row: Move generic functions out of the C ghetto
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@ -27,10 +27,10 @@ pub mod c {
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#[repr(C)]
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#[derive(Clone, Debug)]
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pub struct Bounds {
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x: f64,
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y: f64,
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width: f64,
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height: f64
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pub x: f64,
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pub y: f64,
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pub width: f64,
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pub height: f64
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}
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type ButtonCallback = unsafe extern "C" fn(button: *mut ::layout::Button, data: *mut UserData);
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@ -272,8 +272,6 @@ pub mod c {
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) -> Bounds;
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}
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const BUTTON_SPACING: f64 = 4.0;
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fn squeek_buttons_get_outlines(
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buttons: &Vec<Box<Button>>,
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keyboard: *const LevelKeyboard,
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@ -295,47 +293,9 @@ pub mod c {
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) {
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let row = unsafe { &mut *row };
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// Size buttons
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let sizes = squeek_buttons_get_outlines(&row.buttons, keyboard);
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for (mut button, bounds) in &mut row.buttons.iter_mut().zip(sizes) {
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button.bounds = Some(bounds);
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}
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// Place buttons
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let max_height = row.buttons.iter().map(
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|button| FloatOrd(
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button.bounds.as_ref().unwrap().height
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)
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).max()
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.unwrap_or(FloatOrd(0f64))
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.0;
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row.buttons.iter_mut().fold(0f64, |acc, button| {
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let mut bounds = button.bounds.as_mut().unwrap();
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bounds.x = acc;
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acc + bounds.width + BUTTON_SPACING
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});
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let total_width = match row.buttons.is_empty() {
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true => 0f64,
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false => {
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let last_button = &row.buttons[row.buttons.len() - 1];
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let bounds = last_button.bounds.as_ref().unwrap();
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bounds.x + bounds.width
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},
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};
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let old_row_bounds = row.bounds.as_ref().unwrap().clone();
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row.bounds = Some(Bounds {
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// FIXME: do centering of each row based on keyboard dimensions,
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// one level up the iterators
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// now centering by comparing previous width to the new, calculated one
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x: (old_row_bounds.width - total_width) / 2f64,
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width: total_width,
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height: max_height,
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..old_row_bounds
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});
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row.place_buttons_with_sizes(sizes);
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}
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/// Finds a button sharing this state
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@ -398,8 +358,54 @@ pub struct Button {
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pub state: Rc<RefCell<KeyState>>,
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}
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const BUTTON_SPACING: f64 = 4.0;
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pub struct Row {
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buttons: Vec<Box<Button>>,
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angle: i32,
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bounds: Option<c::Bounds>,
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}
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impl Row {
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fn place_buttons_with_sizes(&mut self, sizes: Vec<c::Bounds>) {
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for (mut button, bounds) in &mut self.buttons.iter_mut().zip(sizes) {
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button.bounds = Some(bounds);
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}
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// Place buttons
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let max_height = self.buttons.iter().map(
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|button| FloatOrd(
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button.bounds.as_ref().unwrap().height
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)
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).max()
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.unwrap_or(FloatOrd(0f64))
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.0;
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self.buttons.iter_mut().fold(0f64, |acc, button| {
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let mut bounds = button.bounds.as_mut().unwrap();
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bounds.x = acc;
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acc + bounds.width + BUTTON_SPACING
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});
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let total_width = match self.buttons.is_empty() {
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true => 0f64,
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false => {
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let last_button = &self.buttons[self.buttons.len() - 1];
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let bounds = last_button.bounds.as_ref().unwrap();
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bounds.x + bounds.width
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},
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};
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let old_row_bounds = self.bounds.as_ref().unwrap().clone();
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self.bounds = Some(c::Bounds {
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// FIXME: do centering of each row based on keyboard dimensions,
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// one level up the iterators
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// now centering by comparing previous width to the new, calculated one
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x: (old_row_bounds.width - total_width) / 2f64,
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width: total_width,
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height: max_height,
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..old_row_bounds
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});
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}
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}
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