Delay the initialization of EekClutter* until ClutterActor::realize.
This commit is contained in:
@ -24,6 +24,13 @@
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#include "eek-clutter-key.h"
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enum {
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PROP_0,
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PROP_KEY,
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PROP_RENDERER,
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PROP_LAST
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};
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G_DEFINE_TYPE (EekClutterKey, eek_clutter_key, CLUTTER_TYPE_ACTOR);
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#define EEK_CLUTTER_KEY_GET_PRIVATE(obj) \
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@ -36,21 +43,62 @@ struct _EekClutterKeyPrivate
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};
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static void
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eek_clutter_key_dispose (GObject *object)
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on_pressed (EekKey *key, gpointer user_data)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
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ClutterActor *actor = user_data, *parent;
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if (priv->renderer) {
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g_object_unref (priv->renderer);
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priv->renderer = NULL;
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}
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parent = clutter_actor_get_parent (actor);
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clutter_actor_raise_top (parent);
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clutter_actor_raise_top (actor);
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clutter_actor_set_scale_with_gravity (actor,
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1.0,
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1.0,
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CLUTTER_GRAVITY_CENTER);
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if (priv->key && g_object_is_floating (priv->key)) {
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g_object_unref (priv->key);
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priv->key = NULL;
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}
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clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
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"scale-x", 1.5,
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"scale-y", 1.5,
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NULL);
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}
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G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
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static void
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on_released (EekKey *key, gpointer user_data)
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{
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ClutterActor *actor = user_data, *parent;
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parent = clutter_actor_get_parent (actor);
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clutter_actor_raise_top (parent);
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clutter_actor_raise_top (actor);
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clutter_actor_set_scale_with_gravity (actor,
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1.5,
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1.5,
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
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"scale-x", 1.0,
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"scale-y", 1.0,
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NULL);
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}
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static void
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eek_clutter_key_real_realize (ClutterActor *self)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(self);
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EekBounds bounds;
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gdouble scale;
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eek_element_get_bounds (EEK_ELEMENT(priv->key), &bounds);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (self,
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bounds.x * scale,
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bounds.y * scale);
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clutter_actor_set_reactive (self, TRUE);
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g_signal_connect (priv->key, "pressed",
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G_CALLBACK(on_pressed), self);
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g_signal_connect (priv->key, "released",
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G_CALLBACK(on_released), self);
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}
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static void
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@ -136,15 +184,60 @@ eek_clutter_key_real_leave_event (ClutterActor *self,
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return TRUE;
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}
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static void
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eek_clutter_key_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
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switch (prop_id) {
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case PROP_KEY:
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priv->key = g_value_get_object (value);
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g_object_ref_sink (priv->key);
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break;
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case PROP_RENDERER:
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priv->renderer = g_value_get_object (value);
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g_object_ref (priv->renderer);
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_key_dispose (GObject *object)
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{
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EekClutterKeyPrivate *priv = EEK_CLUTTER_KEY_GET_PRIVATE(object);
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if (priv->renderer) {
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g_object_unref (priv->renderer);
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priv->renderer = NULL;
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}
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if (priv->key && g_object_is_floating (priv->key)) {
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g_object_unref (priv->key);
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priv->key = NULL;
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}
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G_OBJECT_CLASS (eek_clutter_key_parent_class)->dispose (object);
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}
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static void
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eek_clutter_key_class_init (EekClutterKeyClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyPrivate));
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actor_class->realize = eek_clutter_key_real_realize;
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actor_class->paint = eek_clutter_key_real_paint;
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actor_class->get_preferred_width =
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eek_clutter_key_real_get_preferred_width;
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@ -160,7 +253,26 @@ eek_clutter_key_class_init (EekClutterKeyClass *klass)
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actor_class->leave_event =
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eek_clutter_key_real_leave_event;
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gobject_class->set_property = eek_clutter_key_set_property;
