presses: Move press handling to Rust
This fixes some rendering things which would happen with multiple state-sharing buttons. It also removes some interfaces exposing rows, views, layouts, and buttons, bringing the code closer to removing them from the FFI entirely.
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@ -112,5 +112,10 @@ EekColor *eek_color_new (gdouble red,
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EekColor *eek_color_copy (const EekColor *color);
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void eek_color_free (EekColor *color);
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struct transformation {
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gdouble origin_x;
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gdouble origin_y;
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gdouble scale;
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};
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G_END_DECLS
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#endif /* EEK_TYPES_H */
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