Revive Clutter support.
This commit is contained in:
@ -20,107 +20,73 @@
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/**
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* SECTION:eek-clutter-keyboard
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* @short_description: #EekKeyboard that can be converted into a #ClutterActor
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* @short_description: a #ClutterActor displaying #EekKeyboard
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*/
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#include <string.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-clutter-keyboard.h"
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#include "eek-clutter-drawing-context.h"
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#include "eek-clutter-section.h"
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#include "eek-clutter-renderer.h"
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#include "eek-keyboard.h"
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#include "eek-drawing.h"
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, EEK_TYPE_KEYBOARD);
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_KEYBOARD, EekClutterKeyboardPrivate))
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struct _EekClutterKeyboardPrivate
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{
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EekClutterDrawingContext *context;
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ClutterActor *actor;
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guint key_press_event_handler;
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guint key_release_event_handler;
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EekKeyboard *keyboard;
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EekClutterRenderer *renderer;
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};
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static void
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eek_clutter_keyboard_real_set_name (EekElement *self,
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const gchar *name)
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eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
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float for_height,
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float *min_width_p,
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float *natural_width_p)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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gdouble width;
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EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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set_name (self, name);
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if (priv->actor)
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clutter_actor_set_name (priv->actor, name);
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eek_renderer_get_size (EEK_RENDERER(priv->renderer), &width, NULL);
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*min_width_p = 0.0f;
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*natural_width_p = width;
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}
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static void
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eek_clutter_keyboard_real_set_bounds (EekElement *self,
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EekBounds *bounds)
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eek_clutter_keyboard_real_get_preferred_height (ClutterActor *self,
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float for_width,
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float *min_height_p,
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float *natural_height_p)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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gdouble height;
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EEK_ELEMENT_CLASS (eek_clutter_keyboard_parent_class)->
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set_bounds (self, bounds);
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if (priv->actor) {
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clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
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clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
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}
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eek_renderer_get_size (EEK_RENDERER(priv->renderer), NULL, &height);
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*min_height_p = 0.0f;
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*natural_height_p = height;
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}
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static void
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key_pressed_event (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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g_signal_emit_by_name (keyboard, "key-pressed", key);
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}
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static void
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key_released_event (EekSection *section,
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EekKey *key,
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EekKeyboard *keyboard)
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{
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g_signal_emit_by_name (keyboard, "key-released", key);
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}
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static EekSection *
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eek_clutter_keyboard_real_create_section (EekKeyboard *self)
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eek_clutter_keyboard_real_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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EekSection *section;
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ClutterActor *actor;
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if (!priv->context) {
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priv->context = eek_clutter_drawing_context_new ();
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g_object_ref_sink (G_OBJECT(priv->context));
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}
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g_assert (priv->renderer);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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box->x2 - box->x1,
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box->y2 - box->y1);
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section = eek_clutter_section_new (priv->context);
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g_return_val_if_fail (section, NULL);
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g_signal_connect (section, "key-pressed",
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G_CALLBACK(key_pressed_event), self);
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g_signal_connect (section, "key-released",
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G_CALLBACK(key_released_event), self);
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EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
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EEK_ELEMENT(section));
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actor = eek_clutter_keyboard_get_actor (EEK_CLUTTER_KEYBOARD(self));
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clutter_container_add_actor
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(CLUTTER_CONTAINER(actor),
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eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(section)));
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return section;
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CLUTTER_ACTOR_CLASS (eek_clutter_keyboard_parent_class)->
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allocate (self, box, flags);
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}
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static void
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@ -128,39 +94,34 @@ eek_clutter_keyboard_dispose (GObject *object)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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if (priv->context) {
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g_object_unref (G_OBJECT(priv->context));
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priv->context = NULL;
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if (priv->renderer) {
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g_object_unref (G_OBJECT(priv->renderer));
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priv->renderer = NULL;
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}
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if (priv->actor) {
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ClutterActor *stage;
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stage = clutter_actor_get_stage (priv->actor);
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if (stage) {
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g_signal_handler_disconnect (stage,
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priv->key_press_event_handler);
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g_signal_handler_disconnect (stage,
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priv->key_release_event_handler);
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}
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g_object_unref (priv->actor);
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priv->actor = NULL;
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if (priv->keyboard && g_object_is_floating (priv->keyboard)) {
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g_object_unref (priv->keyboard);
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priv->keyboard = NULL;
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}
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G_OBJECT_CLASS (eek_clutter_keyboard_parent_class)->dispose (object);
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}
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static void
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eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
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EekKeyboardClass *keyboard_class = EEK_KEYBOARD_CLASS (klass);
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyboardPrivate));
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keyboard_class->create_section = eek_clutter_keyboard_real_create_section;
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element_class->set_name = eek_clutter_keyboard_real_set_name;
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element_class->set_bounds = eek_clutter_keyboard_real_set_bounds;
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actor_class->get_preferred_width =
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eek_clutter_keyboard_real_get_preferred_width;
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actor_class->get_preferred_height =
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eek_clutter_keyboard_real_get_preferred_height;
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actor_class->allocate = eek_clutter_keyboard_real_allocate;
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gobject_class->dispose = eek_clutter_keyboard_dispose;
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}
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@ -170,147 +131,67 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
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EekClutterKeyboardPrivate *priv;
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priv = self->priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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priv->actor = NULL;
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priv->keyboard = NULL;
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priv->renderer = NULL;
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}
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struct _CreateSectionCallbackData {
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ClutterActor *actor;
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EekClutterRenderer *renderer;
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};
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typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
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static void
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create_section (EekElement *element, gpointer user_data)
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{
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CreateSectionCallbackData *data = user_data;
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ClutterActor *section;
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section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
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clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
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}
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/**
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* eek_clutter_keyboard_new:
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* @keyboard: an #EekKeyboard
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*
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* Create a new #EekClutterKeyboard.
