));
}
ClutterActor *
eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
eek_clutter_keyboard_new (EekKeyboard *keyboard)
{
EekClutterKeyboardPrivate *priv =
EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
if (!priv->actor) {
priv->actor = clutter_group_new ();
g_object_ref_sink (priv->actor);
g_signal_connect (priv->actor, "realize",
G_CALLBACK (on_clutter_realize), keyboard);
g_return_val_if_fail (priv->actor, NULL);
ClutterActor *actor;
EekClutterKeyboardPrivate *priv;
PangoContext *pcontext;
CreateSectionCallbackData data;
EekBounds bounds;
gdouble scale;
PangoFontDescription *font;
eek_keyboard_realize (EEK_KEYBOARD(keyboard));
update_category_fonts (keyboard);
}
return priv->actor;
actor = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(actor);
priv->keyboard = g_object_ref_sink (keyboard);
pcontext = clutter_actor_get_pango_context (actor);
font = pango_font_description_from_string ("Sans 48px");
pango_context_set_font_description (pcontext, font);
pango_font_description_free (font);
priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
bounds.width,
bounds.height);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
data.actor = actor;
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
create_section,
&data);
return actor;
}