presses: Move press handling to Rust

This fixes some rendering things which would happen with multiple state-sharing buttons. It also removes some interfaces exposing rows, views, layouts, and buttons, bringing the code closer to removing them from the FFI entirely.
This commit is contained in:
Dorota Czaplejewicz
2019-10-17 13:33:23 +00:00
parent 3b6c19401c
commit c99efc430c
15 changed files with 626 additions and 611 deletions

View File

@ -1,9 +1,9 @@
/*! State of the emulated keyboard and keys */
/*! State of the emulated keyboard and keys.
* Regards the keyboard as if it was composed of switches. */
use std::collections::HashMap;
use std::fmt;
use std::io;
use std::rc::Rc;
use std::string::FromUtf8Error;
use ::action::Action;
@ -17,34 +17,10 @@ pub mod c {
use super::*;
use ::util::c;
use std::os::raw::c_void;
pub type CKeyState = c::Wrapped<KeyState>;
#[repr(transparent)]
pub struct ZwpVirtualKeyboardV1(*const c_void);
#[no_mangle]
extern "C" {
/// Checks if point falls within bounds,
/// which are relative to origin and rotated by angle (I think)
pub fn eek_virtual_keyboard_v1_key(
virtual_keyboard: *mut ZwpVirtualKeyboardV1,
timestamp: u32,
keycode: u32,
press: u32,
);
}
// The following defined in Rust. TODO: wrap naked pointers to Rust data inside RefCells to prevent multiple writers
/// Compares pointers to the data
#[no_mangle]
pub extern "C"
fn squeek_key_equal(key: CKeyState, key2: CKeyState) -> u32 {
return Rc::ptr_eq(&key.clone_ref(), &key2.clone_ref()) as u32
}
#[no_mangle]
pub extern "C"
fn squeek_key_is_pressed(key: CKeyState) -> u32 {
@ -57,59 +33,17 @@ pub mod c {
fn squeek_key_is_locked(key: CKeyState) -> u32 {
return key.clone_owned().locked as u32;
}
#[no_mangle]
pub extern "C"
fn squeek_key_set_locked(key: CKeyState, locked: u32) {
let key = key.clone_ref();
let mut key = key.borrow_mut();
key.locked = locked != 0;
}
}
#[no_mangle]
pub extern "C"
fn squeek_key_press(
key: CKeyState,
virtual_keyboard: *mut ZwpVirtualKeyboardV1,
press: u32,
timestamp: u32,
) {
let key = key.clone_ref();
let mut key = key.borrow_mut();
key.pressed = press != 0;
let keycodes_count = key.keycodes.len();
for keycode in key.keycodes.iter() {
let keycode = keycode - 8;
match (key.pressed, keycodes_count) {
// Pressing a key made out of a single keycode is simple:
// press on press, release on release.
(_, 1) => unsafe {
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, press
);
},
// A key made of multiple keycodes
// has to submit them one after the other
(true, _) => unsafe {
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, 1
);
eek_virtual_keyboard_v1_key(
virtual_keyboard, timestamp, keycode, 0
);
},
// Design choice here: submit multiple all at press time
// and do nothing at release time
(false, _) => {},
}
}
}
#[derive(Debug, Clone, Copy)]
pub enum PressType {
Released = 0,
Pressed = 1,
}
#[derive(Debug, Clone)]
pub struct KeyState {
pub pressed: bool,
pub pressed: PressType,
pub locked: bool,
/// A cache of raw keycodes derived from Action::Sumbit given a keymap
pub keycodes: Vec<u32>,
@ -245,7 +179,7 @@ mod tests {
},
keycodes: vec!(9, 10),
locked: false,
pressed: false,
pressed: PressType::Released,
},
}).unwrap();