presses: Move press handling to Rust

This fixes some rendering things which would happen with multiple state-sharing buttons. It also removes some interfaces exposing rows, views, layouts, and buttons, bringing the code closer to removing them from the FFI entirely.
This commit is contained in:
Dorota Czaplejewicz
2019-10-17 13:33:23 +00:00
parent 3b6c19401c
commit c99efc430c
15 changed files with 626 additions and 611 deletions

View File

@ -37,6 +37,9 @@
#include "eek-gtk-keyboard.h"
#include "eekboard/eekboard-context-service.h"
#include "src/layout.h"
enum {
PROP_0,
PROP_LAST
@ -58,14 +61,7 @@ typedef struct _EekGtkKeyboardPrivate
G_DEFINE_TYPE_WITH_PRIVATE (EekGtkKeyboard, eek_gtk_keyboard, GTK_TYPE_DRAWING_AREA)
static void on_button_pressed (struct squeek_button *button, struct squeek_view *view,
EekGtkKeyboard *self);
static void on_button_released (const struct squeek_button *button,
struct squeek_view *view,
EekGtkKeyboard *self);
static void render_pressed_button (GtkWidget *widget, struct button_place *place);
static void render_locked_button (GtkWidget *widget,
struct button_place *place);
static void render_released_button (GtkWidget *widget,
const struct squeek_button *button);
@ -105,30 +101,10 @@ eek_gtk_keyboard_real_draw (GtkWidget *self,
gtk_widget_get_scale_factor (self));
}
// render the keyboard without any key activity (TODO: from a cached buffer)
eek_renderer_render_keyboard (priv->renderer, cr);
struct squeek_view *view = squeek_layout_get_current_view(priv->keyboard->layout);
/* redraw pressed key */
const GList *list = priv->keyboard->pressed_keys;
for (const GList *head = list; head; head = g_list_next (head)) {
struct button_place place = squeek_view_find_key(
view, head->data
);
if (place.button)
render_pressed_button (self, &place);
}
/* redraw locked key */
list = priv->keyboard->locked_keys;
for (const GList *head = list; head; head = g_list_next (head)) {
struct button_place place = squeek_view_find_key(
view, (struct squeek_key *)head->data
);
if (place.button)
render_locked_button (self, &place);
}
// render only a few remaining changes
squeek_layout_draw_all_changed(priv->keyboard->layout, EEK_GTK_KEYBOARD(self));
return FALSE;
}
@ -152,84 +128,24 @@ static void depress(EekGtkKeyboard *self,
gdouble x, gdouble y, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
struct squeek_button *button = eek_renderer_find_button_by_position (priv->renderer, view, x, y);
if (button) {
eek_keyboard_press_key(
priv->keyboard,
squeek_button_get_key(button),
time
);
on_button_pressed(button, view, self);
}
squeek_layout_depress(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
x, y, eek_renderer_get_transformation(priv->renderer), time, self);
}
static void drag(EekGtkKeyboard *self,
gdouble x, gdouble y, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
struct squeek_button *button = eek_renderer_find_button_by_position (priv->renderer, view, x, y);
GList *list, *head;
list = g_list_copy(priv->keyboard->pressed_keys);
if (button) {
gboolean found = FALSE;
for (head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
if (squeek_button_has_key(button, key)) {
found = TRUE;
} else {
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
}
g_list_free (list);
if (!found) {
eek_keyboard_press_key(
priv->keyboard,
squeek_button_get_key(button),
time
);
on_button_pressed(button, view, self);
}
} else {
for (head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
g_list_free (list);
}
squeek_layout_drag(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
x, y, eek_renderer_get_transformation(priv->renderer), time, self);
}
static void release(EekGtkKeyboard *self, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
GList *list = g_list_copy(priv->keyboard->pressed_keys);
for (GList *head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
g_list_free (list);
squeek_layout_release(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard, time, self);
}
static gboolean
@ -304,15 +220,9 @@ eek_gtk_keyboard_real_unmap (GtkWidget *self)
eek_gtk_keyboard_get_instance_private (EEK_GTK_KEYBOARD (self));
if (priv->keyboard) {
GList *head;
for (head = priv->keyboard->pressed_keys; head; head = g_list_next (head)) {
/* Unlike other places where we call this, we don't call
on_button_released afterwards since we don't want to queue a
redraw. */
eek_keyboard_release_key(priv->keyboard, head->data,
gdk_event_get_time(NULL));
}
squeek_layout_release_all_only(
priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
gdk_event_get_time(NULL));
}
GTK_WIDGET_CLASS (eek_gtk_keyboard_parent_class)->unmap (self);
@ -344,13 +254,9 @@ eek_gtk_keyboard_dispose (GObject *object)
}
if (priv->keyboard) {
GList *head;
for (head = priv->keyboard->pressed_keys; head; head = g_list_next (head)) {
eek_keyboard_release_key(priv->keyboard, head->data,
gdk_event_get_time(NULL));
}
squeek_layout_release_all_only(
priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
gdk_event_get_time(NULL));
priv->keyboard = NULL;
}
@ -420,18 +326,17 @@ render_pressed_button (GtkWidget *widget,
cairo_region_destroy (region);
}
static void
render_locked_button (GtkWidget *widget, struct button_place *place)
void
eek_gtk_render_locked_button (EekGtkKeyboard *self, struct button_place place)
{
EekGtkKeyboard *self = EEK_GTK_KEYBOARD (widget);
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
GdkWindow *window = gtk_widget_get_window (widget);
GdkWindow *window = gtk_widget_get_window (GTK_WIDGET(self));
cairo_region_t *region = gdk_window_get_clip_region (window);
GdkDrawingContext *context = gdk_window_begin_draw_frame (window, region);
cairo_t *cr = gdk_drawing_context_get_cairo_context (context);
eek_renderer_render_button (priv->renderer, cr, place, 1.0, TRUE);
eek_renderer_render_button (priv->renderer, cr, &place, 1.0, TRUE);
gdk_window_end_draw_frame (window, context);
@ -459,9 +364,8 @@ render_released_button (GtkWidget *widget,
cairo_region_destroy (region);
}
static void
on_button_pressed (struct squeek_button *button,
struct squeek_view *view,
void
eek_gtk_on_button_pressed (struct button_place place,
EekGtkKeyboard *self)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
@ -470,10 +374,6 @@ on_button_pressed (struct squeek_button *button,
if (!priv->renderer)
return;
struct button_place place = {
.button = button,
.row = squeek_view_get_row(view, button),
};
if (!place.row) {
return;
}
@ -489,8 +389,8 @@ on_button_pressed (struct squeek_button *button,
#endif
}
static void
on_button_released (const struct squeek_button *button,
void
eek_gtk_on_button_released (const struct squeek_button *button,
struct squeek_view *view,
EekGtkKeyboard *self)
{

