This commit is contained in:
Daiki Ueno
2010-06-09 16:44:26 +09:00
parent 9e61919384
commit 662f619ba2
53 changed files with 2653 additions and 4894 deletions

View File

@ -20,350 +20,159 @@
/**
* SECTION:eek-clutter-section
* @short_description: #EekSection implemented as a #ClutterActor
*
* The #EekClutterSection class implements the #EekSectionIface
* interface as a #ClutterActor.
* @short_description: #EekSection embedding a #ClutterActor
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
#include "eek-clutter-private.h"
#include "eek-simple-section.h"
#include <stdio.h>
enum {
PROP_0,
PROP_COLUMNS,
PROP_ROWS,
PROP_ANGLE,
PROP_BOUNDS,
PROP_LAST
};
static void eek_section_iface_init (EekSectionIface *iface);
G_DEFINE_TYPE_WITH_CODE (EekClutterSection, eek_clutter_section,
CLUTTER_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (EEK_TYPE_SECTION,
eek_section_iface_init));
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
EekSimpleSection *simple;
GHashTable *key_outline_texture_hash; /* outline pointer -> texture */
ClutterActor *actor;
};
static void
eek_clutter_section_real_set_rows (EekSection *self,
gint rows)
eek_clutter_section_real_set_name (EekElement *self,
const gchar *name)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_rows (EEK_SECTION(priv->simple), rows);
}
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_name (self, name);
static gint
eek_clutter_section_real_get_rows (EekSection *self)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv->actor);
g_return_val_if_fail (priv, -1);
return eek_section_get_rows (EEK_SECTION(priv->simple));
clutter_actor_set_name (priv->actor, name);
}
static void
eek_clutter_section_real_set_columns (EekSection *self,
gint row,
gint columns)
eek_clutter_section_real_set_bounds (EekElement *self,
EekBounds *bounds)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_columns (EEK_SECTION(priv->simple), row, columns);
}
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_bounds (self, bounds);
static gint
eek_clutter_section_real_get_columns (EekSection *self,
gint row)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv->actor);
g_return_val_if_fail (priv, -1);
return eek_section_get_columns (EEK_SECTION(priv->simple), row);
}
static void
eek_clutter_section_real_set_orientation (EekSection *self,
gint row,
EekOrientation orientation)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_orientation (EEK_SECTION(priv->simple), row, orientation);
}
static EekOrientation
eek_clutter_section_real_get_orientation (EekSection *self,
gint row)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_val_if_fail (priv, EEK_ORIENTATION_INVALID);
return eek_section_get_orientation (EEK_SECTION(priv->simple), row);
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
static void
eek_clutter_section_real_set_angle (EekSection *self,
gint angle)
gint angle)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_angle (EEK_SECTION(priv->simple), angle);
clutter_actor_set_rotation (CLUTTER_ACTOR(self),
EEK_SECTION_CLASS (eek_clutter_section_parent_class)->
set_angle (self, angle);
g_return_if_fail (priv->actor);
clutter_actor_set_rotation (priv->actor,
CLUTTER_Z_AXIS,
angle,
0,
0,
0);
}
static gint
eek_clutter_section_real_get_angle (EekSection *self)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_val_if_fail (priv, 0);
eek_section_get_angle (EEK_SECTION(priv->simple));
eek_section_get_angle (self),
0, 0, 0);
}
static void
eek_clutter_section_real_set_bounds (EekSection *self,
EekBounds *bounds)
pressed_event (EekKey *key, gpointer user_data)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
eek_section_set_bounds (EEK_SECTION(priv->simple), bounds);
clutter_actor_set_position (CLUTTER_ACTOR(self), bounds->x, bounds->y);
clutter_actor_set_size (CLUTTER_ACTOR(self), bounds->width, bounds->height);
g_signal_emit_by_name (user_data, "key-pressed", key);
}
static void
eek_clutter_section_real_get_bounds (EekSection *self,
EekBounds *bounds)
released_event (EekKey *key, gpointer user_data)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
g_return_if_fail (priv);
return eek_section_get_bounds (EEK_SECTION(priv->simple), bounds);
g_signal_emit_by_name (user_data, "key-released", key);
}
static EekKey *
eek_clutter_section_real_create_key (EekSection *self,
const gchar *name,
guint keycode,
guint *keysyms,
gint num_groups,
gint num_levels,
gint column,
gint row,
EekOutline *outline,
EekBounds *bounds)
gint row)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EekKey *key;
EekKeysymMatrix matrix;
gint columns, rows;
ClutterActor *texture;
gint num_columns, num_rows;
EekOrientation orientation;
ClutterActor *actor;
g_return_val_if_fail (priv, NULL);
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row && row < num_rows, NULL);
eek_section_get_row (self, row, &num_columns, &orientation);
g_return_val_if_fail (column < num_columns, NULL);
rows = eek_section_get_rows (self);
g_return_val_if_fail (0 <= row && row < rows, NULL);