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*/
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EekKeyboard*
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eek_clutter_keyboard_new (void)
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{
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return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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}
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static gboolean
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on_clutter_key_press_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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guint keycode;
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EekKey *key;
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keycode = clutter_event_get_key_code (event);
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key = eek_keyboard_find_key_by_keycode (user_data, keycode);
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if (key) {
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g_signal_emit_by_name (key, "pressed", NULL);
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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on_clutter_key_release_event (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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guint keycode;
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EekKey *key;
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keycode = clutter_event_get_key_code (event);
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key = eek_keyboard_find_key_by_keycode (user_data, keycode);
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if (key) {
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g_signal_emit_by_name (key, "released", NULL);
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return TRUE;
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}
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return FALSE;
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}
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static void
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on_clutter_stage_resize (GObject *object,
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GParamSpec *param_spec,
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gpointer user_data)
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{
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ClutterActor *stage = CLUTTER_ACTOR(object);
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EekClutterKeyboard *keyboard = user_data;
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GValue value = {0};
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gfloat width, height, scale;
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EekBounds bounds;
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eek_element_get_bounds (EEK_ELEMENT(keyboard), &bounds);
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g_object_get (G_OBJECT(stage), "width", &width, NULL);
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g_object_get (G_OBJECT(stage), "height", &height, NULL);
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g_value_init (&value, G_TYPE_DOUBLE);
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scale = width > height ? width / bounds.width : height / bounds.height;
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g_value_set_double (&value, scale);
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g_object_set_property (G_OBJECT (stage),
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"scale-x",
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&value);
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g_value_set_double (&value, scale);
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g_object_set_property (G_OBJECT (stage),
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"scale-y",
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&value);
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}
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static void
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on_clutter_realize (ClutterActor *actor,
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gpointer user_data)
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{
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EekClutterKeyboard *keyboard = user_data;
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EekClutterKeyboardPrivate *priv =
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EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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ClutterActor *stage;
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stage = clutter_actor_get_stage (priv->actor);
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priv->key_press_event_handler =
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g_signal_connect (stage, "key-press-event",
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G_CALLBACK (on_clutter_key_press_event), keyboard);
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priv->key_release_event_handler =
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g_signal_connect (stage, "key-release-event",
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G_CALLBACK (on_clutter_key_release_event), keyboard);
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g_signal_connect (stage, "notify::width",
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G_CALLBACK (on_clutter_stage_resize), keyboard);
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g_signal_connect (stage, "notify::height",
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G_CALLBACK (on_clutter_stage_resize), keyboard);
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}
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static void
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update_category_fonts (EekClutterKeyboard *keyboard)
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{
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EekClutterKeyboardPrivate *priv =
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EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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PangoContext *context;
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PangoLayout *layout;
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PangoFontDescription *fonts[EEK_KEYSYM_CATEGORY_LAST], *base_font;
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gint i;
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context = clutter_actor_get_pango_context (priv->actor);
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layout = pango_layout_new (context);
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base_font = pango_font_description_from_string ("Sans");
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pango_layout_set_font_description (layout, base_font);
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pango_font_description_free (base_font);
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eek_get_fonts (EEK_KEYBOARD(keyboard),
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layout,
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(PangoFontDescription **)&fonts);
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for (i = 0; i < EEK_KEYSYM_CATEGORY_LAST; i++) {
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eek_clutter_drawing_context_set_category_font (priv->context,
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i,
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fonts[i]);
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pango_font_description_free (fonts[i]);
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}
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g_object_unref (G_OBJECT(layout));
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}
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ClutterActor *
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eek_clutter_keyboard_get_actor (EekClutterKeyboard *keyboard)
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eek_clutter_keyboard_new (EekKeyboard *keyboard)
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{
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EekClutterKeyboardPrivate *priv =
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EEK_CLUTTER_KEYBOARD_GET_PRIVATE(keyboard);
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if (!priv->actor) {
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priv->actor = clutter_group_new ();
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g_object_ref_sink (priv->actor);
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g_signal_connect (priv->actor, "realize",
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G_CALLBACK (on_clutter_realize), keyboard);
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g_return_val_if_fail (priv->actor, NULL);
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ClutterActor *actor;
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EekClutterKeyboardPrivate *priv;
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PangoContext *pcontext;
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CreateSectionCallbackData data;
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EekBounds bounds;
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gdouble scale;
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PangoFontDescription *font;
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eek_keyboard_realize (EEK_KEYBOARD(keyboard));
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update_category_fonts (keyboard);
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}
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return priv->actor;
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actor = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(actor);
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priv->keyboard = g_object_ref_sink (keyboard);
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pcontext = clutter_actor_get_pango_context (actor);
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font = pango_font_description_from_string ("Sans 48px");
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pango_context_set_font_description (pcontext, font);
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pango_font_description_free (font);
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priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
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eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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bounds.width,
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bounds.height);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
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data.actor = actor;
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data.renderer = priv->renderer;
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eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
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create_section,
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&data);
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return actor;
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}
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