View File

@ -28,7 +28,7 @@
#include <glib.h>
#include <gtk/gtk.h>
#include "eek-keyboard.h"
typedef struct _LevelKeyboard LevelKeyboard; // including causes weird bugs
G_BEGIN_DECLS
#define EEK_TYPE_GTK_KEYBOARD (eek_gtk_keyboard_get_type())

View File

@ -38,65 +38,6 @@
#include "eek-keyboard.h"
void
eek_keyboard_set_key_locked (LevelKeyboard *keyboard,
struct squeek_key *key)
{
keyboard->locked_keys =
g_list_prepend (keyboard->locked_keys, key);
}
/// Unlock all locked keys.
/// All locked keys will unlock at the next keypress (should be called "stuck")
/// Returns the number of handled keys
/// TODO: may need to check key type in order to chain locks
/// before pressing an "emitting" key
static int unlock_keys(LevelKeyboard *keyboard) {
int handled = 0;
for (GList *head = keyboard->locked_keys; head; ) {
struct squeek_key *key = head->data;
GList *next = g_list_next (head);
keyboard->locked_keys =
g_list_remove_link (keyboard->locked_keys, head);
squeek_layout_set_state_from_press(keyboard->layout, keyboard, key);
g_list_free1 (head);
head = next;
handled++;
}
return handled;
}
static void
set_level_from_press (LevelKeyboard *keyboard, struct squeek_key *key)
{
// If the currently locked key was already handled in the unlock phase,
// then skip
if (unlock_keys(keyboard) == 0) {
squeek_layout_set_state_from_press(keyboard->layout, keyboard, key);
}
}
void eek_keyboard_press_key(LevelKeyboard *keyboard, struct squeek_key *key, guint32 timestamp) {
keyboard->pressed_keys = g_list_prepend (keyboard->pressed_keys, key);
squeek_key_press(key, keyboard->manager->virtual_keyboard, KEY_PRESS, timestamp);
}
void eek_keyboard_release_key(LevelKeyboard *keyboard,
struct squeek_key *key,
guint32 timestamp) {
for (GList *head = keyboard->pressed_keys; head; head = g_list_next (head)) {
if (squeek_key_equal(head->data, key)) {
keyboard->pressed_keys = g_list_remove_link (keyboard->pressed_keys, head);
g_list_free1 (head);
break;
}
}
set_level_from_press (keyboard, key);
squeek_key_press(key, keyboard->manager->virtual_keyboard, KEY_RELEASE, timestamp);
}
void level_keyboard_deinit(LevelKeyboard *self) {
squeek_layout_free(self->layout);
}

View File

@ -35,29 +35,17 @@ G_BEGIN_DECLS
/// Keyboard state holder
struct _LevelKeyboard {
struct squeek_layout *layout;
struct squeek_layout *layout; // owned
struct xkb_keymap *keymap;
int keymap_fd; // keymap formatted as XKB string
size_t keymap_len; // length of the data inside keymap_fd
GList *pressed_keys; // struct squeek_key*
GList *locked_keys; // struct squeek_key*
guint id; // as a key to layout choices
EekboardContextService *manager; // unowned reference
};
typedef struct _LevelKeyboard LevelKeyboard;
/// Represents the path to the button within a view
struct button_place {
const struct squeek_row *row;
const struct squeek_button *button;
};
void eek_keyboard_press_key(LevelKeyboard *keyboard, struct squeek_key *key, guint32 timestamp);
void eek_keyboard_release_key(LevelKeyboard *keyboard, struct squeek_key *key, guint32 timestamp);
gchar * eek_keyboard_get_keymap
(LevelKeyboard *keyboard);

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@ -24,6 +24,7 @@
#include <string.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "eek-keyboard.h"
#include "eek-renderer.h"
enum {
@ -454,8 +455,8 @@ eek_renderer_real_render_button (EekRenderer *self,
struct squeek_key *key = squeek_button_get_key(place->button);
render_button (
self, cr, place,
squeek_key_is_pressed(key),
squeek_key_is_locked (key)
squeek_key_is_pressed(key) != 0,
squeek_key_is_locked (key) != 0
);
cairo_restore (cr);
}
@ -959,29 +960,16 @@ eek_are_bounds_inside (EekBounds bounds, EekPoint point, EekPoint origin, int32_
return 0;
}
/**
* eek_renderer_find_key_by_position:
* @renderer: The renderer normally used to render the key
* @x: The horizontal widget coordinate of the position to test for a key
* @y: The vertical widget coordinate of the position to test for a key
*
* Return value: the key located at the position x, y in widget coordinates, or
* NULL if no key can be found at that location
**/
struct squeek_button *
eek_renderer_find_button_by_position (EekRenderer *renderer,
struct squeek_view *view,
gdouble x,
gdouble y)
{
g_return_val_if_fail (EEK_IS_RENDERER(renderer), NULL);
struct transformation
eek_renderer_get_transformation (EekRenderer *renderer) {
struct transformation failed = {0};
g_return_val_if_fail (EEK_IS_RENDERER(renderer), failed);
EekRendererPrivate *priv = eek_renderer_get_instance_private (renderer);
/* Transform from widget coordinates to keyboard coordinates */
EekPoint point = {
.x = (x - priv->origin_x)/priv->scale,
.y = (y - priv->origin_y)/priv->scale,
struct transformation ret = {
.origin_x = priv->origin_x,
.origin_y = priv->origin_y,
.scale = priv->scale,
};
return squeek_view_find_button_by_position(view, point);
return ret;
}

