Fix object finalization.

Add XKL wrapper (not ready).
This commit is contained in:
Daiki Ueno
2010-06-10 17:52:44 +09:00
parent 9011a7309b
commit 43fdb5e960
26 changed files with 923 additions and 265 deletions

View File

@ -35,6 +35,14 @@
#define noKBDRAW_DEBUG
enum {
PRESSED,
RELEASED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (EekClutterKeyActor, eek_clutter_key_actor,
CLUTTER_TYPE_GROUP);
@ -47,12 +55,20 @@ struct _EekClutterKeyActorPrivate
ClutterActor *texture;
};
static struct {
/* outline pointer -> ClutterTexture */
GHashTable *outline_textures;
gint outline_textures_ref_count;
} texture_cache;
static gboolean on_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data);
static ClutterActor *get_texture (EekClutterKeyActor *actor);
static void draw_key_on_layout (EekKey *key,
PangoLayout *layout);
static void key_enlarge (ClutterActor *actor);
static void key_shrink (ClutterActor *actor);
static void
eek_clutter_key_actor_real_paint (ClutterActor *self)
@ -119,11 +135,46 @@ eek_clutter_key_actor_real_get_preferred_width (ClutterActor *self,
get_preferred_width (self, for_height, min_width_p, natural_width_p);
}
static void
eek_clutter_key_actor_real_pressed (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_enlarge (actor);
}
static void
eek_clutter_key_actor_real_released (EekClutterKeyActor *self)
{
ClutterActor *actor, *section;
actor = CLUTTER_ACTOR(self);
/* Make sure the enlarged key show up on the keys which belong
to other sections. */
section = clutter_actor_get_parent (actor);
clutter_actor_raise_top (section);
clutter_actor_raise_top (actor);
key_shrink (actor);
}
static void
eek_clutter_key_actor_finalize (GObject *object)
{
EekClutterKeyActorPrivate *priv = EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(object);
g_object_unref (priv->key);
if (priv->texture && --texture_cache.outline_textures_ref_count <= 0) {
g_hash_table_unref (texture_cache.outline_textures);
texture_cache.outline_textures = NULL;
}
G_OBJECT_CLASS (eek_clutter_key_actor_parent_class)->finalize (object);
}
@ -145,6 +196,54 @@ eek_clutter_key_actor_class_init (EekClutterKeyActorClass *klass)
eek_clutter_key_actor_real_get_preferred_width;
gobject_class->finalize = eek_clutter_key_actor_finalize;
/* signals */
klass->pressed = eek_clutter_key_actor_real_pressed;
klass->released = eek_clutter_key_actor_real_released;
signals[PRESSED] =
g_signal_new ("pressed",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, pressed),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
signals[RELEASED] =
g_signal_new ("released",
G_TYPE_FROM_CLASS(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(EekClutterKeyActorClass, released),
NULL,
NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back PRESSED event of actor. */
g_signal_emit_by_name (priv->key, "pressed");
}
static void
on_button_release_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
EekClutterKeyActorPrivate *priv =
EEK_CLUTTER_KEY_ACTOR_GET_PRIVATE(actor);
/* priv->key will send back RELEASED event of actor. */
g_signal_emit_by_name (priv->key, "released");
}
static void
@ -156,7 +255,10 @@ eek_clutter_key_actor_init (EekClutterKeyActor *self)
priv->key = NULL;
priv->texture = NULL;
clutter_actor_set_reactive (CLUTTER_ACTOR(self), TRUE);
g_signal_connect (self, "event", G_CALLBACK (on_event), NULL);
g_signal_connect (self, "button-press-event",
G_CALLBACK (on_button_press_event), NULL);
g_signal_connect (self, "button-release-event",
G_CALLBACK (on_button_release_event), NULL);
}
ClutterActor *
@ -166,7 +268,7 @@ eek_clutter_key_actor_new (EekKey *key)
actor = g_object_new (EEK_TYPE_CLUTTER_KEY_ACTOR, NULL);
actor->priv->key = key;
g_object_ref (actor->priv->key);
g_object_ref_sink (actor->priv->key);
return CLUTTER_ACTOR(actor);
}
@ -479,23 +581,22 @@ create_texture_for_key (EekKey *key)
static ClutterActor *
get_texture (EekClutterKeyActor *actor)
{
EekClutterKeyActorClass *actor_class =
EEK_CLUTTER_KEY_ACTOR_GET_CLASS(actor);
ClutterActor *texture;
EekOutline *outline;
if (!actor_class->outline_textures)
actor_class->outline_textures = g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
g_free);
if (!texture_cache.outline_textures)
texture_cache.outline_textures = g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
g_free);
outline = eek_key_get_outline (actor->priv->key);
texture = g_hash_table_lookup (actor_class->outline_textures, outline);
texture = g_hash_table_lookup (texture_cache.outline_textures, outline);
if (texture == NULL) {
texture = create_texture_for_key (actor->priv->key);
g_hash_table_insert (actor_class->outline_textures, outline, texture);
g_hash_table_insert (texture_cache.outline_textures, outline, texture);
} else
texture = clutter_clone_new (texture);
texture_cache.outline_textures_ref_count++;
return texture;
}