WIP
WIP WIP: keymap generation test passes meta: Update features and version WiP: cargo.lock WIP: don't crash WIP: no outlines parsing: New tests WIP: base level works WIP: remove old keyboard symbols correctly input WIP: lodaing files WIP: fallback works Valid fallback
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@ -34,7 +34,6 @@
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#include "eekboard/key-emitter.h"
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#include "keymap.h"
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#include "src/keyboard.h"
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#include "src/symbol.h"
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#include "eek-keyboard.h"
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@ -58,20 +57,20 @@ set_key_states (LevelKeyboard *keyboard,
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struct squeek_button *button,
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guint new_level)
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{
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struct squeek_key *key = squeek_button_get_key(button);
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// Keys locking rules hardcoded for the time being...
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const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(key));
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const gchar *name = squeek_button_get_name(button);
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// Lock the shift whenever it's pressed on the baselevel
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// TODO: need to lock shift on the destination level
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if (g_strcmp0(name, "Shift_L") == 0 && keyboard->level == 0) {
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if (g_strcmp0(name, "Shift_L") == 0 && squeek_layout_get_level(keyboard->layout) == 0) {
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EekModifierKey *modifier_key = g_slice_new (EekModifierKey);
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modifier_key->modifiers = 0;
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modifier_key->button = button;
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keyboard->locked_buttons =
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g_list_prepend (keyboard->locked_buttons, modifier_key);
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struct squeek_key *key = squeek_button_get_key(button);
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squeek_key_set_locked(key, true);
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}
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if (keyboard->level == 1) {
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if (squeek_layout_get_level(keyboard->layout) == 1) {
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// Only shift is locked in this state, unlock on any key press
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for (GList *head = keyboard->locked_buttons; head; ) {
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EekModifierKey *modifier_key = head->data;
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@ -92,10 +91,10 @@ static void
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set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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{
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/* The levels are: 0 Letters, 1 Upper case letters, 2 Numbers, 3 Symbols */
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guint level = keyboard->level;
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guint level = squeek_layout_get_level(keyboard->layout);
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/* Handle non-emitting keys */
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if (button) {
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const gchar *name = squeek_symbol_get_name(squeek_key_get_symbol(squeek_button_get_key(button)));
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const gchar *name = squeek_button_get_name(button);
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if (g_strcmp0(name, "show_numbers") == 0) {
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level = 2;
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} else if (g_strcmp0(name, "show_letters") == 0) {
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@ -107,9 +106,7 @@ set_level_from_press (LevelKeyboard *keyboard, struct squeek_button *button)
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}
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}
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keyboard->level = set_key_states(keyboard, button, level);
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eek_layout_update_layout(keyboard);
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squeek_layout_set_level(keyboard->layout, set_key_states(keyboard, button, level));
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}
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void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *button, guint32 timestamp) {
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@ -117,10 +114,6 @@ void eek_keyboard_press_button(LevelKeyboard *keyboard, struct squeek_button *bu
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squeek_key_set_pressed(key, TRUE);
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keyboard->pressed_buttons = g_list_prepend (keyboard->pressed_buttons, button);
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struct squeek_symbol *symbol = squeek_key_get_symbol(key);
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if (!symbol)
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return;
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// Only take action about setting level *after* the key has taken effect, i.e. on release
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//set_level_from_press (keyboard, key);
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@ -142,10 +135,6 @@ void eek_keyboard_release_button(LevelKeyboard *keyboard,
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}
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}
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struct squeek_symbol *symbol = squeek_button_get_symbol(button);
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if (!symbol)
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return;
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set_level_from_press (keyboard, button);
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// "Borrowed" from eek-context-service; doesn't influence the state but forwards the event
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@ -156,18 +145,7 @@ void eek_keyboard_release_button(LevelKeyboard *keyboard,
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}
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void level_keyboard_deinit(LevelKeyboard *self) {
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g_hash_table_destroy (self->names);
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for (guint i = 0; i < self->outline_array->len; i++) {
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EekOutline *outline = &g_array_index (self->outline_array,
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EekOutline,
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i);
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g_slice_free1 (sizeof (EekPoint) * outline->num_points,
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outline->points);
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}
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g_array_free (self->outline_array, TRUE);
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for (guint i = 0; i < 4; i++) {
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// free self->view[i];
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}
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squeek_layout_free(self->layout);
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}
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void level_keyboard_free(LevelKeyboard *self) {
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@ -175,115 +153,18 @@ void level_keyboard_free(LevelKeyboard *self) {
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g_free(self);
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}