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@ -24,8 +24,8 @@
#include <gtk/gtk.h>
#include <pango/pangocairo.h>
#include "eek-keyboard.h"
#include "eek-types.h"
#include "src/layout.h"
G_BEGIN_DECLS
@ -102,14 +102,14 @@ void eek_renderer_get_foreground_color
EekColor *color);
void eek_renderer_set_border_width (EekRenderer *renderer,
gdouble border_width);
struct squeek_button *eek_renderer_find_button_by_position(EekRenderer *renderer, struct squeek_view *view,
gdouble x,
gdouble y);
void eek_renderer_apply_transformation_for_button
(EekRenderer *renderer,
cairo_t *cr, struct button_place *place,
gdouble scale,
gboolean rotate);
struct transformation
eek_renderer_get_transformation (EekRenderer *renderer);
G_END_DECLS
#endif /* EEK_RENDERER_H */

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@ -112,5 +112,10 @@ EekColor *eek_color_new (gdouble red,
EekColor *eek_color_copy (const EekColor *color);
void eek_color_free (EekColor *color);
struct transformation {
gdouble origin_x;
gdouble origin_y;
gdouble scale;
};
G_END_DECLS
#endif /* EEK_TYPES_H */

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@ -14,7 +14,7 @@ use std::vec::Vec;
use xkbcommon::xkb;
use ::keyboard::{
KeyState,
KeyState, PressType,
generate_keymap, generate_keycodes, FormattingError
};
use ::resources;
@ -346,7 +346,7 @@ impl Layout {
(
name.into(),
KeyState {
pressed: false,
pressed: PressType::Released,
locked: false,
keycodes,
action,
@ -407,6 +407,8 @@ impl Layout {
CString::new(keymap_str)
.expect("Invalid keymap string generated")
},
locked_keys: HashSet::new(),
pressed_keys: HashSet::new(),
})
}
}

View File

@ -9,13 +9,4 @@ struct squeek_key;
uint32_t squeek_key_is_pressed(struct squeek_key *key);
uint32_t squeek_key_is_locked(struct squeek_key *key);
void squeek_key_set_locked(struct squeek_key *key, uint32_t pressed);
uint32_t squeek_key_equal(struct squeek_key* key, struct squeek_key* key1);
enum key_press {
KEY_RELEASE = 0,
KEY_PRESS = 1,
};
void squeek_key_press(struct squeek_key *key, struct zwp_virtual_keyboard_v1*, enum key_press press, uint32_t timestamp);
#endif

View File

@ -1,9 +1,9 @@
/*! State of the emulated keyboard and keys */
/*! State of the emulated keyboard and keys.
* Regards the keyboard as if it was composed of switches. */
use std::collections::HashMap;
use std::fmt;
use std::io;
use std::rc::Rc;
use std::string::FromUtf8Error;
use ::action::Action;
@ -17,34 +17,10 @@ pub mod c {
use super::*;
use ::util::c;
use std::os::raw::c_void;
pub type CKeyState = c::Wrapped<KeyState>;
#[repr(transparent)]
pub struct ZwpVirtualKeyboardV1(*const c_void);
#[no_mangle]
extern "C" {
/// Checks if point falls within bounds,
/// which are relative to origin and rotated by angle (I think)
pub fn eek_virtual_keyboard_v1_key(
virtual_keyboard: *mut ZwpVirtualKeyboardV1,
timestamp: u32,
keycode: u32,
press: u32,
);
}
// The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
/// Compares pointers to the data
#[no_mangle]
pub extern "C"
fn squeek_key_equal(key: CKeyState, key2: CKeyState) -> u32 {
return Rc::ptr_eq(&key.clone_ref(), &key2.clone_ref()) as u32
}
#[no_mangle]
pub extern "C"
fn squeek_key_is_pressed(key: CKeyState) -> u32 {
@ -57,59 +33,17 @@ pub mod c {
fn squeek_key_is_locked(key: CKeyState) -> u32 {
return key.clone_owned().locked as u32;
}
#[no_mangle]
pub extern "C"
fn squeek_key_set_locked(key: CKeyState, locked: u32) {
let key = key.clone_ref();
let mut key = key.borrow_mut();
key.locked = locked != 0;
}
}
#[no_mangle]
pub extern "C"
fn squeek_key_press(
key: CKeyState,
virtual_keyboard: *mut ZwpVirtualKeyboardV1,
press: u32,
timestamp: u32,
) {
let key = key.clone_ref();
let mut key = key.borrow_mut();
key.pressed = press != 0;
let keycodes_count = key.keycodes.len();
for keycode in key.keycodes.iter() {
let keycode = keycode - 8;
match (key.pressed, keycodes_count) {
// Pressing a key made out of a single keycode is simple:
// press on press, release on release.
(_, 1) => unsafe {
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, press
);
},
// A key made of multiple keycodes
// has to submit them one after the other
(true, _) => unsafe {
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, 1
);
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, 0
);
},
// Design choice here: submit multiple all at press time
// and do nothing at release time
(false, _) => {},
}
}
}
#[derive(Debug, Clone, Copy)]
pub enum PressType {
Released = 0,
Pressed = 1,
}
#[derive(Debug, Clone)]
pub struct KeyState {
pub pressed: bool,
pub pressed: PressType,
pub locked: bool,
/// A cache of raw keycodes derived from Action::Sumbit given a keymap
pub keycodes: Vec<u32>,
@ -245,7 +179,7 @@ mod tests {
},
keycodes: vec!(9, 10),
locked: false,
pressed: false,
pressed: PressType::Released,
},
}).unwrap();

