179 lines
5.6 KiB
C
179 lines
5.6 KiB
C
/*
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* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301 USA
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*/
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/**
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* SECTION:eek-clutter-section
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* @short_description: #EekSection embedding a #ClutterActor
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif /* HAVE_CONFIG_H */
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#include "eek-clutter-section.h"
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G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
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#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
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struct _EekClutterSectionPrivate
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{
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ClutterActor *actor;
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};
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static void
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eek_clutter_section_real_set_name (EekElement *self,
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const gchar *name)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
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set_name (self, name);
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g_return_if_fail (priv->actor);
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clutter_actor_set_name (priv->actor, name);
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}
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static void
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eek_clutter_section_real_set_bounds (EekElement *self,
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EekBounds *bounds)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
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set_bounds (self, bounds);
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g_return_if_fail (priv->actor);
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clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
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clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
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}
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static void
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eek_clutter_section_real_set_angle (EekSection *self,
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gint angle)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
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EEK_SECTION_CLASS (eek_clutter_section_parent_class)->
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set_angle (self, angle);
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g_return_if_fail (priv->actor);
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clutter_actor_set_rotation (priv->actor,
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CLUTTER_Z_AXIS,
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eek_section_get_angle (self),
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0, 0, 0);
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}
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static void
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pressed_event (EekKey *key, gpointer user_data)
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{
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g_signal_emit_by_name (user_data, "key-pressed", key);
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}
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static void
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released_event (EekKey *key, gpointer user_data)
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{
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g_signal_emit_by_name (user_data, "key-released", key);
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}
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static EekKey *
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eek_clutter_section_real_create_key (EekSection *self,
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gint column,
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gint row)
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{
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EekKey *key;
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gint num_columns, num_rows;
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EekOrientation orientation;
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ClutterActor *actor;
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num_rows = eek_section_get_n_rows (self);
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g_return_val_if_fail (0 <= row && row < num_rows, NULL);
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eek_section_get_row (self, row, &num_columns, &orientation);
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g_return_val_if_fail (column < num_columns, NULL);
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key = g_object_new (EEK_TYPE_CLUTTER_KEY,
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"column", column,
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"row", row,
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NULL);
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g_return_val_if_fail (key, NULL);
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g_object_ref_sink (key);
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g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
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g_signal_connect (key, "released", G_CALLBACK(released_event), self);
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EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
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EEK_ELEMENT(key));
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actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self));
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clutter_container_add_actor
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(CLUTTER_CONTAINER(actor),
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eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key)));
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return key;
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}
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static void
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eek_clutter_section_finalize (GObject *object)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
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if (priv->actor) {
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clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
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g_object_unref (priv->actor);
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}
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G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
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}
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static void
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eek_clutter_section_class_init (EekClutterSectionClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
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EekSectionClass *section_class = EEK_SECTION_CLASS (klass);
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g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
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section_class->set_angle = eek_clutter_section_real_set_angle;
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section_class->create_key = eek_clutter_section_real_create_key;
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element_class->set_name = eek_clutter_section_real_set_name;
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element_class->set_bounds = eek_clutter_section_real_set_bounds;
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gobject_class->finalize = eek_clutter_section_finalize;
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}
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static void
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eek_clutter_section_init (EekClutterSection *self)
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{
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EekClutterSectionPrivate *priv;
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priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
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priv->actor = NULL;
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}
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ClutterActor *
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eek_clutter_section_get_actor (EekClutterSection *section)
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{
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EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section);
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if (!priv->actor)
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priv->actor = clutter_group_new ();
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return priv->actor;
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}
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