Revive Clutter support.

This commit is contained in:
Daiki Ueno
2011-01-25 10:40:25 +09:00
parent 9e5fa977a5
commit 420b8014f8
16 changed files with 675 additions and 1110 deletions

View File

@ -23,106 +23,58 @@
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
#include "eek-clutter-key.h"
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, CLUTTER_TYPE_GROUP);
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
EekClutterDrawingContext *context;
ClutterActor *actor;
EekSection *section;
EekClutterRenderer *renderer;
};
static void
eek_clutter_section_real_set_name (EekElement *self,
const gchar *name)
eek_clutter_section_real_get_preferred_width (ClutterActor *self,
float for_height,
float *min_width_p,
float *natural_width_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_name (self, name);
if (priv->actor)
clutter_actor_set_name (priv->actor, name);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_width_p = 0.0f;
*natural_width_p = bounds.width * scale;
}
static void
eek_clutter_section_real_set_bounds (EekElement *self,
EekBounds *bounds)
eek_clutter_section_real_get_preferred_height (ClutterActor *self,
float for_width,
float *min_height_p,
float *natural_height_p)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekBounds bounds;
gdouble scale;
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_bounds (self, bounds);
if (priv->actor) {
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
*min_height_p = 0.0f;
*natural_height_p = bounds.height * scale;
}
static void
eek_clutter_section_real_set_angle (EekSection *self,
gint angle)
eek_clutter_section_real_allocate (ClutterActor *self,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EEK_SECTION_CLASS (eek_clutter_section_parent_class)->
set_angle (self, angle);
g_return_if_fail (priv->actor);
clutter_actor_set_rotation (priv->actor,
CLUTTER_Z_AXIS,
eek_section_get_angle (self),
0, 0, 0);
}
static void
pressed_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-pressed", key);
}
static void
released_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-released", key);
}
static EekKey *
eek_clutter_section_real_create_key (EekSection *self,
gint column,
gint row)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekKey *key;
gint num_columns, num_rows;
EekOrientation orientation;
ClutterActor *actor;
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row && row < num_rows, NULL);
eek_section_get_row (self, row, &num_columns, &orientation);
g_return_val_if_fail (column < num_columns, NULL);
key = eek_clutter_key_new (priv->context, column, row);
g_return_val_if_fail (key, NULL);
g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
g_signal_connect (key, "released", G_CALLBACK(released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key)));
return key;
CLUTTER_ACTOR_CLASS (eek_clutter_section_parent_class)->
allocate (self, box, flags);
}
static void
@ -130,30 +82,32 @@ eek_clutter_section_dispose (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
if (priv->context) {
g_object_unref (priv->context);
priv->context = NULL;
if (priv->renderer) {
g_object_unref (priv->renderer);
priv->renderer = NULL;
}
if (priv->actor) {
g_object_unref (priv->actor);
priv->actor = NULL;
if (priv->section && g_object_is_floating (priv->section)) {
g_object_unref (priv->section);
priv->section = NULL;
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekSectionClass *section_class = EEK_SECTION_CLASS (klass);
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
section_class->set_angle = eek_clutter_section_real_set_angle;
section_class->create_key = eek_clutter_section_real_create_key;
element_class->set_name = eek_clutter_section_real_set_name;
element_class->set_bounds = eek_clutter_section_real_set_bounds;
actor_class->get_preferred_width =
eek_clutter_section_real_get_preferred_width;
actor_class->get_preferred_height =
eek_clutter_section_real_get_preferred_height;
actor_class->allocate = eek_clutter_section_real_allocate;
gobject_class->dispose = eek_clutter_section_dispose;
}
@ -162,29 +116,54 @@ eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->actor = NULL;
priv->section = NULL;
priv->renderer = NULL;
}
struct _CreateKeyCallbackData {
ClutterActor *actor;
EekClutterRenderer *renderer;
};
typedef struct _CreateKeyCallbackData CreateKeyCallbackData;
static void
create_key (EekElement *element, gpointer user_data)
{
CreateKeyCallbackData *data = user_data;
ClutterActor *key;
key = eek_clutter_key_new (EEK_KEY(element), data->renderer);
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), key);
}
ClutterActor *
eek_clutter_section_get_actor (EekClutterSection *section)
eek_clutter_section_new (EekSection *section,
EekClutterRenderer *renderer)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section);
if (!priv->actor) {
priv->actor = clutter_group_new ();
g_object_ref_sink (priv->actor);
}
return priv->actor;
}
EekSection *
eek_clutter_section_new (EekClutterDrawingContext *context)
{
EekClutterSection *section;
g_return_val_if_fail (context, NULL);
section = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
section->priv->context = context;
g_object_ref_sink (G_OBJECT(section->priv->context));
return EEK_SECTION(section);
ClutterActor *actor;
EekClutterSectionPrivate *priv;
CreateKeyCallbackData data;
EekBounds bounds;
gdouble scale;
actor = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
priv = EEK_CLUTTER_SECTION_GET_PRIVATE(actor);
priv->section = g_object_ref_sink (section);
priv->renderer = g_object_ref (renderer);
eek_element_get_bounds (EEK_ELEMENT(section), &bounds);
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
clutter_actor_set_rotation (actor,
CLUTTER_Z_AXIS,
eek_section_get_angle (section),
0.0f, 0.0f, 0.0f);
data.actor = actor;
data.renderer = priv->renderer;
eek_container_foreach_child (EEK_CONTAINER(priv->section),
create_key,
&data);
return actor;
}