row: Less dense placing of buttons

This commit is contained in:
Dorota Czaplejewicz
2019-08-16 14:01:53 +00:00
parent 86b72d2723
commit 7caf2ef86d

View File

@ -368,40 +368,40 @@ pub struct Row {
}
impl Row {
fn place_buttons_with_sizes(&mut self, sizes: Vec<c::Bounds>) {
for (mut button, bounds) in &mut self.buttons.iter_mut().zip(sizes) {
button.bounds = Some(bounds);
}
// Place buttons
let max_height = self.buttons.iter().map(
|button| FloatOrd(
button.bounds.as_ref().unwrap().height
)
fn place_buttons_with_sizes(&mut self, outlines: Vec<c::Bounds>) {
let max_height = outlines.iter().map(
|bounds| FloatOrd(bounds.height)
).max()
.unwrap_or(FloatOrd(0f64))
.0;
self.buttons.iter_mut().fold(0f64, |acc, button| {
let mut bounds = button.bounds.as_mut().unwrap();
bounds.x = acc;
acc + bounds.width + BUTTON_SPACING
});
let mut acc = 0f64;
let x_offsets: Vec<f64> = outlines.iter().map(|outline| {
acc += outline.x; // account for offset outlines
let out = acc;
acc += outline.width + BUTTON_SPACING;
out
}).collect();
let total_width = match self.buttons.is_empty() {
true => 0f64,
false => {
let last_button = &self.buttons[self.buttons.len() - 1];
let bounds = last_button.bounds.as_ref().unwrap();
bounds.x + bounds.width
},
};
let total_width = acc;
for ((mut button, outline), offset)
in &mut self.buttons
.iter_mut()
.zip(outlines)
.zip(x_offsets) {
button.bounds = Some(c::Bounds {
x: offset,
..outline
});
}
let old_row_bounds = self.bounds.as_ref().unwrap().clone();
self.bounds = Some(c::Bounds {
// FIXME: do centering of each row based on keyboard dimensions,
// one level up the iterators
// now centering by comparing previous width to the new, calculated one
// now centering by comparing previous width to the new,
// calculated one
x: (old_row_bounds.width - total_width) / 2f64,
width: total_width,
height: max_height,