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@ -4,30 +4,31 @@
#include <inttypes.h>
#include <glib.h>
#include "eek/eek-element.h"
#include "eek/eek-gtk-keyboard.h"
#include "eek/eek-types.h"
#include "src/keyboard.h"
#include "virtual-keyboard-unstable-v1-client-protocol.h"
struct squeek_button;
struct squeek_row;
struct squeek_view;
struct squeek_layout;
/// Represents the path to the button within a view
struct button_place {
const struct squeek_row *row;
const struct squeek_button *button;
};
int32_t squeek_row_get_angle(const struct squeek_row*);
EekBounds squeek_row_get_bounds(const struct squeek_row*);
uint32_t squeek_row_contains(struct squeek_row*, struct squeek_button *button);
struct button_place squeek_view_find_key(struct squeek_view*, struct squeek_key *state);
typedef void (*ButtonCallback) (struct squeek_button *button, gpointer user_data);
void squeek_row_foreach(struct squeek_row*,
ButtonCallback callback,
gpointer user_data);
void squeek_row_free(struct squeek_row*);
uint32_t squeek_button_get_oref(const struct squeek_button*);
EekBounds squeek_button_get_bounds(const struct squeek_button*);
const char *squeek_button_get_label(const struct squeek_button*);
const char *squeek_button_get_icon_name(const struct squeek_button*);
@ -47,19 +48,23 @@ void squeek_view_foreach(struct squeek_view*,
RowCallback callback,
gpointer user_data);
struct squeek_row *squeek_view_get_row(struct squeek_view *view,
struct squeek_button *button);
struct squeek_button *squeek_view_find_button_by_position(struct squeek_view *view, EekPoint point);
void
squeek_layout_place_contents(struct squeek_layout*);
struct squeek_view *squeek_layout_get_current_view(struct squeek_layout*);
void squeek_layout_set_state_from_press(struct squeek_layout* layout, LevelKeyboard *keyboard, struct squeek_key* key);
struct squeek_layout *squeek_load_layout(const char *type);
const char *squeek_layout_get_keymap(const struct squeek_layout*);
void squeek_layout_free(struct squeek_layout*);
void squeek_layout_release(struct squeek_layout *layout, struct zwp_virtual_keyboard_v1 *virtual_keyboard, uint32_t timestamp, EekGtkKeyboard *ui_keyboard);
void squeek_layout_release_all_only(struct squeek_layout *layout, struct zwp_virtual_keyboard_v1 *virtual_keyboard, uint32_t timestamp);
void squeek_layout_depress(struct squeek_layout *layout, struct zwp_virtual_keyboard_v1 *virtual_keyboard,
double x_widget, double y_widget,
struct transformation widget_to_layout,
uint32_t timestamp, EekGtkKeyboard *ui_keyboard);
void squeek_layout_drag(struct squeek_layout *layout, struct zwp_virtual_keyboard_v1 *virtual_keyboard,
double x_widget, double y_widget,
struct transformation widget_to_layout,
uint32_t timestamp, EekGtkKeyboard *ui_keyboard);
void squeek_layout_draw_all_changed(struct squeek_layout *layout, EekGtkKeyboard *ui_keyboard);
#endif

