Files
squeekboard/eek/eek-clutter-section.c
Daiki Ueno 662f619ba2 Rewrite.
2010-06-09 16:44:26 +09:00

179 lines
5.6 KiB
C

/*
* Copyright (C) 2010 Daiki Ueno <ueno@unixuser.org>
* Copyright (C) 2010 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
/**
* SECTION:eek-clutter-section
* @short_description: #EekSection embedding a #ClutterActor
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif /* HAVE_CONFIG_H */
#include "eek-clutter-section.h"
G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, EEK_TYPE_SECTION);
#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), EEK_TYPE_CLUTTER_SECTION, EekClutterSectionPrivate))
struct _EekClutterSectionPrivate
{
ClutterActor *actor;
};
static void
eek_clutter_section_real_set_name (EekElement *self,
const gchar *name)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_name (self, name);
g_return_if_fail (priv->actor);
clutter_actor_set_name (priv->actor, name);
}
static void
eek_clutter_section_real_set_bounds (EekElement *self,
EekBounds *bounds)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EEK_ELEMENT_CLASS (eek_clutter_section_parent_class)->
set_bounds (self, bounds);
g_return_if_fail (priv->actor);
clutter_actor_set_position (priv->actor, bounds->x, bounds->y);
clutter_actor_set_size (priv->actor, bounds->width, bounds->height);
}
static void
eek_clutter_section_real_set_angle (EekSection *self,
gint angle)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
EEK_SECTION_CLASS (eek_clutter_section_parent_class)->
set_angle (self, angle);
g_return_if_fail (priv->actor);
clutter_actor_set_rotation (priv->actor,
CLUTTER_Z_AXIS,
eek_section_get_angle (self),
0, 0, 0);
}
static void
pressed_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-pressed", key);
}
static void
released_event (EekKey *key, gpointer user_data)
{
g_signal_emit_by_name (user_data, "key-released", key);
}
static EekKey *
eek_clutter_section_real_create_key (EekSection *self,
gint column,
gint row)
{
EekKey *key;
gint num_columns, num_rows;
EekOrientation orientation;
ClutterActor *actor;
num_rows = eek_section_get_n_rows (self);
g_return_val_if_fail (0 <= row && row < num_rows, NULL);
eek_section_get_row (self, row, &num_columns, &orientation);
g_return_val_if_fail (column < num_columns, NULL);
key = g_object_new (EEK_TYPE_CLUTTER_KEY,
"column", column,
"row", row,
NULL);
g_return_val_if_fail (key, NULL);
g_object_ref_sink (key);
g_signal_connect (key, "pressed", G_CALLBACK(pressed_event), self);
g_signal_connect (key, "released", G_CALLBACK(released_event), self);
EEK_CONTAINER_GET_CLASS(self)->add_child (EEK_CONTAINER(self),
EEK_ELEMENT(key));
actor = eek_clutter_section_get_actor (EEK_CLUTTER_SECTION(self));
clutter_container_add_actor
(CLUTTER_CONTAINER(actor),
eek_clutter_key_get_actor (EEK_CLUTTER_KEY(key)));
return key;
}
static void
eek_clutter_section_finalize (GObject *object)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
if (priv->actor) {
clutter_group_remove_all (CLUTTER_GROUP(priv->actor));
g_object_unref (priv->actor);
}
G_OBJECT_CLASS (eek_clutter_section_parent_class)->finalize (object);
}
static void
eek_clutter_section_class_init (EekClutterSectionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
EekElementClass *element_class = EEK_ELEMENT_CLASS (klass);
EekSectionClass *section_class = EEK_SECTION_CLASS (klass);
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
section_class->set_angle = eek_clutter_section_real_set_angle;
section_class->create_key = eek_clutter_section_real_create_key;
element_class->set_name = eek_clutter_section_real_set_name;
element_class->set_bounds = eek_clutter_section_real_set_bounds;
gobject_class->finalize = eek_clutter_section_finalize;
}
static void
eek_clutter_section_init (EekClutterSection *self)
{
EekClutterSectionPrivate *priv;
priv = self->priv = EEK_CLUTTER_SECTION_GET_PRIVATE (self);
priv->actor = NULL;
}
ClutterActor *
eek_clutter_section_get_actor (EekClutterSection *section)
{
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(section);
if (!priv->actor)
priv->actor = clutter_group_new ();
return priv->actor;
}