Fix "a #Eek" to "an #Eek".
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@ -536,6 +536,13 @@ eek_clutter_key_create_texture (EekClutterKey *key)
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return texture;
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}
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/**
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* eek_clutter_key_set_texture:
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* @key: an #EekClutterKey
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* @texture: an #ClutterActor
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*
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* Set the background texture of @key to @texture.
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*/
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void
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eek_clutter_key_set_texture (EekClutterKey *key,
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ClutterActor *texture)
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@ -298,7 +298,7 @@ eek_key_get_outline (EekKey *key)
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/**
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* eek_key_set_bounds:
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* @key: a #EekKey
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* @key: an #EekKey
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* @bounds: bounding box of @key
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*
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* Set the bounding box of @key to @bounds.
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@ -316,7 +316,7 @@ eek_key_set_bounds (EekKey *key,
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/**
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* eek_key_get_bounds:
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* @key: a #EekKey
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* @key: an #EekKey
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* @bounds: the bounding box of @key
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*
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* Get the bounding box of @key.
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@ -334,7 +334,7 @@ eek_key_get_bounds (EekKey *key,
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/**
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* eek_key_set_keysym_index:
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* @key: a #EekKey
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* @key: an #EekKey
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* @group: row index of the symbol matrix #EekKey:keysyms
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* @level: column index of the symbol matrix #EekKey:keysyms
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*
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@ -354,7 +354,7 @@ eek_key_set_keysym_index (EekKey *key,
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/**
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* eek_key_get_keysym_index:
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* @key: a #EekKey
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* @key: an #EekKey
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* @group: a pointer to row index of the symbol matrix #EekKey:keysyms
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* to be stored
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* @level: a pointer to column index of the symbol matrix
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@ -82,7 +82,7 @@ eek_keyboard_get_type (void)
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/**
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* eek_keyboard_set_bounds:
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* @keyboard: a #EekKeyboard
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* @keyboard: an #EekKeyboard
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* @bounds: bounding box of the keyboard
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*
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* Set the bounding box of @keyboard to @bounds.
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@ -100,7 +100,7 @@ eek_keyboard_set_bounds (EekKeyboard *keyboard,
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/**
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* eek_keyboard_get_bounds:
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* @keyboard: a #EekKeyboard
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* @keyboard: an #EekKeyboard
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* @bounds: the bounding box of @keyboard
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*
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* Get the bounding box of @keyboard.
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@ -118,7 +118,7 @@ eek_keyboard_get_bounds (EekKeyboard *keyboard,
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/**
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* eek_keyboard_create_section:
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* @keyboard: a #EekKeyboard
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* @keyboard: an #EekKeyboard
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* @name: name of the section
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* @angle: rotation angle of the section
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* @bounds: bounding box of the section
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@ -140,7 +140,7 @@ eek_keyboard_create_section (EekKeyboard *keyboard,
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/**
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* eek_keyboard_foreach_section:
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* @keyboard: a #EekKeyboard
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* @keyboard: an #EekKeyboard
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* @func: a callback of #GFunc
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* @user_data: a pointer to an object passed to @func
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*
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@ -160,8 +160,8 @@ eek_keyboard_foreach_section (EekKeyboard *keyboard,
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/**
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* eek_keyboard_set_layout:
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* @keyboard: a #EekKeyboard
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* @layout: a #EekLayout
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* @keyboard: an #EekKeyboard
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* @layout: an #EekLayout
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*
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* Set the layout of @keyboard to @layout. This actually turns
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* @keyboard to be ready to be drawn on the screen.
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@ -131,7 +131,7 @@ eek_section_get_type (void)
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/**
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* eek_section_set_dimensions:
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* @section: a #EekSection
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* @section: an #EekSection
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* @columns: the number of columns in @section
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* @rows: the number of rows in @section
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*
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@ -150,7 +150,7 @@ eek_section_set_dimensions (EekSection *section,
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/**
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* eek_section_get_dimensions:
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* @section: a #EekSection
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* @section: an #EekSection
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* @columns: a pointer where the number of columns in @section is stored
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* @rows: a pointer where the number of rows in @section is stored
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*
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@ -169,7 +169,7 @@ eek_section_get_dimensions (EekSection *section,
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/**
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* eek_section_set_angle:
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* @section: a #EekSection
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* @section: an #EekSection
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* @angle: rotation angle of @section
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*
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* Set the rotation angle of @section to @angle.
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@ -186,7 +186,7 @@ eek_section_set_angle (EekSection *section,
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/**
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* eek_section_get_angle:
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* @section: a #EekSection
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* @section: an #EekSection
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*
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* Get the rotation angle of @section.
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*/
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@ -201,7 +201,7 @@ eek_section_get_angle (EekSection *section)
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/**
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* eek_section_set_bounds:
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* @section: a #EekSection
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* @section: an #EekSection
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* @bounds: bounding box of @section
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*
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* Set the bounding box of @section to @bounds.
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@ -218,7 +218,7 @@ eek_section_set_bounds (EekSection *section,
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/**
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* eek_section_get_bounds:
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* @section: a #EekSection
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* @section: an #EekSection
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* @bounds: the bounding box of @section
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*
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* Get the bounding box of @section.
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@ -235,7 +235,7 @@ eek_section_get_bounds (EekSection *section,
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/**
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* eek_section_create_key:
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* @section: a #EekSection
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* @section: an #EekSection
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* @name: name of the key
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* @keysyms: symbol matrix of the key
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* @num_groups: number of rows in the @keysyms
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@ -278,7 +278,7 @@ eek_section_create_key (EekSection *section,
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/**
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* eek_section_foreach_key:
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* @section: a #EekSection
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* @section: an #EekSection
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* @func: a callback of #GFunc
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* @user_data: a pointer to an object passed to @func
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*
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