View File

@ -18,16 +18,17 @@
*/
use std::cell::RefCell;
use std::collections::HashMap;
use std::collections::{ HashMap, HashSet };
use std::ffi::CString;
use std::rc::Rc;
use std::vec::Vec;
use ::action::Action;
use ::float_ord::FloatOrd;
use ::keyboard::*;
use ::keyboard::{ KeyState, PressType };
use ::submission::{ Timestamp, VirtualKeyboard };
use ::util::CloneOwned;
use std::borrow::Borrow;
/// Gathers stuff defined in C or called by C
pub mod c {
@ -42,6 +43,10 @@ pub mod c {
#[repr(transparent)]
pub struct UserData(*const c_void);
#[repr(transparent)]
#[derive(Copy, Clone)]
pub struct EekGtkKeyboard(*const c_void);
/// Defined in eek-types.h
#[repr(C)]
#[derive(Clone, Debug)]
@ -101,14 +106,6 @@ pub mod c {
None => panic!("Row doesn't have any bounds yet"),
}
}
/// Set bounds by consuming the value
#[no_mangle]
pub extern "C"
fn squeek_row_set_bounds(row: *mut ::layout::Row, bounds: Bounds) {
let row = unsafe { &mut *row };
row.bounds = Some(bounds);
}
#[no_mangle]
pub extern "C"
@ -123,12 +120,6 @@ pub mod c {
unsafe { callback(button, data) };
}
}
#[no_mangle]
pub extern "C"
fn squeek_row_free(row: *mut ::layout::Row) {
unsafe { Box::from_raw(row) }; // gets dropped
}
#[no_mangle]
pub extern "C"
@ -187,18 +178,6 @@ pub mod c {
let button = unsafe { &*button };
button.outline_name.as_ptr()
}
#[no_mangle]
pub extern "C"
fn squeek_button_has_key(
button: *const ::layout::Button,
state: ::keyboard::c::CKeyState,
) -> u32 {
let button = unsafe { &*button };
let state = state.clone_ref();
let equal = Rc::ptr_eq(&button.state, &state);
equal as u32
}
#[no_mangle]
pub extern "C"
@ -229,19 +208,48 @@ pub mod c {
fn squeek_layout_free(layout: *mut Layout) {
unsafe { Box::from_raw(layout) };
}
/// Entry points for more complex procedures and algoithms which span multiple modules
pub mod procedures {
use super::*;
use ::submission::c::ZwpVirtualKeyboardV1;
#[repr(C)]
#[derive(PartialEq, Debug)]
pub struct ButtonPlace {
pub struct CButtonPlace {
row: *const Row,
button: *const Button,
}
impl<'a> From<ButtonPlace<'a>> for CButtonPlace {
fn from(value: ButtonPlace<'a>) -> CButtonPlace {
CButtonPlace {
row: value.row as *const Row,
button: value.button as *const Button,
}
}
}
/// Scale + translate
#[repr(C)]
pub struct Transformation {
origin_x: f64,
origin_y: f64,
scale: f64,
}
impl Transformation {
fn forward(&self, p: Point) -> Point {
Point {
x: (p.x - self.origin_x) / self.scale,
y: (p.y - self.origin_y) / self.scale,
}
}
}
// This is constructed only in C, no need for warnings
#[allow(dead_code)]
#[repr(transparent)]
pub struct LevelKeyboard(*const c_void);
@ -254,55 +262,34 @@ pub mod c {
origin: Point,
angle: i32
) -> u32;
// CKeyState is safe to pass to C as long as nothing dereferences it
// Button and View are safe to pass to C
// as long as they don't outlive the call
// and nothing dereferences them
#[allow(improper_ctypes)]
pub fn eek_keyboard_set_key_locked(
keyboard: *mut LevelKeyboard,
key: ::keyboard::c::CKeyState,
pub fn eek_gtk_on_button_released(
button: *const Button,
view: *const View,
keyboard: EekGtkKeyboard,
);
}
#[no_mangle]
pub extern "C"
fn squeek_layout_set_state_from_press(
layout: *mut Layout,
keyboard: *mut LevelKeyboard,
key: ::keyboard::c::CKeyState,
) {
let layout = unsafe { &mut *layout };
let view_name = match key.clone_owned().action {
Action::SetLevel(name) => {
Some(name.clone())
},
Action::LockLevel { lock, unlock } => {
let locked = {
let key = key.clone_ref();
let mut key = key.borrow_mut();
key.locked ^= true;
key.locked
};
if locked {
unsafe {
eek_keyboard_set_key_locked(
keyboard,
key
)
}
}
Some(if locked { lock } else { unlock }.clone())
},
_ => None,
};
if let Some(view_name) = view_name {
if let Err(_e) = layout.set_view(view_name.clone()) {
eprintln!("No such view: {}, ignoring switch", view_name)
};
};
// Button and View inside CButtonPlace are safe to pass to C
// as long as they don't outlive the call
// and nothing dereferences them
#[allow(improper_ctypes)]
pub fn eek_gtk_on_button_pressed(
place: CButtonPlace,
keyboard: EekGtkKeyboard,
);
// Button and View inside CButtonPlace are safe to pass to C
// as long as they don't outlive the call
// and nothing dereferences them
#[allow(improper_ctypes)]
pub fn eek_gtk_render_locked_button(
keyboard: EekGtkKeyboard,
place: CButtonPlace,
);
}
/// Places each button in order, starting from 0 on the left,
@ -325,209 +312,194 @@ pub mod c {
}
}
fn squeek_row_contains(row: &Row, needle: *const Button) -> bool {
row.buttons.iter().position(
// TODO: wrap Button properly in Rc; this comparison is unreliable
|button| button.as_ref() as *const ::layout::Button == needle
).is_some()
}
#[no_mangle]
pub extern "C"
fn squeek_view_get_row(
view: *mut View,
needle: *const ::layout::Button,
) -> *mut Row {
let view = unsafe { &mut *view };
let result = view.rows.iter_mut().find(|row| {
squeek_row_contains(row, needle)
});
match result {
Some(row) => row.as_mut() as *mut Row,
None => ptr::null_mut(),
fn squeek_layout_release(
layout: *mut Layout,
virtual_keyboard: ZwpVirtualKeyboardV1, // TODO: receive a reference to the backend
time: u32,
ui_keyboard: EekGtkKeyboard,
) {
let layout = unsafe { &mut *layout };
let virtual_keyboard = VirtualKeyboard(virtual_keyboard);
// The list must be copied,
// because it will be mutated in the loop
for key in layout.pressed_keys.clone() {
let key: &Rc<RefCell<KeyState>> = key.borrow();
layout.release_key(
&virtual_keyboard,
&mut key.clone(),
Timestamp(time)
);
let view = layout.get_current_view();
::layout::procedures::release_ui_buttons(
&view, key, ui_keyboard,
);
}
}
/// Release all buittons but don't redraw
#[no_mangle]
pub extern "C"
fn squeek_layout_release_all_only(
layout: *mut Layout,
virtual_keyboard: ZwpVirtualKeyboardV1, // TODO: receive a reference to the backend
time: u32,
) {
let layout = unsafe { &mut *layout };
let virtual_keyboard = VirtualKeyboard(virtual_keyboard);
// The list must be copied,
// because it will be mutated in the loop
for key in layout.pressed_keys.clone() {
let key: &Rc<RefCell<KeyState>> = key.borrow();
layout.release_key(
&virtual_keyboard,
&mut key.clone(),
Timestamp(time)
);
}
}
#[no_mangle]
pub extern "C"
fn squeek_view_find_key(
view: *const View,
needle: ::keyboard::c::CKeyState,
) -> ButtonPlace {
let view = unsafe { &*view };
let state = needle.clone_ref();
fn squeek_layout_depress(
layout: *mut Layout,
virtual_keyboard: ZwpVirtualKeyboardV1, // TODO: receive a reference to the backend
x_widget: f64, y_widget: f64,
widget_to_layout: Transformation,
time: u32,
ui_keyboard: EekGtkKeyboard,
) {