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void level_keyboard_init(LevelKeyboard *self) {
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self->outline_array = g_array_new (FALSE, TRUE, sizeof (EekOutline));
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void level_keyboard_init(LevelKeyboard *self, struct squeek_layout *layout) {
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self->layout = layout;
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}
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LevelKeyboard *level_keyboard_new(EekboardContextService *manager, struct squeek_view *views[4], GHashTable *name_button_hash) {
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LevelKeyboard *level_keyboard_new(EekboardContextService *manager, struct squeek_layout *layout) {
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LevelKeyboard *keyboard = g_new0(LevelKeyboard, 1);
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level_keyboard_init(keyboard);
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for (uint i = 0; i < 4; i++) {
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keyboard->views[i] = views[i];
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}
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level_keyboard_init(keyboard, layout);
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keyboard->manager = manager;
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keyboard->names = name_button_hash;
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return keyboard;
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}
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/**
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* eek_keyboard_find_key_by_name:
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* @keyboard: an #EekKeyboard
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* @name: a key name
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*
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* Find an #EekKey whose name is @name.
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* Return value: (transfer none): #EekKey whose name is @name
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*/
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struct squeek_button*
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eek_keyboard_find_button_by_name (LevelKeyboard *keyboard,
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const gchar *name)
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{
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return g_hash_table_lookup (keyboard->names, name);
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}
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/**
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* eek_keyboard_get_outline:
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* @keyboard: an #EekKeyboard
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* @oref: ID of the outline
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*
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* Get an outline associated with @oref in @keyboard.
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* Returns: an #EekOutline, which should not be released
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*/
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EekOutline *
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level_keyboard_get_outline (LevelKeyboard *keyboard,
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guint oref)
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{
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if (oref > keyboard->outline_array->len)
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return NULL;
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return &g_array_index (keyboard->outline_array, EekOutline, oref);
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}
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/**
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* eek_keyboard_get_keymap:
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* @keyboard: an #EekKeyboard
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*
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* Get the keymap for the keyboard.
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* Returns: a string containing the XKB keymap.
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*/
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gchar *
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eek_keyboard_get_keymap(LevelKeyboard *keyboard)
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{
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/* Start the keycodes and symbols sections with their respective headers. */
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gchar *keycodes = g_strdup(keymap_keycodes_header);
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gchar *symbols = g_strdup(keymap_symbols_header);
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/* Iterate over the keys in the name-to-key hash table. */
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GHashTableIter iter;
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gchar *button_name;
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gpointer button_ptr;
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g_hash_table_iter_init(&iter, keyboard->names);
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while (g_hash_table_iter_next(&iter, (gpointer)&button_name, &button_ptr)) {
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gchar *current, *line;
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struct squeek_button *button = button_ptr;
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struct squeek_key *key = squeek_button_get_key(button);
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guint keycode = squeek_key_get_keycode(key);
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/* Don't include invalid keycodes in the keymap. */
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if (keycode == EEK_INVALID_KEYCODE)
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continue;
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/* Append a key name-to-keycode definition to the keycodes section. */
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current = keycodes;
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line = g_strdup_printf(" <%s> = %i;\n", (char *)button_name, keycode);
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keycodes = g_strconcat(current, line, NULL);
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g_free(line);
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g_free(current);
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// FIXME: free
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const char *key_str = squeek_key_to_keymap_entry(
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(char*)button_name,
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key
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);
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current = symbols;
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symbols = g_strconcat(current, key_str, NULL);
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g_free(current);
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}
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/* Assemble the keymap file from the header, sections and footer. */
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gchar *keymap = g_strconcat(keymap_header,
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keycodes, " };\n\n",
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symbols, " };\n\n",
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keymap_footer, NULL);
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g_free(keycodes);
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g_free(symbols);
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return keymap;
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}
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struct squeek_view *level_keyboard_current(LevelKeyboard *keyboard)
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{
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return keyboard->views[keyboard->level];
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return squeek_layout_get_current_view(keyboard->layout);
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}
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