columns = eek_section_get_columns (self, row);
g_return_val_if_fail (column < columns, NULL);
matrix.data = keysyms;
matrix.num_groups = num_groups;
matrix.num_levels = num_levels;
key = g_object_new (EEK_TYPE_CLUTTER_KEY,
"name", name,
"keycode", keycode,
"keysyms", &matrix,
"column", column,
"row", row,
"outline", outline,
"bounds", bounds,
NULL);
g_return_val_if_fail (key, NULL);
g_object_ref_sink (key);
g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
g_signal_connect (key, "released", G_CALLBACK(released_event), self);
texture = g_hash_table_lookup (priv->key_outline_texture_hash, outline);
if (texture == NULL) {
texture = eek_clutter_key_create_texture (EEK_CLUTTER_KEY(key));
g_hash_table_insert (priv->key_outline_texture_hash, outline, texture);
} else
texture = clutter_clone_new (texture);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key)));
eek_clutter_key_set_texture (EEK_CLUTTER_KEY(key), texture);
clutter_container_add_actor (CLUTTER_CONTAINER(self),
CLUTTER_ACTOR(key));
return key;
}
static void
eek_clutter_section_real_foreach_key (EekSection *self,
GFunc func,
gpointer user_data)
{
EekClutterCallbackData data;
g_return_if_fail (EEK_IS_CLUTTER_SECTION(self));
data.func = func;
data.user_data = user_data;
clutter_container_foreach (CLUTTER_CONTAINER(self),
eek_clutter_callback,
&data);
}
static void
eek_section_iface_init (EekSectionIface *iface)
{
iface->set_rows = eek_clutter_section_real_set_rows;
iface->get_rows = eek_clutter_section_real_get_rows;
iface->set_columns = eek_clutter_section_real_set_columns;
iface->get_columns = eek_clutter_section_real_get_columns;
iface->set_orientation = eek_clutter_section_real_set_orientation;
iface->get_orientation = eek_clutter_section_real_get_orientation;
iface->set_angle = eek_clutter_section_real_set_angle;
iface->get_angle = eek_clutter_section_real_get_angle;
iface->set_bounds = eek_clutter_section_real_set_bounds;
iface->get_bounds = eek_clutter_section_real_get_bounds;
iface->create_key = eek_clutter_section_real_create_key;
iface->foreach_key = eek_clutter_section_real_foreach_key;
}
static void
eek_clutter_section_dispose (GObject *object)
{
clutter_group_remove_all (CLUTTER_GROUP(object));
G_OBJECT_CLASS (eek_clutter_section_parent_class)->dispose (object);
}
static void
eek_clutter_section_finalize (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
g_object_unref (priv->simple);
if (priv->actor) {
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
g_object_unref (priv->actor);
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
}
static void
eek_clutter_section_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
switch (prop_id) {
case PROP_ANGLE:
eek_section_set_angle (EEK_SECTION(object),
g_value_get_int (value));
break;
case PROP_BOUNDS:
eek_section_set_bounds (EEK_SECTION(object),
g_value_get_boxed (value));
break;
default:
g_object_set_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_section_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
EekBounds bounds;
switch (prop_id) {
case PROP_ANGLE:
g_value_set_int (value, eek_section_get_angle (EEK_SECTION(object)));
break;
case PROP_BOUNDS:
eek_section_get_bounds (EEK_SECTION(object), &bounds);
g_value_set_boxed (value, &bounds);
break;
default:
g_object_get_property (object,
g_param_spec_get_name (pspec),
value);
break;
}
}
static void
eek_clutter_section_paint (ClutterActor *self)
{
ClutterGeometry geom;
CLUTTER_ACTOR_CLASS (eek_clutter_section_parent_class)->paint (self);
//clutter_actor_get_allocation_geometry (self, &geom);
//cogl_set_source_color4ub (0x80, 0x00, 0x00, 0xff);
//cogl_rectangle (0, 0, geom.width, geom.height);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekSectionClass *section_class = EEK_SECTION_CLASS (klass);
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
gobject_class->set_property = eek_clutter_section_set_property;
gobject_class->get_property = eek_clutter_section_get_property;
gobject_class->finalize = eek_clutter_section_finalize;
gobject_class->dispose = eek_clutter_section_dispose;
actor_class->paint = eek_clutter_section_paint;
g_object_class_override_property (gobject_class,
PROP_ANGLE,
"angle");
g_object_class_override_property (gobject_class,
PROP_BOUNDS,
"bounds");
section_class->set_angle = eek_clutter_section_real_set_angle;
section_class->create_key = eek_clutter_section_real_create_key;
element_class->set_name = eek_clutter_section_real_set_name;
element_class->set_bounds = eek_clutter_section_real_set_bounds;
gobject_class->finalize = eek_clutter_section_finalize;
}
static void
eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->simple = g_object_new (EEK_TYPE_SIMPLE_SECTION, NULL);
priv->key_outline_texture_hash =
g_hash_table_new_full (g_direct_hash,
g_direct_equal,
NULL,
g_free);
priv->actor = NULL;
}
ClutterActor *
eek_clutter_section_get_actor (EekClutterSection *section)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section);
if (!priv->actor)
priv->actor = clutter_group_new ();
return priv->actor;
}