let layout = unsafe { &mut *layout };
let view = layout.get_current_view();
let point = widget_to_layout.forward(
Point { x: x_widget, y: y_widget }
);
let paths = ::layout::procedures::find_key_paths(view, &state);
let place = view.find_button_by_position(point);
// the immutable reference to `layout` through `view`
// must be dropped
// before `layout.press_key` borrows it mutably again
let state_place = place.map(|place| {(
place.button.state.clone(),
place.into(),
)});
if let Some((mut state, c_place)) = state_place {
layout.press_key(
&VirtualKeyboard(virtual_keyboard),
&mut state,
Timestamp(time),
);
// Can only return 1 entry back to C
let (row, button) = match paths.get(0) {
Some((row, button)) => (
row.as_ref() as *const Row,
button.as_ref() as *const Button,
),
None => ( ptr::null(), ptr::null() ),
};
ButtonPlace { row, button }
unsafe { eek_gtk_on_button_pressed(c_place, ui_keyboard) };
}
}
// FIXME: this will work funny
// when 2 touch points are on buttons and moving one after another
// Solution is to have separate pressed lists for each point
#[no_mangle]
pub extern "C"
fn squeek_layout_drag(
layout: *mut Layout,
virtual_keyboard: ZwpVirtualKeyboardV1, // TODO: receive a reference to the backend
x_widget: f64, y_widget: f64,
widget_to_layout: Transformation,
time: u32,
ui_keyboard: EekGtkKeyboard,
) {
let layout = unsafe { &mut *layout };
let virtual_keyboard = VirtualKeyboard(virtual_keyboard);
let view = layout.get_current_view();
let point = widget_to_layout.forward(
Point { x: x_widget, y: y_widget }
);
let pressed = layout.pressed_keys.clone();
let place = view.find_button_by_position(point);
let state_place = place.map(|place| {(
place.button.state.clone(),
place.into(),
)});
if let Some((mut state, c_place)) = state_place {
let mut found = false;
for wrapped_key in pressed {
let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
if Rc::ptr_eq(&state, &wrapped_key.0) {
found = true;
} else {
layout.release_key(
&virtual_keyboard,
&mut key.clone(),
Timestamp(time),
);
let view = layout.get_current_view();
::layout::procedures::release_ui_buttons(
&view, key, ui_keyboard,
);
}
}
if !found {
layout.press_key(
&virtual_keyboard,
&mut state,
Timestamp(time),
);
unsafe { eek_gtk_on_button_pressed(c_place, ui_keyboard) };
}
} else {
for wrapped_key in pressed {
let key: &Rc<RefCell<KeyState>> = wrapped_key.borrow();
layout.release_key(
&virtual_keyboard,
&mut key.clone(),
Timestamp(time),
);
let view = layout.get_current_view();
::layout::procedures::release_ui_buttons(
&view, key, ui_keyboard,
);
}
}
}
#[no_mangle]
pub extern "C"
fn squeek_view_find_button_by_position(
view: *mut View, point: Point
) -> *mut Button {
let view = unsafe { &mut *view };
let result = view.find_button_by_position(point);
match result {
Some(button) => button.as_mut() as *mut Button,
None => ptr::null_mut(),
}
}
#[cfg(test)]
mod test {
use super::*;
use super::super::test::*;
#[test]
fn row_has_button() {
let state = make_state();
let button = make_button_with_state(
"test".into(),
state.clone()
);
let button_ptr = button_as_raw(&button);
let mut row = Row::new(0);
row.buttons.push(button);
assert_eq!(squeek_row_contains(&row, button_ptr), true);
let shared_button = make_button_with_state(
"test2".into(),
state
);
let shared_button_ptr = button_as_raw(&shared_button);
row.buttons.push(shared_button);
assert_eq!(squeek_row_contains(&row, shared_button_ptr), true);
let row = Row::new(0);
assert_eq!(squeek_row_contains(&row, button_ptr), false);
}
#[test]
fn view_has_button() {
let state = make_state();
let state_clone = ::keyboard::c::CKeyState::wrap(state.clone());
let button = make_button_with_state("1".into(), state);
let button_ptr = button.as_ref() as *const Button;
let row = Box::new(Row {
buttons: vec!(button),
angle: 0,
bounds: None
});
let row_ptr = row.as_ref() as *const Row;
let view = View {
bounds: Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: vec!(row),
};
assert_eq!(
squeek_view_find_key(
&view as *const View,
state_clone.clone(),
),
ButtonPlace {
row: row_ptr,
button: button_ptr,
fn squeek_layout_draw_all_changed(
layout: *mut Layout,
ui_keyboard: EekGtkKeyboard,
) {
let layout = unsafe { &mut *layout };
for row in &layout.get_current_view().rows {
for button in &row.buttons {
let c_place = CButtonPlace::from(
ButtonPlace { row, button }
);
let state = RefCell::borrow(&button.state);
match (state.pressed, state.locked) {
(PressType::Released, false) => {}
(PressType::Pressed, _) => unsafe {
eek_gtk_on_button_pressed(c_place, ui_keyboard)
},
(_, true) => unsafe {
eek_gtk_render_locked_button(ui_keyboard, c_place)
},
}
);
let view = View {
bounds: Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: Vec::new(),
};
assert_eq!(
squeek_view_find_key(
&view as *const View,
state_clone.clone()
),
ButtonPlace {
row: ptr::null(),
button: ptr::null(),
}
);
}
}
}
}
#[cfg(test)]
mod test {
use super::*;
use ::keyboard::c::CKeyState;
}
pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
Rc::new(RefCell::new(::keyboard::KeyState {
pressed: false,
locked: false,
keycodes: Vec::new(),
action: Action::SetLevel("default".into()),
}))
}
pub fn make_button_with_state(
name: String,
state: Rc<RefCell<::keyboard::KeyState>>,
) -> Box<Button> {
Box::new(Button {
name: CString::new(name.clone()).unwrap(),
bounds: c::Bounds {
x: 0f64, y: 0f64, width: 0f64, height: 0f64
},
outline_name: CString::new("test").unwrap(),
label: Label::Text(CString::new(name).unwrap()),
state: state,
})
}
pub fn button_as_raw(button: &Box<Button>) -> *const Button {
button.as_ref() as *const Button
}
#[test]
fn button_has_key() {
let state = make_state();
let button = make_button_with_state("1".into(), state.clone());
assert_eq!(
squeek_button_has_key(
button_as_raw(&button),
CKeyState::wrap(state.clone())
),
1
);
let other_state = make_state();
let other_button = make_button_with_state("1".into(), other_state);
assert_eq!(
squeek_button_has_key(
button_as_raw(&other_button),
CKeyState::wrap(state.clone())
),
0
);
let orphan_state = CKeyState::wrap(make_state());
assert_eq!(
squeek_button_has_key(button_as_raw(&button), orphan_state),
0
);
}
}
pub struct ButtonPlace<'a> {
button: &'a Button,
row: &'a Row,
}
#[derive(Debug)]
@ -570,14 +542,6 @@ pub struct Row {
}
impl Row {
fn new(angle: i32) -> Row {
Row {
buttons: Vec::new(),
angle: angle,
bounds: None,
}
}
fn last(positions: &Vec<c::Bounds>) -> Option<&c::Bounds> {
let len = positions.len();
match len {
@ -615,8 +579,8 @@ impl Row {
/// Finds the first button that covers the specified point
/// relative to row's position's origin