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gobject_class->dispose = eek_clutter_key_dispose;
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pspec = g_param_spec_object ("key",
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"Key",
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"Key",
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EEK_TYPE_KEY,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class,
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PROP_KEY,
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pspec);
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pspec = g_param_spec_object ("renderer",
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"Renderer",
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"Renderer",
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EEK_TYPE_RENDERER,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class,
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PROP_RENDERER,
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pspec);
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}
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static void
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@ -172,69 +284,11 @@ eek_clutter_key_init (EekClutterKey *self)
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priv->renderer = NULL;
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}
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static void
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on_pressed (EekKey *key, gpointer user_data)
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{
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ClutterActor *actor = user_data, *parent;
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parent = clutter_actor_get_parent (actor);
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clutter_actor_raise_top (parent);
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clutter_actor_raise_top (actor);
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clutter_actor_set_scale_with_gravity (actor,
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1.0,
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1.0,
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 150,
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"scale-x", 1.5,
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"scale-y", 1.5,
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NULL);
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}
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static void
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on_released (EekKey *key, gpointer user_data)
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{
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ClutterActor *actor = user_data, *parent;
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parent = clutter_actor_get_parent (actor);
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clutter_actor_raise_top (parent);
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clutter_actor_raise_top (actor);
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clutter_actor_set_scale_with_gravity (actor,
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1.5,
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1.5,
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CLUTTER_GRAVITY_CENTER);
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_SINE, 150,
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"scale-x", 1.0,
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"scale-y", 1.0,
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NULL);
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}
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ClutterActor *
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eek_clutter_key_new (EekKey *key, EekClutterRenderer *renderer)
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{
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ClutterActor *actor;
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EekClutterKeyPrivate *priv;
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EekBounds bounds;
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gdouble scale;
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actor = g_object_new (EEK_TYPE_CLUTTER_KEY, NULL);
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priv = EEK_CLUTTER_KEY_GET_PRIVATE(actor);
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priv->key = g_object_ref_sink (key);
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priv->renderer = g_object_ref (renderer);
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eek_element_get_bounds (EEK_ELEMENT(key), &bounds);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (actor,
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bounds.x * scale,
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bounds.y * scale);
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clutter_actor_set_reactive (actor, TRUE);
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g_signal_connect (priv->key, "pressed",
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G_CALLBACK(on_pressed), actor);
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g_signal_connect (priv->key, "released",
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G_CALLBACK(on_released), actor);
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return actor;
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return g_object_new (EEK_TYPE_CLUTTER_KEY,
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"key", key,
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"renderer", renderer,
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NULL);
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}
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@ -34,6 +34,12 @@
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#include "eek-clutter-renderer.h"
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#include "eek-keyboard.h"
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enum {
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PROP_0,
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PROP_KEYBOARD,
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PROP_LAST
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};
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G_DEFINE_TYPE (EekClutterKeyboard, eek_clutter_keyboard, CLUTTER_TYPE_GROUP);
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#define EEK_CLUTTER_KEYBOARD_GET_PRIVATE(obj) \
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@ -45,6 +51,45 @@ struct _EekClutterKeyboardPrivate
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EekClutterRenderer *renderer;
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};
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struct _CreateSectionCallbackData {
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ClutterActor *actor;
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EekClutterRenderer *renderer;
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};
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typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
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static void
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create_section (EekElement *element, gpointer user_data)
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{
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CreateSectionCallbackData *data = user_data;
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ClutterActor *section;
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section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
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clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
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}
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static void
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eek_clutter_keyboard_real_realize (ClutterActor *self)
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{
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EekClutterKeyboardPrivate *priv;
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CreateSectionCallbackData data;
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EekBounds bounds;
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gdouble scale;
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priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (CLUTTER_ACTOR(self),
