presses: Move press handling to Rust

This fixes some rendering things which would happen with multiple state-sharing buttons. It also removes some interfaces exposing rows, views, layouts, and buttons, bringing the code closer to removing them from the FFI entirely.
This commit is contained in:
Dorota Czaplejewicz
2019-10-17 13:33:23 +00:00
parent 3b6c19401c
commit c99efc430c
15 changed files with 626 additions and 611 deletions

View File

@ -37,6 +37,9 @@
#include "eek-gtk-keyboard.h"
#include "eekboard/eekboard-context-service.h"
#include "src/layout.h"
enum {
PROP_0,
PROP_LAST
@ -58,14 +61,7 @@ typedef struct _EekGtkKeyboardPrivate
G_DEFINE_TYPE_WITH_PRIVATE (EekGtkKeyboard, eek_gtk_keyboard, GTK_TYPE_DRAWING_AREA)
static void on_button_pressed (struct squeek_button *button, struct squeek_view *view,
EekGtkKeyboard *self);
static void on_button_released (const struct squeek_button *button,
struct squeek_view *view,
EekGtkKeyboard *self);
static void render_pressed_button (GtkWidget *widget, struct button_place *place);
static void render_locked_button (GtkWidget *widget,
struct button_place *place);
static void render_released_button (GtkWidget *widget,
const struct squeek_button *button);
@ -105,30 +101,10 @@ eek_gtk_keyboard_real_draw (GtkWidget *self,
gtk_widget_get_scale_factor (self));
}
// render the keyboard without any key activity (TODO: from a cached buffer)
eek_renderer_render_keyboard (priv->renderer, cr);
struct squeek_view *view = squeek_layout_get_current_view(priv->keyboard->layout);
/* redraw pressed key */
const GList *list = priv->keyboard->pressed_keys;
for (const GList *head = list; head; head = g_list_next (head)) {
struct button_place place = squeek_view_find_key(
view, head->data
);
if (place.button)
render_pressed_button (self, &place);
}
/* redraw locked key */
list = priv->keyboard->locked_keys;
for (const GList *head = list; head; head = g_list_next (head)) {
struct button_place place = squeek_view_find_key(
view, (struct squeek_key *)head->data
);
if (place.button)
render_locked_button (self, &place);
}
// render only a few remaining changes
squeek_layout_draw_all_changed(priv->keyboard->layout, EEK_GTK_KEYBOARD(self));
return FALSE;
}
@ -152,84 +128,24 @@ static void depress(EekGtkKeyboard *self,
gdouble x, gdouble y, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
struct squeek_button *button = eek_renderer_find_button_by_position (priv->renderer, view, x, y);
if (button) {
eek_keyboard_press_key(
priv->keyboard,
squeek_button_get_key(button),
time
);
on_button_pressed(button, view, self);
}
squeek_layout_depress(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
x, y, eek_renderer_get_transformation(priv->renderer), time, self);
}
static void drag(EekGtkKeyboard *self,
gdouble x, gdouble y, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
struct squeek_button *button = eek_renderer_find_button_by_position (priv->renderer, view, x, y);
GList *list, *head;
list = g_list_copy(priv->keyboard->pressed_keys);
if (button) {
gboolean found = FALSE;
for (head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
if (squeek_button_has_key(button, key)) {
found = TRUE;
} else {
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
}
g_list_free (list);
if (!found) {
eek_keyboard_press_key(
priv->keyboard,
squeek_button_get_key(button),
time
);
on_button_pressed(button, view, self);
}
} else {
for (head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
g_list_free (list);
}
squeek_layout_drag(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
x, y, eek_renderer_get_transformation(priv->renderer), time, self);
}
static void release(EekGtkKeyboard *self, guint32 time)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
struct squeek_view *view = level_keyboard_current(priv->keyboard);
GList *list = g_list_copy(priv->keyboard->pressed_keys);
for (GList *head = list; head; head = g_list_next (head)) {
struct squeek_key *key = head->data;
eek_keyboard_release_key(priv->keyboard, key, time);
// The released handler proceeds to ignore this info...
// let's do this for consistency nevertheless
struct button_place place = squeek_view_find_key(view, key);
on_button_released(place.button, view, self);
}
g_list_free (list);
squeek_layout_release(priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard, time, self);
}
static gboolean
@ -304,15 +220,9 @@ eek_gtk_keyboard_real_unmap (GtkWidget *self)
eek_gtk_keyboard_get_instance_private (EEK_GTK_KEYBOARD (self));
if (priv->keyboard) {
GList *head;
for (head = priv->keyboard->pressed_keys; head; head = g_list_next (head)) {
/* Unlike other places where we call this, we don't call
on_button_released afterwards since we don't want to queue a
redraw. */
eek_keyboard_release_key(priv->keyboard, head->data,
gdk_event_get_time(NULL));
}
squeek_layout_release_all_only(
priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
gdk_event_get_time(NULL));
}
GTK_WIDGET_CLASS (eek_gtk_keyboard_parent_class)->unmap (self);
@ -344,13 +254,9 @@ eek_gtk_keyboard_dispose (GObject *object)
}
if (priv->keyboard) {
GList *head;
for (head = priv->keyboard->pressed_keys; head; head = g_list_next (head)) {
eek_keyboard_release_key(priv->keyboard, head->data,
gdk_event_get_time(NULL));
}
squeek_layout_release_all_only(
priv->keyboard->layout, priv->keyboard->manager->virtual_keyboard,
gdk_event_get_time(NULL));
priv->keyboard = NULL;
}
@ -420,18 +326,17 @@ render_pressed_button (GtkWidget *widget,
cairo_region_destroy (region);
}
static void
render_locked_button (GtkWidget *widget, struct button_place *place)
void
eek_gtk_render_locked_button (EekGtkKeyboard *self, struct button_place place)
{
EekGtkKeyboard *self = EEK_GTK_KEYBOARD (widget);
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
GdkWindow *window = gtk_widget_get_window (widget);
GdkWindow *window = gtk_widget_get_window (GTK_WIDGET(self));
cairo_region_t *region = gdk_window_get_clip_region (window);
GdkDrawingContext *context = gdk_window_begin_draw_frame (window, region);
cairo_t *cr = gdk_drawing_context_get_cairo_context (context);
eek_renderer_render_button (priv->renderer, cr, place, 1.0, TRUE);
eek_renderer_render_button (priv->renderer, cr, &place, 1.0, TRUE);
gdk_window_end_draw_frame (window, context);
@ -459,9 +364,8 @@ render_released_button (GtkWidget *widget,
cairo_region_destroy (region);
}
static void
on_button_pressed (struct squeek_button *button,
struct squeek_view *view,
void
eek_gtk_on_button_pressed (struct button_place place,
EekGtkKeyboard *self)
{
EekGtkKeyboardPrivate *priv = eek_gtk_keyboard_get_instance_private (self);
@ -470,10 +374,6 @@ on_button_pressed (struct squeek_button *button,
if (!priv->renderer)
return;
struct button_place place = {
.button = button,
.row = squeek_view_get_row(view, button),
};
if (!place.row) {
return;
}
@ -489,8 +389,8 @@ on_button_pressed (struct squeek_button *button,
#endif
}
static void
on_button_released (const struct squeek_button *button,
void
eek_gtk_on_button_released (const struct squeek_button *button,
struct squeek_view *view,
EekGtkKeyboard *self)
{