fn find_button_by_position(&mut self, point: c::Point)
-> Option<&mut Box<Button>>
fn find_button_by_position(&self, point: c::Point)
-> Option<&Box<Button>>
{
let row_bounds = self.bounds.as_ref().expect("Missing bounds on row");
let origin = c::Point {
@ -624,7 +588,7 @@ impl Row {
y: row_bounds.y,
};
let angle = self.angle;
self.buttons.iter_mut().find(|button| {
self.buttons.iter().find(|button| {
let bounds = button.bounds.clone();
let point = point.clone();
let origin = origin.clone();
@ -704,8 +668,8 @@ impl View {
/// Finds the first button that covers the specified point
/// relative to view's position's origin
fn find_button_by_position(&mut self, point: c::Point)
-> Option<&mut Box<Button>>
fn find_button_by_position(&self, point: c::Point)
-> Option<ButtonPlace>
{
// make point relative to the inside of the view,
// which is the origin of all rows
@ -714,22 +678,43 @@ impl View {
y: point.y - self.bounds.y,
};
self.rows.iter_mut().find_map(
|row| row.find_button_by_position(point.clone())
)
self.rows.iter().find_map(|row| {
row.find_button_by_position(point.clone())
.map(|button| ButtonPlace {row, button})
})
}
}
// TODO: split into sth like
// Arrangement (views) + details (keymap) + State (keys)
/// State of the UI, contains the backend as well
pub struct Layout {
pub current_view: String,
// Views own the actual buttons which have state
// Maybe they should own UI only,
// and keys should be owned by a dedicated non-UI-State?
pub views: HashMap<String, Box<View>>,
// TODO: move to ::keyboard::Keyboard
// Non-UI stuff
/// xkb keymap applicable to the contained keys. Unchangeable
pub keymap_str: CString,
// Changeable state
// a Vec would be enough, but who cares, this will be small & fast enough
pub pressed_keys: HashSet<::util::Pointer<RefCell<KeyState>>>,
pub locked_keys: HashSet<::util::Pointer<RefCell<KeyState>>>,
}
struct NoSuchView;
// Unfortunately, changes are not atomic due to mutability :(
// An error will not be recoverable
// The usage of &mut on Rc<RefCell<KeyState>> doesn't mean anything special.
// Cloning could also be used.
impl Layout {
fn get_current_view(&self) -> &Box<View> {
self.views.get(&self.current_view).expect("Selected nonexistent view")
}
fn set_view(&mut self, view: String) -> Result<(), NoSuchView> {
if self.views.contains_key(&view) {
self.current_view = view;
@ -738,11 +723,91 @@ impl Layout {
Err(NoSuchView)
}
}
fn release_key(
&mut self,
virtual_keyboard: &VirtualKeyboard,
mut key: &mut Rc<RefCell<KeyState>>,
time: Timestamp,
) {
if !self.pressed_keys.remove(&::util::Pointer(key.clone())) {
eprintln!("Warning: key {:?} was not pressed", key);
}
virtual_keyboard.switch(
&mut key.borrow_mut(),
PressType::Released,
time,
);
self.set_level_from_press(&mut key);
}
fn press_key(
&mut self,
virtual_keyboard: &VirtualKeyboard,
key: &mut Rc<RefCell<KeyState>>,
time: Timestamp,
) {
if !self.pressed_keys.insert(::util::Pointer(key.clone())) {
eprintln!("Warning: key {:?} was already pressed", key);
}
virtual_keyboard.switch(
&mut key.borrow_mut(),
PressType::Pressed,
time,
);
}
fn set_level_from_press(&mut self, key: &Rc<RefCell<KeyState>>) {
let keys = self.locked_keys.clone();
for key in &keys {
self.locked_keys.remove(key);
self.set_state_from_press(key.borrow());
}
// Don't handle the same key twice, but handle it at least once,
// because its press is the reason we're here
if !keys.contains(&::util::Pointer(key.clone())) {
self.set_state_from_press(key);
}
}
fn set_state_from_press(&mut self, key: &Rc<RefCell<KeyState>>) {
// Action should not hold a reference to key,
// because key is later borrowed for mutation. So action is cloned.
// RefCell::borrow() is covered up by (dyn Borrow)::borrow()
// if used like key.borrow() :(
let action = RefCell::borrow(key).action.clone();
let view_name = match action {
Action::SetLevel(name) => {
Some(name.clone())
},
Action::LockLevel { lock, unlock } => {
let locked = {
let mut key = key.borrow_mut();
key.locked ^= true;
key.locked
};
if locked {
self.locked_keys.insert(::util::Pointer(key.clone()));
}
Some(if locked { lock } else { unlock }.clone())
},
_ => None,
};
if let Some(view_name) = view_name {
if let Err(_e) = self.set_view(view_name.clone()) {
eprintln!("No such view: {}, ignoring switch", view_name)
};
};
}
}
mod procedures {
use super::*;
type Path<'v> = (&'v Box<Row>, &'v Box<Button>);
/// Finds all `(row, button)` paths that refer to the specified key `state`
@ -774,4 +839,112 @@ mod procedures {
c::procedures::eek_are_bounds_inside(bounds, point, origin, angle)
}) == 1
}
/// Switch off all UI buttons associated with the (state) key
pub fn release_ui_buttons(
view: &Box<View>,
key: &Rc<RefCell<KeyState>>,
ui_keyboard: c::EekGtkKeyboard,
) {
let paths = ::layout::procedures::find_key_paths(&view, key);
for (_row, button) in paths {
unsafe {
c::procedures::eek_gtk_on_button_released(
button.as_ref() as *const Button,
view.as_ref() as *const View,
ui_keyboard,
);
};
}
}
#[cfg(test)]
mod test {
use super::*;
use ::layout::test::*;
/// Checks whether the path points to the same boxed instances.
/// The instance constraint will be droppable
/// when C stops holding references to the data
#[test]
fn view_has_button() {
fn as_ptr<T>(v: &Box<T>) -> *const T {
v.as_ref() as *const T
}
let state = make_state();
let state_clone = state.clone();
let button = make_button_with_state("1".into(), state);
let button_ptr = as_ptr(&button);
let row = Box::new(Row {
buttons: vec!(button),
angle: 0,
bounds: None
});
let row_ptr = as_ptr(&row);
let view = View {
bounds: c::Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: vec!(row),
};
assert_eq!(
find_key_paths(&view, &state_clone.clone()).iter()
.map(|(row, button)| { (as_ptr(row), as_ptr(button)) })
.collect::<Vec<_>>(),
vec!(
(row_ptr, button_ptr)
)
);
let view = View {
bounds: c::Bounds {
x: 0f64, y: 0f64,
width: 0f64, height: 0f64
},
rows: Vec::new(),
};
assert_eq!(
find_key_paths(&view, &state_clone.clone()).is_empty(),
true
);
}
}
}
#[cfg(test)]
mod test {
use super::*;
use std::ffi::CString;
pub fn make_state() -> Rc<RefCell<::keyboard::KeyState>> {
Rc::new(RefCell::new(::keyboard::KeyState {
pressed: PressType::Released,
locked: false,
keycodes: Vec::new(),
action: Action::SetLevel("default".into()),
}))
}
pub fn make_button_with_state(
name: String,
state: Rc<RefCell<::keyboard::KeyState>>,
) -> Box<Button> {
Box::new(Button {
name: CString::new(name.clone()).unwrap(),
bounds: c::Bounds {
x: 0f64, y: 0f64, width: 0f64, height: 0f64
},
outline_name: CString::new("test").unwrap(),
label: Label::Text(CString::new(name).unwrap()),
state: state,
})
}
}