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bounds.x * scale,
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bounds.y * scale);
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data.actor = CLUTTER_ACTOR(self);
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data.renderer = priv->renderer;
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eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
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create_section,
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&data);
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}
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static void
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eek_clutter_keyboard_real_get_preferred_width (ClutterActor *self,
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float for_height,
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@ -89,6 +134,49 @@ eek_clutter_keyboard_real_allocate (ClutterActor *self,
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allocate (self, box, flags);
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}
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static void
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create_renderer (EekClutterKeyboard *self)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(self);
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PangoContext *pcontext;
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PangoFontDescription *font;
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EekBounds bounds;
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pcontext = clutter_actor_get_pango_context (CLUTTER_ACTOR(self));
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font = pango_font_description_from_string ("Sans 48px");
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pango_context_set_font_description (pcontext, font);
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pango_font_description_free (font);
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priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
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eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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bounds.width,
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bounds.height);
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}
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static void
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eek_clutter_keyboard_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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EekClutterKeyboardPrivate *priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(object);
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switch (prop_id) {
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case PROP_KEYBOARD:
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priv->keyboard = g_value_get_object (value);
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g_object_ref_sink (priv->keyboard);
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create_renderer (EEK_CLUTTER_KEYBOARD(object));
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break;
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default:
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g_object_set_property (object,
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g_param_spec_get_name (pspec),
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value);
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break;
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}
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}
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static void
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eek_clutter_keyboard_dispose (GObject *object)
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{
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@ -112,17 +200,30 @@ eek_clutter_keyboard_class_init (EekClutterKeyboardClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (gobject_class,
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sizeof (EekClutterKeyboardPrivate));
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actor_class->realize =
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eek_clutter_keyboard_real_realize;
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actor_class->get_preferred_width =
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eek_clutter_keyboard_real_get_preferred_width;
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actor_class->get_preferred_height =
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eek_clutter_keyboard_real_get_preferred_height;
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actor_class->allocate = eek_clutter_keyboard_real_allocate;
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gobject_class->set_property = eek_clutter_keyboard_set_property;
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gobject_class->dispose = eek_clutter_keyboard_dispose;
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pspec = g_param_spec_object ("keyboard",
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"Keyboard",
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"Keyboard",
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EEK_TYPE_KEYBOARD,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
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g_object_class_install_property (gobject_class,
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PROP_KEYBOARD,
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pspec);
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}
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static void
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@ -135,22 +236,6 @@ eek_clutter_keyboard_init (EekClutterKeyboard *self)
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priv->renderer = NULL;
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}
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struct _CreateSectionCallbackData {
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ClutterActor *actor;
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EekClutterRenderer *renderer;
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};
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typedef struct _CreateSectionCallbackData CreateSectionCallbackData;
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static void
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create_section (EekElement *element, gpointer user_data)
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{
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CreateSectionCallbackData *data = user_data;
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ClutterActor *section;
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section = eek_clutter_section_new (EEK_SECTION(element), data->renderer);
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clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), section);
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}
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/**
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* eek_clutter_keyboard_new:
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* @keyboard: an #EekKeyboard
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@ -161,38 +246,5 @@ create_section (EekElement *element, gpointer user_data)
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ClutterActor *
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eek_clutter_keyboard_new (EekKeyboard *keyboard)
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{
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ClutterActor *actor;
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EekClutterKeyboardPrivate *priv;
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PangoContext *pcontext;
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CreateSectionCallbackData data;
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EekBounds bounds;
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gdouble scale;
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PangoFontDescription *font;
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actor = g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, NULL);
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priv = EEK_CLUTTER_KEYBOARD_GET_PRIVATE(actor);
