Start to refactor keyboard section layout
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@ -1162,12 +1162,37 @@ static void section_placer(EekElement *element, gpointer user_data) {
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}
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static void section_counter(EekElement *element, gpointer user_data) {
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double *total_height = user_data;
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EekBounds section_bounds = {0};
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eek_element_get_bounds(element, §ion_bounds);
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*total_height += section_bounds.height + section_spacing;
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}
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static void place_sections(EekKeyboard *keyboard)
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{
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/* Order rows */
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// This needs to be done after outlines, because outlines define key sizes
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// TODO: do this only for rows without bounds
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// The keyboard width is given by the user via screen size. The height will be given dynamically.
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// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
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EekBounds keyboard_bounds = {0};
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eek_element_get_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
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struct place_data placer_data = {
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.desired_width = keyboard_bounds.width,
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.current_offset = 0,
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.keyboard = keyboard,
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};
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eek_container_foreach_child(EEK_CONTAINER(keyboard), section_placer, &placer_data);
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double total_height = 0;
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eek_container_foreach_child(EEK_CONTAINER(keyboard), section_counter, &total_height);
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keyboard_bounds.height = total_height;
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eek_element_set_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
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}
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static gboolean
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parse_geometry (const gchar *path, EekKeyboard *keyboard, GError **error)
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{
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@ -1222,26 +1247,7 @@ parse_geometry (const gchar *path, EekKeyboard *keyboard, GError **error)
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}
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g_hash_table_destroy (oref_hash);
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/* Order rows */
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// This needs to be done after outlines, because outlines define key sizes
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// TODO: do this only for rows without bounds
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// The keyboard width is given by the user via screen size. The height will be given dynamically.
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// TODO: calculate max line width beforehand for button centering. Leave keyboard centering to the renderer later
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EekBounds keyboard_bounds = {0};
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eek_element_get_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
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struct place_data placer_data = {
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.desired_width = keyboard_bounds.width,
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.current_offset = 0,
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.keyboard = keyboard,
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};
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eek_container_foreach_child(EEK_CONTAINER(keyboard), section_placer, &placer_data);
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double total_height = 0;
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eek_container_foreach_child(EEK_CONTAINER(keyboard), section_counter, &total_height);
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keyboard_bounds.height = total_height;
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eek_element_set_bounds(EEK_ELEMENT(keyboard), &keyboard_bounds);
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place_sections(keyboard);
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geometry_parse_data_free (data);
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return TRUE;
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