View File

@ -6,12 +6,13 @@ extern crate maplit;
extern crate serde;
extern crate xkbcommon;
mod action;
pub mod data;
pub mod float_ord;
pub mod imservice;
mod keyboard;
mod layout;
mod resources;
mod action;
mod submission;
mod util;
mod xdg;

68
src/submission.rs Normal file
View File

@ -0,0 +1,68 @@
/*! Managing the events belonging to virtual-keyboard interface. */
use ::keyboard::{ KeyState, PressType };
/// Gathers stuff defined in C or called by C
pub mod c {
use std::os::raw::c_void;
#[repr(transparent)]
#[derive(Clone, Copy)]
pub struct ZwpVirtualKeyboardV1(*const c_void);
#[no_mangle]
extern "C" {
/// Checks if point falls within bounds,
/// which are relative to origin and rotated by angle (I think)
pub fn eek_virtual_keyboard_v1_key(
virtual_keyboard: ZwpVirtualKeyboardV1,
timestamp: u32,
keycode: u32,
press: u32,
);
}
}
pub struct Timestamp(pub u32);
/// Layout-independent backend. TODO: Have one instance per program or seat
pub struct VirtualKeyboard(pub c::ZwpVirtualKeyboardV1);
impl VirtualKeyboard {
// TODO: split out keyboard state management
pub fn switch(
&self,
key: &mut KeyState,
action: PressType,
timestamp: Timestamp,
) {
key.pressed = action.clone();
let keycodes_count = key.keycodes.len();
for keycode in key.keycodes.iter() {
let keycode = keycode - 8;
match (&key.pressed, keycodes_count) {
// Pressing a key made out of a single keycode is simple:
// press on press, release on release.
(_, 1) => unsafe {
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, action.clone() as u32
);
},
// A key made of multiple keycodes
// has to submit them one after the other
(PressType::Pressed, _) => unsafe {
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, PressType::Pressed as u32
);
c::eek_virtual_keyboard_v1_key(
self.0, timestamp.0, keycode, PressType::Released as u32
);
},
// Design choice here: submit multiple all at press time
// and do nothing at release time
(PressType::Released, _) => {},
}
}
}
}

View File

@ -2,6 +2,7 @@
use std::collections::HashMap;
use std::rc::Rc;
use std::borrow::Borrow;
use std::hash::{ Hash, Hasher };
use std::iter::FromIterator;
@ -111,7 +112,7 @@ pub mod c {
fn clone_owned(&self) -> T {
let rc = self.clone_ref();
let r = rc.borrow();
let r = RefCell::borrow(&rc);
r.to_owned()
}
}
@ -133,7 +134,13 @@ pub fn hash_map_map<K, V, F, K1, V1>(map: HashMap<K, V>, mut f: F)
}
/// Compares pointers but not internal values of Rc
pub struct Pointer<T>(Rc<T>);
pub struct Pointer<T>(pub Rc<T>);
impl<T> Pointer<T> {
pub fn new(value: T) -> Self {
Pointer(Rc::new(value))
}
}
impl<T> Hash for Pointer<T> {
fn hash<H: Hasher>(&self, state: &mut H) {
@ -149,6 +156,18 @@ impl<T> PartialEq for Pointer<T> {
impl<T> Eq for Pointer<T> {}
impl<T> Clone for Pointer<T> {
fn clone(&self) -> Self {
Pointer(self.0.clone())
}
}
impl<T> Borrow<Rc<T>> for Pointer<T> {
fn borrow(&self) -> &Rc<T> {
&self.0
}
}
#[cfg(test)]
mod tests {
use super::*;