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priv->keyboard = g_object_ref_sink (keyboard);
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pcontext = clutter_actor_get_pango_context (actor);
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font = pango_font_description_from_string ("Sans 48px");
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pango_context_set_font_description (pcontext, font);
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pango_font_description_free (font);
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priv->renderer = eek_clutter_renderer_new (priv->keyboard, pcontext);
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eek_element_get_bounds (EEK_ELEMENT(priv->keyboard), &bounds);
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eek_renderer_set_allocation_size (EEK_RENDERER(priv->renderer),
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bounds.width,
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bounds.height);
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scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
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clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
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data.actor = actor;
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data.renderer = priv->renderer;
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eek_container_foreach_child (EEK_CONTAINER(priv->keyboard),
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create_section,
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&data);
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return actor;
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return g_object_new (EEK_TYPE_CLUTTER_KEYBOARD, "keyboard", keyboard, NULL);
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}
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@ -25,6 +25,13 @@
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#include "eek-clutter-section.h"
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#include "eek-clutter-key.h"
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enum {
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PROP_0,
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PROP_SECTION,
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PROP_RENDERER,
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PROP_LAST
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};
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G_DEFINE_TYPE (EekClutterSection, eek_clutter_section, CLUTTER_TYPE_GROUP);
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#define EEK_CLUTTER_SECTION_GET_PRIVATE(obj) \
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@ -36,6 +43,45 @@ struct _EekClutterSectionPrivate
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EekClutterRenderer *renderer;
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};
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struct _CreateKeyCallbackData {
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ClutterActor *actor;
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EekClutterRenderer *renderer;
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};
|
||||
typedef struct _CreateKeyCallbackData CreateKeyCallbackData;
|
||||
|
||||
static void
|
||||
create_key (EekElement *element, gpointer user_data)
|
||||
{
|
||||
CreateKeyCallbackData *data = user_data;
|
||||
ClutterActor *key;
|
||||
|
||||
key = eek_clutter_key_new (EEK_KEY(element), data->renderer);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), key);
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_section_real_realize (ClutterActor *self)
|
||||
{
|
||||
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(self);
|
||||
CreateKeyCallbackData data;
|
||||
EekBounds bounds;
|
||||
gdouble scale;
|
||||
|
||||
eek_element_get_bounds (EEK_ELEMENT(priv->section), &bounds);
|
||||
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
|
||||
clutter_actor_set_position (self, bounds.x * scale, bounds.y * scale);
|
||||
clutter_actor_set_rotation (self,
|
||||
CLUTTER_Z_AXIS,
|
||||
eek_section_get_angle (priv->section),
|
||||
0.0f, 0.0f, 0.0f);
|
||||
|
||||
data.actor = self;
|
||||
data.renderer = priv->renderer;
|
||||
eek_container_foreach_child (EEK_CONTAINER(priv->section),
|
||||
create_key,
|
||||
&data);
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_section_real_get_preferred_width (ClutterActor *self,
|
||||
float for_height,
|
||||
@ -77,6 +123,31 @@ eek_clutter_section_real_allocate (ClutterActor *self,
|
||||
allocate (self, box, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_section_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
EekClutterSectionPrivate *priv = EEK_CLUTTER_SECTION_GET_PRIVATE(object);
|
||||
|
||||
switch (prop_id) {
|
||||
case PROP_SECTION:
|
||||
priv->section = g_value_get_object (value);
|
||||
g_object_ref_sink (priv->section);
|
||||
break;
|
||||
case PROP_RENDERER:
|
||||
priv->renderer = g_value_get_object (value);
|
||||
g_object_ref (priv->renderer);
|
||||
break;
|
||||
default:
|
||||
g_object_set_property (object,
|
||||
g_param_spec_get_name (pspec),
|
||||
value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
eek_clutter_section_dispose (GObject *object)
|
||||
{
|
||||
@ -100,15 +171,38 @@ eek_clutter_section_class_init (EekClutterSectionClass *klass)
|
||||
{
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
GParamSpec *pspec;
|
||||
|
||||
g_type_class_add_private (gobject_class, sizeof (EekClutterSectionPrivate));
|
||||
|
||||
actor_class->realize =
|
||||
eek_clutter_section_real_realize;
|
||||
actor_class->get_preferred_width =
|
||||
eek_clutter_section_real_get_preferred_width;
|
||||
actor_class->get_preferred_height =
|
||||
eek_clutter_section_real_get_preferred_height;
|
||||
actor_class->allocate = eek_clutter_section_real_allocate;
|
||||
|
||||
gobject_class->set_property = eek_clutter_section_set_property;
|
||||
gobject_class->dispose = eek_clutter_section_dispose;
|
||||
|
||||
pspec = g_param_spec_object ("section",
|
||||
"Section",
|
||||
"Section",
|
||||
EEK_TYPE_SECTION,
|
||||
G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_SECTION,
|
||||
pspec);
|
||||
|
||||
pspec = g_param_spec_object ("renderer",
|
||||
"Renderer",
|
||||
"Renderer",
|
||||
EEK_TYPE_RENDERER,
|
||||
G_PARAM_CONSTRUCT_ONLY | G_PARAM_WRITABLE);
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_RENDERER,
|
||||
pspec);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -120,50 +214,12 @@ eek_clutter_section_init (EekClutterSection *self)
|
||||
priv->renderer = NULL;
|
||||
}
|
||||
|
||||
struct _CreateKeyCallbackData {
|
||||
ClutterActor *actor;
|
||||
EekClutterRenderer *renderer;
|
||||
};
|
||||
typedef struct _CreateKeyCallbackData CreateKeyCallbackData;
|
||||
|
||||
static void
|
||||
create_key (EekElement *element, gpointer user_data)
|
||||
{
|
||||
CreateKeyCallbackData *data = user_data;
|
||||
ClutterActor *key;
|
||||
|
||||
key = eek_clutter_key_new (EEK_KEY(element), data->renderer);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER(data->actor), key);
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
eek_clutter_section_new (EekSection *section,
|
||||
EekClutterRenderer *renderer)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
EekClutterSectionPrivate *priv;
|
||||
CreateKeyCallbackData data;
|
||||
EekBounds bounds;
|
||||
gdouble scale;
|
||||
|
||||
actor = g_object_new (EEK_TYPE_CLUTTER_SECTION, NULL);
|
||||
priv = EEK_CLUTTER_SECTION_GET_PRIVATE(actor);
|
||||
priv->section = g_object_ref_sink (section);
|
||||
priv->renderer = g_object_ref (renderer);
|
||||
|
||||
eek_element_get_bounds (EEK_ELEMENT(section), &bounds);
|
||||
scale = eek_renderer_get_scale (EEK_RENDERER(priv->renderer));
|
||||
clutter_actor_set_position (actor, bounds.x * scale, bounds.y * scale);
|
||||
clutter_actor_set_rotation (actor,
|
||||
CLUTTER_Z_AXIS,
|
||||
eek_section_get_angle (section),
|
||||
0.0f, 0.0f, 0.0f);
|
||||
|
||||
data.actor = actor;
|
||||
data.renderer = priv->renderer;
|
||||
eek_container_foreach_child (EEK_CONTAINER(priv->section),
|
||||
create_key,
|
||||
&data);
|
||||
|
||||
return actor;
|
||||
return g_object_new (EEK_TYPE_CLUTTER_SECTION,
|
||||
"section", section,
|
||||
"renderer", renderer,
|
||||
NULL);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user